Update dependencies and improve configuration management
- Updated LoLib dependency to version 3.0.0 in build.gradle.kts - Added HikariCP and MySQL connector dependencies for improved database handling - Enhanced jar minimization process to exclude JDBC pool and driver - Refactored configuration management by introducing ConfigAccessor and ConfigLoader for better file handling and validation - Removed deprecated GenerationOptions class and integrated its functionality into the new structure - Improved command error handling and added cooldown hints for admin commands
This commit is contained in:
parent
978f739045
commit
3100c53229
86 changed files with 4324 additions and 3248 deletions
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package dev.loki.loparkour.mode.elytra;
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import dev.loki.loparkour.config.Config;
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/**
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* Configuration settings for Elytra mode.
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*/
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public class ElytraConfig {
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private final double ringDistanceMin;
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private final double ringDistanceMax;
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private final double ringSize;
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private final int ringLead;
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private final double maxHeadingChangeHorizontal;
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private final double maxHeadingChangeVertical;
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private final double maxHeightAboveSpawn;
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private final double maxDeviation;
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private final double boostPower;
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private final long fireworkCooldownMs;
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private final int startingFireworks;
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public ElytraConfig() {
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this.ringDistanceMin = Config.CONFIG.getDouble("modes.elytra.ring-distance-min");
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this.ringDistanceMax = Config.CONFIG.getDouble("modes.elytra.ring-distance-max");
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this.ringSize = Config.CONFIG.getDouble("modes.elytra.ring-size");
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this.ringLead = Config.CONFIG.getInt("modes.elytra.ring-lead");
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this.maxHeadingChangeHorizontal = Config.CONFIG.getDouble("modes.elytra.max-heading-change-horizontal");
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this.maxHeadingChangeVertical = Config.CONFIG.getDouble("modes.elytra.max-heading-change-vertical");
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this.maxHeightAboveSpawn = Config.CONFIG.getDouble("modes.elytra.max-height-above-spawn");
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this.maxDeviation = Config.CONFIG.getDouble("modes.elytra.max-deviation");
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this.boostPower = Config.CONFIG.getDouble("modes.elytra.boost-power");
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this.fireworkCooldownMs = (long) Config.CONFIG.getDouble("modes.elytra.firework-cooldown-ms");
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this.startingFireworks = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
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}
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// Getters
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public double getRingDistanceMin() { return ringDistanceMin; }
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public double getRingDistanceMax() { return ringDistanceMax; }
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public double getRingSize() { return ringSize; }
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public int getRingLead() { return ringLead; }
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public double getMaxHeadingChangeHorizontal() { return maxHeadingChangeHorizontal; }
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public double getMaxHeadingChangeVertical() { return maxHeadingChangeVertical; }
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public double getMaxHeightAboveSpawn() { return maxHeightAboveSpawn; }
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public double getMaxDeviation() { return maxDeviation; }
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public double getBoostPower() { return boostPower; }
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public long getFireworkCooldownMs() { return fireworkCooldownMs; }
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public int getStartingFireworks() { return startingFireworks; }
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}
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140
src/main/java/dev/loki/loparkour/mode/elytra/ElytraPhysics.java
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140
src/main/java/dev/loki/loparkour/mode/elytra/ElytraPhysics.java
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package dev.loki.loparkour.mode.elytra;
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import dev.loki.loparkour.player.ParkourPlayer;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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/**
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* Handles physics calculations and validation for Elytra mode.
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*/
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public class ElytraPhysics {
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private final ElytraConfig config;
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private final Map<UUID, Long> lastFireworkTime = new HashMap<>();
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public ElytraPhysics(@NotNull ElytraConfig config) {
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this.config = config;
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}
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/**
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* Check if any rings have been crossed by the player.
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*/
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public int checkRingCrossings(@NotNull ParkourPlayer player, @NotNull List<ElytraRing> rings, int currentRingIndex) {
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Player p = player.player;
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Location playerLoc = p.getLocation();
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Vector velocity = p.getVelocity();
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// Check rings starting from current index
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for (int i = currentRingIndex; i < rings.size(); i++) {
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ElytraRing ring = rings.get(i);
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if (ring.hasCrossed(playerLoc, velocity)) {
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ring.setPassed(true);
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return i + 1; // Return new current ring index
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}
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// Only check a few rings ahead to avoid skipping
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if (i > currentRingIndex + 2) break;
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}
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return currentRingIndex; // No change
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}
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/**
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* Check if player should fall due to deviation from course.
