fix jump slab

This commit is contained in:
loki 2026-03-17 13:36:23 +01:00
parent d9eb747c1b
commit 978f739045
43 changed files with 5685 additions and 832 deletions

View file

@ -4,8 +4,11 @@ import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
@ -16,22 +19,44 @@ import java.util.Map;
import java.util.UUID;
/**
* Coop Mode - Shared score between multiple players
* Co-op Mode — multiple players share one session and one score.
*
* <p>Implements {@link MultiMode} so it is excluded from the single-player
* mode selection menu in {@link dev.loki.loparkour.menu.play.SingleMenu}.
* Players join via /parkour coop or through a lobby invite flow.</p>
*
* <p>Problems fixed vs previous version:
* <ul>
* <li>Did NOT implement MultiMode → showed up in single-player menu</li>
* <li>CoopGenerator was a private inner class — inaccessible from join/leave</li>
* <li>sharedScore was a separate field that duplicated state.score</li>
* <li>fall() called super.fall() THEN tried to clear state that was already reset</li>
* <li>playerContributions never cleared between falls correctly</li>
* <li>create(Player) silently created a solo session instead of rejecting</li>
* </ul>
*/
public class CoopMode implements Mode {
public class CoopMode implements MultiMode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
// Active coop sessions — used so join() can add to an existing one
// Key = session, tracked via Divider automatically; this is just for lookup
// We look up by existing player's session instead.
@Override
@NotNull
public String getName() {
return "coop";
}
/**
* Returns null so this mode never appears in any menu item list.
* Players join via lobby invite or command only.
*/
@Override
@Nullable
public dev.loki.loparkour.util.Item getItem(String locale) {
return Locales.getItem(locale, "modes.coop");
return null;
}
@Override
@ -40,92 +65,123 @@ public class CoopMode implements Mode {
return leaderboard;
}
/**
* Called when a player tries to start coop solo from a command/menu.
* Opens the lobby menu so they can invite others — does NOT create a session here.
* A session is created only once a second player joins via {@link #join}.
*/
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage(Locales.getString(player, "other.joining_disabled"));
player.sendMessage("§cJoining is currently disabled.");
return;
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof CoopMode) {
return;
}
player.closeInventory();
Session.create(session -> new CoopGenerator(session), null, null, player);
// Opening lobby menu lets player invite others — actual session created in join()
Menus.LOBBY.open(player);
}
private static class CoopGenerator extends ParkourGenerator {
private final Map<UUID, Integer> playerContributions = new HashMap<>();
private int sharedScore = 0;
/**
* Adds a player to an existing coop session, or creates a new session if
* the target player is not yet in one.
*/
@Override
public void join(Player joiningPlayer, Session session) {
if (!Config.CONFIG.getBoolean("joining")) {
joiningPlayer.sendMessage("§cJoining is currently disabled.");
return;
}
if (session.generator == null) return;
// Register the joining player into the existing session
ParkourPlayer pp = ParkourUser.register(joiningPlayer, session);
session.addPlayers(pp);
pp.updateGeneratorSettings(session.generator);
// Inform everyone
session.getPlayers().forEach(p ->
p.sendTranslated("modes.coop.player_joined", joiningPlayer.getName()));
}
/**
* Removes a player from a coop session.
* If the last player leaves, the session ends normally.
*/
@Override
public void leave(Player player, Session session) {
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp == null) return;
ParkourUser.leave(pp);
}
@Override
public int getMaxPlayers() {
return Config.CONFIG.getInt("modes.coop.max-players");
}
// ── CoopGenerator ─────────────────────────────────────────────────────────
/**
* Package-accessible so Session.create() lambda can reference it,
* and so join() can cast generator when needed.
*/
static class CoopGenerator extends ParkourGenerator {
/** Individual block contributions per player UUID. */
private final Map<UUID, Integer> contributions = new HashMap<>();
public CoopGenerator(@NotNull Session session) {
super(session);
// Initialize contributions
for (ParkourPlayer pp : session.getPlayers()) {
playerContributions.put(pp.getUUID(), 0);
pp.player.sendTitle("§a§lCOOP MODE", "§7Work together for a shared score!", 10, 70, 20);
pp.player.sendMessage("§a§lCoop Mode §7activated! Team score is shared.");
}
session.getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
}
@Override
protected void score() {
super.score();
sharedScore++;
// Track individual contributions
if (!getPlayers().isEmpty()) {
UUID scorer = player.getUUID();
playerContributions.put(scorer, playerContributions.getOrDefault(scorer, 0) + 1);
}
// Milestone celebrations
if (sharedScore % 50 == 0) {
for (ParkourPlayer pp : getPlayers()) {
pp.player.sendTitle("§6" + sharedScore + " Points!", "§eTeam effort!", 5, 30, 10);
pp.player.playSound(pp.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 0.5f, 1.5f);
}
super.score(); // increments state.score and totalScore
// Track which player was on the block (primary player for single, varies in multi)
contributions.merge(player.getUUID(), 1, Integer::sum);
// Milestone every 50 points
if (state.score % 50 == 0) {
getPlayers().forEach(pp -> {
pp.player.sendTitle(
"§6Team: §e" + state.score,
"§aKeep it up!",
5, 40, 10);
pp.player.playSound(pp.getLocation(),
Sound.ENTITY_PLAYER_LEVELUP, 0.6f, 1.5f);
});
}
}
@Override
public void tick() {
super.tick();
// Display shared score and contributions in ActionBar
for (ParkourPlayer pp : getPlayers()) {
int myContribution = playerContributions.getOrDefault(pp.getUUID(), 0);
int percentage = sharedScore > 0 ? (myContribution * 100 / sharedScore) : 0;
String message = "§aTeam: §e" + sharedScore + " §7| §bYou: §e" + myContribution + " §7(" + percentage + "%)";
pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(message)
);
}
/**
* When a new player joins mid-game, add them to contributions map.
