refactor(player): encapsulate game state behind PlayerSettings, clear VisibilityModifier and HiddenField
- ParkourUser/ParkourPlayer/GeneratorState public mutable fields -> private + short accessors - per-player settings extracted to player/data/PlayerSettings (ParkourPlayer 188 -> 96 lines, PMD-counted methods 20 -> 9); this is what fixed the TooManyMethods violation that the encapsulation itself introduced — by decomposition, not by lowering the threshold - disk storage reads and writes the same canonical 12-key map as the SQL JSON column; legacy key names normalized on read, @Expose dropped from domain classes - 39 settings call sites rewritten across 7 files - HiddenField backlog cleared (Config, ObstacleGenerator, GhostService, Leaderboard, PagedMenu, Reward, ParticleData, World) - checkstyle ratchet: VisibilityModifier, HiddenField, EmptyLineSeparator and MissingDeprecated flipped to error once their counters hit zero; suppressions.xml empty - javac -Xmaxwarns raised so NullAway/Error Prone counts are honest (baseline 165/289, now 164/265) checkstyle 0 errors / 135 warnings, PMD 0 violations, tests 94/0 fail, ./gradlew check green. TODO.md: items 30 and 107 updated, new items 167-170, ПРОГРЕСС-6/7 recorded.
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90 changed files with 1103 additions and 660 deletions
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@ -114,8 +114,8 @@ public final class LoParkour extends JavaPlugin {
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ParkourUser.leave(user);
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}
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if (Modes.DEFAULT != null && Modes.DEFAULT.getLeaderboard() != null) {
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Modes.DEFAULT.getLeaderboard().write(false);
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if (Modes.defaultMode() != null && Modes.defaultMode().getLeaderboard() != null) {
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Modes.defaultMode().getLeaderboard().write(false);
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}
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Rewards.clear();
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