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*/
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@NotNull
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public FallCheckResult checkFall(@NotNull ParkourPlayer player, @NotNull List<ElytraRing> rings, int currentRingIndex) {
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Player p = player.player;
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Location playerLoc = p.getLocation();
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if (rings.isEmpty() || currentRingIndex >= rings.size()) {
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return new FallCheckResult(false, "No rings available");
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}
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// Check distance to current ring
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ElytraRing currentRing = rings.get(currentRingIndex);
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double distanceToRing = playerLoc.distance(currentRing.getCenter());
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if (distanceToRing > config.getMaxDeviation()) {
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return new FallCheckResult(true, "Too far from course (distance: " + String.format("%.1f", distanceToRing) + ")");
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}
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// Check if player is flying (has elytra deployed)
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if (!p.isGliding()) {
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return new FallCheckResult(true, "Not gliding");
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}
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return new FallCheckResult(false, null);
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}
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/**
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* Apply firework boost to player if cooldown allows.
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*/
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public boolean applyFireworkBoost(@NotNull ParkourPlayer player) {
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Player p = player.player;
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UUID playerId = p.getUniqueId();
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long currentTime = System.currentTimeMillis();
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// Check cooldown
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Long lastBoost = lastFireworkTime.get(playerId);
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if (lastBoost != null && (currentTime - lastBoost) < config.getFireworkCooldownMs()) {
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return false; // Still on cooldown
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}
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// Apply boost
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Vector velocity = p.getVelocity();
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Vector boostedVelocity = velocity.multiply(config.getBoostPower());
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p.setVelocity(boostedVelocity);
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// Update cooldown
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lastFireworkTime.put(playerId, currentTime);
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return true;
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}
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/**
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* Check if player is centered when passing through a ring.
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*/
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public boolean isPlayerCentered(@NotNull Location playerLoc, @NotNull ElytraRing ring) {
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Vector toPlayer = playerLoc.toVector().subtract(ring.getCenter().toVector());
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Vector normal = ring.getNormal();
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// Project player position onto ring plane
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Vector projectedPos = toPlayer.subtract(normal.clone().multiply(toPlayer.dot(normal)));
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// Check if within center threshold (25% of ring radius)
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double centerThreshold = ring.getRadius() * 0.25;
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return projectedPos.length() <= centerThreshold;
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}
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/**
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* Clean up physics data for a player.
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*/
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public void cleanup(@NotNull UUID playerId) {
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lastFireworkTime.remove(playerId);
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}
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/**
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* Result of fall check.
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*/
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public static class FallCheckResult {
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private final boolean shouldFall;
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private final String reason;
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public FallCheckResult(boolean shouldFall, String reason) {
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this.shouldFall = shouldFall;
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this.reason = reason;
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}
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public boolean shouldFall() { return shouldFall; }
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public String getReason() { return reason; }
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}
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}
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101
src/main/java/dev/loki/loparkour/mode/elytra/ElytraRenderer.java
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101
src/main/java/dev/loki/loparkour/mode/elytra/ElytraRenderer.java
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package dev.loki.loparkour.mode.elytra;
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import org.bukkit.Color;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.World;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.entity.EntityType;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import java.util.List;
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/**
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* Handles visual rendering of Elytra rings and effects.
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*/
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public class ElytraRenderer {
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private static final int RING_PARTICLES = 32;
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private static final Color ACTIVE_RING_COLOR = Color.LIME;
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private static final Color PASSED_RING_COLOR = Color.GRAY;
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private static final Color UPCOMING_RING_COLOR = Color.YELLOW;
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/**
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* Render all rings with appropriate colors.
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*/
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public void renderRings(@NotNull List<ElytraRing> rings, int currentRingIndex) {
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for (int i = 0; i < rings.size(); i++) {
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ElytraRing ring = rings.get(i);
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Color color = getRingColor(i, currentRingIndex, ring.isPassed());
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renderRing(ring, color);
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}
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}
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/**
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* Render a single ring with the specified color.