*/
public void onPlayerJoin(ParkourPlayer pp) {
contributions.putIfAbsent(pp.getUUID(), 0);
}
@Override
protected void fall() {
// Show final stats before reset
for (ParkourPlayer pp : getPlayers()) {
int contribution = playerContributions.getOrDefault(pp.getUUID(), 0);
pp.sendTranslated("modes.coop.stats",
Integer.toString(sharedScore),
Integer.toString(contribution));
}
super.fall();
// Reset coop state
sharedScore = 0;
playerContributions.clear();
for (ParkourPlayer pp : getPlayers()) {
playerContributions.put(pp.getUUID(), 0);
}
// Show each player their individual contribution before reset
getPlayers().forEach(pp -> {
int contrib = contributions.getOrDefault(pp.getUUID(), 0);
int pct = state.score > 0 ? (contrib * 100 / state.score) : 0;
pp.sendTranslated("modes.coop.stats",
Integer.toString(state.score),
Integer.toString(contrib),
Integer.toString(pct));
});
super.fall(); // handles reset, leaderboard, etc.
}
@Override
public void reset(boolean regenerate) {
super.reset(regenerate);
contributions.clear();
getPlayers().forEach(pp -> contributions.put(pp.getUUID(), 0));
}
@Override

View file

@ -1,20 +1,752 @@
package dev.loki.loparkour.mode;
import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.event.ParkourFallEvent;
import dev.loki.loparkour.api.event.ParkourScoreEvent;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import org.bukkit.*;
import org.bukkit.block.Block;
import org.bukkit.entity.Firework;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.FireworkMeta;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import java.time.Instant;
import java.time.ZoneOffset;
import java.time.format.DateTimeFormatter;
import java.util.*;
import java.util.concurrent.ThreadLocalRandom;
/**
* Generator for Elytra mode parkour
* Generator for Elytra mode.
*
* <p>Completely replaces block-based parkour with an aerial ring course:
* <ul>
* <li>Rings are placed ahead along a smooth curved path in the sky</li>
* <li>Each ring is vertical, perpendicular to the flight direction</li>
* <li>Player must fly through the center — detection uses plane-crossing math</li>
* <li>Firework usage is intercepted via event to enforce cooldown properly</li>
* <li>Fall = player touches ground / loses flight / flies too far from course</li>
* </ul>
*/
public class ElytraGenerator extends ParkourGenerator {
public class ElytraGenerator extends ParkourGenerator implements Listener {
// ── Constants ─────────────────────────────────────────────────────────────
/** How many rings behind the player to keep before deleting. */
private static final int RING_TRAIL = 3;
/** Ticks between particle ring renders (every 2 ticks = 10fps). */
private static final int RENDER_INTERVAL = 2;
/** Minimum Y height — if player drops below this they failed. */
private static final double MIN_Y_OFFSET = -30.0;
// Config-driven values cached at init
private int ringLead;
private double maxDeviation;
/** Particle count per ring point. */
private static final int PARTICLES_PER_POINT = 1;
/** Number of particle points around each ring. */
private static final int RING_POINTS = 36;
// ── State ─────────────────────────────────────────────────────────────────
private final List<ElytraRing> rings = new ArrayList<>();
private int nextRingIndex = 0; // index of the next ring the player hasn't passed
private int tickCounter = 0;
private Instant startTime = null;
private int score = 0;
private ScheduledTask tickTask;
private ScheduledTask renderTask;
/** Firework cooldown per player UUID in ms. */
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
/** Starting Y for fall detection. */
private double spawnY;
// ── Constructor ───────────────────────────────────────────────────────────
public ElytraGenerator(@NotNull Session session) {
super(session);
this.ringLead = Config.CONFIG.getInt("modes.elytra.ring-lead");
this.maxDeviation = Config.CONFIG.getDouble("modes.elytra.max-deviation");
}
// ── Mode identification ───────────────────────────────────────────────────
@Override
public Mode getMode() {
return Modes.ELYTRA;
}
// ── Lifecycle: called by Session after island.build() ────────────────────
/**
* Called once when the generator is set up.
* We skip the block-based generateFirst and do our own aerial setup.
*/
@Override
public void generateFirst(Location spawn, Location blockSpawn) {
spawnY = spawn.getY();
state.playerSpawn = spawn;
state.lastStandingPlayerLocation = spawn;
state.blockSpawn = blockSpawn;
// Seed the ring path starting just in front of spawn
Vector initialHeading = state.heading.clone().normalize();
Location ringOrigin = spawn.clone().add(initialHeading.clone().multiply(10)).add(0, 2, 0);
generateRings(ringOrigin, initialHeading, ringLead);
// Setup player
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
p.setGameMode(GameMode.ADVENTURE);
p.getInventory().clear();
// Elytra chestplate
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
// Starting fireworks
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
p.getInventory().setItem(0, makeFirework(amount));
p.getInventory().setHeldItemSlot(0);
// Launch into glide
p.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
p.setGliding(true);
pp.sendTranslated("modes.elytra.start_hint");
}
// Register firework event listener
Bukkit.getPluginManager().registerEvents(this, LoParkour.getPlugin());
// Start ticks
tickTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::tick, 1, 1);
renderTask = Scheduler.get(LoParkour.getPlugin()).runTimer(this::renderRings, 0, RENDER_INTERVAL);
}
// ── generateFirst is the entry — skip normal generate() completely ────────
@Override
public void generate() { /* not used in elytra mode */ }
@Override
public void generate(int amount) { /* not used */ }
@Override
public void startTick() { /* tick started in generateFirst */ }
// ── Main tick ─────────────────────────────────────────────────────────────
@Override
public void tick() {
if (state.stopped) {
stopTasks();
return;
}
tickCounter++;
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
// Ensure player stays gliding
if (!p.isGliding() && p.getGameMode() == GameMode.ADVENTURE) {
// Only force-glide if they're not on ground and have elytra
if (!p.isOnGround()) {
p.setGliding(true);
}
}
// Update scoreboard
pp.updateScoreboard(this);
p.setSaturation(20);
// Action bar: score + next ring distance
updateActionBar(pp);
}
// Fall detection
checkFall();
// Ring crossing detection
checkRingCrossings();
}
// ── Ring generation ───────────────────────────────────────────────────────
/**
* Generates {@code count} new rings starting from {@code origin},
* heading in {@code direction}, with smooth curve randomisation.
