refactor: decompose god-classes, add lint gates, restructure packages
- Decompose all 11 god-classes (>200 lines) into facade + collaborators (command/, schematic/, config/, generator/, mode/, papi/, adaptive/, storage/, player/, leaderboard/) — every file is now <=200 lines - Add PMD 7 (report-only) + stricter checkstyle rules (NPath, IllegalCatch, NestedDepth, Whitespace, MissingOverride); fix real bugs found (printStackTrace, resource leaks in ConfigLoader/SQLStatsStorage) - docs/ARCHITECTURE.md: target structure + 'one folder = one purpose' rule - Pilot restructure: command/core|util/, mode/impl/solo|multi|barrier/, hook/papi/resolver/; cross-package classes made public - TODO.md: track warning cleanup (132-138) + restructure progress
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package dev.loki.loparkour.hook.papi;
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import dev.loki.loparkour.hook.papi.resolver.GlobalPlaceholderResolver;
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import dev.loki.loparkour.hook.papi.resolver.PlayerPlaceholderResolver;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.NotNull;
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class PlaceholderDispatcher {
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private final GlobalPlaceholderResolver globalResolver = new GlobalPlaceholderResolver();
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private final PlayerPlaceholderResolver playerResolver = new PlayerPlaceholderResolver();
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String dispatch(Player player, @NotNull String params) {
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String resolved = globalResolver.resolve(params);
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if (resolved != null) {
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return resolved;
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}
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if (player == null) {
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return "player doesn't exist";
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}
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return playerResolver.resolve(player, params);
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}
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}
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