Initial commit: LoParkour v1.1.0

This commit is contained in:
loki 2026-02-24 22:07:03 +01:00
commit aecb03ccf8
120 changed files with 9668 additions and 0 deletions

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---
name: Bug Report
about: Report a bug in LoParkour
title: '[BUG] '
labels: bug
assignees: ''
---
## Bug Description
Clear description of the bug.
## Steps to Reproduce
1.
2.
3.
## Expected Behavior
What should happen?
## Actual Behavior
What actually happens?
## Screenshots
If applicable, add screenshots.
## Console Errors
```
Paste console errors here
```
## Environment
- **LoParkour Version**:
- **Server Software**: (Spigot/Paper/Purpur)
- **Server Version**: (e.g. 1.20.4)
- **Java Version**:
- **Other Plugins**:
## Additional Context
Any other relevant information.

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---
name: Feature Request
about: Suggest a new feature for LoParkour
title: '[FEATURE] '
labels: enhancement
assignees: ''
---
## Feature Description
Clear description of the feature you want.
## Use Case
Why do you need this feature? What problem does it solve?
## Proposed Solution
How should this feature work?
## Alternatives
Have you considered any alternative solutions?
## Additional Context
Any other relevant information, mockups, or examples.

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# Compiled class files
*.class
# Log files
*.log
# BlueJ files
*.ctxt
# Mobile Tools for Java (J2ME)
.mtj.tmp/
# Package Files
*.jar
*.war
*.nar
*.ear
*.zip
*.tar.gz
*.rar
# Virtual machine crash logs
hs_err_pid*
# IDE files
.idea/
*.iml
*.iws
*.ipr
.vscode/
.settings/
.classpath
.project
# Maven
target/
pom.xml.tag
pom.xml.releaseBackup
pom.xml.versionsBackup
pom.xml.next
release.properties
dependency-reduced-pom.xml
buildNumber.properties
.mvn/timing.properties
.mvn/wrapper/maven-wrapper.jar
# Gradle
.gradle/
build/
!gradle/wrapper/gradle-wrapper.jar
!gradle/wrapper/gradle-wrapper.properties
gradle-app.setting
!**/src/main/**/build/
!**/src/test/**/build/
# OS files
.DS_Store
Thumbs.db
# Test files
test-output/
# Modrinth files (local only)
modrinth/
# TODO file (local only)
TODO.md

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# Changelog
## Version 6.0.0 (2026-02-24)
### 🔄 Major Changes
- **Полная переработка проекта**
- Название: LoParkour
- Package: `dev.loki.loparkour`
- Главный класс: `LoParkour`
- Автор: loki
### 🏗️ Build System
- **Миграция на Gradle**
- Удалена Maven сборка (pom.xml)
- Добавлен Gradle с Wrapper
- Оптимизирована конфигурация зависимостей
- Улучшена скорость сборки
### 📦 Technical
- Обновлена версия PlaceholderAPI: 2.11.2 → 2.11.6
- Исключена проблемная зависимость ConfigUpdater
- Настроен Shadow plugin для shading
- Добавлен .gitignore для Gradle
### 🎯 Commands
- Новая команда: `/loparkour` (aliases: `/parkour`, `/lp`)
- Старая команда `/witp` удалена
### 📝 Documentation
- Создан TODO.md с детальным планом развития
- Обновлен README.md
- Добавлены инструкции по сборке
---
## Version 1.0.0 and earlier
Initial development versions.

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later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
{project} Copyright (C) {year} {fullname}
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

30
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<div align="center">
<h3>LoParkour</h3>
<strong>
Advanced infinitely generating parkour plugin for Minecraft
<br>
by <a href="https://github.com/loki">loki</a>
</strong>
<br><br>
</div>
## 🚀 Building
```bash
# Windows
gradlew.bat clean build
# Linux/Mac
./gradlew clean build
```
Output: `build/libs/LoParkour-6.0.0.jar`
## 📋 Requirements
- Java 17+
- Spigot/Paper 1.20.4+
## 🔧 Development
See [TODO.md](TODO.md) for planned features and improvements.

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plugins {
id 'java'
id 'com.github.johnrengelman.shadow' version '8.1.1'
}
group = 'dev.loki'
version = '1.1.0'
description = 'LoParkour - Advanced parkour plugin for Minecraft'
java {
toolchain {
languageVersion = JavaLanguageVersion.of(17)
}
}
repositories {
mavenCentral()
maven {
name = 'papermc'
url = 'https://repo.papermc.io/repository/maven-public/'
}
maven {
name = 'spigot-repo'
url = 'https://hub.spigotmc.org/nexus/content/repositories/snapshots/'
}
maven {
name = 'jitpack'
url = 'https://jitpack.io'
}
maven {
name = 'maven-central'
url = 'https://oss.sonatype.org/content/groups/public'
}
maven {
name = 'placeholderapi'
url = 'https://repo.extendedclip.com/content/repositories/placeholderapi/'
}
maven {
name = 'mv-repo'
url = 'https://repo.onarandombox.com/content/groups/public/'
}
maven {
name = 'dmulloy2-repo'
url = 'https://repo.dmulloy2.net/repository/public/'
}
maven {
name = 'codemc-repo'
url = 'https://repo.codemc.io/repository/maven-public/'
}
maven {
name = 'opencollab-snapshot-repo'
url = 'https://repo.opencollab.dev/maven-snapshots/'
}
// For ConfigUpdater dependency
maven {
name = 'codemc-snapshots'
url = 'https://repo.codemc.io/repository/maven-snapshots/'
}
}
dependencies {
// Spigot API
compileOnly 'org.spigotmc:spigot-api:1.20.4-R0.1-SNAPSHOT'
// Shaded dependencies
implementation('com.github.Efnilite:vilib:dd786231c3') {
exclude group: 'com.tchristofferson', module: 'ConfigUpdater'
}
implementation 'io.papermc:paperlib:1.0.7'
// Provided dependencies (plugins)
compileOnly 'me.clip:placeholderapi:2.11.6'
compileOnly 'com.github.MilkBowl:VaultAPI:1.7'
compileOnly 'me.filoghost.holographicdisplays:holographicdisplays-api:3.0.0-SNAPSHOT'
compileOnly 'org.geysermc.floodgate:api:2.0-SNAPSHOT'
// Annotations
compileOnly 'org.jetbrains:annotations:24.1.0'
// Testing
testImplementation 'org.junit.jupiter:junit-jupiter:5.11.0-M1'
testRuntimeOnly 'org.junit.platform:junit-platform-launcher'
}
shadowJar {
archiveClassifier.set('')
archiveFileName.set("LoParkour-${project.version}.jar")
// Relocate shaded dependencies
relocate 'dev.efnilite.vilib', 'dev.loki.loparkour.lib.vilib'
relocate 'io.papermc.lib', 'dev.loki.loparkour.lib.paperlib'
// Minimize jar size
minimize()
}
build {
dependsOn shadowJar
}
processResources {
filesMatching(['plugin.yml', 'config.yml']) {
expand(
version: project.version,
description: project.description
)
}
}
test {
useJUnitPlatform()
}
compileJava {
options.encoding = 'UTF-8'
options.release = 17
}
javadoc {
options.encoding = 'UTF-8'
}
// Default task
defaultTasks 'clean', 'build'

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# Gradle properties
org.gradle.jvmargs=-Xmx2G
org.gradle.parallel=true
org.gradle.caching=true
org.gradle.daemon=true
# Project properties
kotlin.code.style=official

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gradle/wrapper/gradle-wrapper.jar vendored Normal file

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distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.5-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

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#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

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gradlew.bat vendored Normal file
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@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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rootProject.name = 'LoParkour'

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package dev.loki.loparkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.mode.MultiMode;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.player.data.InventoryData;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.command.ViCommand;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.particle.ParticleData;
import dev.efnilite.vilib.particle.Particles;
import dev.efnilite.vilib.schematic.Schematic;
import dev.efnilite.vilib.schematic.Schematics;
import dev.efnilite.vilib.util.Locations;
import dev.efnilite.vilib.util.Strings;
import org.bukkit.*;
import org.bukkit.command.BlockCommandSender;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.BoundingBox;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.*;
@SuppressWarnings("deprecation")
public class Command extends ViCommand {
public static final HashMap<Player, Location[]> selections = new HashMap<>();
private static final ItemStack WAND = new Item(Material.GOLDEN_AXE, "<red><bold>Schematic Wand")
.lore("<gray>Left click: first position", "<gray>Right click: second position")
.build();
@Override
public boolean execute(CommandSender sender, String[] args) {
Player player = null;
if (sender instanceof Player) {
player = (Player) sender;
}
switch (args.length) {
case 0 -> handle0Args(sender, player);
case 1 -> handle1Args(args[0], sender, player);
case 2 -> handle2Args(args[0], args[1], sender, player);
case 3 -> handle3Args(args[0], args[1], args[2], sender, player);
}
return true;
}
@Override
public List<String> tabComplete(CommandSender sender, String[] args) {
List<String> completions = new ArrayList<>();
switch (args.length) {
case 1 -> {
if (ParkourOption.JOIN.mayPerform(sender)) {
completions.add("join");
completions.add("leave");
}
if (ParkourOption.MAIN.mayPerform(sender)) {
completions.add("menu");
}
if (ParkourOption.PLAY.mayPerform(sender)) {
completions.add("play");
}
if (ParkourOption.LEADERBOARDS.mayPerform(sender)) {
completions.add("leaderboard");
}
if (sender.hasPermission(ParkourOption.ADMIN.permission)) {
completions.add("schematic");
completions.add("reload");
completions.add("forcejoin");
completions.add("forceleave");
completions.add("reset");
completions.add("recoverinventory");
}
return completions(args[0], completions);
}
case 2 -> {
if (args[0].equalsIgnoreCase("reset") && sender.hasPermission(ParkourOption.ADMIN.permission)) {
completions.add("everyone");
for (ParkourPlayer pp : ParkourPlayer.getPlayers()) {
completions.add(pp.getName());
}
} else if (args[0].equalsIgnoreCase("join") && sender.hasPermission(ParkourOption.JOIN.permission)) {
for (ParkourPlayer pp : ParkourPlayer.getPlayers()) {
completions.add(pp.getName());
}
} else if (args[0].equalsIgnoreCase("schematic") && sender.hasPermission(ParkourOption.ADMIN.permission)) {
completions.addAll(Arrays.asList("wand", "pos1", "pos2", "save", "paste"));
} else if (args[0].equalsIgnoreCase("forcejoin") && sender.hasPermission(ParkourOption.ADMIN.permission)) {
completions.add("nearest");
completions.add("everyone");
for (Player pl : Bukkit.getOnlinePlayers()) {
completions.add(pl.getName());
}
} else if (args[0].equalsIgnoreCase("forceleave") && sender.hasPermission(ParkourOption.ADMIN.permission)) {
completions.add("everyone");
for (Player pl : Bukkit.getOnlinePlayers()) {
completions.add(pl.getName());
}
} else if (args[0].equalsIgnoreCase("recoverinventory") && sender.hasPermission(ParkourOption.ADMIN.permission)) {
for (Player pl : Bukkit.getOnlinePlayers()) {
completions.add(pl.getName());
}
}
return completions(args[1], completions);
}
default -> {
return Collections.emptyList();
}
}
}
private void handle0Args(@NotNull CommandSender sender, @Nullable Player player) {
if (player != null && ParkourOption.MAIN.mayPerform(player)) {
Menus.MAIN.open(player);
return;
}
sendHelpMessages(sender);
}
private void sendHelpMessages(CommandSender sender) {
send(sender, "");
send(sender, "<dark_gray><strikethrough>---------------<reset> %s <dark_gray><strikethrough>---------------<reset>".formatted(LoParkour.NAME));
send(sender, "");
send(sender, "<gray>/parkour <dark_gray>- Main command");
if (sender.hasPermission(ParkourOption.JOIN.permission)) {
send(sender, "<gray>/parkour join [mode/player] <dark_gray>- Join the default mode or specify one.");
send(sender, "<gray>/parkour leave <dark_gray>- Leave the game on this server");
}
if (sender.hasPermission(ParkourOption.MAIN.permission)) {
send(sender, "<gray>/parkour menu <dark_gray>- Open the menu");
}
if (sender.hasPermission(ParkourOption.PLAY.permission)) {
send(sender, "<gray>/parkour play <dark_gray>- Mode selection menu");
}
if (sender.hasPermission(ParkourOption.LEADERBOARDS.permission)) {
send(sender, "<gray>/parkour leaderboard [type]<dark_gray>- Open the leaderboard of a mode");
}
if (sender.hasPermission(ParkourOption.ADMIN.permission)) {
send(sender, "<gray>/LoParkour schematic <dark_gray>- Create a schematic");
send(sender, "<gray>/LoParkour reload <dark_gray>- Reloads the messages-v3.yml file");
send(sender, "<gray>/LoParkour reset <everyone/player> <dark_gray>- Resets all high scores. <red>This can't be recovered!");
send(sender, "<gray>/LoParkour forcejoin <everyone/nearest/player> <dark_gray>- Forces a specific player, the nearest or everyone to join");
send(sender, "<gray>/LoParkour forceleave <everyone/nearest/player> <dark_gray>- Forces a specific player, the nearest or everyone to leave");
send(sender, "<gray>/LoParkour recoverinventory <player> <dark_gray>- Recover a player's saved inventory. <red>Useful for recovering data after server crashes or errors when leaving.");
}
send(sender, "");
}
private void handle1Args(@NotNull String arg, @NotNull CommandSender sender, @Nullable Player player) {
switch (arg.toLowerCase()) {
case "help" -> sendHelpMessages(sender);
case "reload" -> {
if (!cooldown(sender, "reload", 2500)) {
return;
}
if (!sender.hasPermission(ParkourOption.ADMIN.permission)) {
send(sender, Locales.getString(player, "other.no_do"));
return;
}
Config.reload(false);
send(sender, "%sReloaded config files.".formatted(LoParkour.PREFIX));
}
}
if (player == null) {
return;
}
switch (arg.toLowerCase()) {
case "join" -> {
if (!cooldown(sender, "join", 2500)) {
return;
}
if (!ParkourOption.JOIN.mayPerform(player)) {
send(sender, Locales.getString(player, "other.no_do"));
return;
}
ParkourUser user = ParkourUser.getUser(player);
if (user != null) {
return;
}
Modes.DEFAULT.create(player);
}
case "play" -> {
if (ParkourOption.PLAY.mayPerform(player)) {
Menus.PLAY.open(player);
}
}
case "leave" -> {
if (!cooldown(sender, "leave", 2500)) {
return;
}
ParkourUser.leave(player);
}
case "menu", "main" -> {
if (!ParkourOption.MAIN.mayPerform(player)) {
Menus.MAIN.open(player);
}
}
case "leaderboard" -> player.performCommand("LoParkour leaderboard invalid");
case "schematic" -> {
if (!player.hasPermission(ParkourOption.ADMIN.permission)) { // default players shouldn't have access even if perms are disabled
send(sender, Locales.getString(player, "other.no_do"));
return;
}
send(player, "");
send(player, "<red>/LoParkour schematic wand <dark_gray>- <gray>Get the schematic wand");
send(player, "<red>/LoParkour schematic pos1 <dark_gray>- <gray>Set the first position of your selection");
send(player, "<red>/LoParkour schematic pos2 <dark_gray>- <gray>Set the second position of your selection");
send(player, "<red>/LoParkour schematic save <dark_gray>- <gray>Save your selection to a schematic file");
send(player, "<red>/LoParkour schematic paste <file> <dark_gray>- <gray>Paste a schematic file");
send(player, "");
send(player, "<dark_gray><underlined>Have any questions or need help? Join the Discord.");
}
}
}
private void handle2Args(@NotNull String arg1, @NotNull String arg2, @NotNull CommandSender sender, @Nullable Player player) {
switch (arg1.toLowerCase()) {
case "forcejoin" -> {
if (!sender.hasPermission(ParkourOption.ADMIN.permission)) {
return;
}
if (arg2.equalsIgnoreCase("everyone")) {
Bukkit.getOnlinePlayers().forEach(other -> Modes.DEFAULT.create(other));
send(sender, LoParkour.PREFIX + "Successfully force joined everyone!");
return;
}
if (arg2.equalsIgnoreCase("nearest")) {
Player closest = null;
double distance = Double.MAX_VALUE;
// if player is found get location from player
// if no player is found, get location from command block
// if no command block is found, return null
Location from = sender instanceof Player ? ((Player) sender).getLocation() : (sender instanceof BlockCommandSender ? ((BlockCommandSender) sender).getBlock().getLocation() : null);
if (from == null || from.getWorld() == null) {
return;
}
// get the closest player
for (Player p : from.getWorld().getPlayers()) {
double d = p.getLocation().distance(from);
if (d < distance) {
distance = d;
closest = p;
}
}
// no closest player found
if (closest == null) {
return;
}
send(sender, LoParkour.PREFIX + "Successfully force joined " + closest.getName() + "!");
Modes.DEFAULT.create(closest);
return;
}
Player other = Bukkit.getPlayer(arg2);
if (other == null) {
send(sender, LoParkour.PREFIX + "That player isn't online!");
return;
}
Modes.DEFAULT.create(other);
}
case "forceleave" -> {
if (!sender.hasPermission(ParkourOption.ADMIN.permission)) {
return;
}
if (arg2.equalsIgnoreCase("everyone")) {
ParkourPlayer.getPlayers().forEach(ParkourUser::leave);
send(sender, LoParkour.PREFIX + "Successfully force kicked everyone!");
return;
}
Player other = Bukkit.getPlayer(arg2);
if (other == null) {
send(sender, LoParkour.PREFIX + "That player isn't online!");
return;
}
ParkourUser user = ParkourUser.getUser(other);
if (user == null) {
send(sender, LoParkour.PREFIX + "That player isn't currently playing!");
return;
}
ParkourUser.leave(user);
}
case "reset" -> {
if (!sender.hasPermission(ParkourOption.ADMIN.permission) || !cooldown(sender, "reset", 2500)) {
return;
}
if (arg2.equalsIgnoreCase("everyone")) {
for (Mode mode : Registry.getModes()) {
Leaderboard leaderboard = mode.getLeaderboard();
if (leaderboard == null) {
continue;
}
leaderboard.resetAll();
leaderboard.write(true);
}
send(sender, LoParkour.PREFIX + "Successfully reset all high scores in memory and the files.");
return;
}
String name = null;
UUID uuid = null;
// Check online players
Player online = Bukkit.getPlayerExact(arg2);
if (online != null) {
name = online.getName();
uuid = online.getUniqueId();
}
// Check uuid
if (arg2.contains("-")) {
uuid = UUID.fromString(arg2);
}
// Check offline player
if (uuid == null) {
OfflinePlayer offline = Bukkit.getOfflinePlayer(arg2);
name = offline.getName();
uuid = offline.getUniqueId();
}
UUID finalUuid = uuid;
String finalName = name;
for (Mode mode : Registry.getModes()) {
Leaderboard leaderboard = mode.getLeaderboard();
if (leaderboard == null) {
continue;
}
leaderboard.remove(finalUuid);
leaderboard.write(true);
}
send(sender, LoParkour.PREFIX + "Successfully reset the high score of " + finalName + " in memory and the files.");
}
case "recoverinventory" -> {
if (!cooldown(sender, "recoverinventory", 2500) || !sender.hasPermission(ParkourOption.ADMIN.permission)) {
return;
}
Player other = Bukkit.getPlayer(arg2);
if (other == null) {
send(sender, LoParkour.PREFIX + "That player isn't online!");
return;
}
new InventoryData(other).load(result -> {
if (result != null) {
send(sender, "%sSuccessfully recovered the inventory of %s from their file".formatted(LoParkour.PREFIX, other.getName()));
send(sender, "%sGiving %s their items now...".formatted(LoParkour.PREFIX, other.getName()));
} else {
send(sender, "%s<red>There was an error recovering the inventory of %s from their file".formatted(LoParkour.PREFIX, other.getName()));
send(sender, "%s%s has no saved inventory or there was an error. Check the console.".formatted(LoParkour.PREFIX, other.getName()));
}
});
}
}
if (player == null) {
return;
}
switch (arg1) {
case "join" -> {
if (!cooldown(sender, "join", 2500) || !ParkourOption.JOIN.mayPerform(player)) {
return;
}
Mode mode = Registry.getMode(arg2);
if (mode != null) {
mode.create(player);
return;
}
Player other = Bukkit.getPlayer(arg2);
if (other == null) {
send(sender, "%sUnknown player! Try typing the name again.".formatted(LoParkour.PREFIX)); // could not find, so go to default
return;
}
ParkourPlayer parkourPlayer = ParkourPlayer.getPlayer(other);
if (parkourPlayer == null) {
send(sender, "%sUnknown player! Try typing the name again.".formatted(LoParkour.PREFIX)); // could not find, so go to default
return;
}
ParkourUser user = ParkourUser.getUser(player);
Session session = parkourPlayer.session;
if (user != null && user.session == session) { // already in same session
return;
}
if (session.isAcceptingPlayers()) {
((MultiMode) session.generator.getMode()).join(player, session);
} else {
Modes.SPECTATOR.create(player, session);
}
}
case "leaderboard" -> {
if (!ParkourOption.LEADERBOARDS.mayPerform(player)) {
send(sender, Locales.getString(player, "other.no_do"));
return;
}
Mode mode = Registry.getMode(arg2.toLowerCase());
// if found gamemode is null, return to default
if (mode == null) {
Menus.LEADERBOARDS.open(player);
} else {
Menus.SINGLE_LEADERBOARD.open(player, mode, Leaderboard.Sort.SCORE);
}
}
case "schematic" -> {
if (!sender.hasPermission(ParkourOption.ADMIN.permission)) {
send(sender, Locales.getString(player, "other.no_do"));
return;
}
Location playerLocation = player.getLocation();
Location[] existingSelection = selections.get(player);
switch (arg2.toLowerCase()) {
case "wand" -> {
player.getInventory().addItem(WAND);
send(player, "<dark_gray>----------- <dark_red><bold>Schematics <reset><dark_gray>-----------");
send(player, "<gray><red>Left click<gray> -> set first position | <red>Right click<gray> -> set second position");
send(player, "<gray>If you can't place a block and need to set a position mid-air, use <dark_gray>/LoParkour schematic pos1/pos2 <gray>instead.");
}
case "pos1" -> {
send(player, "%sPosition 1 was set to %s".formatted(LoParkour.PREFIX, Locations.toString(playerLocation, true)));
if (existingSelection == null) {
selections.put(player, new Location[]{playerLocation, null});
return;
}
selections.put(player, new Location[]{playerLocation, existingSelection[1]});
Particles.box(BoundingBox.of(playerLocation, existingSelection[1]), player.getWorld(), new ParticleData<>(Particle.END_ROD, null, 2), player, 0.2);
}
case "pos2" -> {
send(player, "%sPosition 2 was set to %s".formatted(LoParkour.PREFIX, Locations.toString(playerLocation, true)));
if (existingSelection == null) {
selections.put(player, new Location[]{null, playerLocation});
return;
}
selections.put(player, new Location[]{existingSelection[0], playerLocation});
Particles.box(BoundingBox.of(existingSelection[0], playerLocation), player.getWorld(), new ParticleData<>(Particle.END_ROD, null, 2), player, 0.2);
}
case "save" -> {
if (!cooldown(sender, "LoParkour save schematic", 2500)) {
return;
}
if (existingSelection == null || existingSelection[0] == null || existingSelection[1] == null) {
send(player, "<dark_red><bold>Schematics <reset><gray>Your schematic isn't complete yet. Make sure you've set the first and second position.");
return;
}
String code = UUID.randomUUID().toString().split("-")[0];
send(player, ("<dark_red><bold>Schematics <reset><gray>Your schematic is being saved. It will use code <red>'%s'<gray>. " + "You can change the code to whatever you like. " + "Don't forget to add this schematic to <dark_gray>schematics.yml<gray>.").formatted(code));
Schematic.save(LoParkour.getInFolder("schematics/parkour-%s".formatted(code)), existingSelection[0], existingSelection[1], LoParkour.getPlugin());
}
}
}
}
}
private void handle3Args(@NotNull String arg1, @NotNull String arg2, @NotNull String arg3, @NotNull CommandSender sender, @Nullable Player player) {
if (player == null) {
return;
}
if (arg1.equalsIgnoreCase("schematic")) {
if (!arg2.equalsIgnoreCase("paste")) {
return;
}
if (!player.hasPermission(ParkourOption.ADMIN.permission)) {
return;
}
Schematic schematic = Schematics.getSchematic(LoParkour.getPlugin(), arg3);
if (schematic == null) {
send(sender, "%sCouldn't find %s".formatted(LoParkour.PREFIX, arg3));
return;
}
schematic.paste(player.getLocation());
send(sender, "%sPasted schematic %s".formatted(LoParkour.PREFIX, arg3));
}
}
private void send(CommandSender sender, String message) {
sender.sendMessage(Strings.colour(message));
}
}