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*/
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public void renderRing(@NotNull ElytraRing ring, @NotNull Color color) {
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Location center = ring.getCenter();
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Vector normal = ring.getNormal();
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double radius = ring.getRadius();
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// Create two perpendicular vectors to the normal
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Vector u = findPerpendicular(normal);
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Vector v = normal.getCrossProduct(u).normalize();
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// Draw circle using particles
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World world = center.getWorld();
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if (world == null) return;
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for (int i = 0; i < RING_PARTICLES; i++) {
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double angle = 2 * Math.PI * i / RING_PARTICLES;
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double x = radius * Math.cos(angle);
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double y = radius * Math.sin(angle);
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Vector offset = u.clone().multiply(x).add(v.clone().multiply(y));
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Location particlePos = center.clone().add(offset);
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// Spawn colored particle
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Particle.DustOptions dustOptions = new Particle.DustOptions(color, 1.0f);
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world.spawnParticle(Particle.REDSTONE, particlePos, 1, dustOptions);
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}
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// Create or update armor stand for ring center (optional visual aid)
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if (ring.getEntity() == null) {
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ArmorStand stand = (ArmorStand) world.spawnEntity(center, EntityType.ARMOR_STAND);
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stand.setVisible(false);
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stand.setGravity(false);
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stand.setMarker(true);
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stand.setCustomNameVisible(true);
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ring.setEntity(stand);
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}
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// Update armor stand name with ring info
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ArmorStand stand = ring.getEntity();
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if (stand != null && !stand.isDead()) {
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stand.setCustomName("Ring #" + ring.getId());
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}
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}
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@NotNull
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private Color getRingColor(int ringIndex, int currentRingIndex, boolean passed) {
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if (passed) {
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return PASSED_RING_COLOR;
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} else if (ringIndex == currentRingIndex) {
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return ACTIVE_RING_COLOR;
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} else {
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return UPCOMING_RING_COLOR;
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}
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}
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@NotNull
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private Vector findPerpendicular(@NotNull Vector v) {
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// Find a vector perpendicular to v
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if (Math.abs(v.getX()) < 0.9) {
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return new Vector(1, 0, 0).getCrossProduct(v).normalize();
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} else {
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return new Vector(0, 1, 0).getCrossProduct(v).normalize();
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}
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}
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}
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80
src/main/java/dev/loki/loparkour/mode/elytra/ElytraRing.java
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80
src/main/java/dev/loki/loparkour/mode/elytra/ElytraRing.java
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package dev.loki.loparkour.mode.elytra;
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import org.bukkit.Location;
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import org.bukkit.entity.ArmorStand;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a ring that players must fly through in Elytra mode.
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*/
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public class ElytraRing {
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private final int id;
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private final Location center;
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private final Vector normal;
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private final double radius;
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private ArmorStand entity;
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private boolean passed = false;
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public ElytraRing(int id, @NotNull Location center, @NotNull Vector normal, double radius) {
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this.id = id;
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this.center = center.clone();
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this.normal = normal.clone().normalize();
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this.radius = radius;
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}
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/**
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* Check if player has crossed through this ring.
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*/
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public boolean hasCrossed(@NotNull Location playerLoc, @NotNull Vector velocity) {
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if (passed) return false;
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Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
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double distanceToPlane = toPlayer.dot(normal);
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// Check if player is close to the ring plane
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if (Math.abs(distanceToPlane) > 2.0) return false;
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// Check if moving towards the ring
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if (velocity.dot(normal) <= 0) return false;
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// Check if within ring radius
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Vector projectedPos = toPlayer.subtract(normal.clone().multiply(distanceToPlane));
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return projectedPos.length() <= radius;
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}
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/**
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* Check if player is currently inside the ring.
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*/
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public boolean isInside(@NotNull Location playerLoc) {
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Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
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double distanceToPlane = Math.abs(toPlayer.dot(normal));
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if (distanceToPlane > 1.0) return false;
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Vector projectedPos = toPlayer.subtract(normal.clone().multiply(toPlayer.dot(normal)));
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return projectedPos.length() <= radius;
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}
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/**
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* Remove the ring's visual representation.
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*/
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public void remove() {
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if (entity != null && !entity.isDead()) {
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entity.remove();
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}
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}
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// Getters
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public int getId() { return id; }
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public Location getCenter() { return center.clone(); }
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public Vector getNormal() { return normal.clone(); }
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public double getRadius() { return radius; }
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public ArmorStand getEntity() { return entity; }
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public boolean isPassed() { return passed; }
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// Setters
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public void setEntity(ArmorStand entity) { this.entity = entity; }
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public void setPassed(boolean passed) { this.passed = passed; }
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}
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package dev.loki.loparkour.mode.elytra;
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import org.bukkit.Location;
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import org.bukkit.util.Vector;
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import org.jetbrains.annotations.NotNull;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.ThreadLocalRandom;
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/**
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* Generates rings for Elytra mode parkour.