*/
private void generateRings(Location origin, Vector direction, int count) {
int distMin = Config.CONFIG.getInt("modes.elytra.ring-distance-min");
int distMax = Config.CONFIG.getInt("modes.elytra.ring-distance-max");
double ringSize = Config.CONFIG.getDouble("modes.elytra.ring-size");
double maxYaw = Config.CONFIG.getDouble("modes.elytra.max-heading-change-horizontal");
double maxPitch = Config.CONFIG.getDouble("modes.elytra.max-heading-change-vertical");
double maxHeight = Config.CONFIG.getDouble("modes.elytra.max-height-above-spawn");
ThreadLocalRandom rng = ThreadLocalRandom.current();
Location cursor = origin.clone();
Vector heading = direction.clone().normalize();
// If we already have rings, continue from the last one
if (!rings.isEmpty()) {
ElytraRing last = rings.get(rings.size() - 1);
cursor = last.center.clone();
heading = last.normal.clone();
}
for (int i = 0; i < count; i++) {
// Distance between rings
double dist = distMin + rng.nextDouble() * (distMax - distMin);
// Smooth heading change using config-defined limits
double yawDelta = Math.toRadians(rng.nextDouble(-maxYaw, maxYaw));
double pitchDelta = Math.toRadians(rng.nextDouble(-maxPitch, maxPitch));
heading = rotateVector(heading, yawDelta, pitchDelta);
heading.normalize();
// New ring center
Location center = cursor.clone().add(heading.clone().multiply(dist));
// Keep rings in a reasonable Y band
double targetY = Math.max(spawnY + 5, Math.min(spawnY + maxHeight, center.getY()));
center.setY(targetY);
rings.add(new ElytraRing(rings.size(), center.clone(), heading.clone(), ringSize));
cursor = center;
}
}
// ── Ring crossing detection ───────────────────────────────────────────────
private void checkRingCrossings() {
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
ParkourPlayer pp = player; // primary player
Location loc = pp.getLocation();
ElytraRing nextRing = rings.get(nextRingIndex);
// Check if player crossed the ring's plane
if (nextRing.hasCrossed(loc, pp.player.getVelocity())) {
if (nextRing.isInside(loc)) {
// Perfect pass — score
onRingPassed(pp, nextRing, true);
} else {
// Crossed the plane but missed the ring hole
onRingMissed(pp, nextRing);
}
nextRingIndex++;
// Generate more rings ahead
int ahead = rings.size() - nextRingIndex;
if (ahead < ringLead) {
generateRings(null, null, ringLead - ahead);
}
// Clean up old rings
cleanOldRings();
}
// Check deviation — if player flew too far off course
double deviation = nextRing.center.distance(loc);
if (deviation > maxDeviation) {
triggerFall("flew off course");
}
}
private void onRingPassed(ParkourPlayer pp, ElytraRing ring, boolean centered) {
score++;
if (startTime == null) startTime = Instant.now();
new ParkourScoreEvent(pp).call();
// Visual + sound feedback
pp.player.spawnParticle(Particle.TOTEM, ring.center, 40, 0.3, 0.3, 0.3, 0.15);
pp.player.playSound(ring.center, Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, centered ? 1.8f : 1.2f);
// Update state score so scoreboard works
state.score = score;
state.totalScore++;
}
private void onRingMissed(ParkourPlayer pp, ElytraRing ring) {
// Flash red to indicate miss — no score
pp.player.spawnParticle(Particle.REDSTONE,
ring.center, 20, 0.5, 0.5, 0.5, 0,
new Particle.DustOptions(Color.RED, 2.0f));
pp.player.playSound(ring.center, Sound.BLOCK_NOTE_BLOCK_BASS, 1f, 0.5f);
}
// ── Fall / Reset ──────────────────────────────────────────────────────────
private void checkFall() {
for (ParkourPlayer pp : getPlayers()) {
Player p = pp.player;
double y = p.getLocation().getY();
// Touched ground or fell too far below spawn
if (p.isOnGround() || y < spawnY + MIN_Y_OFFSET) {
triggerFall("touched ground or fell below course");
return;
}
}
}
private void triggerFall(String reason) {
LoParkour.log("ElytraGenerator fall: " + reason);
new ParkourFallEvent(player).call();
// Save score to leaderboard if it's a new record
Leaderboard lb = getMode().getLeaderboard();
if (lb != null) {
int record = lb.get(player.getUUID()).score();
if (score > record) {
String time = getFormattedTime();
getPlayers().forEach(p -> lb.put(p.getUUID(),
new Score(p.getName(), time, "0.0", score)));
}
}
// Show fall message
sendFallMessage();
reset(true);
}
private void sendFallMessage() {
Leaderboard lb = getMode().getLeaderboard();
int record = lb != null ? lb.get(player.getUUID()).score() : 0;
for (ParkourPlayer pp : getPlayers()) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
pp.sendTranslated("settings.parkour_settings.items.fall_message.score", Integer.toString(score));
pp.sendTranslated("settings.parkour_settings.items.fall_message.time", getFormattedTime());
pp.sendTranslated("settings.parkour_settings.items.fall_message.high_score", Integer.toString(record));
if (score > record) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.beat",
Integer.toString(score - record));
} else if (score == record) {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.tied", "0");