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package dev.loki.loparkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.World;
import dev.efnilite.vilib.event.EventWatcher;
import dev.efnilite.vilib.particle.ParticleData;
import dev.efnilite.vilib.particle.Particles;
import dev.efnilite.vilib.util.Locations;
import dev.efnilite.vilib.util.Strings;
import io.papermc.lib.PaperLib;
import org.bukkit.*;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.event.Cancellable;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.*;
import org.bukkit.inventory.EquipmentSlot;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.PlayerInventory;
import org.bukkit.util.BoundingBox;
import org.jetbrains.annotations.ApiStatus;
import java.time.Duration;
import java.time.Instant;
import java.util.NoSuchElementException;
/**
* Internal event handler
*/
@ApiStatus.Internal
public class Events implements EventWatcher {
@EventHandler
public void chat(AsyncPlayerChatEvent event) {
if (!Option.OPTIONS_ENABLED.get(ParkourOption.CHAT)) {
return;
}
Player player = event.getPlayer();
ParkourUser user = ParkourUser.getUser(player);
if (user == null) {
return;
}
Session session = user.session;
if (session.isMuted(user)) {
return;
}
event.setCancelled(true);
switch (user.chatType) {
case LOBBY_ONLY -> session.getUsers().forEach(other -> other.sendTranslated("settings.chat.formats.lobby", player.getName(), event.getMessage()));
case PLAYERS_ONLY -> session.getPlayers().forEach(other -> other.sendTranslated("settings.chat.formats.players", player.getName(), event.getMessage()));
default -> event.setCancelled(false);
}
}
@EventHandler(priority = EventPriority.LOWEST)
public void join(PlayerJoinEvent event) {
Player player = event.getPlayer();
if (Config.CONFIG.getBoolean("bungeecord.enabled")) {
Modes.DEFAULT.create(player);
return;
}
if (!player.getWorld().equals(World.getWorld())) {
return;
}
org.bukkit.World fallback = Bukkit.getWorld(Config.CONFIG.getString("world.fall-back"));
if (fallback != null) {
PaperLib.teleportAsync(player, fallback.getSpawnLocation(), PlayerTeleportEvent.TeleportCause.PLUGIN);
return;
}
PaperLib.teleportAsync(player, Bukkit.getWorlds().stream()
.filter(world -> !world.equals(World.getWorld()))
.findAny()
.orElseThrow(() -> new NoSuchElementException("No fallback world was found!"))
.getSpawnLocation());
}
@EventHandler
public void leave(PlayerQuitEvent event) {
ParkourUser user = ParkourUser.getUser(event.getPlayer());
if (user == null) {
return;
}
ParkourUser.unregister(user, true, false, true);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void command(PlayerCommandPreprocessEvent event) {
if (!Config.CONFIG.getBoolean("focus-mode.enabled")) {
return;
}
ParkourUser user = ParkourUser.getUser(event.getPlayer());
if (user == null) {
return;
}
String command = event.getMessage().toLowerCase();
if (Config.CONFIG.getStringList("focus-mode.whitelist").stream().anyMatch(c -> command.contains(c.toLowerCase()))) {
return;
}
user.sendTranslated("other.no_do");
event.setCancelled(true);
}
@EventHandler
public void interactWand(PlayerInteractEvent event) {
Action action = event.getAction();
Player player = event.getPlayer();
ItemStack item = player.getInventory().getItemInMainHand();
if (!player.hasPermission("LoParkour.admin") || item.getItemMeta() == null || !item.getItemMeta().getDisplayName().contains("Schematic Wand") || event.getClickedBlock() == null || event.getHand() != EquipmentSlot.HAND) {
return;
}
Location location = event.getClickedBlock().getLocation();
Location[] existingSelection = Command.selections.get(player);
event.setCancelled(true);
switch (action) {
case LEFT_CLICK_BLOCK -> {
send(player, LoParkour.PREFIX + "Position 1 was set to " + Locations.toString(location, true));
if (existingSelection == null) {
Command.selections.put(player, new Location[]{location, null});
return;
}
Command.selections.put(player, new Location[]{location, existingSelection[1]});
Particles.box(BoundingBox.of(location, existingSelection[1]), player.getWorld(), new ParticleData<>(Particle.END_ROD, null, 2), player, 0.2);
}
case RIGHT_CLICK_BLOCK -> {
send(player, LoParkour.PREFIX + "Position 2 was set to " + Locations.toString(location, true));
if (existingSelection == null) {
Command.selections.put(player, new Location[]{null, location});
return;
}
Command.selections.put(player, new Location[]{existingSelection[0], location});
Particles.box(BoundingBox.of(existingSelection[0], location), player.getWorld(), new ParticleData<>(Particle.END_ROD, null, 2), player, 0.2);
}
}
}
@EventHandler(priority = EventPriority.HIGHEST)
public void interact(PlayerInteractEvent event) {
Player player = event.getPlayer();
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp == null) {
return;
}
boolean type = event.getClickedBlock() != null && (event.getClickedBlock().getType() == Material.DISPENSER || event.getClickedBlock().getType() == Material.DROPPER || event.getClickedBlock().getType() == Material.HOPPER);
if (event.getAction() == Action.RIGHT_CLICK_BLOCK && type && event.getHand() == EquipmentSlot.HAND) {
event.setCancelled(true);
player.closeInventory();
return;
}
boolean action = (event.getAction() == Action.RIGHT_CLICK_AIR || event.getAction() == Action.RIGHT_CLICK_BLOCK) && event.getHand() == EquipmentSlot.HAND;
if (!action) {
return;
}
Material held = getHeldItem(player).getType();
Material play = Locales.getItem(player, "play.item").getMaterial();
Material community = Locales.getItem(player, "community.item").getMaterial();
Material settings = Locales.getItem(player, "settings.item").getMaterial();
Material lobby = Locales.getItem(player, "lobby.item").getMaterial();
Material quit = Locales.getItem(player, "other.quit").getMaterial();
event.setCancelled(true);
if (held == play) {
Menus.PLAY.open(player);
} else if (held == community) {
Menus.COMMUNITY.open(player);
} else if (held == settings) {
Menus.SETTINGS.open(player);
} else if (held == lobby) {
Menus.LOBBY.open(player);
} else if (held == quit) {
ParkourUser.leave(player);
} else {
if (!Config.CONFIG.getBoolean("options.disable-inventory-blocks")) {
event.setCancelled(false);
}
}
}
private ItemStack getHeldItem(Player player) {
PlayerInventory inventory = player.getInventory();
return inventory.getItemInMainHand().getType() == Material.AIR ? inventory.getItemInOffHand() : inventory.getItemInMainHand();
}
@EventHandler
public void switchWorld(PlayerChangedWorldEvent event) {
Player player = event.getPlayer();
ParkourUser user = ParkourUser.getUser(player);
org.bukkit.World parkour = World.getWorld();
boolean isAdmin = Config.CONFIG.getBoolean("permissions.enabled") ? ParkourOption.ADMIN.mayPerform(player) : player.isOp();
if (player.getWorld() == parkour && user == null && !isAdmin && player.getTicksLived() > 20) {
Bukkit.getWorlds().stream()
.filter(world -> !world.equals(parkour))
.findAny()
.ifPresent(world -> PaperLib.teleportAsync(player, world.getSpawnLocation()));
return;
}
if (event.getFrom() == parkour && user != null && Duration.between(user.joined, Instant.now()).toMillis() > 100) {
ParkourUser.unregister(user, true, false, false);
}
}
@EventHandler
public void onDrop(PlayerDropItemEvent event) {
handleRestriction(event.getPlayer(), event);
}
@EventHandler
public void onPlace(BlockPlaceEvent event) {
handleRestriction(event.getPlayer(), event);
}
@EventHandler
public void onBreak(BlockBreakEvent event) {
handleRestriction(event.getPlayer(), event);
}
@EventHandler
public void damage(EntityDamageEvent event) {
if (!(event.getEntity() instanceof Player player)) {
return;
}
handleRestriction(player, event);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void inventory(InventoryClickEvent event) {
if (!(event.getWhoClicked() instanceof Player player) || event.getInventory().getType() == InventoryType.CRAFTING) {
return;
}
handleRestriction(player, event);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void spectate(PlayerTeleportEvent event) {
if (event.getCause() != PlayerTeleportEvent.TeleportCause.SPECTATE) {
return;
}
handleRestriction(event.getPlayer(), event);
}
// @EventHandler(priority = EventPriority.HIGHEST)
// public void mount(EntityMountEvent event) {
// if (!(event.getEntity() instanceof Player player)) {
// return;
// }
//
// handleRestriction(player, event);
// }
private void handleRestriction(Player player, Cancellable event) {
if (!ParkourUser.isUser(player)) {
return;
}
event.setCancelled(true);
}
private void send(CommandSender sender, String message) {
sender.sendMessage(Strings.colour(message));
}
}

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package dev.loki.loparkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.hook.HoloHook;
import dev.loki.loparkour.hook.PAPIHook;
import dev.loki.loparkour.mode.DefaultMode;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.mode.SpectatorMode;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.reward.Rewards;
import dev.loki.loparkour.storage.Storage;
import dev.loki.loparkour.world.World;
import dev.efnilite.vilib.ViPlugin;
import dev.efnilite.vilib.bstats.bukkit.Metrics;
import dev.efnilite.vilib.bstats.charts.SimplePie;
import dev.efnilite.vilib.bstats.charts.SingleLineChart;
import dev.efnilite.vilib.inventory.Menu;
import dev.efnilite.vilib.util.Logging;
import dev.efnilite.vilib.util.UpdateChecker;
import org.jetbrains.annotations.Nullable;
import java.io.File;
/**
* Main class of LoParkour
*
* @author loki
*/
public final class LoParkour extends ViPlugin {
public static final String NAME = "&#FF6464<bold>LoParkour<reset>";
public static final String PREFIX = NAME + " &#404040» &#A0A0A0";
private static Logging logging;
private static LoParkour instance;
@Nullable
private static PAPIHook placeholderHook;
public static void log(String message) {
if (Config.CONFIG.getBoolean("debug")) {
logging.info("[Debug] " + message);
}
}
/**
* @param child The file name.
* @return A file from within the plugin folder.
*/
public static File getInFolder(String child) {
return new File(instance.getDataFolder(), child);
}
/**
* @return This plugin's {@link Logging} instance.
*/
public static Logging logging() {
return logging;
}
/**
* @return The plugin instance.
*/
public static LoParkour getPlugin() {
return instance;
}
@Nullable
public static PAPIHook getPlaceholderHook() {
return placeholderHook;
}
@Override
public void onLoad() {
instance = this;
logging = new Logging(this);
}
@Override
public void enable() {
// ----- Configurations -----
Config.reload(true);
// ----- Registry -----
Registry.register(new DefaultMode());
Registry.register(new SpectatorMode());
Modes.init();
Menu.init(this);
// hook with hd / papi after gamemode leaderboards have initialized
if (getServer().getPluginManager().isPluginEnabled("HolographicDisplays")) {
logging.info("Registered Holographic Displays hook");
HoloHook.init();
}
if (getServer().getPluginManager().isPluginEnabled("PlaceholderAPI")) {
logging.info("Registered PlaceholderAPI hook");
placeholderHook = new PAPIHook();
placeholderHook.register();
}
if (Config.CONFIG.getBoolean("bungeecord.enabled")) {
getServer().getMessenger().registerOutgoingPluginChannel(this, "BungeeCord");
logging.info("Registered BungeeCord hook");
}
// ----- Worlds -----
if (Config.CONFIG.getBoolean("joining")) {
World.create();
}
// ----- Events -----
registerListener(new Events());
registerCommand("LoParkour", new Command());
// ----- Metrics -----
Metrics metrics = new Metrics(this, 9272);
metrics.addCustomChart(new SimplePie("using_sql", () -> Boolean.toString(Option.SQL)));
metrics.addCustomChart(new SimplePie("using_rewards", () -> Boolean.toString(Rewards.REWARDS_ENABLED)));
metrics.addCustomChart(new SimplePie("locale_count", () -> Integer.toString(Locales.locales.size())));
metrics.addCustomChart(new SingleLineChart("player_joins", () -> {
int joins = ParkourUser.joinCount;
ParkourUser.joinCount = 0;
return joins;
}));
UpdateChecker.check(this, 87226);
}
@Override
public void disable() {
try {
for (ParkourUser user : ParkourUser.getUsers()) {
ParkourUser.leave(user);
}
// write all LoParkour gamemodes
Modes.DEFAULT.getLeaderboard().write(false);
Storage.close();
World.delete();
} catch (Throwable ignored) {
}
}
}

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package dev.loki.loparkour.api;
import dev.loki.loparkour.api.event.ParkourBlockGenerateEvent;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.Nullable;
/**
* Main API handler.
* <ul>
* <li>For general player handling, please view {@link ParkourUser}.</li>
* <li>For parkour players, please view {@link ParkourPlayer}.</li>
* <li>For player spectating, please view {@link dev.efnilite.LoParkour.player.ParkourSpectator}.</li>
* <li>For events, please view {@link ParkourBlockGenerateEvent} and others in the events package.</li>
* <li>For Sessions, please view {@link dev.efnilite.LoParkour.session.Session}.</li>
* <li>For Schematics, please view {@link dev.efnilite.LoParkour.schematic.Schematic}</li>
* </ul>
*/
@SuppressWarnings("unused")
public class ParkourAPI {
private ParkourAPI() throws IllegalAccessException {
throw new IllegalAccessException("Initializing API class");
}
/**
* @param player The player.
* @return The {@link ParkourPlayer}. Null if not found.
*/
public static @Nullable ParkourPlayer getPlayer(Player player) {
return ParkourPlayer.getPlayer(player);
}
/**
* @param player The player.
* @return The {@link ParkourPlayer}. Null if not found.
*/
public static @Nullable ParkourUser getUser(Player player) {
return ParkourUser.getUser(player);
}
}

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package dev.loki.loparkour.api;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.style.Style;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.LinkedList;
import java.util.List;
/**
* Registers stuff.
*
* @author loki
* @since 5.0.0
*/
public final class Registry {
private static final LinkedList<Mode> modes = new LinkedList<>();
private static final LinkedList<Style> styles = new LinkedList<>();
/**
* Registers a {@link Mode}.
*
* @param mode The mode.
*/
public static void register(@NotNull Mode mode) {
modes.add(mode);
LoParkour.log("Registered mode %s".formatted(mode.getName()));
}
public static void register(@NotNull Style style) {
styles.add(style);
LoParkour.log("Registered style %s".formatted(style.getName()));
}
/**
* @param name The mode name.
* @return The {@link Mode} instance. May be null.
*/
@Nullable
public static Mode getMode(@NotNull String name) {
return modes.stream()
.filter(mode -> mode.getName().equals(name))
.findFirst()
.orElse(null);
}
@Nullable
public static Style getStyle(@NotNull String name) {
return styles.stream()
.filter(style -> style.getName().equals(name))
.findFirst()
.orElse(null);
}
public static List<Style> getStyles() {
return styles;
}
public static List<Mode> getModes() {
return modes;
}
}

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package dev.loki.loparkour.api.event;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.efnilite.vilib.event.EventWrapper;
import org.bukkit.block.Block;
import java.util.List;
/**
* Gets called when a new jump is generated. Read-only.
*
* @author loki
* @since 5.0.0
*/
public class ParkourBlockGenerateEvent extends EventWrapper {
public final List<Block> blocks;
public final ParkourGenerator generator;
public final ParkourPlayer player;
public ParkourBlockGenerateEvent(List<Block> blocks, ParkourGenerator generator, ParkourPlayer player) {
this.blocks = blocks;
this.generator = generator;
this.player = player;
}
}

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package dev.loki.loparkour.api.event;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.efnilite.vilib.event.EventWrapper;
/**
* Gets called when a player falls. Read-only.
*/
public class ParkourFallEvent extends EventWrapper {
public final ParkourPlayer player;
public ParkourFallEvent(ParkourPlayer player) {
this.player = player;
}
}

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package dev.loki.loparkour.api.event;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.event.EventWrapper;
/**
* Gets called when a player joins a session. Read-only.
*/
public class ParkourJoinEvent extends EventWrapper {
public final ParkourUser player;
public ParkourJoinEvent(ParkourUser player) {
this.player = player;
}
}

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package dev.loki.loparkour.api.event;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.event.EventWrapper;
/**
* Gets called when a player leaves a session. Read-only.
*/
public class ParkourLeaveEvent extends EventWrapper {
public final ParkourUser player;
public ParkourLeaveEvent(ParkourUser player) {
this.player = player;
}
}

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package dev.loki.loparkour.api.event;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.efnilite.vilib.event.EventWrapper;
import dev.efnilite.vilib.schematic.Schematic;
/**
* Gets called when a new jump is generated. Read-only.
*
* @author loki
* @since 5.0.0
*/
public class ParkourSchematicGenerateEvent extends EventWrapper {
public final Schematic schematic;
public final ParkourGenerator generator;
public final ParkourPlayer player;
public ParkourSchematicGenerateEvent(Schematic schematic, ParkourGenerator generator, ParkourPlayer player) {
this.schematic = schematic;
this.generator = generator;
this.player = player;
}
}

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package dev.loki.loparkour.api.event;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.efnilite.vilib.event.EventWrapper;
/**
* Gets called when a point is scored. Read-only.
*/
public class ParkourScoreEvent extends EventWrapper {
public final ParkourPlayer player;
public ParkourScoreEvent(ParkourPlayer player) {
this.player = player;
}
}

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package dev.loki.loparkour.api.event;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.efnilite.vilib.event.EventWrapper;
/**
* Gets called when a player starts spectating a session. Read-only.
*
* @author loki
* @since 5.0.0
*/
public class ParkourSpectateEvent extends EventWrapper {
public final ParkourSpectator player;
public ParkourSpectateEvent(ParkourSpectator player) {
this.player = player;
}
}

