Refactor admin command cooldown handling and update localization
- Updated cooldown handling in AdminCommandHandler to use localized messages. - Added new method in Locales class to retrieve strings based on CommandSender type. - Introduced cooldown messages in English and Russian localization files. - Removed outdated DuelMode section from TODO.md and updated the last modified date.
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5 changed files with 29 additions and 9 deletions
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@ -2,6 +2,7 @@ package dev.loki.loparkour.command;
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import dev.loki.loparkour.LoParkour;
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import dev.loki.loparkour.api.Registry;
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import dev.loki.loparkour.config.Locales;
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import dev.loki.loparkour.menu.ParkourOption;
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import dev.loki.loparkour.mode.Mode;
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import dev.loki.loparkour.mode.Modes;
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@ -56,7 +57,7 @@ public class AdminCommandHandler {
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// ── forcejoin ──────────────────────────────────────────────────────────────
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private void handleForceJoin(String target, CommandSender sender) {
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if (!base.cooldown(sender, "forcejoin", 2500, COOLDOWN_HINT)) return;
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if (!base.cooldown(sender, "forcejoin", 2500, Locales.getString(sender, "admin.cooldown"))) return;
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if (target.equalsIgnoreCase("everyone")) {
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Bukkit.getOnlinePlayers().forEach(p -> Modes.DEFAULT.create(p));
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@ -78,7 +79,7 @@ public class AdminCommandHandler {
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// ── forceleave ─────────────────────────────────────────────────────────────
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private void handleForceLeave(String target, CommandSender sender) {
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if (!base.cooldown(sender, "forceleave", 2500, COOLDOWN_HINT)) return;
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if (!base.cooldown(sender, "forceleave", 2500, Locales.getString(sender, "admin.cooldown"))) return;
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if (target.equalsIgnoreCase("everyone")) {
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ParkourPlayer.getPlayers().forEach(ParkourUser::leave);
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@ -120,7 +121,7 @@ public class AdminCommandHandler {
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// ── recoverinventory ───────────────────────────────────────────────────────
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private void handleRecoverInventory(String target, CommandSender sender) {
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if (!base.cooldown(sender, "recoverinventory", 2500, COOLDOWN_HINT)) return;
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if (!base.cooldown(sender, "recoverinventory", 2500, Locales.getString(sender, "admin.cooldown"))) return;
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Player other = Bukkit.getPlayer(target);
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if (other == null) { send(sender, LoParkour.PREFIX + "Player not online!"); return; }
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