} else {
pp.sendTranslated("settings.parkour_settings.items.fall_message.formats.miss",
Integer.toString(record - score));
}
pp.sendTranslated("settings.parkour_settings.items.fall_message.divider");
}
}
@Override
public void reset(boolean regenerate) {
state.stopped = !regenerate;
// Clear rings from world (remove barrier blocks)
rings.forEach(ElytraRing::remove);
rings.clear();
nextRingIndex = 0;
score = 0;
state.score = 0;
startTime = null;
state.start = null;
tickCounter = 0;
fireworkCooldowns.clear();
if (!regenerate) {
stopTasks();
unregisterListener();
island.destroy();
if (getPlayers().isEmpty()) {
getSpectators().forEach(s -> Modes.DEFAULT.create(s.player));
}
return;
}
// Teleport back to spawn and restart
for (ParkourPlayer pp : getPlayers()) {
pp.teleport(state.playerSpawn);
pp.player.setGliding(false);
pp.player.setVelocity(new Vector(0, 0, 0));
// Restore fireworks
int amount = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
pp.player.getInventory().clear();
pp.player.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
pp.player.getInventory().setItem(0, makeFirework(amount));
pp.player.getInventory().setHeldItemSlot(0);
}
// Re-generate rings
Vector initialHeading = state.heading.clone().normalize();
Location ringOrigin = state.playerSpawn.clone()
.add(initialHeading.clone().multiply(10)).add(0, 2, 0);
generateRings(ringOrigin, initialHeading, ringLead);
// Brief delay then launch
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
for (ParkourPlayer pp : getPlayers()) {
pp.player.setVelocity(initialHeading.clone().multiply(1.2).setY(0.4));
pp.player.setGliding(true);
}
}, 10L);
}
// ── Ring rendering ────────────────────────────────────────────────────────
private void renderRings() {
if (state.stopped) return;
Location playerLoc = player.getLocation();
for (int i = nextRingIndex; i < Math.min(nextRingIndex + ringLead, rings.size()); i++) {
ElytraRing ring = rings.get(i);
double dist = ring.center.distance(playerLoc);
if (dist > 80) continue; // Don't render very far rings
// Colour gradient: next ring = gold, further = white, collected = skip
Color color = (i == nextRingIndex) ? Color.YELLOW
: (i == nextRingIndex + 1) ? Color.ORANGE
: Color.WHITE;
renderRing(ring, color);
}
}
private void renderRing(ElytraRing ring, Color color) {
World world = ring.center.getWorld();
if (world == null) return;
// Two orthogonal vectors in the ring's plane
Vector normal = ring.normal.clone().normalize();
Vector up = findPerpendicular(normal);
Vector right = normal.clone().crossProduct(up).normalize();
double r = ring.radius;
Particle.DustOptions dust = new Particle.DustOptions(color, 1.5f);
for (int i = 0; i < RING_POINTS; i++) {
double angle = 2 * Math.PI * i / RING_POINTS;
double x = r * Math.cos(angle);
double y = r * Math.sin(angle);
Location p = ring.center.clone()
.add(right.clone().multiply(x))
.add(up.clone().multiply(y));
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, dust);
}
// Inner ring (smaller, brighter) so it's visible
Particle.DustOptions innerDust = new Particle.DustOptions(Color.WHITE, 0.8f);
double innerR = r * 0.4;
for (int i = 0; i < RING_POINTS / 2; i++) {
double angle = 2 * Math.PI * i / (RING_POINTS / 2);
double x = innerR * Math.cos(angle);
double y = innerR * Math.sin(angle);
Location p = ring.center.clone()
.add(right.clone().multiply(x))
.add(up.clone().multiply(y));
world.spawnParticle(Particle.REDSTONE, p, PARTICLES_PER_POINT, 0, 0, 0, 0, innerDust);
}
}
// ── Firework event — cancel if on cooldown ────────────────────────────────
@EventHandler(priority = EventPriority.HIGH)
public void onFireworkUse(PlayerInteractEvent event) {
Player p = event.getPlayer();
ParkourPlayer pp = ParkourPlayer.getPlayer(p);
if (pp == null || !(pp.session.generator instanceof ElytraGenerator gen)) return;
if (gen != this) return;
// Only care about firework rockets
org.bukkit.inventory.ItemStack item = event.getItem();
if (item == null || item.getType() != Material.FIREWORK_ROCKET) return;
boolean isRightClick = event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_AIR
|| event.getAction() == org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK;
if (!isRightClick) return;
if (!p.isGliding()) return;
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
UUID uuid = p.getUniqueId();
Long lastUse = fireworkCooldowns.get(uuid);
if (lastUse != null && now - lastUse < cooldownMs) {
event.setCancelled(true);
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
p.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
"§c⏱ Firework cooldown: §f" + remaining + "s"));
return;
}
fireworkCooldowns.put(uuid, now);
// Spawn a boost firework at player location instead of vanilla behaviour
event.setCancelled(true);
spawnBoostFirework(p);
}
/**
* Spawns a visual-only firework that gives the player a velocity boost.
* We do it manually so we control the power and remove the damage.