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package dev.loki.loparkour.config;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.reward.Rewards;
import dev.loki.loparkour.schematic.Schematics;
import dev.efnilite.vilib.configupdater.ConfigUpdater;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.io.File;
import java.util.ArrayList;
import java.util.List;
import java.util.NoSuchElementException;
/**
* Config management class.
*/
public enum Config {
CONFIG("config.yml", List.of("styles")),
GENERATION("generation.yml", null),
REWARDS("rewards-v2.yml", List.of("score-rewards", "interval-rewards", "one-time-rewards")),
SCHEMATICS("schematics/schematics.yml", List.of("difficulty"));
/**
* The path to this file, incl. plugin folder.
*/
public final File path;
/**
* The name of this file, e.g. config.yml
*/
public final String fileName;
/**
* The sections in the file that will be ignored when updating the keys.
*/
public final List<String> ignoredSections;
/**
* The {@link FileConfiguration} instance associated with this config file.
*/
public FileConfiguration fileConfiguration;
Config(String fileName, @Nullable List<String> ignoredSections) {
this.fileName = fileName;
this.ignoredSections = ignoredSections;
this.path = LoParkour.getInFolder(fileName);
if (!path.exists()) {
LoParkour.getPlugin().saveResource(fileName, false);
}
update();
load();
}
/**
* Reloads all config files.
*/
public static void reload(boolean initialLoad) {
for (Config config : values()) {
config.load();
}
// read config stuff
Rewards.init();
Locales.init();
Schematics.init();
Option.init(initialLoad);
LoParkour.log("Loaded all config files");
}
/**
* Loads the file from disk.
*/
public void load() {
this.fileConfiguration = YamlConfiguration.loadConfiguration(path);
}
/**
* Updates the file so all keys are present.
*/
public void update() {
try {
ConfigUpdater.update(LoParkour.getPlugin(), fileName, path, ignoredSections);
} catch (Exception ex) {
LoParkour.logging().stack("Error while trying to update config file", ex);
}
}
/**
* @param path The path.
* @return True when path exists, false if not.
*/
public boolean isPath(@NotNull String path) {
return fileConfiguration.isSet(path);
}
/**
* @param path The path.
* @return The value at path.
*/
public Object get(@NotNull String path) {
check(path);
return fileConfiguration.get(path);
}
/**
* @param path The path.
* @return The boolean value at path.
*/
public boolean getBoolean(@NotNull String path) {
check(path);
return fileConfiguration.getBoolean(path);
}
/**
* @param path The path.
* @return The int value at path.
*/
public int getInt(@NotNull String path) {
check(path);
return fileConfiguration.getInt(path);
}
/**
* @param path The path.
* @return The double value at path.
*/
public double getDouble(@NotNull String path) {
check(path);
return fileConfiguration.getDouble(path);
}
/**
* @param path The path.
* @return The String value at path.
*/
@NotNull
public String getString(@NotNull String path) {
check(path);
return fileConfiguration.getString(path, "");
}
/**
* @param path The path.
* @return The String list value at path.
*/
@NotNull
public List<String> getStringList(@NotNull String path) {
check(path);
return fileConfiguration.getStringList(path);
}
/**
* @param path The path.
* @return The int list value at path.
*/
@NotNull
public List<Integer> getIntList(@NotNull String path) {
check(path);
return fileConfiguration.getIntegerList(path);
}
/**
* @param path The path.
* @param deep Whether search should include children of children as well.
* @return The children nodes from path.
*/
@NotNull
public List<String> getChildren(@NotNull String path, boolean... deep) {
check(path);
ConfigurationSection section = fileConfiguration.getConfigurationSection(path);
if (section == null) {
return new ArrayList<>();
}
return new ArrayList<>(section.getKeys(deep != null));
}
// checks if the specified path exists to avoid developer error
private void check(@NotNull String path) {
if (!isPath(path)) {
throw new NoSuchElementException("Unknown path %s in %s".formatted(path, fileName));
}
}
}

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package dev.loki.loparkour.config;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.util.Task;
import org.bukkit.Material;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.configuration.file.YamlConfiguration;
import org.bukkit.entity.Player;
import org.bukkit.plugin.Plugin;
import org.jetbrains.annotations.NotNull;
import java.io.File;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.*;
import java.util.function.Function;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import java.util.stream.Stream;
/**
* Locale message/item handler.
*/
public class Locales {
// a list of all nodes, used to check against missing nodes
private static List<String> resourceNodes;
/**
* A map of all locales with their respective yml trees
*/
public static final Map<String, FileConfiguration> locales = new HashMap<>();
/**
* Initializes this Locale handler.
*/
public static void init() {
Plugin plugin = LoParkour.getPlugin();
Task.create(plugin).async().execute(() -> {
locales.clear();
FileConfiguration embedded = YamlConfiguration.loadConfiguration(new InputStreamReader(plugin.getResource("locales/en.yml"), StandardCharsets.UTF_8));
// get all nodes from the plugin's english resource, aka the most updated version
resourceNodes = getChildren(embedded, "", true);
File folder = LoParkour.getInFolder("locales");
// download files to locales folder
if (!folder.exists()) {
folder.mkdirs();
}
String[] files = folder.list();
// create non-existent files
if (files != null && files.length == 0) {
plugin.saveResource("locales/en.yml", false);
plugin.saveResource("locales/nl.yml", false);
plugin.saveResource("locales/fr.yml", false);
plugin.saveResource("locales/zh_cn.yml", false);
}
// get all files in locales folder
try (Stream<Path> stream = Files.list(folder.toPath())) {
stream.forEach(path -> {
File file = path.toFile();
// get locale from file name
String locale = file.getName().split("\\.")[0];
LoParkour.log("Found locale " + locale);
FileConfiguration config = YamlConfiguration.loadConfiguration(file);
validate(embedded, config, file);
locales.put(locale, config);
});
} catch (Exception ex) {
LoParkour.logging().stack("Error while trying to read locale files", "restart/reload your server", ex);
}
}).run();
}
// validates whether a lang file contains all required keys.
// if it doesn't, automatically add them
private static void validate(FileConfiguration provided, FileConfiguration user, File localPath) {
List<String> userNodes = getChildren(user, "", true);
for (String node : resourceNodes) {
if (userNodes.contains(node)) {
continue;
}
LoParkour.log("Fixing missing config node %s in %s".formatted(node, localPath.getName()));
user.set(node, provided.get(node));
}
LoParkour.log("Validated locale " + localPath.getName());
try {
user.save(localPath);
} catch (IOException ex) {
LoParkour.logging().stack("Error while trying to save fixed config file %s".formatted(localPath), "delete this file and restart your server", ex);
}
}
/**
* Gets a String from the provided path in the provided player's locale.
* If the player is a {@link ParkourUser}, their locale value will be used.
* If not, the default locale will be used.
*
* @param player The player
* @param path The path
* @return a String
*/
public static String getString(Player player, String path) {
ParkourUser user = ParkourUser.getUser(player);
String locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
return getString(locale, path);
}
/**
* Gets a coloured String from the provided path in the provided locale file
*
* @param locale The locale
* @param path The path
* @return a String
*/
public static String getString(String locale, String path) {
return getValue(locale, config -> config.getString(path), "");
}
/**
* Gets an uncoloured String list from the provided path in the provided locale file
*
* @param locale The locale
* @param path The path
* @return a String list
*/
public static List<String> getStringList(String locale, String path) {
return getValue(locale, config -> config.getStringList(path), Collections.emptyList());
}
private static <T> T getValue(String locale, Function<FileConfiguration, T> f, T def) {
if (locales.isEmpty()) {
return def;
}
FileConfiguration config = locales.get(locale);
return config != null ? f.apply(config) : def;
}
/**
* Returns an item from a json locale file.
* The locale is derived from the player.
* If the player is a {@link ParkourUser}, their locale value will be used.
* If not, the default locale will be used.
*
* @param player The player
* @param path The full path of the item in the locale file
* @return a non-null {@link Item} instance built from the description in the locale file
*/
@NotNull
public static Item getItem(@NotNull Player player, String path, String... replace) {
ParkourUser user = ParkourUser.getUser(player);
String locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
return getItem(locale, path, replace);
}
private static final Pattern pattern = Pattern.compile("%[a-z]");
/**
* Returns an item from a provided json locale file with possible replacements.
*
* @param locale The locale
* @param path The path in the json file
* @param replace The Strings that will replace any appearances of a String following the regex "%[a-z]"
* @return a non-null {@link Item} instance built from the description in the locale file
*/
@NotNull
public static Item getItem(String locale, String path, String... replace) {
if (locales.isEmpty()) { // during reloading
return new Item(Material.STONE, "");
}
FileConfiguration base = locales.get(locale);
String material = base.getString("%s.material".formatted(path));
String name = base.getString("%s.name".formatted(path));
String lore = base.getString("%s.lore".formatted(path));
int modelId = base.getInt("%s.model_id".formatted(path), -1);
if (material == null) {
material = "";
}
if (name == null) {
name = "";
}
if (lore == null) {
lore = "";
}
int idx = 0;
Matcher matcher = pattern.matcher(name);
while (matcher.find()) {
if (idx == replace.length) {
break;
}
name = name.replaceFirst(matcher.group(), replace[idx]);
idx++;
}
matcher = pattern.matcher(lore);
while (matcher.find()) {
if (idx == replace.length) {
break;
}
lore = lore.replaceFirst(matcher.group(), replace[idx]);
idx++;
}
Item item = new Item(Material.getMaterial(material.toUpperCase()), name);
if (!lore.isEmpty()) {
item.lore(lore.split("\\|\\|"));
}
if (modelId != -1) {
item.modelId(modelId);
}
return item;
}
public static List<String> getChildren(FileConfiguration file, String path, boolean deep) {
ConfigurationSection section = file.getConfigurationSection(path);
return section != null ? new ArrayList<>(section.getKeys(deep)) : Collections.emptyList();
}
}

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package dev.loki.loparkour.config;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.style.RandomStyle;
import dev.loki.loparkour.style.Style;
import dev.efnilite.vilib.particle.ParticleData;
import org.bukkit.*;
import org.bukkit.block.BlockFace;
import org.bukkit.configuration.file.FileConfiguration;
import org.bukkit.util.Vector;
import java.util.*;
import java.util.function.BiFunction;
/**
* Class for variables required in generating without accessing the file a lot (constants)
*/
public class Option {
public static double BORDER_SIZE;
public static List<Integer> POSSIBLE_LEADS;
// Advanced settings
public static BlockFace HEADING;
public static Map<ParkourOption, Boolean> OPTIONS_ENABLED;
public static Map<ParkourOption, String> OPTIONS_DEFAULTS;
public static Location GO_BACK_LOC;
public static void init(boolean firstLoad) {
initSql();
initEnums();
initGeneration();
initStyles("styles.list", Config.CONFIG.fileConfiguration, RandomStyle::new)
.forEach(Registry::register);
GO_BACK_LOC = parseLocation(Config.CONFIG.getString("bungeecord.go-back"));
String[] axes = Config.CONFIG.getString("bungeecord.go-back-axes").split(",");
GO_BACK_LOC.setPitch(Float.parseFloat(axes[0]));
GO_BACK_LOC.setYaw(Float.parseFloat(axes[1]));
// General settings
// Options
List<ParkourOption> options = new ArrayList<>(Arrays.asList(ParkourOption.values()));
// exceptions
options.remove(ParkourOption.JOIN);
options.remove(ParkourOption.ADMIN);
// =====================================
OPTIONS_DEFAULTS = new HashMap<>();
OPTIONS_ENABLED = new HashMap<>();
String prefix = "default-values";
for (ParkourOption option : options) {
String parent = "%s.%s".formatted(prefix, option.path);
// register enabled value
OPTIONS_ENABLED.put(option, Config.CONFIG.getBoolean("%s.enabled".formatted(parent)));
// register default value
if (!Config.CONFIG.isPath("%s.default".formatted(parent))) {
continue;
}
Object value = Config.CONFIG.get("%s.default".formatted(parent));
if (value != null) {
OPTIONS_DEFAULTS.put(option, String.valueOf(value));
}
}
// =====================================
// Config stuff
POSSIBLE_LEADS = Config.CONFIG.getIntList("options.leads.amount");
for (int lead : new ArrayList<>(POSSIBLE_LEADS)) {
if (lead < 1 || lead > 128) {
LoParkour.logging().error("Invalid lead: %d. Should be above 1 and below 128.".formatted(lead));
POSSIBLE_LEADS.remove((Object) lead);
}
}
// Generation
String heading = Config.GENERATION.getString("advanced.island.parkour.heading");
switch (heading.toLowerCase()) {
case "north" -> HEADING = BlockFace.NORTH;
case "south" -> HEADING = BlockFace.SOUTH;
case "west" -> HEADING = BlockFace.WEST;
case "east" -> HEADING = BlockFace.EAST;
default -> LoParkour.logging().error("Invalid heading: %s".formatted(heading));
}
// Scoring
if (firstLoad) {
BORDER_SIZE = Config.GENERATION.getDouble("advanced.border-size");
SQL = Config.CONFIG.getBoolean("sql.enabled");
}
}
private static Vector stringToVector(String direction) {
return switch (direction.toLowerCase()) {
case "north" -> new Vector(0, 0, -1);
case "south" -> new Vector(0, 0, 1);
case "west" -> new Vector(-1, 0, 0);
default -> new Vector(1, 0, 0); // east
};
}
private static Location parseLocation(String location) {
String[] values = location.replaceAll("[()]", "").replaceAll("[, ]", " ").split(" ");
World world = Bukkit.getWorld(values[3]);
if (world == null) {
world = Bukkit.getWorlds().get(0);
}
return new Location(world, Double.parseDouble(values[0]), Double.parseDouble(values[1]), Double.parseDouble(values[2]));
}
public static ParticleShape PARTICLE_SHAPE;
public static Sound SOUND_TYPE;
public static int SOUND_PITCH;
public static int SOUND_VOLUME;
public static Particle PARTICLE_TYPE;
public static ParticleData<?> PARTICLE_DATA;
private static void initEnums() {
String value = Config.CONFIG.getString("particles.sound-type").toUpperCase();
try {
SOUND_TYPE = Sound.valueOf(value);
} catch (IllegalArgumentException ex) {
SOUND_TYPE = Sound.valueOf("BLOCK_NOTE_PLING");
LoParkour.logging().error("Invalid sound: %s".formatted(value));
}
value = Config.CONFIG.getString("particles.particle-type");
try {
PARTICLE_TYPE = Particle.valueOf(value);
} catch (IllegalArgumentException ex) {
PARTICLE_TYPE = Particle.valueOf("SPELL_INSTANT");
LoParkour.logging().error("Invalid particle type: %s".formatted(value));
}
SOUND_PITCH = Config.CONFIG.getInt("particles.sound-pitch");
SOUND_VOLUME = Config.CONFIG.getInt("particles.sound-volume");
PARTICLE_SHAPE = ParticleShape.valueOf(Config.CONFIG.getString("particles.particle-shape").toUpperCase());
PARTICLE_DATA = new ParticleData<>(PARTICLE_TYPE, null, 10, 0, 0, 0, 0);
}
public enum ParticleShape {
DOT, CIRCLE, BOX
}
// --------------------------------------------------------------
// MySQL
public static boolean SQL;
public static int SQL_PORT;
public static String SQL_URL;
public static String SQL_DB;
public static String SQL_USERNAME;
public static String SQL_PASSWORD;
public static String SQL_PREFIX;
private static void initSql() {
SQL_PORT = Config.CONFIG.getInt("sql.port");
SQL_DB = Config.CONFIG.getString("sql.database");
SQL_URL = Config.CONFIG.getString("sql.url");
SQL_USERNAME = Config.CONFIG.getString("sql.username");
SQL_PASSWORD = Config.CONFIG.getString("sql.password");
SQL_PREFIX = Config.CONFIG.getString("sql.prefix");
}
// --------------------------------------------------------------
// Generation
public static double TYPE_NORMAL;
public static double TYPE_SPECIAL;
public static double TYPE_SCHEMATICS;
public static double SPECIAL_ICE;
public static double SPECIAL_SLAB;
public static double SPECIAL_PANE;
public static double SPECIAL_FENCE;
public static double NORMAL_DISTANCE_1;
public static double NORMAL_DISTANCE_2;
public static double NORMAL_DISTANCE_3;
public static double NORMAL_DISTANCE_4;
public static double NORMAL_HEIGHT_1;
public static double NORMAL_HEIGHT_0;
public static double NORMAL_HEIGHT_NEG1;
public static double NORMAL_HEIGHT_NEG2;
public static int MAX_Y;
public static int MIN_Y;
private static void initGeneration() {
TYPE_NORMAL = Config.GENERATION.getInt("generation.type.normal") / 100.0;
TYPE_SPECIAL = Config.GENERATION.getInt("generation.type.schematic") / 100.0;
TYPE_SCHEMATICS = Config.GENERATION.getInt("generation.type.special") / 100.0;
SPECIAL_ICE = Config.GENERATION.getInt("generation.special.ice") / 100.0;
SPECIAL_SLAB = Config.GENERATION.getInt("generation.special.slab") / 100.0;
SPECIAL_PANE = Config.GENERATION.getInt("generation.special.pane") / 100.0;
SPECIAL_FENCE = Config.GENERATION.getInt("generation.special.fence") / 100.0;
NORMAL_DISTANCE_1 = Config.GENERATION.getInt("generation.normal.distance.1") / 100.0;
NORMAL_DISTANCE_2 = Config.GENERATION.getInt("generation.normal.distance.2") / 100.0;
NORMAL_DISTANCE_3 = Config.GENERATION.getInt("generation.normal.distance.3") / 100.0;
NORMAL_DISTANCE_4 = Config.GENERATION.getInt("generation.normal.distance.4") / 100.0;
NORMAL_HEIGHT_1 = Config.GENERATION.getInt("generation.normal.height.1") / 100.0;
NORMAL_HEIGHT_0 = Config.GENERATION.getInt("generation.normal.height.0") / 100.0;
NORMAL_HEIGHT_NEG1 = Config.GENERATION.getInt("generation.normal.height.-1") / 100.0;
NORMAL_HEIGHT_NEG2 = Config.GENERATION.getInt("generation.normal.height.-2") / 100.0;
MAX_Y = Config.GENERATION.getInt("generation.settings.max-y");
MIN_Y = Config.GENERATION.getInt("generation.settings.min-y");
if (MIN_Y >= MAX_Y) {
MIN_Y = 100;
MAX_Y = 200;
LoParkour.logging().stack("Provided minimum y is the same or larger than maximum y!", "check your generation.yml file");
}
}
// --------------------------------------------------------------
public static Set<Style> initStyles(String path, FileConfiguration config, BiFunction<String, List<Material>, Style> fn) {
var styles = new HashSet<Style>();
for (String style : Locales.getChildren(config, path, false)) {
styles.add(fn.apply(style,
config.getStringList("%s.%s".formatted(path, style)).stream()
.map(name -> {
var material = Material.getMaterial(name.toUpperCase());
if (material == null) {
LoParkour.logging().error("Invalid material %s in style %s".formatted(name, style));
return Material.STONE;
}
return material;
})
.toList()));
}
return styles;
}
}

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package dev.loki.loparkour.generator;
/**
* Options for {@link ParkourGenerator}s.
*/
public enum GeneratorOption {
DISABLE_SCHEMATICS,
DISABLE_SPECIAL,
REDUCE_RANDOM_BLOCK_SELECTION_ANGLE
}

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package dev.loki.loparkour.generator;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.schematic.Schematic;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.List;
import java.util.NoSuchElementException;
/**
* Spawn island handler.
*
* @author loki
* @since 5.0.0
*/
public final class Island {
/**
* The session.
*/
public final Session session;
/**
* The schematic.
*/
public final Schematic schematic;
/**
* The blocks that have been affected by the schematic.
*/
public List<Block> blocks;
public Island(@NotNull Session session, @Nullable Schematic schematic) {
this.session = session;
this.schematic = schematic;
}
/**
* Builds the island and teleports the player.
*/
public void build(Location location) {
if (schematic == null) {
return;
}
LoParkour.log("Building island");
blocks = schematic.paste(location.subtract(0, schematic.getDimensions().getY(), 0));
Material playerMaterial = Material.getMaterial(Config.GENERATION.getString("advanced.island.spawn.player-block").toUpperCase());
Material parkourMaterial = Material.getMaterial(Config.GENERATION.getString("advanced.island.parkour.begin-block").toUpperCase());
try {
Block player = blocks.stream().filter(block -> block.getType() == playerMaterial).findAny().orElseThrow();
Block parkour = blocks.stream().filter(block -> block.getType() == parkourMaterial).findAny().orElseThrow();
player.setType(Material.AIR);
parkour.setType(Material.AIR);
Location ps = player.getLocation().add(0.5, 0, 0.5);
ps.setYaw(Config.GENERATION.getInt("advanced.island.spawn.yaw"));
ps.setPitch(Config.GENERATION.getInt("advanced.island.spawn.pitch"));
session.generator.generateFirst(ps, parkour.getLocation().subtract(session.generator.heading).subtract(0, 1, 0));
session.generator.startTick();
session.getPlayers().forEach(pp -> pp.setup(ps));
} catch (NoSuchElementException ex) {
LoParkour.logging().stack("Error while trying to find parkour or player spawn in schematic %s".formatted(schematic.getFile().getName()),
"check if you used the same material as the one in generation.yml", ex);
blocks.forEach(block -> block.setType(Material.AIR));
}
}
/**
* Destroys the island.
*/
public void destroy() {
if (blocks == null) {
return;
}
blocks.forEach(block -> block.setType(Material.AIR, false));
}
}

