package com.loki.lochat.utils; import org.bukkit.Location; import org.bukkit.entity.Player; public class DistanceUtil { private DistanceUtil() {} public static boolean isInRange(Player player1, Player player2, int radius) { // Проверка на один мир if (!player1.getWorld().equals(player2.getWorld())) { return false; } Location loc1 = player1.getLocation(); Location loc2 = player2.getLocation(); // Быстрая проверка по квадрату (без sqrt) double dx = loc1.getX() - loc2.getX(); double dz = loc1.getZ() - loc2.getZ(); double radiusSquared = (double) radius * radius; return (dx * dx + dz * dz) <= radiusSquared; } public static double getDistance(Player player1, Player player2) { if (!player1.getWorld().equals(player2.getWorld())) { return Double.MAX_VALUE; } return player1.getLocation().distance(player2.getLocation()); } }