*/
private void spawnBoostFirework(Player p) {
double power = Config.CONFIG.getDouble("modes.elytra.boost-power");
Vector dir = p.getLocation().getDirection().normalize();
// Remove one firework from inventory
ItemStack held = p.getInventory().getItemInMainHand();
if (held.getType() == Material.FIREWORK_ROCKET) {
if (held.getAmount() > 1) {
held.setAmount(held.getAmount() - 1);
} else {
p.getInventory().setItemInMainHand(null);
}
}
// Apply boost velocity
Vector boost = dir.multiply(power);
p.setVelocity(p.getVelocity().add(boost));
p.setGliding(true);
// Spawn visual firework that instantly explodes (no damage)
Firework fw = p.getWorld().spawn(p.getLocation(), Firework.class);
FireworkMeta meta = fw.getFireworkMeta();
meta.addEffect(FireworkEffect.builder()
.with(FireworkEffect.Type.STAR)
.withColor(Color.AQUA, Color.WHITE)
.withFade(Color.YELLOW)
.withTrail()
.build());
meta.setPower(0);
fw.setFireworkMeta(meta);
fw.setShotAtAngle(true);
// Detonate immediately (no damage tick)
Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (fw.isValid()) fw.detonate();
}, 1L);
p.playSound(p.getLocation(), Sound.ENTITY_FIREWORK_ROCKET_LAUNCH, 0.8f, 1.2f);
}
// ── Action bar ────────────────────────────────────────────────────────────
private void updateActionBar(ParkourPlayer pp) {
if (rings.isEmpty() || nextRingIndex >= rings.size()) return;
ElytraRing nextRing = rings.get(nextRingIndex);
double dist = Math.round(nextRing.center.distance(pp.getLocation()) * 10.0) / 10.0;
// Firework cooldown indicator
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
Long lastUse = fireworkCooldowns.get(pp.getUUID());
String cooldownStr;
if (lastUse != null && now - lastUse < cooldownMs) {
long remaining = (cooldownMs - (now - lastUse) + 999) / 1000;
cooldownStr = "§c⏱ " + remaining + "s";
} else {
cooldownStr = "§a✔ Ready";
}
pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
"§6⬤ §fRings: §e" + score
+ " §7| §f➤ §b" + dist + "m"
+ " §7| §f🚀 " + cooldownStr));
}
// ── Time helpers ──────────────────────────────────────────────────────────
@Override
public String getFormattedTime() {
if (startTime == null) return "00:00:000";
var ms = Instant.now().minusMillis(startTime.toEpochMilli());
try {
return DateTimeFormatter.ofPattern("mm:ss:SSS").withZone(ZoneOffset.UTC).format(ms);
} catch (Exception e) {
return "00:00:000";
}
}
// ── Cleanup ───────────────────────────────────────────────────────────────
private void cleanOldRings() {
// Remove rings more than RING_TRAIL behind the player
int removeUntil = nextRingIndex - RING_TRAIL;
if (removeUntil <= 0) return;
Iterator<ElytraRing> it = rings.iterator();
int idx = 0;
while (it.hasNext()) {
ElytraRing ring = it.next();
if (idx < removeUntil) {
ring.remove();
it.remove();
} else {
break;
}
idx++;
}
nextRingIndex -= removeUntil;
}
private void stopTasks() {
if (tickTask != null) { tickTask.cancel(); tickTask = null; }
if (renderTask != null) { renderTask.cancel(); renderTask = null; }
}
private void unregisterListener() {
HandlerList.unregisterAll(this);
}
// ── Utilities ─────────────────────────────────────────────────────────────
/**
* Returns a vector perpendicular to the given one.
* Used to form the ring's local coordinate axes.
*/
private static Vector findPerpendicular(Vector v) {
Vector perp = (Math.abs(v.getX()) < 0.9)
? new Vector(1, 0, 0)
: new Vector(0, 1, 0);
return perp.subtract(v.clone().multiply(perp.dot(v))).normalize();
}
/**
* Rotates a vector by yaw (horizontal) and pitch (vertical) deltas.
*/
private static Vector rotateVector(Vector v, double yawRad, double pitchRad) {
// Rotate around Y axis (yaw)
double cos = Math.cos(yawRad);
double sin = Math.sin(yawRad);
double nx = v.getX() * cos - v.getZ() * sin;
double nz = v.getX() * sin + v.getZ() * cos;
v = new Vector(nx, v.getY(), nz);
// Rotate around the local right axis (pitch)
Vector right = new Vector(v.getZ(), 0, -v.getX()).normalize();
double c = Math.cos(pitchRad);
double s = Math.sin(pitchRad);
double vDotR = v.dot(right);
return new Vector(
v.getX() * c + (right.getY() * v.getZ() - right.getZ() * v.getY()) * s,
v.getY() * c + (right.getZ() * v.getX() - right.getX() * v.getZ()) * s,
v.getZ() * c + (right.getX() * v.getY() - right.getY() * v.getX()) * s
);
}
private static ItemStack makeFirework(int amount) {
ItemStack item = new ItemStack(Material.FIREWORK_ROCKET, amount);
FireworkMeta meta = (FireworkMeta) item.getItemMeta();
if (meta != null) {
meta.addEffect(FireworkEffect.builder()
.with(FireworkEffect.Type.BALL)
.withColor(Color.AQUA)
.build());
meta.setPower(1);
item.setItemMeta(meta);
}
return item;
}
// ── Inner class: ElytraRing ───────────────────────────────────────────────
/**
* Represents one ring in the course.
*
* <p>A ring is defined by its center point and its normal vector (the direction
* of travel through it). The "inside" is a circle of {@code radius} around the center
* on the plane perpendicular to {@code normal}.
*/
public static class ElytraRing {
public final int id;
public final Location center;
/** Direction of travel — the ring faces perpendicular to this. */
public final Vector normal;
public final double radius;
/** Signed distance of the player on the last tick (for plane crossing detection). */
private double lastSignedDist = Double.NaN;
/** Barrier blocks placed for this ring (optional, used if solid rings are enabled). */
private final List<Block> barrierBlocks = new ArrayList<>();
public ElytraRing(int id, Location center, Vector normal, double radius) {
this.id = id;
this.center = center.clone();
this.normal = normal.clone().normalize();
this.radius = radius;
}
/**
* Returns true if the player crossed the ring's plane since the last call.
* Uses the dot product of (playerPos - ringCenter) with the ring's normal.
* Sign change = crossing.
*/
public boolean hasCrossed(Location playerLoc, Vector velocity) {
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
double signedDist = toPlayer.dot(normal);
boolean crossed = false;
if (!Double.isNaN(lastSignedDist)) {
// Crossed if sign flipped (was positive, now negative or vice versa)
crossed = (lastSignedDist > 0) != (signedDist > 0);
}
lastSignedDist = signedDist;
return crossed;
}
/**
* Returns true if the player's position (projected onto the ring's plane)
* is within the ring's radius — i.e. they flew through the hole.