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package dev.loki.loparkour.generator;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
/**
* The JumpDirector provides calculations to ensure parkour blocks stay within the allowed playable area.
*/
public class JumpDirector {
private static final int SAFE_DISTANCE = 5;
private final BoundingBox bb;
private final double[][] progress;
/**
* Constructor.
*
* @param bb The bounding box of the allowed parkour area.
* @param point The point to base the direction on.
*/
public JumpDirector(@NotNull BoundingBox bb, @NotNull Vector point) {
this.bb = bb;
this.progress = calculateParameterization(point);
}
/**
* Calculates the player's position in a parameter form, to make it easier to detect when the player is near the edge of the border.
* Returns a 2-dimensional array where the first array index is used to select the x, y and z (0, 1 and 2 respectively).
*
* @return Array where the first index is tx and second index is borderMarginX (see comments in code for explanation).
*/
private double[][] calculateParameterization(@NotNull Vector point) {
Vector min = bb.getMin();
Vector max = bb.getMax();
// the total dimensions
double dx = max.getX() - min.getX();
double dy = max.getY() - min.getY();
double dz = max.getZ() - min.getZ();
// the relative x, y and z coordinates
// relative being from the min point of the selection zone
double relativeX = point.getX() - min.getX();
double relativeY = point.getY() - min.getY();
double relativeZ = point.getZ() - min.getZ();
// get progress along axes
// tx = 0 means that the player is at the same x coordinate as the min point (origin)
// tx = 1 means that the player is at the same x coordinate as the max point
// everything between is the progress between these two points, relatively speaking
double tx = relativeX / dx;
double ty = relativeY / dy;
double tz = relativeZ / dz;
// the margin until the border
// if tx < borderMarginX, it means the x coordinate is within 'safeDistance' blocks of the border
double borderMarginX = SAFE_DISTANCE / dx;
double borderMarginY = SAFE_DISTANCE / dy;
double borderMarginZ = SAFE_DISTANCE / dz;
return new double[][]{{tx, borderMarginX}, {ty, borderMarginY}, {tz, borderMarginZ}};
}
/**
* Updates the heading to make sure it avoids the border of the selected zone.
* When the most recent block is detected to be within a 5-block radius of the border,
* the heading will automatically be turned around to ensure that the edge does not get
* destroyed.
*
* @return The recommended new heading. Current heading if no modification is needed.
*/
@NotNull
public Vector getRecommendedHeading(Vector current) {
// get x values from progress array
double tx = progress[0][0];
double borderMarginX = progress[0][1];
// get z values from progress array
double tz = progress[2][0];
double borderMarginZ = progress[2][1];
Vector recommendedHeading = new Vector(0, 0, 0);
// check border
if (tx < borderMarginX) {
// x should increase
recommendedHeading = new Vector(1, 0, 1);
} else if (tx > 1 - borderMarginX) {
// x should decrease
recommendedHeading = new Vector(-1, 0, -1);
}
if (tz < borderMarginZ) {
// z should increase
recommendedHeading = new Vector(1, 0, 1);
} else if (tz > 1 - borderMarginZ) {
// z should decrease
recommendedHeading = new Vector(-1, 0, -1);
}
if (recommendedHeading.lengthSquared() == 0) {
return current;
} else {
return recommendedHeading;
}
}
/**
* Updates the height to make sure the player doesn't go below the playable zone.
* If the current height is fine, it will return 0.
* If the current height is within the border margin, it will return a value (1 or -1)
* to make sure the player doesn't go below this value
*
* @return The recommended new height. 0 if no modification is needed.
*/
public int getRecommendedHeight(int current) {
double ty = progress[1][0];
double borderMarginY = progress[1][1];
if (ty < borderMarginY) {
// y should increase
return 1;
} else if (ty > 1 - borderMarginY) {
// y should decrease
return -1;
}
return current;
}
/**
* @return The progress array.
* @see #calculateParameterization(Vector)
*/
public double[][] getProgress() {
return progress;
}
}

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package dev.loki.loparkour.generator;
import dev.efnilite.vilib.util.Colls;
import dev.efnilite.vilib.util.Probs;
import java.util.Map;
import java.util.Random;
import java.util.concurrent.ThreadLocalRandom;
import java.util.stream.Collectors;
/**
* Generates a random offset (the sidestep) for a parkour block.
* Source: <a href="https://i.imgur.com/RPevMfX.png">here</a>.
*/
public class JumpOffsetGenerator {
private final int maxOffset;
/**
* Constructor.
*
* @param y The height difference.
*/
public JumpOffsetGenerator(int y, int distance) {
this.maxOffset = switch (y) {
case 1 -> switch (distance) {
case 1 -> 4;
case 2 -> 3;
default -> 2;
};
case 0 -> switch (distance) {
case 1, 2 -> 4;
case 3 -> 3;
default -> 2;
};
case -1 -> switch (distance) {
case 1, 2 -> 5;
case 3 -> 4;
default -> 3;
};
case -2 -> switch (distance) {
case 1, 2 -> 5;
default -> 4;
};
default -> throw new IllegalArgumentException("Unknown jump height difference %d".formatted(y));
};
}
/**
* @param mean The mean (average) value for the offset. Usually 0 to avoid parkour going only left or right.
* @param standardDeviation The standard deviation.
* @param random The random instance.
* @return A random jump-able offset.
*/
public int getRandomOffset(double mean, double standardDeviation, Random random) {
Map<Integer, Double> distribution = Colls.range(-maxOffset, maxOffset + 1)
.stream()
.collect(Collectors.toMap(offset -> offset, offset -> Probs.normalpdf(mean, standardDeviation, offset)));
return Probs.random(distribution, random);
}
/**
* @param mean The mean (average) value for the offset. Usually 0 to avoid parkour going only left or right.
* @param standardDeviation The standard deviation.
* @return A random jump-able offset.
*/
public int getRandomOffset(double mean, double standardDeviation) {
return getRandomOffset(mean, standardDeviation, ThreadLocalRandom.current());
}
}

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package dev.loki.loparkour.generator;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.api.event.ParkourBlockGenerateEvent;
import dev.loki.loparkour.api.event.ParkourFallEvent;
import dev.loki.loparkour.api.event.ParkourSchematicGenerateEvent;
import dev.loki.loparkour.api.event.ParkourScoreEvent;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.reward.Rewards;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.style.Style;
import dev.loki.loparkour.world.Divider;
import dev.efnilite.vilib.particle.ParticleData;
import dev.efnilite.vilib.particle.Particles;
import dev.efnilite.vilib.schematic.Schematic;
import dev.efnilite.vilib.schematic.Schematics;
import dev.efnilite.vilib.util.Colls;
import dev.efnilite.vilib.util.Locations;
import dev.efnilite.vilib.util.Probs;
import dev.efnilite.vilib.util.Task;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.data.BlockData;
import org.bukkit.block.data.type.Fence;
import org.bukkit.block.data.type.GlassPane;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.BoundingBox;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.time.Instant;
import java.time.ZoneOffset;
import java.time.format.DateTimeFormatter;
import java.util.*;
/**
* The class that generates the parkour, which each {@link ParkourPlayer} has.
*
* @author loki
* @since 5.0.0
*/
public class ParkourGenerator {
/**
* The amount of blocks that trail behind the player.
*/
public static final int BLOCK_TRAIL = 2;
/**
* This generator's score
*/
public int score = 0;
/**
* The total score achieved in this Generator instance
*/
public int totalScore = 0;
/**
* The schematic cooldown
*/
public int schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
/**
* Whether this generator has been stopped
*/
public boolean stopped = false;
/**
* The zone in which the parkour can take place. (playable area)
*/
public Location[] zone;
/**
* The player
*/
public ParkourPlayer player;
/**
* The task used in checking the player's current location
*/
public BukkitTask task;
/**
* Where blocks from schematics spawn
*/
public Location blockSpawn;
/**
* Where the player spawns on reset
*/
public Location playerSpawn;
/**
* Instant when run started.
*/
public Instant start;
/**
* The direction of the parkour
*/
public Vector heading = Option.HEADING.getDirection();
/**
* Generator options
*/
public final List<GeneratorOption> generatorOptions;
/**
* The {@link Session} associated with this Generator.
*/
public final Session session;
/**
* This Generator's {@link Profile}.
*/
public final Profile profile = new Profile();
/**
* The island instance.
*/
public final Island island;
/**
* The chances of which distance the jump should have
*/
public final Map<Integer, Double> distanceChances = new HashMap<>();
/**
* The chances of which height the jump should have
*/
public final Map<Integer, Double> heightChances = new HashMap<>();
/**
* The chances of which type of special jump
*/
public final Map<BlockData, Double> specialChances = new HashMap<>();
/**
* The chances of default jump types: schematic, 'special' (ice, etc.) or normal
*/
public final Map<JumpType, Double> defaultChances = new HashMap<>();
/**
* Whether the schematic should be deleted on the next jump.
*/
protected boolean deleteSchematic = false;
protected boolean waitForSchematicCompletion = false;
/**
* The last location the player was found standing in
*/
protected Location lastStandingPlayerLocation;
/**
* A list of blocks from the (possibly) spawned structure
*/
protected List<Block> schematicBlocks = new ArrayList<>();
/**
* The player's current position index.
*/
protected int lastPositionIndexPlayer = -1;
/**
* The history of generated blocks. The most recently generated block is the last item in the list.
*/
protected List<Block> history = new ArrayList<>();
/**
* Creates a new ParkourGenerator instance
*
* @param session The session.
* @param schematic The schematic to use for the spawn island.
* @param generatorOptions The options.
*/
public ParkourGenerator(@NotNull Session session, @Nullable Schematic schematic, GeneratorOption... generatorOptions) {
this.session = session;
this.generatorOptions = Arrays.asList(generatorOptions);
player = session.getPlayers().get(0);
island = new Island(session, schematic);
zone = Divider.toSelection(session);
calculateChances();
}
/**
* Creates a new ParkourGenerator instance.
*
* @param session The session.
* @param generatorOptions The options.
*/
public ParkourGenerator(@NotNull Session session, GeneratorOption... generatorOptions) {
this(session, Schematics.getSchematic(LoParkour.getPlugin(), "spawn-island"), generatorOptions);
}
/**
* Ensures generator preferences in profile can't be overridden by the player changing settings.
*/
public void overrideProfile() { }
/**
* Calculates all chances for every variable.
* Modification is possible in the generator constructor or through external map changes.
*/
protected void calculateChances() {
defaultChances.clear();
defaultChances.put(JumpType.DEFAULT, Option.TYPE_NORMAL);
defaultChances.put(JumpType.SCHEMATIC, Option.TYPE_SCHEMATICS);
defaultChances.put(JumpType.SPECIAL, Option.TYPE_SPECIAL);
heightChances.clear();
heightChances.put(1, Option.NORMAL_HEIGHT_1);
heightChances.put(0, Option.NORMAL_HEIGHT_0);
heightChances.put(-1, Option.NORMAL_HEIGHT_NEG1);
heightChances.put(-2, Option.NORMAL_HEIGHT_NEG2);
distanceChances.clear();
distanceChances.put(1, Option.NORMAL_DISTANCE_1);
distanceChances.put(2, Option.NORMAL_DISTANCE_2);
distanceChances.put(3, Option.NORMAL_DISTANCE_3);
distanceChances.put(4, Option.NORMAL_DISTANCE_4);
specialChances.clear();
specialChances.put(Material.PACKED_ICE.createBlockData(), Option.SPECIAL_ICE);
specialChances.put(Material.SMOOTH_QUARTZ_SLAB.createBlockData("[type=bottom]"), Option.SPECIAL_SLAB);
specialChances.put(Material.GLASS_PANE.createBlockData(), Option.SPECIAL_PANE);
specialChances.put(Material.OAK_FENCE.createBlockData(), Option.SPECIAL_FENCE);
}
/**
* Generates particles around blocks.
*
* @param blocks The blocks.
*/
protected void particles(List<Block> blocks) {
if (!profile.get("particles").asBoolean()) {
return;
}
ParticleData<?> data = Option.PARTICLE_DATA;
List<Location> locations = blocks.stream().map(Block::getLocation).toList();
Location max = locations.stream().reduce(Locations::max).orElseThrow();
Location min = locations.stream().reduce(Locations::min).orElseThrow();
Location center = min.clone().add(max.clone().subtract(min));
// display particle
switch (Option.PARTICLE_SHAPE) {
case DOT -> Particles.draw(center.add(0.5, 1, 0.5), data.speed(0.4).size(20).offsetX(0.5).offsetY(1).offsetZ(0.5));
case CIRCLE -> Particles.circle(center.add(0.5, 0.5, 0.5), data.size(5), (int) Math.sqrt(blocks.size()), 20);
case BOX -> Particles.box(BoundingBox.of(max, min), player.player.getWorld(), data.size(1), 0.2);
}
}
/**
* Generates sound around blocks.
*
* @param blocks The blocks.
*/
protected void sound(List<Block> blocks) {
if (!profile.get("sound").asBoolean()) {
return;
}
// play sound
getPlayers().forEach(viewer -> viewer.player.playSound(blocks.get(0).getLocation(), Option.SOUND_TYPE, Option.SOUND_VOLUME, Option.SOUND_PITCH));
getSpectators().forEach(viewer -> viewer.player.playSound(blocks.get(0).getLocation(), Option.SOUND_TYPE, Option.SOUND_VOLUME, Option.SOUND_PITCH));
}
protected BlockData selectBlockData() {
Style style = Registry.getStyle(profile.get("style").value());
if (style == null) {
profile.set("style", Registry.getStyles().stream()
.findFirst()
.orElseThrow()
.getName());
return selectBlockData();
}
return style.getNext().createBlockData();
}
protected List<Block> selectBlocks() {
int height = Probs.random(heightChances);
int distance = Probs.random(distanceChances);
return List.of(selectNext(getLatest(), distance, height));
}
// Selects the next block that will continue the parkour.
// This is done by choosing a random value for the sideways movement.
// Based on this sideways movement, a value for forward movement will be chosen.
// This is done to ensure players are able to complete the jump.
protected Block selectNext(Block current, int distance, int height) {
JumpDirector director = new JumpDirector(BoundingBox.of(zone[0], zone[1]), getLatest().getLocation().toVector());
heading = director.getRecommendedHeading(heading);
height = director.getRecommendedHeight(height);
// ensure special is possible
switch (getLatest().getType()) {
case SMOOTH_QUARTZ_SLAB -> height = Math.min(height, 0);
case GLASS_PANE -> distance = Math.min(distance, 3);
}
if (height > 0) {
distance = Math.max(distance - height, 1);
}
double mean = 0;
double standardDeviation = generatorOptions.contains(GeneratorOption.REDUCE_RANDOM_BLOCK_SELECTION_ANGLE) ? 0.5 : 1;
int randomOffset = new JumpOffsetGenerator(height, distance).getRandomOffset(mean, standardDeviation);
Vector offset = heading.clone()
.multiply(distance + 1)
.setY(height);
if (offset.getX() == 0) {
offset.setX(randomOffset);
} else {
offset.setZ(randomOffset);
}
// rotate offset to match heading
offset.rotateAroundY(angleInY(heading, Option.HEADING.getDirection()));
return current.getLocation().add(offset).getBlock();
}
protected void score() {
score++;
totalScore++;
checkRewards();
new ParkourScoreEvent(player).call();
}
private void checkRewards() {
if (!Rewards.REWARDS_ENABLED || score == 0) {
return;
}
// check generic score rewards
if (Rewards.SCORE_REWARDS.containsKey(score)) {
Rewards.SCORE_REWARDS.get(score).forEach(s -> s.execute(player, getMode()));
}
// gets the correct type of score to check based on the config option
int intervalScore = Config.CONFIG.getBoolean("scoring.rewards-use-total-score") ? totalScore : score;
for (int interval : Rewards.INTERVAL_REWARDS.keySet()) {
if (intervalScore % interval != 0) {
continue;
}
Rewards.INTERVAL_REWARDS.get(interval).forEach(s -> s.execute(player, getMode()));
}
if (Rewards.ONE_TIME_REWARDS.containsKey(score) && !player.collectedRewards.contains(Integer.toString(score))) {
Rewards.ONE_TIME_REWARDS.get(score).forEach(s -> s.execute(player, getMode()));
player.collectedRewards.add(Integer.toString(score));
}
}
protected void fall() {
new ParkourFallEvent(player).call();
reset(true);
}
public void menu(ParkourPlayer player) {
Menus.PARKOUR_SETTINGS.open(player);
}
public void startTick() {
task = Task.create(LoParkour.getPlugin())
.repeat(1)
.execute(this::tick)
.run();
}
/**
* Starts the check
*/
public void tick() {
if (stopped) {
task.cancel();
return;
}
getPlayers().forEach(other -> {
updateVisualTime(other, other.selectedTime);
other.updateScoreboard(this);
other.player.setSaturation(20);
});
getSpectators().forEach(ParkourSpectator::update);
if (player.getLocation().getWorld() != lastStandingPlayerLocation.getWorld()) {
return;
}
if (player.getLocation().subtract(lastStandingPlayerLocation).getY() < -10) { // fall check
LoParkour.log("Player %s is falling".formatted(player.getName()));
fall();
return;
}
Location belowPlayer = player.getLocation().subtract(0, 1, 0);
Block blockBelowPlayer = belowPlayer.getBlock(); // Get the block below
if (blockBelowPlayer.getType() == Material.AIR) {
if (belowPlayer.subtract(0, 0.5, 0).getBlock().getType() == Material.AIR) {
return;
}
blockBelowPlayer = belowPlayer.getBlock();
}
if (schematicBlocks.contains(blockBelowPlayer) && blockBelowPlayer.getType() == Material.RED_WOOL && !deleteSchematic) { // Structure deletion check
for (int i = 0; i < profile.get("schematicDifficulty").asDouble() * 15; i++) {
score();
}
waitForSchematicCompletion = false;
schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
generate(profile.get("blockLead").asInt());
deleteSchematic = true;
return;
}
if (!history.contains(blockBelowPlayer)) {
return; // player is on an unknown block
}
int currentIndex = history.indexOf(blockBelowPlayer); // current index of the player
int deltaFromLast = currentIndex - lastPositionIndexPlayer;
if (deltaFromLast <= 0) { // the player is actually making progress and not going backwards (current index is higher than the previous)
return;
}
lastStandingPlayerLocation = player.getLocation();
int blockLead = profile.get("blockLead").asInt();
int deltaCurrentTotal = history.size() - currentIndex; // delta between current index and total
if (deltaCurrentTotal <= blockLead) {
generate(blockLead - deltaCurrentTotal); // generate the remaining amount so it will match
}
lastPositionIndexPlayer = currentIndex;
for (int i = currentIndex - BLOCK_TRAIL - 1; i >= currentIndex - 4 * BLOCK_TRAIL; i--) {
// avoid setting beginning block to air
if (i <= 0) {
continue;
}
history.get(i).setType(Material.AIR);
}
deleteSchematic();
for (int i = 0; i < (Config.CONFIG.getBoolean("scoring.all-points") ? deltaFromLast : 1); i++) { // score the difference
score();
}
if (start == null) { // start stopwatch when first point is achieved
start = Instant.now();
}
}
// updates the player time
protected void updateVisualTime(ParkourPlayer player, int selectedTime) {
int newTime = 18000 + selectedTime;
if (newTime >= 24000) {
newTime -= 24000;
}
player.player.setPlayerTime(newTime, false);
}
/**
* Resets the parkour. If regenerate is false, this generator is stopped and the island is destroyed.
*
* @param regenerate True if parkour should regenerate, false if not.
*/
public void reset(boolean regenerate) {
LoParkour.log("Resetting generator, regenerate = %s".formatted(regenerate));
stopped = !regenerate;
if (!regenerate && task == null) {
LoParkour.logging().warn("## Incomplete joining setup.");
LoParkour.logging().warn("## There has probably been an error somewhere. Please report this error!");
LoParkour.logging().warn("## You don't have to report this warning.");
}
lastPositionIndexPlayer = 0;
if (!history.isEmpty()) {
history.remove(0);
history.forEach(block -> block.setType(Material.AIR, false));
history.clear();
}
waitForSchematicCompletion = false;
deleteSchematic = true;
deleteSchematic();
Leaderboard leaderboard = getMode().getLeaderboard();
int record = leaderboard != null ? leaderboard.get(player.getUUID()).score() : 0;
if (profile.get("showFallMessage").asBoolean()) {
String message;
int number = 0;
if (score == record) {
message = "settings.parkour_settings.items.fall_message.formats.tied";
} else if (score > record) {
number = score - record;
message = "settings.parkour_settings.items.fall_message.formats.beat";
} else {
number = record - score;
message = "settings.parkour_settings.items.fall_message.formats.miss";
}
for (ParkourPlayer players : getPlayers()) {
players.sendTranslated("settings.parkour_settings.items.fall_message.divider");
players.sendTranslated("settings.parkour_settings.items.fall_message.score", Integer.toString(score));
players.sendTranslated("settings.parkour_settings.items.fall_message.time", getFormattedTime());
players.sendTranslated("settings.parkour_settings.items.fall_message.high_score", Integer.toString(record));
players.sendTranslated(message, Integer.toString(number));
players.sendTranslated("settings.parkour_settings.items.fall_message.divider");
}
}
if (leaderboard != null && score > record) {
registerScore(getDetailedTime(), Double.toString(getDifficultyScore()).substring(0, 3), score);
}
score = 0;
start = null;
heading = Option.HEADING.getDirection();
if (regenerate) { // generate back the blocks
player.teleport(playerSpawn);
generateFirst(playerSpawn, blockSpawn);
return;
}
island.destroy();
if (getPlayers().isEmpty()) {
getSpectators().forEach(spectator -> Modes.DEFAULT.create(spectator.player));
}
}
protected void registerScore(String time, String difficulty, int score) {
Leaderboard leaderboard = getMode().getLeaderboard();
if (leaderboard == null) {
return;
}
getPlayers().forEach(player -> leaderboard.put(player.getUUID(), new Score(player.getName(), time, difficulty, score)));
}
private void deleteSchematic() {
if (!deleteSchematic) {
return;
}
LoParkour.log("Deleting schematic");
schematicBlocks.forEach(block -> block.setType(Material.AIR));
schematicBlocks.clear();
deleteSchematic = false;
schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
}
/**
* Generates the next parkour block or schematic.
*/
public void generate() {
if (waitForSchematicCompletion) {
return;
}
Map<JumpType, Double> chances = new HashMap<>(defaultChances);
if (schematicCooldown > 0 || generatorOptions.contains(GeneratorOption.DISABLE_SCHEMATICS) || profile.get("schematicDifficulty").asDouble() == 0.0 || !schematicBlocks.isEmpty()) {
chances.remove(JumpType.SCHEMATIC);
}
if (!profile.get("useSpecialBlocks").asBoolean()) {
chances.remove(JumpType.SPECIAL);
}
if (chances.isEmpty()) {
chances.put(JumpType.DEFAULT, 1.0);
}
JumpType jump = Probs.random(chances);
if (jump == JumpType.SCHEMATIC) {
LoParkour.log("Generating schematic jump at index %s".formatted(history.size() + 1));
double difficulty = profile.get("schematicDifficulty").asDouble();
Schematic schematic = Schematics.getSchematic(LoParkour.getPlugin(),
Colls.random(Schematics.getSchematicNames(LoParkour.getPlugin()).stream()
.filter(name -> name.contains("parkour-") && getDifficulty(name) <= difficulty)
.toList()));
schematicBlocks = rotatedPaste(schematic, selectBlocks().get(0).getLocation());
particles(schematicBlocks);
sound(schematicBlocks);
new ParkourSchematicGenerateEvent(schematic, this, player).call();
if (schematicBlocks.isEmpty()) {
LoParkour.logging().stack("Error while trying to paste schematic %s".formatted(schematic.getFile().getName()), new NoSuchElementException("No schematic blocks found"));
return;
}
schematicCooldown = Config.GENERATION.getInt("advanced.schematic-cooldown");
waitForSchematicCompletion = true;
return;
}
LoParkour.log("Generating normal jump at index %s".formatted(history.size() + 1));
List<Block> blocks = selectBlocks();
if (blocks.isEmpty()) {
LoParkour.logging().stack("Error while trying to generate parkour", new NoSuchElementException("No blocks to generate found"));
return;
}
List<Block> movedBlocks = new ArrayList<>();
for (Block block : blocks) {
BlockData data = (jump == JumpType.SPECIAL && !generatorOptions.contains(GeneratorOption.DISABLE_SPECIAL)) ? Probs.random(specialChances) : selectBlockData();
if (data instanceof Fence) {
block = block.getLocation().subtract(0, 1, 0).getBlock();
}
block.setBlockData(data, data instanceof Fence || data instanceof GlassPane);
movedBlocks.add(block);
}
new ParkourBlockGenerateEvent(movedBlocks, this, player).call();
particles(movedBlocks);
sound(movedBlocks);
history.addAll(movedBlocks);
schematicCooldown--;
}
private @NotNull List<Block> rotatedPaste(Schematic schematic, Location location) {
if (schematic == null || location == null) {
return Collections.emptyList();
}
Optional<Vector> optionalStart = schematic.getVectorBlockMap().entrySet().stream()
.filter(entry -> {
if (entry == null || entry.getValue() == null) return false;
return entry.getValue().getMaterial() == Material.LIME_WOOL;
})
.map(Map.Entry::getKey)
.findAny();
Optional<Vector> optionalEnd = schematic.getVectorBlockMap().entrySet().stream()
.filter(entry -> {
if (entry == null || entry.getValue() == null) return false;
return entry.getValue().getMaterial() == Material.RED_WOOL;
})
.map(Map.Entry::getKey)
.findAny();
if (optionalStart.isEmpty()) {
LoParkour.logging().stack("Error while trying to find start of schematic", "check if you placed a lime wool block");
return Collections.emptyList();
}
if (optionalEnd.isEmpty()) {
LoParkour.logging().stack("Error while trying to find end of schematic", "check if you placed a red wool block");
return Collections.emptyList();
}
Vector start = optionalStart.get();
Vector end = optionalEnd.get();
Vector startToEnd = end.clone().subtract(start);
/// snapped vector, supports no rotation if x == z
Vector snapped;
if (startToEnd.equals(heading)) {
snapped = new Vector(0, 0, 0);
} else if (Math.abs(startToEnd.getX()) > Math.abs(startToEnd.getZ())) {
snapped = new Vector(Math.signum(startToEnd.getX()), 0, 0);
} else {
snapped = new Vector(0, 0, Math.signum(startToEnd.getZ()));
}
// the angle between heading and normalized direction of schematic, snapped to 90 deg angles
double snappedAngle = angleInY(heading, snapped);
Location rotatedStart = location.clone().subtract(start.clone().rotateAroundY(snappedAngle));
Vector rotatedStartToEnd = startToEnd.clone().rotateAroundY(snappedAngle);
history.add(location.clone().add(rotatedStartToEnd).subtract(0, 1, 0).getBlock());
return schematic.paste(rotatedStart, snappedAngle); // only yaw
}
private double angleInY(Vector a, Vector b) {
double det = a.getX() * b.getZ() - a.getZ() * b.getX();
return Math.atan2(det, a.dot(b));
}
protected Block getLatest() {
return history.get(history.size() - 1);
}
private double getDifficulty(String fileName) {
String path = "difficulty.%s".formatted(fileName.split("[-.]")[1]);
if (!Config.SCHEMATICS.isPath(path)) {
return 1.0; // todo remove
}
return Config.SCHEMATICS.getDouble(path);
}
/**
* Generates a specific amount of blocks ahead of the player
*
* @param amount The amount
*/
public void generate(int amount) {
for (int i = 0; i < amount + 1; i++) {
generate();
}
}
/**
* Generates the first few blocks (which come off the spawn island)
*
* @param spawn The spawn of the player
* @param block The location used to begin the parkour of off
*/
public void generateFirst(Location spawn, Location block) {
LoParkour.log("First generation");
playerSpawn = spawn;
lastStandingPlayerLocation = spawn;
blockSpawn = block;
history.add(blockSpawn.getBlock());
generate(profile.get("blockLead").asInt());
}
/**
* Calculates a score between 0 (inclusive) and 1 (inclusive) to determine how difficult it was for
* the player to achieve this score using their settings.
*/
public double getDifficultyScore() {
double score = 0;
if (profile.get("useSpecialBlocks").asBoolean()) score += 0.5;
if (profile.get("schematicDifficulty").asDouble() > 0) {
if (profile.get("schematicDifficulty").asDouble() <= 0.25) score += 0.2;
else if (profile.get("schematicDifficulty").asDouble() <= 0.5) score += 0.3;
else if (profile.get("schematicDifficulty").asDouble() <= 0.75) score += 0.4;
else if (profile.get("schematicDifficulty").asDouble() <= 1.0) score += 0.5;
}
return score;
}
/**
* @return The time in custom format.
*/
public String getFormattedTime() {
return getTime(Config.CONFIG.getString("options.time.score-format"));
}
/**
* @return The current detailed duration of the run.
*/
public String getDetailedTime() {
return getTime("mm:ss:SSS");
}
private String getTime(String format) {
var timeMs = Instant.now().minusMillis(start != null ? start.toEpochMilli() : Instant.now().toEpochMilli());
try {
return DateTimeFormatter.ofPattern(format)
.withZone(ZoneOffset.UTC)
.format(timeMs);
} catch (IllegalArgumentException ex) {
LoParkour.logging().stack("Invalid score time format %s".formatted(Config.CONFIG.getString("options.time.score-format")), ex);
return "";
}
}
/**
* @return This generator's mode.
*/
public Mode getMode() {
return Modes.DEFAULT;
}
/**
* @return The players in this session.
*/
@NotNull
public List<ParkourPlayer> getPlayers() {
return session.getPlayers();
}
/**
* @return The spectators in this session.
*/
@NotNull
public List<ParkourSpectator> getSpectators() {
return session.getSpectators();
}
public enum JumpType {
DEFAULT, SCHEMATIC, SPECIAL
}
}

