refactor: drop lolib, add own scheduler, inventory GUI and void generator
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47 changed files with 708 additions and 113 deletions
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@ -6,7 +6,7 @@ import dev.loki.loparkour.menu.core.Menus;
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import dev.loki.loparkour.menu.core.screen.ParkourOption;
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import dev.loki.loparkour.player.core.ParkourPlayer;
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import dev.loki.loparkour.player.core.ParkourUser;
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import dev.lolib.gui.InventoryGUI;
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import dev.loki.loparkour.menu.gui.inventory.InventoryGui;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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@ -22,7 +22,7 @@ public class SettingsMenu extends LPMenu {
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final String locale = locale(player);
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final String title = Locales.getString(locale, "settings.name");
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InventoryGUI gui = baseGui(title, ROWS);
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InventoryGui gui = baseGui(title, ROWS);
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if (ParkourOption.PARKOUR_SETTINGS.mayPerform(player) && ParkourPlayer.isPlayer(player)) {
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gui = gui.setItem(SLOT_PARKOUR_SETTINGS, localeItem(player, "settings.parkour_settings.item"), e -> {
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