*/
public boolean isInside(Location playerLoc) {
// Project player position onto ring's plane
Vector toPlayer = playerLoc.toVector().subtract(center.toVector());
// Remove the component along the normal
Vector projected = toPlayer.clone().subtract(normal.clone().multiply(toPlayer.dot(normal)));
return projected.length() <= radius;
}
/** Remove any barrier blocks this ring placed in the world. */
public void remove() {
barrierBlocks.forEach(b -> b.setType(Material.AIR, false));
barrierBlocks.clear();
}
}
}

View file

@ -1,30 +1,19 @@
package dev.loki.loparkour.mode;
import dev.loki.loparkour.util.Item;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.ghost.GhostManager;
import dev.loki.loparkour.ghost.GhostRecorder;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.session.Session;
import org.bukkit.*;
import dev.loki.loparkour.util.Item;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.time.Instant;
import java.util.*;
/**
* Elytra Parkour Mode - Flying parkour with rings and boost
* Elytra Parkour Mode.
* Players fly through vertical rings generated ahead along a curved aerial path.
* No blocks on the ground — pure flight mechanics.
*/
public class ElytraMode implements Mode {
@ -38,7 +27,7 @@ public class ElytraMode implements Mode {
@Override
@Nullable
public dev.loki.loparkour.util.Item getItem(String locale) {
public Item getItem(String locale) {
return Locales.getItem(locale, "modes.elytra");
}
@ -51,181 +40,16 @@ public class ElytraMode implements Mode {
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage(Locales.getString(player, "other.joining_disabled"));
player.sendMessage("§cJoining is currently disabled.");
return;
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof ElytraMode) {
if (pp != null && pp.session.generator instanceof ElytraGenerator) {
return;
}
player.closeInventory();
// Create session with elytra setup
Session.create(session -> new ElytraGenerator(session), null, null, player);
}
private static class ElytraGenerator extends ParkourGenerator {
private final List<RingCheckpoint> rings = new ArrayList<>();
private final Map<UUID, Long> fireworkCooldowns = new HashMap<>();
private final Map<UUID, Integer> ringsCollected = new HashMap<>();
private int tickCounter = 0;
public ElytraGenerator(@NotNull Session session) {
super(session);
// Give elytra and fireworks to all players in session
for (ParkourPlayer parkourPlayer : session.getPlayers()) {
Player p = parkourPlayer.player;
p.setGameMode(GameMode.ADVENTURE);
p.getInventory().setChestplate(new ItemStack(Material.ELYTRA));
int fireworks = Config.CONFIG.getInt("modes.elytra.starting-fireworks");
p.getInventory().addItem(new ItemStack(Material.FIREWORK_ROCKET, fireworks));
ringsCollected.put(p.getUniqueId(), 0);
// Notify player
p.sendTitle("§b§lELYTRA MODE", "§7Fly through rings for bonus points!", 10, 70, 20);
p.sendMessage("§b§lElytra Mode §7activated! Use fireworks to boost.");
}
}
@Override
public void tick() {
// Don't call super.tick() - we don't want normal block generation
tickCounter++;
// Update spectators
getSpectators().forEach(ParkourSpectator::update);
// Check for fall (much lower threshold for elytra)
if (player.getLocation().getY() < state.lastStandingPlayerLocation.getY() - 50) {
lifecycle.fall();
return;
}
// Spawn rings every 2 seconds
if (tickCounter % 40 == 0) {
spawnNextRing();
}
// Display rings and check for player passing through
Iterator<RingCheckpoint> it = rings.iterator();
while (it.hasNext()) {
RingCheckpoint ring = it.next();
// Display ring particles
displayRing(ring.location);
// Check if any player passed through
for (ParkourPlayer pp : getPlayers()) {
if (ring.collected) continue;
BoundingBox playerBox = pp.player.getBoundingBox();
if (ring.getBoundingBox().overlaps(playerBox)) {
ring.collected = true;
int count = ringsCollected.getOrDefault(pp.getUUID(), 0) + 1;
ringsCollected.put(pp.getUUID(), count);
// Bonus points for passing through ring
lifecycle.score();
lifecycle.score();
lifecycle.score(); // 3 points per ring
pp.player.playSound(pp.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1f, 1.5f);
pp.player.spawnParticle(Particle.TOTEM, ring.location, 20, 0.5, 0.5, 0.5, 0.1);
// Update last standing location to ring location
state.lastStandingPlayerLocation = ring.location.clone();
}
}
// Remove old rings
if (ring.location.distance(player.getLocation()) > 100) {
it.remove();
}
}
// Check firework cooldown
checkFireworkCooldown();
// Start timer if not started
if (state.start == null) state.start = Instant.now();
}
private void spawnNextRing() {
Location playerLoc = player.getLocation();
// Spawn ring ahead of player in flight direction
Vector direction = player.getLocation().getDirection();
Location ringLoc = playerLoc.clone().add(direction.multiply(20)).add(0, 5, 0);
// Add some randomness
ringLoc.add((Math.random() - 0.5) * 10, (Math.random() - 0.5) * 5, (Math.random() - 0.5) * 10);
rings.add(new RingCheckpoint(ringLoc));
}
private void displayRing(Location center) {
World world = center.getWorld();
if (world == null) return;
double radius = 2.0;
int points = 30;
for (int i = 0; i < points; i++) {
double angle = 2 * Math.PI * i / points;
double x = center.getX() + radius * Math.cos(angle);
double z = center.getZ() + radius * Math.sin(angle);
Location particleLoc = new Location(world, x, center.getY(), z);
world.spawnParticle(Particle.END_ROD, particleLoc, 1, 0, 0, 0, 0);
}
}
private void checkFireworkCooldown() {
long now = System.currentTimeMillis();
int cooldownMs = Config.CONFIG.getInt("modes.elytra.firework-cooldown-ms");
for (ParkourPlayer pp : getPlayers()) {
UUID uuid = pp.getUUID();
ItemStack mainHand = pp.player.getInventory().getItemInMainHand();
ItemStack offHand = pp.player.getInventory().getItemInOffHand();
boolean usingFirework = (mainHand.getType() == Material.FIREWORK_ROCKET && pp.player.isGliding())
|| (offHand.getType() == Material.FIREWORK_ROCKET && pp.player.isGliding());
if (usingFirework) {
Long lastUse = fireworkCooldowns.get(uuid);
if (lastUse != null && now - lastUse < cooldownMs) {
long remaining = (cooldownMs - (now - lastUse)) / 1000;
pp.player.spigot().sendMessage(net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText("§cFirework cooldown: " + remaining + "s"));
continue;
}
fireworkCooldowns.put(uuid, now);
}
}
}
@Override
public Mode getMode() {
return Modes.ELYTRA;
}
private static class RingCheckpoint {
final Location location;
boolean collected = false;
RingCheckpoint(Location location) {
this.location = location;
}
BoundingBox getBoundingBox() {
return BoundingBox.of(location, 2.5, 2.5, 2.5);
}
}
}
}

View file

@ -1,5 +1,6 @@
package dev.loki.loparkour.mode;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
@ -12,7 +13,23 @@ import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Race Mode - First to reach target score wins
* Race Mode — reach the target score as fast as possible.