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package dev.loki.loparkour.generator;
import org.jetbrains.annotations.NotNull;
import java.util.HashMap;
import java.util.Map;
/**
* Wrapper class for setting storing.
* Allows different modes to change settings without them being saved as being player-selected.
*/
public class Profile {
/**
* Map of the setting's name and the value.
*/
public final Map<String, ProfileValue> settings = new HashMap<>();
@NotNull
public Profile set(@NotNull String setting, @NotNull String value) {
settings.put(setting, new ProfileValue(value));
return this;
}
@NotNull
public ProfileValue get(@NotNull String setting) {
ProfileValue value = settings.get(setting);
return value == null ? new ProfileValue("") : value;
}
/**
* Represents a setting.
*
* @param value The string value
*/
public record ProfileValue(String value) {
/**
* @return true when the string value is "true", else "false".
*/
public boolean asBoolean() {
return value.equals("true"); // save parsing
}
/**
* @return The value as a double.
*/
public double asDouble() {
return Double.parseDouble(value);
}
/**
* @return The value as an int.
*/
public int asInt() {
return Integer.parseInt(value);
}
}
}

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package dev.loki.loparkour.hook;
import org.bukkit.entity.Player;
import org.geysermc.floodgate.api.FloodgateApi;
public class FloodgateHook {
/**
* Whether this player is a bedrock player.
*
* @param player The player.
* @return True if this player is a bedrock player, false if not.
*/
public static boolean isBedrockPlayer(Player player) {
return FloodgateApi.getInstance().isFloodgatePlayer(player.getUniqueId());
}
}

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package dev.loki.loparkour.hook;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.mode.Mode;
import me.filoghost.holographicdisplays.api.HolographicDisplaysAPI;
public class HoloHook {
/**
* Initializes this hook.
*/
public static void init() {
try {
Class.forName("me.filoghost.holographicdisplays.api.HolographicDisplaysAPI");
} catch (Exception ex) {
LoParkour.logging().warn("##");
LoParkour.logging().warn("## LoParkour only supports Holographic Displays v3.0.0 or higher!");
LoParkour.logging().warn("## This hook will now be disabled.");
LoParkour.logging().warn("##");
return;
}
HolographicDisplaysAPI.get(LoParkour.getPlugin()).registerGlobalPlaceholder("ip_leaderboard", 100, argument -> {
if (argument == null) {
return "?";
}
// {ip_leaderboard: default, score, #1}
String[] split = argument.replace(" ", "").split(",");
Mode mode = Registry.getMode(split[0].toLowerCase());
if (mode == null) {
return "?";
}
Leaderboard leaderboard = mode.getLeaderboard();
if (leaderboard == null) {
return "?";
}
String type = split[1].toLowerCase();
String rank = split[2].replace("#", "");
Score score = leaderboard.getScoreAtRank(Integer.parseInt(rank));
if (score == null) {
return "?";
}
return switch (type) {
case "score" -> Integer.toString(score.score());
case "name" -> score.name();
case "time" -> score.time();
case "difficulty" -> score.difficulty();
case "difficulty_string" -> parseDifficulty(score.difficulty());
default -> "?";
};
});
}
private static String parseDifficulty(String string) {
if (string.contains("?")) {
return "?";
}
double difficulty = Double.parseDouble(string);
if (difficulty <= 0.25) {
return "easy";
} else if (difficulty <= 0.5) {
return "medium";
} else if (difficulty <= 0.75) {
return "hard";
} else if (difficulty <= 1) {
return "very hard";
}
return "?";
}
}

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package dev.loki.loparkour.hook;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.player.ParkourUser;
import me.clip.placeholderapi.expansion.PlaceholderExpansion;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import java.util.function.Function;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class PAPIHook extends PlaceholderExpansion {
private static final Pattern INFINITE_REGEX = Pattern.compile("(.+)_(\\d+)");
@Override
public @NotNull String getIdentifier() {
return "witp";
}
@Override
public @NotNull String getAuthor() {
return "loki";
}
@Override
public boolean canRegister() {
return true;
}
@Override
public boolean persist() {
return true;
}
@Override
public @NotNull String getVersion() {
return LoParkour.getPlugin().getDescription().getVersion();
}
@Override
public String onPlaceholderRequest(Player player, @NotNull String params) {
// placeholders that don't require a player
switch (params) {
case "version", "ver" -> {
return LoParkour.getPlugin().getDescription().getVersion();
}
case "leader", "record_player" -> {
Score score = Modes.DEFAULT.getLeaderboard().getScoreAtRank(1);
return score != null ? score.name() : "?";
}
case "leader_score", "record_score", "record" -> {
Score score = Modes.DEFAULT.getLeaderboard().getScoreAtRank(1);
return score != null ? Integer.toString(score.score()) : "?";
}
}
if (params.contains("player_rank_")) {
return getInfiniteScore(params.replace("player_rank_", ""), Score::name);
} else if (params.contains("score_rank_")) {
return getInfiniteScore(params.replace("score_rank_", ""), Score::score);
} else if (params.contains("time_rank_")) {
return getInfiniteScore(params.replace("time_rank_", ""), Score::time);
} else if (params.contains("difficulty_rank_")) {
return getInfiniteScore(params.replace("difficulty_rank_", ""), Score::difficulty);
} else if (params.contains("difficulty_string_rank_")) {
return getInfiniteScore(params.replace("difficulty_string_rank_", ""),
score -> parseDifficulty(Double.parseDouble(score.difficulty().contains("?") ? "2" : score.difficulty())));
}
// placeholders that require player
if (player == null) {
return "player doesn't exist";
}
switch (params) {
case "rank" -> {
return Integer.toString(Modes.DEFAULT.getLeaderboard().getRank(player.getUniqueId()));
}
case "highscore", "high_score" -> {
return Integer.toString(Modes.DEFAULT.getLeaderboard().get(player.getUniqueId()).score());
}
case "high_score_time" -> {
return Modes.DEFAULT.getLeaderboard().get(player.getUniqueId()).time();
}
}
ParkourUser user = ParkourUser.getUser(player);
ParkourPlayer pp = null;
if (user instanceof ParkourPlayer) {
pp = (ParkourPlayer) user;
} else if (user instanceof ParkourSpectator) {
pp = ((ParkourSpectator) user).closest;
}
if (pp != null && pp.session.generator != null) {
ParkourGenerator generator = pp.session.generator;
switch (params) {
case "score", "current_score" -> {
return Integer.toString(generator.score);
}
case "time", "current_time" -> {
return generator.getFormattedTime();
}
case "blocklead", "lead" -> {
return Integer.toString(pp.blockLead);
}
case "style" -> {
return pp.style;
}
case "time_pref", "time_preference" -> {
return Integer.toString(pp.selectedTime);
}
case "scoreboard" -> {
return pp.showScoreboard.toString();
}
case "difficulty" -> {
return Double.toString(pp.schematicDifficulty);
}
case "difficulty_string" -> {
return parseDifficulty(pp.schematicDifficulty);
}
default -> {
if (params.contains("score_until_")) {
String replaced = params.replace("score_until_", "");
int interval = Integer.parseInt(replaced);
if (interval > 0) {
return Integer.toString(interval - (generator.totalScore % interval)); // 100 - (5 % 100) = 95
} else {
return "0";
}
}
}
}
}
return null;
}
private String parseDifficulty(double difficulty) {
if (difficulty <= 0.25) {
return "easy";
} else if (difficulty <= 0.5) {
return "medium";
} else if (difficulty <= 0.75) {
return "hard";
} else if (difficulty <= 1) {
return "very hard";
}
return "?";
}
private String getInfiniteScore(String rankData, Function<Score, ?> f) {
int rank;
Leaderboard leaderboard = null;
Matcher matcher = INFINITE_REGEX.matcher(rankData);
// use mode-specific format
// x_mode_rank
if (matcher.matches()) {
String name = matcher.group(1);
rank = Integer.parseInt(matcher.group(2));
Mode mode = Registry.getMode(name);
if (mode != null) {
leaderboard = mode.getLeaderboard();
}
// use generic format
// x_rank
} else {
rank = Integer.parseInt(rankData);
}
if (leaderboard == null) {
leaderboard = Modes.DEFAULT.getLeaderboard();
}
if (rank > 0) {
Score score = leaderboard.getScoreAtRank(rank);
if (score == null) {
return "?";
} else {
return String.valueOf(f.apply(score));
}
} else {
return "?";
}
}
}

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package dev.loki.loparkour.hook;
import dev.loki.loparkour.LoParkour;
import net.milkbowl.vault.economy.Economy;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.plugin.RegisteredServiceProvider;
import java.util.NoSuchElementException;
public class VaultHook {
private static Economy economy;
/**
* Deposits amount to the bal of player.
*
* @param player The player.
* @param amount The amount.
*/
public static void deposit(Player player, double amount) {
if (Bukkit.getPluginManager().getPlugin("Vault") == null) {
return;
}
if (economy == null) {
RegisteredServiceProvider<Economy> service = Bukkit.getServicesManager().getRegistration(Economy.class);
if (service == null) {
LoParkour.logging().stack("Error while trying to fetch the Vault economy", new NoSuchElementException("No economy found"));
return;
}
economy = service.getProvider();
}
economy.depositPlayer(player, amount);
}
}

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package dev.loki.loparkour.leaderboard;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.storage.Storage;
import dev.efnilite.vilib.util.Task;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.*;
/**
* Class for handling leaderboards.
*/
public class Leaderboard {
/**
* The mode that this leaderboard belongs to
*/
public final String mode;
/**
* The way in which items will be sorted.
*/
public final Sort sort;
/**
* A map of all scores for this mode
*/
public final Map<UUID, Score> scores = new LinkedHashMap<>();
public Leaderboard(@NotNull String mode, Sort sort) {
this.mode = mode.toLowerCase();
this.sort = sort;
Storage.init(mode);
// read all data
read(true);
var interval = Config.CONFIG.getInt("storage-update-interval");
// read/write all data every x seconds after x seconds to allow time for reading/writing
Task.create(LoParkour.getPlugin())
.delay(interval * 20)
.repeat(interval * 20)
.async()
.execute(Config.CONFIG.getBoolean("joining") ? () -> {
LoParkour.log("Periodic saving of leaderboard data of %s".formatted(mode));
write(true);
} : () -> {
LoParkour.log("Periodic reading of leaderboard data of %s".formatted(mode));
read(true);
})
.run();
}
/**
* Writes all scores to the leaderboard file associated with this leaderboard
*/
public void write(boolean async) {
LoParkour.log("Saving leaderboard data of %s".formatted(mode));
run(() -> Storage.writeScores(mode, scores), async);
}
/**
* Reads all scores from the leaderboard file
*/
public void read(boolean async) {
LoParkour.log("Reading leaderboard data of %s".formatted(mode));
run(() -> {
scores.clear();
scores.putAll(Storage.readScores(mode));
sort();
}, async);
}
private void run(Runnable runnable, boolean async) {
if (async) {
Task.create(LoParkour.getPlugin()).async().execute(runnable).run();
} else {
runnable.run();
}
}
/**
* Returns sorted copy of the score map.
* @param sort The sorting method.
* @return A sorted map of scores.
*/
public Map<UUID, Score> sort(Sort sort) {
LinkedHashMap<UUID, Score> sorted = new LinkedHashMap<>();
scores.entrySet().stream()
.sorted((one, two) -> {
switch (sort) {
case SCORE -> {
int scoreComparison = two.getValue().score() - one.getValue().score();
if (scoreComparison != 0) {
return scoreComparison;
} else {
return one.getValue().getTimeMillis() - two.getValue().getTimeMillis();
}
}
case TIME -> {
return one.getValue().getTimeMillis() - two.getValue().getTimeMillis();
}
case DIFFICULTY -> {
return (int) Math.signum(Double.parseDouble(two.getValue().difficulty()) -
Double.parseDouble(one.getValue().difficulty()));
}
default -> throw new IllegalArgumentException("Invalid sort method");
}
})
.forEachOrdered(entry -> sorted.put(entry.getKey(), entry.getValue()));
return sorted;
}
// sorts all scores in the map
private void sort() {
var sorted = sort(sort);
scores.clear();
scores.putAll(sorted);
}
/**
* Registers a new score, overriding the old one
*
* @param uuid The player's uuid
* @param score The {@link Score} instance associated with a player's run
* @return the previous score, if there was one
*/
@Nullable
public Score put(@NotNull UUID uuid, @NotNull Score score) {
Score previous = scores.put(uuid, score);
sort();
return previous;
}
/**
* Resets the score of a player by deleting it from the internal map
*
* @param uuid The UUID
* @return the previous value if one was found
*/
@Nullable
public Score remove(@NotNull UUID uuid) {
return scores.remove(uuid);
}
/**
* Resets all registered scores for this mode
*/
public void resetAll() {
new HashSet<>(scores.keySet()).forEach(this::remove);
}
/**
* @param uuid The {@link UUID} to get.
* @return The {@link Score} associated with the player. If null, returns a {@link Score} instance with "?".
*/
@NotNull
public Score get(@NotNull UUID uuid) {
return scores.getOrDefault(uuid, new Score("?", "?", "?", 0));
}
/**
* @param uuid The uuid
* @return The rank. Starts from 1. Returns 0 if no ranking is found.
*/
public int getRank(@NotNull UUID uuid) {
return new ArrayList<>(scores.keySet()).indexOf(uuid) + 1;
}
/**
* Gets the score at a specified rank.
* Ranks start at 1.
*
* @param rank The rank
* @return the {@link Score} instance, null if one isn't found
*/
@Nullable
public Score getScoreAtRank(int rank) {
if (scores.size() < rank) {
return null;
}
return new ArrayList<>(scores.values()).get(rank - 1);
}
public enum Sort {
SCORE, TIME, DIFFICULTY
}
}

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package dev.loki.loparkour.leaderboard;
/**
* Represents a record, used to keep track of the score a player may achieve.
*
* @param name The name of the player
* @param score The score achieved
* @param time The time it took to achieve this score
* @param difficulty The difficulty of this run
*/
public record Score(String name, String time, String difficulty, int score) {
/**
* Gets a {@link Score} instance from a string
*
* @param string The string
* @return a {@link Score} instance based off the provided string
*/
public static Score fromString(String string) {
String[] parts = string.split(",");
return new Score(parts[0], parts[1], parts[2], Integer.parseInt(parts[3]));
}
/**
* @return This score's time in millis.
*/
public int getTimeMillis() {
String[] split = time.split(":");
int m = Integer.parseInt(split[0]);
int s = Integer.parseInt(split[1]);
int ms = Integer.parseInt(split[2]);
return m * 60 * 1000 + s * 1000 + ms;
}
@Override
public String toString() {
return String.format("%s,%s,%s,%s", name, time, difficulty, score);
}
}

