package com.loki.lomines.handler;
import dev.lolib.scheduler.Scheduler;
import com.loki.lomines.LoMinesPlugin;
import com.loki.lomines.core.Mine;
import com.loki.lomines.data.FillMode;
import com.loki.lomines.util.Cuboid;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.minimessage.MiniMessage;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicInteger;
/**
* Handles mine reset operations.
* Ensures thread-safe reset execution and prevents concurrent resets.
*
*
Reset process:
*
* - Check if reset is already running (atomic check)
* - Fill all regions asynchronously via BlockSetter
* - Wait for all regions to complete
* - Execute post-reset actions in main thread
*
*/
public final class MineResetHandler {
private final Mine mine;
private final LoMinesPlugin plugin;
private final AtomicBoolean running = new AtomicBoolean(false);
public MineResetHandler(Mine mine, LoMinesPlugin plugin) {
this.mine = mine;
this.plugin = plugin;
}
/**
* Resets the mine by filling all regions with blocks.
* If a reset is already in progress, this call is ignored.
*
* @param silent If true, suppresses broadcast messages
*/
public void reset(boolean silent) {
if (!running.compareAndSet(false, true)) {
return;
}
try {
resetAllRegions(silent);
} catch (Exception e) {
running.set(false);
plugin.loLogger().error("Failed to reset mine " + mine.getName() + ": " + e.getMessage());
e.printStackTrace();
}
}
/**
* Fills all regions asynchronously and coordinates completion.
*/
private void resetAllRegions(boolean silent) {
List regions = mine.getRegions();
AtomicInteger completed = new AtomicInteger(0);
AtomicInteger totalBlocks = new AtomicInteger(0);
if (mine.getBlockSetter() == null) {
plugin.loLogger().warn("BlockSetter not initialized for mine " + mine.getName());
running.set(false);
return;
}
if (mine.getConfig().getFillMode() == FillMode.MASK) {
mine.getBlockSetter().fillAtLocations(mine.getConfig().getMaskPositions(), placed ->
Scheduler.get(plugin).run(() -> onResetComplete(placed, silent)));
return;
}
for (Cuboid region : regions) {
mine.getBlockSetter().fill(region, blocksSet -> {
totalBlocks.addAndGet(blocksSet);
if (completed.incrementAndGet() == regions.size()) {
Scheduler.get(plugin).run(() -> {
onResetComplete(totalBlocks.get(), silent);
});
}
});
}
}
/**
* Called when all regions have been filled.
* Executes post-reset actions in the main thread.
*/
private void onResetComplete(int totalBlocks, boolean silent) {
mine.getBlocksAtomic().set(totalBlocks);
mine.getTicksAtomic().set(0);
executeResetCommands();
if (!silent) {
broadcastReset();
}
if (mine.getConfig().isTeleportOnReset()) {
teleportPlayers();
}
running.set(false);
}
/**
* Executes commands configured for reset.
*/
private void executeResetCommands() {
List commands = mine.getConfig().getResetCommands();
for (String command : commands) {
String parsed = command.replace("%mine%", mine.getName());
plugin.getServer().dispatchCommand(plugin.getServer().getConsoleSender(), parsed);
}
}
/**
* Broadcasts reset message to players.
*/
private void broadcastReset() {
String message = mine.getConfig().getBroadcastReset();
if (message != null && !message.isEmpty()) {
String formatted = message.replace("%mine%", mine.getName());
Component component = MiniMessage.miniMessage().deserialize(formatted);
plugin.getServer().broadcast(component);
}
}
/**
* Teleports players standing inside the mine to the configured location.
*/
private void teleportPlayers() {
Location dest = mine.getConfig().getTeleportLocation();
if (dest == null || dest.getWorld() == null) {
return;
}
for (Player p : dest.getWorld().getPlayers()) {
if (mine.contains(p.getLocation())) {
p.teleport(dest);
}
}
}
}