refactor: drop lolib, add own scheduler, inventory GUI and void generator

This commit is contained in:
loki5512344 2026-10-06 13:41:25 +02:00
parent cc521dc284
commit 7e227e39a4
Signed by: boba
GPG key ID: 253067914055423B
47 changed files with 708 additions and 113 deletions

View file

@ -6,7 +6,7 @@ import dev.loki.loparkour.menu.core.Menus;
import dev.loki.loparkour.menu.core.screen.ParkourOption;
import dev.loki.loparkour.player.core.ParkourPlayer;
import dev.loki.loparkour.player.core.ParkourUser;
import dev.lolib.gui.InventoryGUI;
import dev.loki.loparkour.menu.gui.inventory.InventoryGui;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
@ -22,7 +22,7 @@ public class SettingsMenu extends LPMenu {
final String locale = locale(player);
final String title = Locales.getString(locale, "settings.name");
InventoryGUI gui = baseGui(title, ROWS);
InventoryGui gui = baseGui(title, ROWS);
if (ParkourOption.PARKOUR_SETTINGS.mayPerform(player) && ParkourPlayer.isPlayer(player)) {
gui = gui.setItem(SLOT_PARKOUR_SETTINGS, localeItem(player, "settings.parkour_settings.item"), e -> {