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package dev.loki.loparkour.menu;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.inventory.Menu;
import dev.efnilite.vilib.inventory.item.MenuItem;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.*;
import java.util.function.BiFunction;
import java.util.function.Predicate;
/**
* A class for menus where items are dynamically displayed; that is, depending on provided conditions.
* These conditions are specified by the param {@code shouldDisplay} in the method {@link #registerMainItem(int, int, BiFunction, Predicate)}.
*/
public abstract class DynamicMenu {
protected final Map<Integer, List<ItemContainer>> registeredItems = new HashMap<>();
/**
* Registers an item that will be displayed in a specific slot if the specified condition is met.
* This will be used to create a context-aware main menu.
*
* @param row The row in which this item will be displayed. Starts from 0 and ends at 5.
* @param id The id of this item. This will be used to determine the positions of each item.
* Lower is more to the left. Can't be lower than 0.
* @param item The item
* @param shouldDisplay Whether this item should be displayed right now.
*/
public void registerMainItem(int row, int id, BiFunction<@NotNull Player, @Nullable ParkourUser, MenuItem> item, Predicate<Player> shouldDisplay) {
if (id < 0 || row < 0 || row > 4) {
return;
}
List<ItemContainer> existing = registeredItems.get(row);
if (existing == null) {
existing = new ArrayList<>();
}
existing.add(new ItemContainer(id, item, shouldDisplay));
registeredItems.put(row, existing);
}
/**
* Opens this dynamic menu to a player
*
* @param player The player
* @param menu The menu
*/
public void display(Player player, Menu menu) {
ParkourUser user = ParkourUser.getUser(player);
for (int row : registeredItems.keySet()) {
int actualSlot = row * 9; // 0, 9, 18, etc.
List<ItemContainer> containers = registeredItems.get(row); // sort by id first
containers.sort(Comparator.comparingInt(container -> container.id));
for (ItemContainer container : containers) {
if (container.predicate.test(player)) { // if item in id passes predicate, display it in the menu
menu.item(actualSlot, container.item.apply(player, user));
actualSlot++;
}
}
}
menu.open(player);
}
/**
* Data class for registered items
*/
protected record ItemContainer(int id, BiFunction<@NotNull Player, @Nullable ParkourUser, MenuItem> item,
Predicate<Player> predicate) {}
}

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package dev.loki.loparkour.menu;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.inventory.Menu;
import org.bukkit.entity.Player;
public class MainMenu extends DynamicMenu {
public MainMenu() {
registerMainItem(1, 0, (player, user) -> Locales.getItem(player, "play.item").click(event -> Menus.PLAY.open(event.getPlayer())), player -> ParkourOption.PLAY.mayPerform(player) && Config.CONFIG.getBoolean("joining"));
registerMainItem(1, 1, (player, user) -> Locales.getItem(player, "community.item").click(event -> Menus.COMMUNITY.open(event.getPlayer())), ParkourOption.COMMUNITY::mayPerform);
registerMainItem(1, 2, (player, user) -> Locales.getItem(player, "settings.item").click(event -> Menus.SETTINGS.open(event.getPlayer())), player -> ParkourOption.SETTINGS.mayPerform(player) && ParkourUser.isUser(player));
registerMainItem(1, 3, (player, user) -> Locales.getItem(player, "lobby.item").click(event -> Menus.LOBBY.open(event.getPlayer())), player -> ParkourOption.LOBBY.mayPerform(player) && ParkourUser.isUser(player));
registerMainItem(1, 4, (player, user) -> Locales.getItem(player, "other.quit").click(event -> ParkourPlayer.leave(player)), player -> ParkourOption.QUIT.mayPerform(player) && ParkourUser.isUser(player));
}
public void open(Player player) {
display(player, new Menu(3, Locales.getString(player, "main.name"))
.distributeRowsEvenly());
}
}

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package dev.loki.loparkour.menu;
import dev.loki.loparkour.menu.community.CommunityMenu;
import dev.loki.loparkour.menu.community.LeaderboardsMenu;
import dev.loki.loparkour.menu.community.SingleLeaderboardMenu;
import dev.loki.loparkour.menu.lobby.LobbyMenu;
import dev.loki.loparkour.menu.lobby.PlayerManagementMenu;
import dev.loki.loparkour.menu.play.PlayMenu;
import dev.loki.loparkour.menu.play.SingleMenu;
import dev.loki.loparkour.menu.play.SpectatorMenu;
import dev.loki.loparkour.menu.settings.LangMenu;
import dev.loki.loparkour.menu.settings.ParkourSettingsMenu;
import dev.loki.loparkour.menu.settings.SettingsMenu;
public class Menus {
// main
public static MainMenu MAIN = new MainMenu();
// play
public static PlayMenu PLAY = new PlayMenu();
public static SingleMenu SINGLE = new SingleMenu();
public static SpectatorMenu SPECTATOR = new SpectatorMenu();
// community
public static CommunityMenu COMMUNITY = new CommunityMenu();
public static LeaderboardsMenu LEADERBOARDS = new LeaderboardsMenu();
public static SingleLeaderboardMenu SINGLE_LEADERBOARD = new SingleLeaderboardMenu();
// settings
public static SettingsMenu SETTINGS = new SettingsMenu();
public static LangMenu LANG = new LangMenu();
public static ParkourSettingsMenu PARKOUR_SETTINGS = new ParkourSettingsMenu();
// lobby
public static LobbyMenu LOBBY = new LobbyMenu();
public static PlayerManagementMenu PLAYER_MANAGEMENT = new PlayerManagementMenu();
}

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package dev.loki.loparkour.menu;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Option;
import org.bukkit.permissions.Permissible;
/**
* An enum for all Parkour Menu Options
*/
public enum ParkourOption {
// main
MAIN("main", "LoParkour.main"),
// play
PLAY("play", "LoParkour.play"),
SINGLE("play.single", "LoParkour.play.single"),
SPECTATOR("play.spectator", "LoParkour.play.spectator"),
// community
COMMUNITY("community", "LoParkour.community"),
LEADERBOARDS("community.leaderboards", "LoParkour.community.leaderboards"),
// settings
SETTINGS("settings", "LoParkour.settings"),
PARKOUR_SETTINGS("settings.parkour_settings.item", "LoParkour.settings.parkour_settings"),
STYLES("settings.parkour_settings.items.styles", "LoParkour.settings.styles"),
LEADS("settings.parkour_settings.items.leads", "LoParkour.settings.leads"),
TIME("settings.parkour_settings.items.time", "LoParkour.settings.time"),
SCHEMATICS("settings.parkour_settings.items.schematics", "LoParkour.settings.schematics"),
SCOREBOARD("settings.parkour_settings.items.scoreboard", "LoParkour.settings.show_scoreboard"),
FALL_MESSAGE("settings.parkour_settings.items.fall_message", "LoParkour.settings.fall_message"),
PARTICLES("settings.parkour_settings.items.particles", "LoParkour.settings.particles"),
SOUND("settings.parkour_settings.items.sound", "LoParkour.settings.sound"),
SPECIAL_BLOCKS("settings.parkour_settings.items.special_blocks", "LoParkour.settings.special_blocks"),
LANG("settings.lang", "LoParkour.settings.lang"),
CHAT("settings.chat", "LoParkour.settings.chat"),
// lobby
LOBBY("lobby", "LoParkour.lobby"),
VISIBILITY("lobby.visibility", "LoParkour.lobby.visibility"),
PLAYER_MANAGEMENT("lobby.player_management", "LoParkour.lobby.player_management"),
// other
JOIN("join", "LoParkour.join"),
QUIT("quit", "LoParkour.quit"),
ADMIN("admin", "LoParkour.admin");
/**
* The path in config files for this option.
*/
public final String path;
/**
* The permission for this option.
*/
public final String permission;
ParkourOption(String path, String permission) {
this.path = path;
this.permission = permission;
}
/**
* @param permissible The player
* @return True if the player is allowed to view/perform this option, false if not.
*/
public boolean mayPerform(Permissible permissible) {
boolean value = Option.OPTIONS_ENABLED.getOrDefault(this, true);
if (value) {
if (Config.CONFIG.getBoolean("permissions.enabled")) {
return permissible.hasPermission(permission);
}
return true;
}
return false;
}
}

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package dev.loki.loparkour.menu.community;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.DynamicMenu;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.efnilite.vilib.inventory.Menu;
import org.bukkit.entity.Player;
/**
* The menu for all community-related things
*/
public class CommunityMenu extends DynamicMenu {
public CommunityMenu() {
registerMainItem(1, 1, (player, user) -> Locales.getItem(player, "community.leaderboards.item").click(event -> Menus.LEADERBOARDS.open(event.getPlayer())), ParkourOption.LEADERBOARDS::mayPerform);
registerMainItem(2, 10, (player, user) -> Locales.getItem(player, "other.close").click(event -> event.getPlayer().closeInventory()), player -> true);
}
public void open(Player player) {
display(player, new Menu(3, Locales.getString(player, "community.name"))
.distributeRowsEvenly());
}
}

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package dev.loki.loparkour.menu.community;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.List;
/**
* Leaderboards menu
*/
public class LeaderboardsMenu {
public void open(Player player) {
ParkourUser user = ParkourUser.getUser(player);
String locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
PagedMenu menu = new PagedMenu(3, Locales.getString(player, "%s.name".formatted(ParkourOption.LEADERBOARDS.path)));
Mode latest = null;
List<MenuItem> items = new ArrayList<>();
for (Mode mode : Registry.getModes()) {
Leaderboard leaderboard = mode.getLeaderboard();
Item item = mode.getItem(locale);
if (leaderboard == null || item == null) {
continue;
}
items.add(item.clone().click(event -> Menus.SINGLE_LEADERBOARD.open(player, mode, leaderboard.sort)));
latest = mode;
}
if (items.size() == 1) {
Menus.SINGLE_LEADERBOARD.open(player, latest, Leaderboard.Sort.SCORE);
return;
}
menu.displayRows(0, 1)
.addToDisplay(items)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> menu.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> menu.page(-1)))
.item(22, Locales.getItem(player, "other.close").click(event -> Menus.COMMUNITY.open(event.getPlayer())))
.open(player);
}
}

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package dev.loki.loparkour.menu.community;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import dev.efnilite.vilib.util.SkullSetter;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.UUID;
/**
* Menu for a single leaderboard
*/
public class SingleLeaderboardMenu {
public void open(Player player, Mode mode, Leaderboard.Sort sort) {
Leaderboard leaderboard = mode.getLeaderboard();
if (leaderboard == null) {
return;
}
// init vars
var user = ParkourUser.getUser(player);
var locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
var menu = new PagedMenu(3, Locales.getString(player, "%s.name".formatted(ParkourOption.LEADERBOARDS.path)));
var items = new ArrayList<MenuItem>();
var base = Locales.getItem(player, "%s.head".formatted(ParkourOption.LEADERBOARDS.path));
for (Map.Entry<UUID, Score> entry : leaderboard.sort(sort).entrySet()) {
int rank = items.size() + 1;
var uuid = entry.getKey();
var score = entry.getValue();
if (score == null) {
continue;
}
Item item = base.clone().material(Material.PLAYER_HEAD)
.modifyName(name -> name.replace("%r", Integer.toString(rank))
.replace("%s", Integer.toString(score.score()))
.replace("%p", score.name())
.replace("%t", score.time())
.replace("%d", score.difficulty()))
.modifyLore(line -> line.replace("%r", Integer.toString(rank))
.replace("%s", Integer.toString(score.score()))
.replace("%p", score.name())
.replace("%t", score.time())
.replace("%d", score.difficulty()));
// Player head gathering
ItemStack stack = item.build();
// if there are more than 36 players, don't show the heads to avoid server crashing
// and bedrock has no player skull support
if (rank <= 20 && !ParkourUser.isBedrockPlayer(player)) {
OfflinePlayer op = Bukkit.getOfflinePlayer(uuid);
if (op.getName() != null && !op.getName().startsWith(".")) { // bedrock players' names with geyser start with a .
SkullMeta meta = (SkullMeta) stack.getItemMeta();
if (meta != null) {
SkullSetter.setPlayerHead(op, meta);
item.meta(meta);
}
}
}
if (uuid.equals(player.getUniqueId())) {
menu.item(21, item.clone());
}
items.add(item);
}
List<String> values = Locales.getStringList(locale, "%s.sort.values".formatted(ParkourOption.LEADERBOARDS.path));
if (values.size() != 3) {
LoParkour.logging().stack("Error while trying to get locales for sort values: not enough sort values present",
"check your %s locale file".formatted(locale), new IllegalArgumentException());
}
String name = switch (sort) {
case SCORE -> values.get(0);
case TIME -> values.get(1);
case DIFFICULTY -> values.get(2);
};
// get next sorting type
var next = switch (sort) {
case SCORE -> Leaderboard.Sort.TIME;
case TIME -> Leaderboard.Sort.DIFFICULTY;
default -> Leaderboard.Sort.SCORE;
};
menu.displayRows(0, 1)
.addToDisplay(items)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> menu.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> menu.page(-1)))
.item(22, Locales.getItem(player, ParkourOption.LEADERBOARDS.path + ".sort", name.toLowerCase()).click(event -> open(player, mode, next)))
.item(23, Locales.getItem(player, "other.close").click(event -> {
List<Mode> modes = Registry.getModes()
.stream()
.filter(m -> m.getLeaderboard() != null && m.getItem(locale) != null)
.toList();
if (modes.size() == 1) {
Menus.COMMUNITY.open(player);
return;
}
Menus.LEADERBOARDS.open(event.getPlayer());
}))
.open(player);
}
}

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package dev.loki.loparkour.menu.lobby;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.DynamicMenu;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.inventory.Menu;
import dev.efnilite.vilib.inventory.item.SliderItem;
import org.bukkit.entity.Player;
import java.util.List;
public class LobbyMenu extends DynamicMenu {
public LobbyMenu() {
registerMainItem(1, 0, (player, user) -> Locales.getItem(player, "lobby.player_management.item").click(event -> Menus.PLAYER_MANAGEMENT.open(player)), player -> {
ParkourUser user = ParkourUser.getUser(player);
return ParkourOption.PLAYER_MANAGEMENT.mayPerform(player) && user instanceof ParkourPlayer && user.session.getPlayers().get(0) == user;
});
registerMainItem(1, 1, (player, user) -> {
if (user == null) {
return null;
}
List<String> values = Locales.getStringList(user.locale, "lobby.visibility.values");
return new SliderItem().initial(switch (user.session.getVisibility()) {
case PUBLIC -> 0;
case ID_ONLY -> 1;
case PRIVATE -> 2;
}).add(0, Locales.getItem(player, "lobby.visibility").modifyLore(lore -> lore.replace("%s", values.get(2))), event -> { // public
ParkourUser u = ParkourUser.getUser(event.getPlayer());
if (u != null) {
u.session.setVisibility(Session.Visibility.PUBLIC);
}
return true;
}).add(1, Locales.getItem(player, "lobby.visibility").modifyLore(lore -> lore.replace("%s", values.get(1))), event -> { // id only
ParkourUser u = ParkourUser.getUser(event.getPlayer());
if (u != null) {
u.session.setVisibility(Session.Visibility.ID_ONLY);
}
return true;
}).add(2, Locales.getItem(player, "lobby.visibility").modifyLore(lore -> lore.replace("%s", values.get(0))), event -> { // private
ParkourUser u = ParkourUser.getUser(event.getPlayer());
if (u != null) {
u.session.setVisibility(Session.Visibility.PRIVATE);
}
return true;
});
}, player -> {
ParkourUser user = ParkourUser.getUser(player);
return ParkourOption.VISIBILITY.mayPerform(player) && user instanceof ParkourPlayer && user.session.getPlayers().get(0) == user;
});
registerMainItem(2, 10, (player, user) -> Locales.getItem(player, "other.close").click(event -> event.getPlayer().closeInventory()), player -> true);
}
/**
* Opens the main menu.
*
* @param player The player to open the menu to
*/
public void open(Player player) {
display(player, new Menu(3, Locales.getString(player, "lobby.name"))
.distributeRowsEvenly());
}
}

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package dev.loki.loparkour.menu.lobby;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.util.SkullSetter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.inventory.ClickType;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
/**
* Menu for managing players
*/
public class PlayerManagementMenu {
public void open(Player p) {
if (p == null) {
return;
}
ParkourPlayer viewer = ParkourPlayer.getPlayer(p);
if (viewer == null) {
return;
}
Session session = viewer.session;
PagedMenu menu = new PagedMenu(3, Locales.getString(viewer.locale, "lobby.player_management.name"));
add(menu, viewer, session.getPlayers().stream().map(player -> (ParkourUser) player).toList());
add(menu, viewer, session.getSpectators().stream().map(player -> (ParkourUser) player).toList());
menu.displayRows(0, 1)
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> menu.page(-1)))
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> menu.page(1)))
.item(22, Locales.getItem(viewer.locale, "other.close").click(event -> Menus.LOBBY.open(event.getPlayer())))
.open(p);
}
private void add(PagedMenu menu, ParkourUser viewer, Collection<ParkourUser> users) {
Session session = viewer.session;
for (ParkourUser other : users) {
if (other == viewer) {
continue;
}
Item item = Locales.getItem(viewer.locale, "lobby.player_management.head", other.getName());
item.material(Material.PLAYER_HEAD);
boolean muted = session.isMuted(other);
List<String> lore = new ArrayList<>();
if (muted) {
// add top
lore.addAll(List.of(Locales.getString(viewer.locale, "lobby.player_management.head.top").split("\\|\\|")));
}
// add bottom
lore.addAll(List.of(Locales.getString(viewer.locale, "lobby.player_management.head.bottom").split("\\|\\|")));
// Player head gathering
item.material(Material.PLAYER_HEAD).lore(lore).click(event -> {
ClickType click = event.event().getClick();
switch (click) {
case LEFT -> {
Modes.DEFAULT.create(other.player);
other.sendTranslated("lobby.player_management.kicked");
viewer.sendTranslated("lobby.player_management.advice");
open(viewer.player);
}
case RIGHT -> {
session.toggleMute(other);
if (!muted) {
other.sendTranslated("lobby.player_management.muted");
} else {
other.sendTranslated("lobby.player_management.unmuted");
}
open(viewer.player);
}
}
});
ItemStack stack = item.build(); // Updating meta requires building
stack.setType(Material.PLAYER_HEAD);
// bedrock has no player skull support
if (menu.getTotalToDisplay().size() <= 36 && !ParkourUser.isBedrockPlayer(other.player)) {
if (other.getName() != null && !other.getName().startsWith(".")) { // bedrock players' names with geyser start with a .
SkullMeta meta = (SkullMeta) stack.getItemMeta();
if (meta != null) {
SkullSetter.setPlayerHead(other.player, meta);
item.meta(meta);
}
}
}
menu.addToDisplay(List.of(item));
}
}
}

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package dev.loki.loparkour.menu.play;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.DynamicMenu;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.efnilite.vilib.inventory.Menu;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* The menu where players can join modes
*/
public class PlayMenu extends DynamicMenu {
public PlayMenu() {
registerMainItem(1, 0, (player, user) -> Locales.getItem(player, "play.single.item")
.click(event -> Menus.SINGLE.open(event.getPlayer())),
ParkourOption.SINGLE::mayPerform);
registerMainItem(1, 1, (player, user) -> Locales.getItem(player, "other.iep")
.click(event -> event.getPlayer().performCommand("iep play")),
player -> Bukkit.getPluginManager().isPluginEnabled("IEP"));
registerMainItem(1, 6, (player, user) -> Locales.getItem(player, "play.spectator.item")
.click(event -> Menus.SPECTATOR.open(event.getPlayer())),
ParkourOption.SPECTATOR::mayPerform);
registerMainItem(2, 0, (player, user) -> Locales.getItem(player, "other.close")
.click(event -> event.getPlayer().closeInventory()),
player -> true);
}
public void open(Player player) {
display(player, new Menu(3, Locales.getString(player, "play.name"))
.distributeRowsEvenly());
}
}

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package dev.loki.loparkour.menu.play;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.MultiMode;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.time.Duration;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
/**
* The menu to select single player modes
*/
public class SingleMenu {
public void open(Player player) {
ParkourUser user = ParkourUser.getUser(player);
String locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
List<Mode> modes = Registry.getModes();
List<MenuItem> items = new ArrayList<>();
List<Mode> modeSet = new ArrayList<>();
for (Mode mode : modes) {
boolean permissions = Config.CONFIG.getBoolean("permissions.enabled") && !player.hasPermission("LoParkour.gamemode." + mode.getName());
Item item = mode.getItem(locale);
if (permissions || mode instanceof MultiMode || item == null) {
continue;
}
modeSet.add(mode);
items.add(item.clone().click(event -> {
if (user == null || Duration.between(user.joined, Instant.now()).toSeconds() > 3) {
mode.create(player);
}
}));
}
if (modeSet.size() == 1) {
modeSet.get(0).create(player);
return;
}
PagedMenu mode = new PagedMenu(3, Locales.getString(player, "play.single.name"));
mode.displayRows(0, 1)
.addToDisplay(items)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> mode.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> mode.page(-1)))
.item(22, Locales.getItem(player, "other.close").click(event -> Menus.PLAY.open(event.getPlayer())))
.open(player);
}
}

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package dev.loki.loparkour.menu.play;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import dev.efnilite.vilib.util.SkullSetter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import java.util.ArrayList;
import java.util.List;
/**
* The menu to select other players to spectate
*/
public class SpectatorMenu {
public void open(Player player) {
ParkourUser user = ParkourUser.getUser(player);
String locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
PagedMenu spectator = new PagedMenu(3, Locales.getString(player, "play.spectator.name"));
List<MenuItem> display = new ArrayList<>();
for (Session session : Divider.sections.keySet()) {
if (!session.isAcceptingSpectators()) { // only showcase sessions with spectators enabled
continue;
}
if (user != null && session == user.session) { // don't let player join their own session
continue;
}
if (session.getPlayers().isEmpty()) { // weird but possible
continue;
}
var pp = session.getPlayers().get(0);
Item item = Locales.getItem(locale, "play.spectator.head", pp.getName());
// Player head gathering
item.material(Material.PLAYER_HEAD);
ItemStack stack = item.build(); // Updating meta requires building
stack.setType(Material.PLAYER_HEAD);
// bedrock has no player skull support
if (!ParkourUser.isBedrockPlayer(player)) {
if (pp.getName() != null && !pp.getName().startsWith(".")) { // bedrock players' names with geyser start with a .
SkullMeta meta = (SkullMeta) stack.getItemMeta();
if (meta != null) {
SkullSetter.setPlayerHead(pp.player, meta);
item.meta(meta);
}
}
}
item.click(event -> Modes.SPECTATOR.create(player, session));
display.add(item);
}
spectator.displayRows(0, 1)
.addToDisplay(display)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> spectator.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> spectator.page(-1)))
.item(22, Locales.getItem(player, "other.close").click(event -> Menus.PLAY.open(event.getPlayer())))
.open(player);
}
}

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package dev.loki.loparkour.menu.settings;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import org.bukkit.Material;
import java.util.ArrayList;
import java.util.List;
public class LangMenu {
/**
* Opens the language menu
*
* @param user The ParkourPlayer instance
*/
public void open(ParkourPlayer user) {
if (user == null) {
return;
}
PagedMenu style = new PagedMenu(3, Locales.getString(user.locale, "settings.lang.name"));
List<MenuItem> items = new ArrayList<>();
for (String lang : Locales.locales.keySet()) {
Item item = new Item(Material.PAPER, "<#238681><bold>" + Locales.getString(lang, "name"));
items.add(item.click(event -> {
user.locale = lang;
user._locale = lang;
Menus.SETTINGS.open(event.getPlayer());
}));
}
style.displayRows(0, 1).addToDisplay(items)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> style.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> style.page(-1)))
.item(22, Locales.getItem(user.locale, "other.close").click(event -> Menus.SETTINGS.open(event.getPlayer())))
.open(user.player);
}
}

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package dev.loki.loparkour.menu.settings;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.menu.DynamicMenu;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.style.RandomStyle;
import dev.loki.loparkour.style.Style;
import dev.efnilite.vilib.fastboard.FastBoard;
import dev.efnilite.vilib.inventory.Menu;
import dev.efnilite.vilib.inventory.MenuClickEvent;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import dev.efnilite.vilib.inventory.item.SliderItem;
import dev.efnilite.vilib.inventory.item.TimedItem;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Handles all menu-related activities
*
* @author loki
* @since v3.0.0
*/
public class ParkourSettingsMenu extends DynamicMenu {
public ParkourSettingsMenu(ParkourOption... disabled) {
// ---------- top row ----------
// styles
registerMainItem(1, 0, (p, user) -> Locales.getItem(p, ParkourOption.STYLES.path + ".item", user instanceof ParkourPlayer player ? player.style : null).click(event -> {
if (!(user instanceof ParkourPlayer player)) {
return;
}
openStyleMenu(player);
}), player -> checkOptions(player, ParkourOption.STYLES, disabled));
// leads
registerMainItem(1, 1, (p, user) -> {
Item displayItem = Locales.getItem(p, ParkourOption.LEADS.path);
if (!(user instanceof ParkourPlayer player)) {
return displayItem;
}
List<Integer> leads = Option.POSSIBLE_LEADS;
SliderItem item = new SliderItem().initial(leads.indexOf(player.blockLead)); // initial value of the player
int slot = 0;
for (int value : leads) {
item.add(slot, displayItem.clone()
.amount(value)
.modifyLore(line -> line.replace("%s", Integer.toString(value))),
event2 -> handleSettingChange(player, () -> player.blockLead = value));
slot++;
}
return item;
}, player -> checkOptions(player, ParkourOption.LEADS, disabled));
// schematics
registerMainItem(1, 8, (p, user) -> {
Item item = Locales.getItem(p, ParkourOption.SCHEMATICS.path);
if (!(user instanceof ParkourPlayer player)) {
return item;
}
List<Double> difficulties = List.of(0.0, 0.25, 0.5, 0.75, 1.0);
List<String> values = Locales.getStringList(user.locale, "%s.values".formatted(ParkourOption.SCHEMATICS.path));
if (!difficulties.contains(player.schematicDifficulty)) {
player.schematicDifficulty = difficulties.get(0);
}
return new SliderItem()
.initial(difficulties.indexOf(player.schematicDifficulty))
.add(0, item.clone()
.material(Material.RED_STAINED_GLASS_PANE)
.modifyLore(line -> line.replace("%s", values.get(0))),
event -> handleScoreSettingChange(player, event, () -> player.schematicDifficulty = 0.0))
.add(1, item.clone()
.material(Material.LIME_STAINED_GLASS_PANE)
.modifyLore(line -> line.replace("%s", values.get(1))),
event -> handleScoreSettingChange(player, event, () -> player.schematicDifficulty = 0.25))
.add(2, item.clone()
.material(Material.YELLOW_STAINED_GLASS_PANE)
.modifyLore(line -> line.replace("%s", values.get(2))),
event -> handleScoreSettingChange(player, event, () -> player.schematicDifficulty = 0.5))
.add(3, item.clone()
.material(Material.ORANGE_STAINED_GLASS_PANE)
.modifyLore(line -> line.replace("%s", values.get(3))),
event -> handleScoreSettingChange(player, event, () -> player.schematicDifficulty = 0.75))
.add(4, item.clone()
.material(Material.SKELETON_SKULL)
.modifyLore(line -> line.replace("%s", values.get(4))),
event -> handleScoreSettingChange(player, event, () -> player.schematicDifficulty = 1.0));
}, player -> checkOptions(player, ParkourOption.SCHEMATICS, disabled));
// time
registerMainItem(1, 9, (p, user) -> {
Item item = Locales.getItem(p, ParkourOption.TIME.path);
if (!(user instanceof ParkourPlayer player)) {
return item;
}
// Tick times start at 6:00 and total is 24.000.
// Source: https://minecraft.fandom.com/wiki/Daylight_cycle?file=Day_Night_Clock_24h.png
List<Integer> times = Arrays.asList(0, 6000, 12000, 18000); // 00:00 -> 6:00 -> 12:00 -> 18:00
var format = Config.CONFIG.getInt("options.time.format");
return new SliderItem()
.initial(times.indexOf(player.selectedTime))
.add(0, item.clone()
.modifyLore(line -> line.replace("%s", format == 12 ? "12:00 AM" : "00:00")),
event -> handleSettingChange(player, () -> player.selectedTime = 0))
.add(1, item.clone()
.modifyLore(line -> line.replace("%s", format == 12 ? "6:00 AM" : "6:00")),
event -> handleSettingChange(player, () -> player.selectedTime = 6000))
.add(2, item.clone()
.modifyLore(line -> line.replace("%s", format == 12 ? "12:00 PM" : "12:00")),
event -> handleSettingChange(player, () -> player.selectedTime = 12000))
.add(3, item.clone()
.modifyLore(line -> line.replace("%s", format == 12 ? "6:00 PM" : "18:00")),
event -> handleSettingChange(player, () -> player.selectedTime = 18000));
}, player -> checkOptions(player, ParkourOption.TIME, disabled));
// ---------- bottom row ----------
// show scoreboard
registerMainItem(2, 0, (p, user) -> {
Item item = Locales.getItem(p, ParkourOption.SCOREBOARD.path);
if (!(user instanceof ParkourPlayer player)) {
return item;
}
return new SliderItem()
.initial(player.showScoreboard ? 0 : 1)
.add(0, item.clone()
.material(Material.LIME_STAINED_GLASS_PANE)
.modifyName(name -> "<#0DCB07><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, true))),
event -> handleSettingChange(player, () -> {
player.showScoreboard = true;
player.board = new FastBoard(p);
}))
.add(1, item.clone()
.material(Material.RED_STAINED_GLASS_PANE)
.modifyName(name -> "<red><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, false))),
event -> handleSettingChange(player, () -> {
player.showScoreboard = false;
if (player.board != null && !player.board.isDeleted()) {
player.board.delete();
}
}));
}, player -> checkOptions(player, ParkourOption.SCOREBOARD, disabled) && Boolean.parseBoolean(Option.OPTIONS_DEFAULTS.get(ParkourOption.SCOREBOARD)));
// show fall message
registerMainItem(2, 1, (p, user) -> {
Item item = Locales.getItem(p, ParkourOption.FALL_MESSAGE.path + ".item");
if (!(user instanceof ParkourPlayer player)) {
return item;
}
return new SliderItem()
.initial(player.showFallMessage ? 0 : 1)
.add(0, item.clone()
.material(Material.LIME_STAINED_GLASS_PANE)
.modifyName(name -> "<#0DCB07><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, true))),
event -> handleSettingChange(player, () -> player.showFallMessage = true))
.add(1, item.clone()
.material(Material.RED_STAINED_GLASS_PANE)
.modifyName(name -> "<red><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, false))),
event -> handleSettingChange(player, () -> player.showFallMessage = false));
}, player -> checkOptions(player, ParkourOption.FALL_MESSAGE, disabled));
// show sound
registerMainItem(2, 2, (p, user) -> {
Item item = Locales.getItem(p, ParkourOption.PARTICLES.path);
if (!(user instanceof ParkourPlayer player)) {
return item;
}
return new SliderItem()
.initial(player.particles ? 0 : 1)
.add(0, item.clone().material(Material.LIME_STAINED_GLASS_PANE)
.modifyName(name -> "<#0DCB07><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, true))),
event -> handleSettingChange(player, () -> player.particles = true))
.add(1, item.clone()
.material(Material.RED_STAINED_GLASS_PANE)
.modifyName(name -> "<red><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, false))),
event -> handleSettingChange(player, () -> player.particles = false));
}, player -> checkOptions(player, ParkourOption.PARTICLES, disabled));
// show sound
registerMainItem(2, 3, (p, user) -> {
Item item = Locales.getItem(p, ParkourOption.SOUND.path);
if (!(user instanceof ParkourPlayer player)) {
return item;
}
return new SliderItem()
.initial(player.sound ? 0 : 1)
.add(0, item.clone()
.material(Material.LIME_STAINED_GLASS_PANE)
.modifyName(name -> "<#0DCB07><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, true))),
event -> handleSettingChange(player, () -> player.sound = true))
.add(1, item.clone()
.material(Material.RED_STAINED_GLASS_PANE)
.modifyName(name -> "<red><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, false))),
event -> handleSettingChange(player, () -> player.sound = false));
}, player -> checkOptions(player, ParkourOption.SOUND, disabled));
// show special blocks
registerMainItem(2, 4, (p, user) -> {
Item item = Locales.getItem(p, ParkourOption.SPECIAL_BLOCKS.path);
if (!(user instanceof ParkourPlayer player)) {
return item;
}
return new SliderItem()
.initial(player.useSpecialBlocks ? 0 : 1)
.add(0, item.clone()
.material(Material.LIME_STAINED_GLASS_PANE)
.modifyName(name -> "<#0DCB07><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, true))),
event -> handleScoreSettingChange(player, event, () -> player.useSpecialBlocks = true))
.add(1, item.clone()
.material(Material.RED_STAINED_GLASS_PANE)
.modifyName(name -> "<red><bold>" + ChatColor.stripColor(name))
.modifyLore(line -> line.replace("%s", getBooleanSymbol(user, false))),
event -> handleScoreSettingChange(player, event, () -> player.useSpecialBlocks = false));
}, player -> checkOptions(player, ParkourOption.SPECIAL_BLOCKS, disabled));
// Always allow closing of the menu
registerMainItem(3, 10,
(player, user) -> Locales.getItem(player, "other.close")
.click(event -> Menus.SETTINGS.open(event.getPlayer())),
player -> true);
}
/**
* Shows the main menu to a valid ParkourPlayer instance
*
* @param user The ParkourPlayer
*/
public void open(ParkourPlayer user) {
display(user.player, new Menu(4, Locales.getString(user.locale, "settings.name"))
.distributeRowEvenly(0, 1, 2, 3)
.item(27, Locales.getItem(user.locale, "other.close").click(event -> Menus.SETTINGS.open(event.getPlayer()))));
}
/**
* Opens the style menu
*
* @param player The ParkourPlayer instance
*/
public void openStyleMenu(ParkourPlayer player) {
// init menu
PagedMenu menu = new PagedMenu(3, Locales.getString(player.locale, ParkourOption.STYLES.path + ".name"));
List<MenuItem> items = new ArrayList<>();
for (Style style : Registry.getStyles()) {
var name = style.getName();
var perm = "%s.%s".formatted(ParkourOption.STYLES.permission, name.toLowerCase());
if (Config.CONFIG.getBoolean("permissions.per-style") && !player.player.hasPermission(perm.replace(" ", "."))) {
continue;
}
var category = style instanceof RandomStyle ? "random" : "incremental";
items.add(Locales.getItem(player.player, ParkourOption.STYLES.path + ".style_item", name, category)
.material(style.getNext())
.click(event -> {
player.style = name;
player.updateGeneratorSettings(player.session.generator);
open(player);
}));
}
menu.displayRows(0, 1)
.addToDisplay(items)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> menu.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> menu.page(-1)))
.item(22, Locales.getItem(player.locale, "other.close").click(event -> open(player)))
.open(player.player);
}
private boolean handleSettingChange(ParkourPlayer player, Runnable onAllowed) {
onAllowed.run();
player.updateGeneratorSettings(player.session.generator);
return true;
}
private boolean handleScoreSettingChange(ParkourPlayer player, MenuClickEvent event, Runnable onAllowed) {
if (player.session.generator.score == 0) {
return handleSettingChange(player, onAllowed);
}
event.menu().item(event.slot(), new TimedItem(Locales.getItem(player.locale, "settings.parkour_settings.items.no_change").click((event1) -> {}), event, LoParkour.getPlugin()).stay(5 * 20));
event.menu().updateItem(event.slot());
return false;
}
// replaces true/false with a checkmark and cross
private String getBooleanSymbol(ParkourUser user, boolean value) {
return value ? Locales.getString(user.player, "settings.parkour_settings.enabled") : Locales.getString(user.player, "settings.parkour_settings.disabled");
}
// check if option is allowed to be displayed
private boolean checkOptions(Player player, ParkourOption option, ParkourOption[] disabled) {
return !Arrays.asList(disabled).contains(option) && option.mayPerform(player);
}
}

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package dev.loki.loparkour.menu.settings;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.DynamicMenu;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.inventory.Menu;
import dev.efnilite.vilib.inventory.item.SliderItem;
import org.bukkit.entity.Player;
import java.util.List;
/**
* The menu for settings
*/
public class SettingsMenu extends DynamicMenu {
public SettingsMenu() {
registerMainItem(1, 0, (player, user) -> Locales.getItem(player, "settings.parkour_settings.item").click(event -> {
ParkourPlayer pp = ParkourPlayer.getPlayer(event.getPlayer());
if (pp != null) {
pp.session.generator.menu(pp);
}
}), player -> ParkourOption.PARKOUR_SETTINGS.mayPerform(player) && ParkourPlayer.isPlayer(player));
registerMainItem(1, 1, (player, user) -> Locales.getItem(player, "settings.lang.item", user != null ? Locales.getString(user.locale, "name") : "?").click(event -> Menus.LANG.open(ParkourPlayer.getPlayer(event.getPlayer()))), player -> ParkourOption.LANG.mayPerform(player) && ParkourUser.isUser(player));
registerMainItem(1, 2, (player, user) -> {
// user has to be not-null to see this item
assert user != null;
List<String> values = Locales.getStringList(user.locale, "settings.chat.values");
return new SliderItem().initial(switch (user.chatType) {
case LOBBY_ONLY -> 0;
case PLAYERS_ONLY -> 1;
case PUBLIC -> 2;
}).add(0, Locales.getItem(player, "settings.chat").modifyLore(lore -> lore.replace("%s", values.get(0))), event -> { // lobby only
ParkourUser u = ParkourUser.getUser(event.getPlayer());
if (u != null) {
u.chatType = Session.ChatType.LOBBY_ONLY;
}
return true;
}).add(1, Locales.getItem(player, "settings.chat").modifyLore(lore -> lore.replace("%s", values.get(1))), event -> { // players only
ParkourUser u = ParkourUser.getUser(event.getPlayer());
if (u != null) {
u.chatType = Session.ChatType.PLAYERS_ONLY;
}
return true;
}).add(2, Locales.getItem(player, "settings.chat").modifyLore(lore -> lore.replace("%s", values.get(2))), event -> { // public
ParkourUser u = ParkourUser.getUser(event.getPlayer());
if (u != null) {
u.chatType = Session.ChatType.PUBLIC;
}
return true;
});
}, player -> ParkourOption.CHAT.mayPerform(player) && ParkourUser.isUser(player));
registerMainItem(2, 0, (player, user) -> Locales.getItem(player, "other.close").click(event -> event.getPlayer().closeInventory()), player -> true);
}
public void open(Player player) {
display(player, new Menu(3, Locales.getString(player, "settings.name")).distributeRowsEvenly());
}
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.inventory.item.Item;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* The default parkour mode
*/
public class DefaultMode implements Mode {
private final Leaderboard leaderboard = new Leaderboard(getName(), Leaderboard.Sort.SCORE);
@Override
@NotNull
public String getName() {
return "default";
}
@Override
@Nullable
public Item getItem(String locale) {
return Locales.getItem(locale, "play.single.default");
}
@Override
@NotNull
public Leaderboard getLeaderboard() {
return leaderboard;
}
@Override
public void create(Player player) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage("Joining is currently disabled.");
return;
}
ParkourPlayer pp = ParkourPlayer.getPlayer(player);
if (pp != null && pp.session.generator != null && pp.session.generator.getMode() instanceof DefaultMode) {
return;
}
player.closeInventory();
Session.create(ParkourGenerator::new, null, null, player);
}
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.efnilite.vilib.inventory.item.Item;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* Interface for all modes.
* Every registered mode needs to inherit this class, because it needs identifying functions.
*/
public interface Mode {
/**
* Method that gets called when a mode is clicked in the menu or joined using /parkour join.
*
* @param player The player.
*/
void create(Player player);
/**
* @param locale The locale of the menu, used to adjust the name.
* @return The item used in menus to show this mode. If this item is null, the mode won't be displayed.
*/
@Nullable Item getItem(String locale);
/**
* @return The {@link Leaderboard} that belongs to this mode
*/
@Nullable Leaderboard getLeaderboard();
/**
* @return The internal name used for this mode.
*/
@NotNull String getName();
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.api.Registry;
public class Modes {
public static DefaultMode DEFAULT;
public static SpectatorMode SPECTATOR;
public static void init() {
DEFAULT = (DefaultMode) Registry.getMode("default");
SPECTATOR = (SpectatorMode) Registry.getMode("spectator");
}
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.session.Session;
import org.bukkit.entity.Player;
/**
* Class for modes featuring multiple players.
*/
public interface MultiMode extends Mode {
/**
* Adds a player to this mode.
*
* @param player The player
*/
void join(Player player, Session session);
/**
* Removes a player from this mode.
*
* @param player The player
*/
void leave(Player player, Session session);
/**
* @return The max player count.
*/
int getMaxPlayers();
}

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package dev.loki.loparkour.mode;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.util.Strings;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
public class SpectatorMode implements Mode {
@Override
public @NotNull String getName() {
return "spectator";
}
@Override
@Nullable
public Item getItem(String locale) {
return null;
}
@Override
@Nullable
public Leaderboard getLeaderboard() {
return null;
}
@Override
public void create(Player player) {
Menus.SPECTATOR.open(player);
}
public void create(Player player, Session session) {
if (!Config.CONFIG.getBoolean("joining")) {
player.sendMessage(Strings.colour("<red><bold>Joining is currently disabled."));
return;
}
if (!ParkourOption.SPECTATOR.mayPerform(player)) {
player.sendMessage(Locales.getString(player, "other.no_do"));
return;
}
ParkourUser user = ParkourUser.getUser(player);
ParkourSpectator spectator;
if (session.getPlayers().isEmpty()) {
return;
}
if (user != null) {
ParkourUser.unregister(user, false, false, false);
spectator = new ParkourSpectator(player, session, user.previousData);
} else {
spectator = new ParkourSpectator(player, session, null);
}
session.addSpectators(spectator);
}
}

