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- Add PlayerSpawnConfig for separate spawn location when players are stuck in blocks - Add PlayerSpawnConfigLoader for YAML parsing - Update MineConfig with playerSpawn section and getSpawnForStuckPlayer() helper - Update ConfigLoader to include playerSpawn configuration - Update MineFileManager to preserve playerSpawn when saving - Update MineResetHandler.teleportPlayers() to use player-spawn location - Update defaults.yml with player-spawn documentation - Limit findSafeTeleportLocation() to max 3 blocks upward search - Priority: same level nearby, then up (max 3), then down, then diagonal - Prevents teleporting players too high in the air If player-spawn is not configured, falls back to teleport.location for backward compatibility. |
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| gradle/wrapper | ||
| libs | ||
| src | ||
| .gitignore | ||
| ARCHITECTURE.md | ||
| build.gradle.kts | ||
| gradlew.bat | ||
| settings.gradle.kts | ||
| todo.md | ||