Refactor admin command cooldown handling and update localization

- Updated cooldown handling in AdminCommandHandler to use localized messages.
- Added new method in Locales class to retrieve strings based on CommandSender type.
- Introduced cooldown messages in English and Russian localization files.
- Removed outdated DuelMode section from TODO.md and updated the last modified date.
This commit is contained in:
loki 2026-04-01 16:25:41 +02:00
parent 3100c53229
commit 46f7b794c6
5 changed files with 29 additions and 9 deletions

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@ -1,6 +1,6 @@
# LoParkour — TODO
> Обновлено: 2026-04-02. Длинный хвост старых аудитов и дублей: **[ARCHIVE_TODO.md](ARCHIVE_TODO.md)**.
> Обновлено: 2026-04-01.
## Легенда
@ -62,11 +62,6 @@
- **RandomStyle** / **ElytraGenerator**: защита от пустых списков.
- **InventoryData**: новые сохранения в **YAML**; legacy binary читается один раз при миграции.
---
## DuelMode
**Отдельная крупная фича** (не багфикс): PvP/дуэльный режим из старых заметок — проектировать и оценивать отдельно (сессии, арена, матчмейкинг, награды). Детали и старые идеи см. в **[ARCHIVE_TODO.md](ARCHIVE_TODO.md)** (поиск по «Duel» / режимам).
---

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@ -2,6 +2,7 @@ package dev.loki.loparkour.command;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.Modes;
@ -56,7 +57,7 @@ public class AdminCommandHandler {
// ── forcejoin ──────────────────────────────────────────────────────────────
private void handleForceJoin(String target, CommandSender sender) {
if (!base.cooldown(sender, "forcejoin", 2500, COOLDOWN_HINT)) return;
if (!base.cooldown(sender, "forcejoin", 2500, Locales.getString(sender, "admin.cooldown"))) return;
if (target.equalsIgnoreCase("everyone")) {
Bukkit.getOnlinePlayers().forEach(p -> Modes.DEFAULT.create(p));
@ -78,7 +79,7 @@ public class AdminCommandHandler {
// ── forceleave ─────────────────────────────────────────────────────────────
private void handleForceLeave(String target, CommandSender sender) {
if (!base.cooldown(sender, "forceleave", 2500, COOLDOWN_HINT)) return;
if (!base.cooldown(sender, "forceleave", 2500, Locales.getString(sender, "admin.cooldown"))) return;
if (target.equalsIgnoreCase("everyone")) {
ParkourPlayer.getPlayers().forEach(ParkourUser::leave);
@ -120,7 +121,7 @@ public class AdminCommandHandler {
// ── recoverinventory ───────────────────────────────────────────────────────
private void handleRecoverInventory(String target, CommandSender sender) {
if (!base.cooldown(sender, "recoverinventory", 2500, COOLDOWN_HINT)) return;
if (!base.cooldown(sender, "recoverinventory", 2500, Locales.getString(sender, "admin.cooldown"))) return;
Player other = Bukkit.getPlayer(target);
if (other == null) { send(sender, LoParkour.PREFIX + "Player not online!"); return; }

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@ -10,6 +10,7 @@ import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import org.jetbrains.annotations.NotNull;
@ -45,6 +46,23 @@ public class Locales {
return getString(getPlayerLocale(player), path);
}
/**
* Player: that player's locale. Console / command blocks: default language from config ({@link Option#OPTIONS_DEFAULTS}), or {@code en}.
*/
@NotNull
public static String getString(@NotNull CommandSender sender, @NotNull String path) {
if (sender instanceof Player player) {
return getString(player, path);
}
String locale = Option.OPTIONS_DEFAULTS != null
? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG)
: null;
if (locale == null || locale.isBlank()) {
locale = "en";
}
return getString(locale, path);
}
@NotNull
public static String getString(@NotNull String locale, @NotNull String path) {
return cachedValue(locale, c -> c.getString(path), "");

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@ -293,3 +293,6 @@ modes:
lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress"
player_joined: "&#00FF00%s &#A0A0Ajoined the co-op session!"
stats: "&#A0A0ATeam score: &#FFFFFF%s &#A0A0A| Your blocks: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"
admin:
cooldown: "<gray>Please wait before using this again."

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@ -293,5 +293,8 @@ modes:
player_joined: "&#00FF00%s &#A0A0Aприсоединился к кооперативной сессии!"
stats: "&#A0A0AКомандный счёт: &#FFFFFF%s &#A0A0A| Ваши блоки: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"
admin:
cooldown: "<gray>Подождите немного перед повторным использованием."
ghost:
saved: "&#00D4FFВаш призрак сохранён с результатом %s очков!"