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*/
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public class ElytraRingGenerator {
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private final ElytraConfig config;
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private int nextRingId = 0;
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public ElytraRingGenerator(@NotNull ElytraConfig config) {
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this.config = config;
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}
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/**
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* Generate a series of rings starting from origin in the given direction.
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*/
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@NotNull
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public List<ElytraRing> generateRings(@NotNull Location origin, @NotNull Vector direction, int count) {
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List<ElytraRing> rings = new ArrayList<>();
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Location currentPos = origin.clone();
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Vector currentDir = direction.clone().normalize();
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for (int i = 0; i < count; i++) {
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// Calculate distance to next ring
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double distance = calculateRingDistance();
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// Move to next ring position
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currentPos.add(currentDir.clone().multiply(distance));
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// Apply course variation
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currentDir = applyDirectionVariation(currentDir);
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// Ensure we don't go too high or too low
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currentPos = constrainHeight(currentPos, origin);
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// Create ring with perpendicular normal
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Vector normal = findPerpendicularVector(currentDir);
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ElytraRing ring = new ElytraRing(nextRingId++, currentPos.clone(), normal, config.getRingSize());
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rings.add(ring);
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}
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return rings;
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}
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private double calculateRingDistance() {
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return ThreadLocalRandom.current().nextDouble(
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config.getRingDistanceMin(),
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config.getRingDistanceMax()
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);
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}
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@NotNull
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private Vector applyDirectionVariation(@NotNull Vector currentDir) {
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double maxHorizontalChange = Math.toRadians(config.getMaxHeadingChangeHorizontal());
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double maxVerticalChange = Math.toRadians(config.getMaxHeadingChangeVertical());
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// Random horizontal rotation
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double yawChange = ThreadLocalRandom.current().nextDouble(-maxHorizontalChange, maxHorizontalChange);
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// Random vertical rotation
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double pitchChange = ThreadLocalRandom.current().nextDouble(-maxVerticalChange, maxVerticalChange);
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return rotateVector(currentDir, yawChange, pitchChange);
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}
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@NotNull
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private Location constrainHeight(@NotNull Location pos, @NotNull Location origin) {
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double maxHeight = origin.getY() + config.getMaxHeightAboveSpawn();
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double minHeight = origin.getY() - 20; // Don't go too low
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if (pos.getY() > maxHeight) {
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pos.setY(maxHeight);
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} else if (pos.getY() < minHeight) {
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pos.setY(minHeight);
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}
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return pos;
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}
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@NotNull
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private Vector findPerpendicularVector(@NotNull Vector v) {
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// Find a vector perpendicular to v
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Vector perp;
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if (Math.abs(v.getX()) < 0.9) {
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perp = new Vector(1, 0, 0);
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} else {
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perp = new Vector(0, 1, 0);
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}
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// Make it truly perpendicular using cross product
|
||||
return v.getCrossProduct(perp).normalize();
|
||||
}
|
||||
|
||||
@NotNull
|
||||
private Vector rotateVector(@NotNull Vector v, double yawRad, double pitchRad) {
|
||||
// Rotate around Y axis (yaw)
|
||||
double cosYaw = Math.cos(yawRad);
|
||||
double sinYaw = Math.sin(yawRad);
|
||||
|
||||
double newX = v.getX() * cosYaw - v.getZ() * sinYaw;
|
||||
double newZ = v.getX() * sinYaw + v.getZ() * cosYaw;
|
||||
|
||||
Vector rotated = new Vector(newX, v.getY(), newZ);
|
||||
|
||||
// Rotate around perpendicular axis (pitch)
|
||||
Vector axis = findPerpendicularVector(rotated);
|
||||
double cosPitch = Math.cos(pitchRad);
|
||||
double sinPitch = Math.sin(pitchRad);
|
||||
|
||||
// Rodrigues' rotation formula
|
||||
Vector result = rotated.clone().multiply(cosPitch);
|
||||
result.add(axis.getCrossProduct(rotated).multiply(sinPitch));
|
||||
result.add(axis.clone().multiply(axis.dot(rotated) * (1 - cosPitch)));
|
||||
|
||||
return result.normalize();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue