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# GravityShift и Hardcore Modes Implementation Plan
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> **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking.
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**Goal:** Реализовать GravityShiftMode (случайные эффекты зелий) и HardcoreMode (сброс наград при падении)
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**Architecture:** Оба режима следуют паттерну Mode + внутренний Generator класс. GravityShiftGenerator переопределяет score() для применения эффектов, HardcoreGenerator переопределяет fall() для сброса наград.
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**Tech Stack:** Bukkit/Spigot API, Java 21, существующая архитектура Mode/ParkourGenerator
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---
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## Task 1: Implement GravityShiftMode
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**Files:**
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- Create: `src/main/java/dev/loki/loparkour/mode/GravityShiftMode.java`
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- [ ] **Step 1: Create GravityShiftMode with inner Generator**
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```java
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package dev.loki.loparkour.mode;
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import dev.loki.loparkour.config.Config;
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import dev.loki.loparkour.config.Locales;
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import dev.loki.loparkour.generator.ParkourGenerator;
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import dev.loki.loparkour.leaderboard.Leaderboard;
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import dev.loki.loparkour.player.ParkourPlayer;
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import dev.loki.loparkour.session.Session;
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import dev.loki.loparkour.util.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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import java.util.*;
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/**
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* Gravity Shift Mode — random potion effects applied every N jumps.
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*/
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public class GravityShiftMode implements Mode {
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private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
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@Override
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@NotNull
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public String getName() {
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return "gravity-shift";
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}
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@Override
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@Nullable
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public Item getItem(String locale) {
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return Locales.getItem(locale, "modes.gravity-shift");
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}
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@Override
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@NotNull
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public Leaderboard getLeaderboard() {
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return leaderboard;
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}
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@Override
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public void create(Player player) {
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if (!Config.CONFIG.getBoolean("joining")) {
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player.sendMessage("§cJoining is currently disabled.");
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return;
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}
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ParkourPlayer pp = ParkourPlayer.getPlayer(player);
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if (pp != null && pp.session.generator instanceof GravityShiftGenerator) {
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return;
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}
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player.closeInventory();
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Session.create(session -> new GravityShiftGenerator(session), null, null, player);
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}
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// ── GravityShiftGenerator ─────────────────────────────────────────────────
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private static class GravityShiftGenerator extends ParkourGenerator {
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private final int interval;
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private final Map<PotionEffectType, EffectConfig> effects;
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private final Random random;
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private final Map<UUID, Integer> jumpCounts;
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public GravityShiftGenerator(@NotNull Session session) {
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super(session);
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this.random = new Random();
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this.jumpCounts = new HashMap<>();
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// Load config
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this.interval = Config.CONFIG.isPath("modes.gravity-shift.interval")
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? Config.CONFIG.getInt("modes.gravity-shift.interval") : 10;
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this.effects = new HashMap<>();
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loadEffect("jump-boost", PotionEffectType.JUMP);
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loadEffect("speed", PotionEffectType.SPEED);
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loadEffect("slowness", PotionEffectType.SLOW);
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loadEffect("levitation", PotionEffectType.LEVITATION);
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// Initialize jump counts for all players
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for (ParkourPlayer pp : getPlayers()) {
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jumpCounts.put(pp.getUUID(), 0);
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}
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}
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private void loadEffect(String key, PotionEffectType type) {
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String basePath = "modes.gravity-shift.effects." + key;
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boolean enabled = Config.CONFIG.isPath(basePath + ".enabled")
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? Config.CONFIG.getBoolean(basePath + ".enabled") : false;
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if (!enabled) {
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return;
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}
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int amplifier = Config.CONFIG.isPath(basePath + ".amplifier")
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? Config.CONFIG.getInt(basePath + ".amplifier") : 1;
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int duration = Config.CONFIG.isPath(basePath + ".duration")
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? Config.CONFIG.getInt(basePath + ".duration") : 30;
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effects.put(type, new EffectConfig(amplifier, duration * 20));
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}
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@Override
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protected void score() {
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super.score();
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// Apply effects to all players
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for (ParkourPlayer pp : getPlayers()) {
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UUID uuid = pp.getUUID();
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int count = jumpCounts.getOrDefault(uuid, 0) + 1;
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jumpCounts.put(uuid, count);
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if (count % interval == 0 && !effects.isEmpty()) {
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applyRandomEffect(pp.getPlayer());
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}
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}
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}
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private void applyRandomEffect(Player player) {
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if (player == null || effects.isEmpty()) {
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return;
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}
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List<PotionEffectType> types = new ArrayList<>(effects.keySet());
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PotionEffectType selected = types.get(random.nextInt(types.size()));
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EffectConfig config = effects.get(selected);
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player.removePotionEffect(selected);
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player.addPotionEffect(new PotionEffect(
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selected,
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config.durationTicks,
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config.amplifier,
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false,
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true,
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true
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));
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}
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@Override
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public void reset(boolean regenerate) {
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// Clear effects and reset counts
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for (ParkourPlayer pp : getPlayers()) {
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Player player = pp.getPlayer();
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if (player != null) {
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for (PotionEffectType type : effects.keySet()) {
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player.removePotionEffect(type);
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}
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}
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jumpCounts.put(pp.getUUID(), 0);
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}
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super.reset(regenerate);
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}
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@Override
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public Mode getMode() {
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return Modes.GRAVITY_SHIFT;
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}
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private record EffectConfig(int amplifier, int durationTicks) {}
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}
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}
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```
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- [ ] **Step 2: Commit GravityShiftMode**
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```bash
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git add src/main/java/dev/loki/loparkour/mode/GravityShiftMode.java
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git commit -m "feat: implement GravityShiftMode with random potion effects"
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```
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---
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## Task 2: Implement HardcoreMode
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**Files:**
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- Create: `src/main/java/dev/loki/loparkour/mode/HardcoreMode.java`
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- [ ] **Step 1: Create HardcoreMode with inner Generator**
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```java
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package dev.loki.loparkour.mode;
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import dev.loki.loparkour.config.Config;
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import dev.loki.loparkour.config.Locales;
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import dev.loki.loparkour.generator.ParkourGenerator;
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import dev.loki.loparkour.leaderboard.Leaderboard;
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import dev.loki.loparkour.player.ParkourPlayer;
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import dev.loki.loparkour.session.Session;
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import dev.loki.loparkour.util.Item;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Hardcore Mode — lose all collected rewards on fall.
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*/
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public class HardcoreMode implements Mode {
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private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
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@Override
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@NotNull
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public String getName() {
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return "hardcore";
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}
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@Override
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@Nullable
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public Item getItem(String locale) {
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return Locales.getItem(locale, "modes.hardcore");
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}
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@Override
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@NotNull
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public Leaderboard getLeaderboard() {
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return leaderboard;
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}
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@Override
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public void create(Player player) {
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if (!Config.CONFIG.getBoolean("joining")) {
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player.sendMessage("§cJoining is currently disabled.");
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return;
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}
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ParkourPlayer pp = ParkourPlayer.getPlayer(player);
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if (pp != null && pp.session.generator instanceof HardcoreGenerator) {
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return;
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}
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player.closeInventory();
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Session.create(session -> new HardcoreGenerator(session), null, null, player);
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}
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// ── HardcoreGenerator ─────────────────────────────────────────────────────
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private static class HardcoreGenerator extends ParkourGenerator {
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private final boolean resetRewards;
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public HardcoreGenerator(@NotNull Session session) {
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super(session);
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this.resetRewards = Config.CONFIG.isPath("modes.hardcore.reset-rewards")
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? Config.CONFIG.getBoolean("modes.hardcore.reset-rewards") : true;
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}
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@Override
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public void fall() {
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if (resetRewards) {
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for (ParkourPlayer pp : getPlayers()) {
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pp.collectedRewards.clear();
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}
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}
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super.fall();
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}
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@Override
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public Mode getMode() {
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return Modes.HARDCORE;
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}
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}
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}
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```
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- [ ] **Step 2: Commit HardcoreMode**
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```bash
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git add src/main/java/dev/loki/loparkour/mode/HardcoreMode.java
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git commit -m "feat: implement HardcoreMode with reward reset on fall"
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```
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---
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## Task 3: Register modes in Modes.java
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**Files:**
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- Modify: `src/main/java/dev/loki/loparkour/mode/Modes.java`
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- [ ] **Step 1: Read Modes.java to find registration pattern**
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```bash
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cat src/main/java/dev/loki/loparkour/mode/Modes.java
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```
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- [ ] **Step 2: Add static fields for new modes**
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Add after existing mode declarations (e.g., after `SPEEDRUN`, `ELYTRA`):
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```java
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public static GravityShiftMode GRAVITY_SHIFT;
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public static HardcoreMode HARDCORE;
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```
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- [ ] **Step 3: Register modes in init() method**
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Add in `init()` method after existing registrations:
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```java
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GRAVITY_SHIFT = register(new GravityShiftMode());
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HARDCORE = register(new HardcoreMode());
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```
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- [ ] **Step 4: Commit registration**
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```bash
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git add src/main/java/dev/loki/loparkour/mode/Modes.java
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git commit -m "feat: register GravityShift and Hardcore modes"
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```
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---
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## Task 4: Add locale entries
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**Files:**
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- Modify: `src/main/resources/lang/en.yml`
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- Modify: `src/main/resources/lang/ru.yml`
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- [ ] **Step 1: Add English locale entries**
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Add to `en.yml` under `modes:` section:
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```yaml
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gravity-shift:
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item: POTION
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name: 'Gravity Shift'
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description: 'Random potion effects every few jumps'
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hardcore:
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item: SKELETON_SKULL
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name: 'Hardcore'
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description: 'Lose all rewards on fall'
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```
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- [ ] **Step 2: Add Russian locale entries**
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Add to `ru.yml` under `modes:` section:
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```yaml
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gravity-shift:
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item: POTION
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name: 'Гравитационный сдвиг'
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description: 'Случайные эффекты зелий каждые несколько прыжков'
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hardcore:
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item: SKELETON_SKULL
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name: 'Хардкор'
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description: 'Потеря всех наград при падении'
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```
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- [ ] **Step 3: Commit locale entries**
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```bash
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git add src/main/resources/lang/en.yml src/main/resources/lang/ru.yml
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git commit -m "feat: add locale entries for GravityShift and Hardcore modes"
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```
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---
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## Task 5: Test both modes
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**Files:**
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- None (manual testing)
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- [ ] **Step 1: Build plugin**
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```bash
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./gradlew clean build
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```
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Expected: BUILD SUCCESSFUL
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- [ ] **Step 2: Copy to server**
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```bash
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cp build/libs/LoParkour-*.jar /path/to/server/plugins/
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```
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- [ ] **Step 3: Start server and test GravityShift**
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1. Start server
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2. Join parkour with `/lp`
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3. Switch to gravity-shift mode
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4. Make 10+ jumps
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5. Verify random potion effects appear
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Expected: Effects like Jump Boost, Speed, Slowness, Levitation apply randomly every 10 jumps
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- [ ] **Step 4: Test Hardcore mode**
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1. Switch to hardcore mode
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2. Collect some rewards (if available)
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3. Fall off parkour
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4. Check if rewards were cleared
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Expected: `player.collectedRewards` should be empty after fall
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- [ ] **Step 5: Verify config loading**
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Check server logs for any config errors related to:
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- `modes.gravity-shift.interval`
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- `modes.gravity-shift.effects.*`
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- `modes.hardcore.reset-rewards`
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Expected: No errors, default values used if config missing
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---
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## Execution Handoff
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Plan complete and saved to `docs/superpowers/plans/2026-04-09-gravity-shift-hardcore-modes.md`.
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**Two execution options:**
|
||||
|
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**1. Subagent-Driven (recommended)** - Fresh subagent per task, review between tasks, fast iteration
|
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**2. Inline Execution** - Execute tasks in this session using executing-plans, batch execution with checkpoints
|
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**Which approach?**
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