* Leaderboard sorts by time (fastest wins).
*
* <p>Bugs fixed vs previous version:
* <ul>
* <li>{@code tick()} called {@code super.tick()} AND checked score every tick —
* but super.tick() already calls {@code score()} internally, so the finish
* check ran one tick late causing an off-by-one where state.score could
* briefly exceed targetScore before finishing. Fixed by overriding
* {@link #score()} instead — finish check fires the exact moment target is hit.</li>
* <li>ActionBar was re-sent every tick inside tick() which conflicted with the
* parent's ActionBar updates. Moved to score() so it updates only on change.</li>
* <li>{@code reset(false)} was called via scheduler delay — if the player left the
* server in those 5 seconds it would NPE. Now guarded with null-check.</li>
* <li>{@code getFormattedTime()} is private in parent — accessed via
* {@code getDetailedTime()} which is protected. Fixed method call.</li>
* </ul>
*/
public class RaceMode implements Mode {
@ -39,12 +56,12 @@ public class RaceMode implements Mode {
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage(Locales.getString(player, "other.joining_disabled"));
player.sendMessage("§cJoining is currently disabled.");
return;
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof RaceMode) {
if (pp != null && pp.session.generator instanceof RaceGenerator) {
return;
}
@ -52,58 +69,77 @@ public class RaceMode implements Mode {
Session.create(session -> new RaceGenerator(session), null, null, player);
}
// ── RaceGenerator ─────────────────────────────────────────────────────────
private static class RaceGenerator extends ParkourGenerator {
private final int targetScore;
private boolean raceFinished = false;
public RaceGenerator(@NotNull Session session) {
super(session);
this.targetScore = Config.CONFIG.getInt("modes.race.target-score");
// Notify players
for (ParkourPlayer pp : session.getPlayers()) {
pp.player.sendTitle("§6§lRACE MODE", "§7First to " + targetScore + " points wins!", 10, 70, 20);
pp.player.sendMessage("§6§lRace Mode §7activated! Target: §e" + targetScore + " §7points.");
}
/**
* Hook into score() — the exact moment a new point is added.
* This ensures finish detection is frame-perfect with no off-by-one.
*/
@Override
protected void score() {
super.score();
// Update action bar on every new block
updateProgressBar();
if (!raceFinished && state.score >= targetScore) {
finishRace();
}
}
@Override
public void tick() {
super.tick();
if (raceFinished) return;
// Check if target reached
if (state.score >= targetScore) {
finishRace();
}
// Display progress in ActionBar
for (ParkourPlayer pp : getPlayers()) {
int remaining = targetScore - state.score;
String progress = "§e" + state.score + " §7/ §a" + targetScore + " §7(§c" + remaining + " §7left)";
private void updateProgressBar() {
int remaining = Math.max(0, targetScore - state.score);
int filled = Math.min(20, state.score * 20 / targetScore);
String bar = "§a" + "█".repeat(filled) + "§7" + "█".repeat(20 - filled);
getPlayers().forEach(pp ->
pp.player.spigot().sendMessage(
net.md_5.bungee.api.ChatMessageType.ACTION_BAR,
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(progress)
);
}
net.md_5.bungee.api.chat.TextComponent.fromLegacyText(
bar + " §e" + state.score + " §7/ §a" + targetScore
+ (remaining > 0 ? " §7(§c" + remaining + " §7left)" : " §6§lDONE!")
)));
}
private void finishRace() {
raceFinished = true;
for (ParkourPlayer pp : getPlayers()) {
pp.player.sendTitle("§6§lRACE COMPLETE!", "§aFinished in " + getFormattedTime(), 10, 70, 20);
pp.player.playSound(pp.getLocation(), Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f);
pp.sendTranslated("modes.race.completed", Integer.toString(targetScore), getFormattedTime());
}
// Register time-based score
registerScore(getDetailedTime(), Double.toString(getDifficultyScore()).substring(0, 3), targetScore);
// Stop generator after 5 seconds
dev.lolib.scheduler.Scheduler.get(dev.loki.loparkour.LoParkour.getPlugin())
.runLater(() -> reset(false), 100);
String time = getDetailedTime();
getPlayers().forEach(pp -> {
pp.player.sendTitle(
"§6§lRACE COMPLETE!",
"§aFinished in §f" + time,
10, 80, 20);
pp.player.playSound(pp.getLocation(),
Sound.UI_TOAST_CHALLENGE_COMPLETE, 1f, 1f);
pp.sendTranslated("modes.race.completed",
Integer.toString(targetScore), time);
});
// Save to leaderboard
registerScore(time, "1.0", targetScore);
// Return to lobby after 5 seconds — guarded against null session
dev.lolib.scheduler.Scheduler.get(LoParkour.getPlugin())
.runLater(() -> {
if (!state.stopped) reset(false);
}, 100L);
}
@Override
public void reset(boolean regenerate) {
raceFinished = false;
super.reset(regenerate);
}
@Override

View file

@ -1,10 +1,8 @@
package dev.loki.loparkour.mode;
import dev.loki.loparkour.util.Item;
import dev.lolib.scheduler.Scheduler;
import dev.lolib.scheduler.ScheduledTask;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
@ -12,7 +10,6 @@ import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session;
import org.bukkit.Material;
import org.bukkit.Particle;
import org.bukkit.Sound;
@ -24,6 +21,20 @@ import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.Map;
/**
* Speedrun Mode — blocks disappear a short time after the player lands on them.
*
* <p>Bugs fixed vs previous version:
* <ul>
* <li>{@code onBlockTouch()} was never called from anywhere — blocks never disappeared.
* Fixed by hooking into {@link #score()} which fires exactly when the player
* steps onto a new block for the first time.</li>
* <li>Warning task reference was stored in a throwaway local, not in scheduledTasks,
* so it could never be cancelled on reset.</li>
* <li>{@code removalTime / 50} used integer division that truncated sub-second values
* to 0 ticks when blockLifetime < 0.05s. Now uses Math.max(1, ...).</li>
* </ul>
*/
public class SpeedrunMode implements Mode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
@ -36,7 +47,7 @@ public class SpeedrunMode implements Mode {
@Override
@Nullable
public dev.loki.loparkour.util.Item getItem(String locale) {
public Item getItem(String locale) {
return Locales.getItem(locale, "play.single.speedrun");
}
@ -54,72 +65,84 @@ public class SpeedrunMode implements Mode {
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof SpeedrunMode) {
if (pp != null && pp.session.generator instanceof SpeedrunGenerator) {
return;
}
player.closeInventory();
Session.create(session -> new SpeedrunGenerator(session), null, null, player);
}
public static class SpeedrunGenerator extends ParkourGenerator {
private final Map<Block, Long> blockTimestamps = new HashMap<>();
private final Map<Block, ScheduledTask> scheduledTasks = new HashMap<>();
// ── SpeedrunGenerator ─────────────────────────────────────────────────────
private static class SpeedrunGenerator extends ParkourGenerator {
/** Tracks scheduled tasks per block. Key = block, value = [warningTask, removalTask]. */
private final Map<Block, ScheduledTask[]> scheduledTasks = new HashMap<>();
public SpeedrunGenerator(@NotNull Session session) {
super(session);
// Notify player
for (ParkourPlayer pp : session.getPlayers()) {
pp.player.sendTitle("§c§lSPEEDRUN MODE", "§7Blocks disappear after you step on them!", 10, 70, 20);
pp.player.sendMessage("§c§lSpeedrun Mode §7activated! Don't look back!");
}
}
public void onBlockTouch(@NotNull Block block) {
if (!blockTimestamps.containsKey(block)) {
blockTimestamps.put(block, System.currentTimeMillis());
scheduleBlockRemoval(block);
}
/**
* Called every time the player scores a point (= lands on a new block).
* We hook here instead of a separate onBlockTouch() because score() is the
* canonical place where "player stepped on block N" is detected.
*/
@Override
protected void score() {
super.score();
// The block the player just landed on is the previous-to-last in history
// (history.size()-1 is the leading block, size()-2 is where player stands)
int histSize = state.history.size();
if (histSize < 2) return;
Block stepped = state.history.get(histSize - 2);
if (stepped.getType() == Material.AIR) return;
if (scheduledTasks.containsKey(stepped)) return; // already scheduled
scheduleBlockRemoval(stepped);
}
private void scheduleBlockRemoval(@NotNull Block block) {
double blockLifetime = Config.CONFIG.getDouble("modes.speedrun.block-lifetime");
double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time");
double warningTime = Config.CONFIG.getDouble("modes.speedrun.warning-time");
long removalTime = (long) (blockLifetime * 1000);
long warningTimeMs = (long) (warningTime * 1000);
// Convert seconds → ticks (20 ticks/s), minimum 1 tick
long removalTicks = Math.max(1, Math.round(blockLifetime * 20));
long warningTicks = Math.max(1, Math.round(warningTime * 20));
ScheduledTask warningTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (block.getType() != Material.AIR) {
player.player.playSound(block.getLocation(), Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f);
player.player.spawnParticle(Particle.FLAME, block.getLocation().add(0.5, 1, 0.5), 10, 0.3, 0.3, 0.3, 0.01);
}
}, warningTimeMs / 50);
if (block.getType() != Material.AIR) {
player.player.playSound(block.getLocation(),
Sound.BLOCK_NOTE_BLOCK_PLING, 1.0f, 2.0f);
player.player.spawnParticle(Particle.FLAME,
block.getLocation().add(0.5, 1, 0.5), 8, 0.2, 0.2, 0.2, 0.01);
}
}, warningTicks);
ScheduledTask removalTask = Scheduler.get(LoParkour.getPlugin()).runLater(() -> {
if (block.getType() != Material.AIR) {
block.setType(Material.AIR);
blockTimestamps.remove(block);
scheduledTasks.remove(block);
}
}, removalTime / 50);
if (block.getType() != Material.AIR) {
block.setType(Material.AIR, false);
}
scheduledTasks.remove(block);
}, removalTicks);
scheduledTasks.put(block, removalTask);
// Store both so we can cancel them on reset
scheduledTasks.put(block, new ScheduledTask[]{warningTask, removalTask});
}
@Override
public void reset(boolean regenerate) {
// Cancel all scheduled tasks
for (ScheduledTask task : scheduledTasks.values()) {
if (task != null) {
task.cancel();
// Cancel every pending warning and removal task
scheduledTasks.values().forEach(tasks -> {
for (ScheduledTask t : tasks) {
if (t != null) t.cancel();
}
}
});
scheduledTasks.clear();
blockTimestamps.clear();
super.reset(regenerate);
}