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package dev.loki.loparkour.player;
import com.google.gson.annotations.Expose;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.generator.Profile;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.MultiMode;
import dev.loki.loparkour.player.data.PreviousData;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.storage.Storage;
import dev.loki.loparkour.world.Divider;
import dev.efnilite.vilib.inventory.Menu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.util.Colls;
import dev.efnilite.vilib.util.Task;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.*;
import java.util.function.BiConsumer;
/**
* Subclass of {@link ParkourUser}. This class is used for players who are actively playing Parkour in any (default) mode.
*
* @author loki
*/
public class ParkourPlayer extends ParkourUser {
public static final Map<String, OptionContainer> PLAYER_COLUMNS = new HashMap<>();
static {
PLAYER_COLUMNS.put("uuid", new OptionContainer(null, null));
PLAYER_COLUMNS.put("style", new OptionContainer(ParkourOption.STYLES, (player, v) -> player.style = v));
PLAYER_COLUMNS.put("blockLead", new OptionContainer(ParkourOption.LEADS, (player, v) -> player.blockLead = Integer.parseInt(v)));
PLAYER_COLUMNS.put("useParticles", new OptionContainer(ParkourOption.PARTICLES, (player, v) -> player.particles = parseBoolean(v)));
PLAYER_COLUMNS.put("useSpecial", new OptionContainer(ParkourOption.SPECIAL_BLOCKS, (player, v) -> player.useSpecialBlocks = parseBoolean(v)));
PLAYER_COLUMNS.put("showFallMsg", new OptionContainer(ParkourOption.FALL_MESSAGE, (player, v) -> player.showFallMessage = parseBoolean(v)));
PLAYER_COLUMNS.put("showScoreboard", new OptionContainer(ParkourOption.SCOREBOARD, (player, v) -> player.showScoreboard = parseBoolean(v)));
PLAYER_COLUMNS.put("selectedTime", new OptionContainer(ParkourOption.TIME, (player, v) -> player.selectedTime = Integer.parseInt(v)));
PLAYER_COLUMNS.put("collectedRewards", new OptionContainer(null, (player, v) -> {
player.collectedRewards = new ArrayList<>();
if (!v.isEmpty()) {
player.collectedRewards.addAll(Arrays.stream(v.replaceAll("[ \\[\\]]", "").split(","))
.distinct()
.toList());
}
}));
PLAYER_COLUMNS.put("locale", new OptionContainer(ParkourOption.LANG, (player, v) -> {
player._locale = v;
player.locale = v;
}));
PLAYER_COLUMNS.put("schematicDifficulty", new OptionContainer(ParkourOption.SCHEMATICS, (player, v) -> player.schematicDifficulty = Double.parseDouble(v)));
PLAYER_COLUMNS.put("sound", new OptionContainer(ParkourOption.SOUND, (player, v) -> player.sound = parseBoolean(v)));
}
public @Expose Double schematicDifficulty;
public @Expose Integer blockLead;
public @Expose Boolean particles;
public @Expose Boolean sound;
public @Expose Boolean useSpecialBlocks;
public @Expose Boolean showFallMessage;
public @Expose Boolean showScoreboard;
public @Expose Integer selectedTime;
public @Expose String style;
public @Expose String _locale;
public @Expose List<String> collectedRewards;
/**
* Creates a new instance of a ParkourPlayer<br>
* If you are using the API, please use {@link ParkourPlayer#register(Player, Session)} instead
*/
public ParkourPlayer(@NotNull Player player, @NotNull Session session, @Nullable PreviousData previousData) {
super(player, session, previousData);
this._locale = locale;
// generic player settings
player.setFlying(false);
player.setAllowFlight(false);
player.setInvisible(false);
for (PotionEffect effect : player.getActivePotionEffects()) {
player.removePotionEffect(effect.getType());
}
}
private static boolean parseBoolean(String string) {
return string == null
|| string.equals("1") // for MySQL
|| string.equals("true"); // for disk
}
/**
* @param player The player.
* @return True when this player is a {@link ParkourPlayer}, false if not.
*/
public static boolean isPlayer(@Nullable Player player) {
return player != null && getPlayers().stream().anyMatch(other -> other.player == player);
}
/**
* @param player The player.
* @return player as a {@link ParkourPlayer}, null if not found.
*/
public static @Nullable ParkourPlayer getPlayer(@NotNull Player player) {
return getPlayers().stream()
.filter(other -> other.getUUID() == player.getUniqueId())
.findAny()
.orElse(null);
}
/**
* @return List with all players.
*/
public static List<ParkourPlayer> getPlayers() {
return Divider.sections.keySet().stream()
.flatMap(session -> session.getPlayers().stream())
.toList();
}
@Override
public void unregister() {
LoParkour.log("Unregistering player %s".formatted(player.getName()));
if (session.generator != null &&
session.generator.getMode() != null &&
session.generator.getMode() instanceof MultiMode mode) {
mode.leave(player, session);
}
session.removePlayers(this);
save(LoParkour.getPlugin().isEnabled());
}
/**
* Sets the user's settings. If an item is not included, the setting gets reset.
*
* @param settings The settings map.
*/
public void setSettings(@NotNull Map<String, Object> settings) {
for (String key : PLAYER_COLUMNS.keySet()) {
Object value = settings.get(key);
OptionContainer container = PLAYER_COLUMNS.get(key);
if (container.consumer == null) {
continue;
}
if (value == null || !Option.OPTIONS_ENABLED.getOrDefault(container.option, true)) {
container.consumer.accept(this, Option.OPTIONS_DEFAULTS.getOrDefault(container.option, ""));
continue;
}
container.consumer.accept(this, String.valueOf(value));
}
}
/**
* Forces this player's generator to match the settings of this player.
*/
public void updateGeneratorSettings(ParkourGenerator generator) {
Profile profile = generator.profile;
profile.set("schematicDifficulty", schematicDifficulty.toString())
.set("blockLead", blockLead.toString())
.set("particles", particles.toString())
.set("sound", sound.toString())
.set("useSpecialBlocks", useSpecialBlocks.toString())
.set("showFallMessage", showFallMessage.toString())
.set("showScoreboard", showScoreboard.toString())
.set("selectedTime", selectedTime.toString())
.set("style", style);
generator.overrideProfile();
}
/**
* Saves the player's data to their file
*/
public void save(boolean async) {
Runnable write = () -> Storage.writePlayer(this);
if (async) {
Task.create(LoParkour.getPlugin()).async().execute(write).run();
} else {
write.run();
}
}
public void setup(Location to) {
LoParkour.log("Setting up player %s".formatted(player.getName()));
if (to != null) {
teleport(to);
}
player.setGameMode(GameMode.ADVENTURE);
// -= Inventory =-
if (Config.CONFIG.getBoolean("options.inventory-handling")) {
Task.create(LoParkour.getPlugin()).delay(5).execute(() -> {
LoParkour.log("Setting up inventory for player %s".formatted(player.getName()));
player.getInventory().clear();
List<Item> items = new ArrayList<>();
if (ParkourOption.PLAY.mayPerform(player)) items.add(Locales.getItem(locale, "play.item"));
if (ParkourOption.COMMUNITY.mayPerform(player)) items.add(Locales.getItem(locale, "community.item"));
if (ParkourOption.SETTINGS.mayPerform(player)) items.add(Locales.getItem(locale, "settings.item"));
if (ParkourOption.LOBBY.mayPerform(player)) items.add(Locales.getItem(locale, "lobby.item"));
if (ParkourOption.QUIT.mayPerform(player)) items.add(Locales.getItem(locale, "other.quit"));
List<Integer> slots = Menu.getEvenlyDistributedSlots(items.size());
Colls.range(0, items.size()).forEach(idx -> player.getInventory().setItem(slots.get(idx), items.get(idx).build()));
}).run();
} else {
sendTranslated("other.customize");
}
}
public record OptionContainer(ParkourOption option, BiConsumer<ParkourPlayer, String> consumer) {
}
}

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package dev.loki.loparkour.player;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.event.ParkourSpectateEvent;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.player.data.PreviousData;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.util.Strings;
import dev.efnilite.vilib.util.Task;
import net.md_5.bungee.api.ChatMessageType;
import net.md_5.bungee.api.chat.TextComponent;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.scheduler.BukkitTask;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.Comparator;
/**
* Class for spectators of a Session.
*
* @author loki
*/
public class ParkourSpectator extends ParkourUser {
private final BukkitTask closestChecker;
/**
* The closest player.
*/
@NotNull
public ParkourPlayer closest;
public ParkourSpectator(@NotNull Player player, @NotNull Session session, @Nullable PreviousData previousData) {
super(player, session, previousData);
this.closest = session.getPlayers().get(0);
new ParkourSpectateEvent(this).call();
Task.create(LoParkour.getPlugin())
.delay(1)
.execute(() -> {
teleport(closest.getLocation());
sendTranslated("play.spectator.join");
player.setGameMode(GameMode.SPECTATOR);
player.setAllowFlight(true);
player.setFlying(true);
if (ParkourUser.isBedrockPlayer(player)) { // bedrock has no spectator mode, so just make the player invisible
player.setInvisible(true);
player.setCollidable(false);
}
})
.run();
closestChecker = Task.create(LoParkour.getPlugin())
.async()
.delay(1)
.repeat(10)
.execute(() -> {
if (session.getPlayers().isEmpty()) {
return;
}
closest = session.getPlayers().stream()
.min(Comparator.comparing(other -> other.getLocation().distanceSquared(player.getLocation()))) // x or x^2 doesn't matter in getting smallest
.orElse(closest);
})
.run();
}
/**
* Updates the spectator's action bar, scoreboard and checks distance.
*/
public void update() {
player.spigot().sendMessage(ChatMessageType.ACTION_BAR, TextComponent.fromLegacyText(Strings.colour(Locales.getString(player, "play.spectator.action_bar"))));
player.setGameMode(GameMode.SPECTATOR);
updateScoreboard(session.generator);
// spectator is still being teleported to world
if (closest.getLocation().getWorld() != player.getLocation().getWorld()) {
return;
}
if (closest.getLocation().distanceSquared(player.getLocation()) < 100 * 100) { // avoid sqrt
return;
}
teleport(closest.getLocation());
if (player.getGameMode() != GameMode.SPECTATOR) { // if player isn't in spectator or is a bedrock player
return;
}
// if player is a spectator
player.setSpectatorTarget(null);
player.setSpectatorTarget(player.getSpectatorTarget());
}
/**
* Stops the closest checker runnable.
*/
@Override
public void unregister() {
closestChecker.cancel();
session.removeSpectators(this);
player.setInvisible(false);
}
}

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package dev.loki.loparkour.player;
import com.google.common.io.ByteArrayDataOutput;
import com.google.common.io.ByteStreams;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.event.ParkourJoinEvent;
import dev.loki.loparkour.api.event.ParkourLeaveEvent;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.hook.FloodgateHook;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.data.PreviousData;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.storage.Storage;
import dev.loki.loparkour.world.Divider;
import dev.efnilite.vilib.fastboard.FastBoard;
import dev.efnilite.vilib.util.Strings;
import io.papermc.lib.PaperLib;
import me.clip.placeholderapi.PlaceholderAPI;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.plugin.messaging.ChannelNotRegisteredException;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.time.Instant;
import java.util.List;
import java.util.Set;
import java.util.UUID;
import java.util.stream.Collectors;
/**
* Superclass of every type of player. This encompasses every player currently in the Parkour world.
* This includes active players ({@link ParkourPlayer}) and spectators ({@link ParkourSpectator}).
*
* @author loki
*/
public abstract class ParkourUser {
/**
* Registers a player. This registers the player internally.
* This automatically unregisters the player if it is already registered.
*
* @param player The player
* @return the ParkourPlayer instance of the newly joined player
*/
public static @NotNull ParkourPlayer register(@NotNull Player player, @NotNull Session session) {
PreviousData data = null;
ParkourUser existing = getUser(player);
if (existing != null) {
LoParkour.log("Registering player %s with existing data".formatted(player.getName()));
data = existing.previousData;
unregister(existing, false, false, false);
} else {
LoParkour.log("Registering player %s".formatted(player.getName()));
}
ParkourPlayer pp = new ParkourPlayer(player, session, data);
// stats
joinCount++;
new ParkourJoinEvent(pp).call();
Storage.readPlayer(pp);
return pp;
}
/**
* This is the same as {@link #leave(ParkourUser)}, but instead for a Bukkit player instance.
*
* @param player The Bukkit player instance that will be removed from the game if the player is active.
* @see #leave(ParkourUser)
*/
public static void leave(@NotNull Player player) {
ParkourUser user = getUser(player);
if (user == null) {
return;
}
leave(user);
}
/**
* Forces user to leave. Follows behaviour of /parkour leave.
*
* @param user The user.
*/
public static void leave(@NotNull ParkourUser user) {
unregister(user, true, true, false);
}
/**
* Unregisters a Parkour user instance.
*
* @param user The user to unregister.
* @param restorePreviousData Whether to restore the data from before the player joined the parkour.
* @param kickIfBungee Whether to kick the player if Bungeecord mode is enabled.
*/
public static void unregister(@NotNull ParkourUser user, boolean restorePreviousData, boolean kickIfBungee, boolean urgent) {
new ParkourLeaveEvent(user).call();
LoParkour.log("Unregistering player %s, restorePreviousData = %s, kickIfBungee = %s".formatted(user.getName(), restorePreviousData, kickIfBungee));
try {
user.unregister();
if (user.board != null && !user.board.isDeleted()) {
user.board.delete();
}
} catch (Exception ex) { // safeguard to prevent people from losing data
LoParkour.logging().stack("Error while trying to make player %s leave".formatted(user.getName()), ex);
user.send("<red><bold>There was an error while trying to handle leaving.");
}
if (restorePreviousData && Config.CONFIG.getBoolean("bungeecord.enabled") && kickIfBungee) {
sendPlayerToServer(user.player, Config.CONFIG.getString("bungeecord.return_server"));
return;
}
if (!restorePreviousData) return;
user.previousData.apply(user.player, urgent);
Mode mode = user.session.generator.getMode();
if (mode == null) {
LoParkour.logging().error("Mode is null for %s".formatted(user.getName()));
mode = Modes.DEFAULT;
}
if (user instanceof ParkourPlayer player) {
Mode finalMode = mode;
user.previousData.onLeave.forEach(r -> r.execute(player, finalMode));
}
}
// Sends a player to a BungeeCord server. server is the server name.
private static void sendPlayerToServer(Player player, String server) {
ByteArrayDataOutput out = ByteStreams.newDataOutput();
out.writeUTF("Connect");
out.writeUTF(server);
try {
player.sendPluginMessage(LoParkour.getPlugin(), "BungeeCord", out.toByteArray());
} catch (ChannelNotRegisteredException ex) {
LoParkour.logging().stack("Error while trying to send %s to server %s. This server is not registered.".formatted(player.getName(), server), ex);
player.kickPlayer("Couldn't move you to %s. Please rejoin.".formatted(server));
}
}
/**
* @param player The player.
* @return True when this player is a {@link ParkourUser}, false if not.
*/
public static boolean isUser(@Nullable Player player) {
return player != null && getUsers().stream().anyMatch(other -> other.player == player);
}
/**
* @param player The player.
* @return player as a {@link ParkourUser}, null if not found.
*/
public static @Nullable ParkourUser getUser(@NotNull Player player) {
return getUsers().stream()
.filter(other -> other.getUUID() == player.getUniqueId())
.findAny()
.orElse(null);
}
/**
* @return Set with all users.
*/
public static Set<ParkourUser> getUsers() {
return Divider.sections.keySet().stream()
.flatMap(session -> session.getUsers().stream())
.collect(Collectors.toSet());
}
/**
* This user's locale
*/
@NotNull
public String locale = Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG);
/**
* This user's scoreboard
*/
public FastBoard board;
/**
* This user's PreviousData
*/
@NotNull
public PreviousData previousData;
/**
* The selected {@link Session.ChatType}
*/
public Session.ChatType chatType = Session.ChatType.PUBLIC;
/**
* The {@link Session} this user is in.
*/
public final Session session;
/**
* The Bukkit player instance associated with this user.
*/
public final Player player;
/**
* The {@link Instant} when the player joined.
*/
public final Instant joined;
/**
* The amount of players that have joined while the plugin has been enabled.
*/
public static int joinCount;
public ParkourUser(@NotNull Player player, @NotNull Session session, @Nullable PreviousData previousData) {
this.player = player;
this.session = session;
this.joined = Instant.now();
this.previousData = previousData == null ? new PreviousData(player) : previousData;
if (Boolean.parseBoolean(Option.OPTIONS_DEFAULTS.get(ParkourOption.SCOREBOARD))) {
this.board = new FastBoard(player);
}
}
/**
* Unregisters this user.
*/
protected abstract void unregister();
/**
* Teleports the player asynchronously.
*
* @param to Where the player will be teleported to
*/
public void teleport(@NotNull Location to) {
PaperLib.teleportAsync(player, to);
}
/**
* Sends a message.
*
* @param message The message
*/
public void send(String message) {
player.sendMessage(Strings.colour(message));
}
/**
* Sends a translated message
*
* @param key The translation key
* @param format Any objects that may be given to the formatting of the string.
*/
public void sendTranslated(String key, Object... format) {
send(Locales.getString(locale, key).formatted(format));
}
/**
* Updates the scoreboard for the specified generator.
*
* @param generator The generator.
*/
public void updateScoreboard(ParkourGenerator generator) {
// board can be null a few ticks after on player leave
if (board == null || board.isDeleted() || !generator.profile.get("showScoreboard").asBoolean()) {
return;
}
Leaderboard leaderboard = generator.getMode().getLeaderboard();
Score top = leaderboard == null ? new Score("?", "?", "?", 0) : leaderboard.getScoreAtRank(1);
Score high = leaderboard == null ? new Score("?", "?", "?", 0) : leaderboard.get(getUUID());
if (top == null) {
top = new Score("?", "?", "?", 0);
}
board.updateTitle(replace(Locales.getString(locale, "scoreboard.title"), top, high, generator));
board.updateLines(replace(Locales.getStringList(locale, "scoreboard.lines"), top, high, generator));
}
private List<String> replace(List<String> s, Score top, Score high, ParkourGenerator generator) {
return s.stream().map(line -> replace(line, top, high, generator)).toList();
}
private String replace(String s, Score top, Score high, ParkourGenerator generator) {
return Strings.colour(translate(player, s)
.replace("%score%", Integer.toString(generator.score))
.replace("%time%", generator.getFormattedTime())
.replace("%difficulty%", Double.toString(generator.getDifficultyScore()))
.replace("%top_score%", Integer.toString(top.score()))
.replace("%top_player%", top.name())
.replace("%top_time%", top.time())
.replace("%high_score%", Integer.toString(high.score()))
.replace("%high_score_time%", high.time()));
}
// translate papi
private String translate(Player player, String string) {
return LoParkour.getPlaceholderHook() == null ? string : PlaceholderAPI.setPlaceholders(player, string);
}
/**
* @return The player's uuid
*/
public UUID getUUID() {
return player.getUniqueId();
}
/**
* @return The player's location
*/
public Location getLocation() {
return player.getLocation();
}
/**
* @return The player's name
*/
public String getName() {
return player.getName();
}
/**
* @param player The player
* @return true if the player is a Bedrock player, false if not.
*/
public static boolean isBedrockPlayer(Player player) {
return Bukkit.getPluginManager().isPluginEnabled("floodgate") && FloodgateHook.isBedrockPlayer(player);
}
}

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package dev.loki.loparkour.player.data;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.efnilite.vilib.util.Task;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.io.BukkitObjectInputStream;
import org.bukkit.util.io.BukkitObjectOutputStream;
import org.jetbrains.annotations.Nullable;
import java.io.*;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Consumer;
public class InventoryData {
private final File file;
private final Player player;
private Map<Integer, ItemStack> items = new HashMap<>();
public InventoryData(Player player) {
this.player = player;
this.file = LoParkour.getInFolder("inventories/%s".formatted(player.getUniqueId()));
}
/**
* Gives all items to the player.
*/
public void apply() {
player.getInventory().clear();
items.forEach((slot, item) -> player.getInventory().setItem(slot, item));
}
/**
* Loads inventory data from file.
*
* @param onFinish What to do when the async procedure has finished.
*/
public void load(Consumer<@Nullable InventoryData> onFinish) {
if (!file.exists()) {
onFinish.accept(null);
return;
}
Task.create(LoParkour.getPlugin()).async().execute(() -> loadFile(onFinish)).run();
}
@SuppressWarnings("unchecked")
private void loadFile(Consumer<@Nullable InventoryData> onFinish) {
try (BukkitObjectInputStream stream = new BukkitObjectInputStream(new BufferedInputStream(new FileInputStream(file)))) {
items = (Map<Integer, ItemStack>) stream.readObject();
onFinish.accept(this);
} catch (IOException | ClassNotFoundException ex) {
LoParkour.logging().stack("Error while reading inventory of %s from file %s".formatted(player.getName(), file.getName()), ex);
onFinish.accept(null);
}
}
/**
* Saves the inventory to cache, so if the player leaves the player gets their items back
*
* @param toFile Whether the file should be updated.
*/
public void save(boolean toFile) {
int index = 0;
Inventory inventory = this.player.getInventory();
for (ItemStack item : inventory.getContents()) {
if (item != null) {
this.items.put(index, item);
}
index++;
}
String command = Config.CONFIG.getString("options.alt-inventory-saving-command");
if (!command.isEmpty()) {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), command.replace("%player%", player.getName()));
}
if (toFile) {
Task.create(LoParkour.getPlugin()).async().execute(this::saveFile).run();
}
}
private void saveFile() {
try {
file.getParentFile().mkdirs();
file.createNewFile();
} catch (IOException ex) {
LoParkour.logging().stack("Error while creating file to save inventory of %s to file %s".formatted(player.getName(), file.getName()), ex);
}
try (ObjectOutputStream stream = new BukkitObjectOutputStream(new BufferedOutputStream(new FileOutputStream(file)))) {
stream.writeObject(items);
stream.flush();
} catch (IOException ex) {
LoParkour.logging().stack("Error while saving inventory of %s to file %s".formatted(player.getName(), file.getName()), ex);
}
}
}

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package dev.loki.loparkour.player.data;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.reward.Reward;
import io.papermc.lib.PaperLib;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.NotNull;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
/**
* Class for storing previous data of players
*/
public class PreviousData {
private final InventoryData inventoryData;
private final int hunger;
private final boolean flying;
private final boolean allowFlight;
private final GameMode gamemode;
private final Location location;
private final Collection<PotionEffect> effects;
/**
* List of all {@link Reward} to execute on leave.
*/
public List<Reward> onLeave = new ArrayList<>();
public PreviousData(@NotNull Player player) {
gamemode = player.getGameMode();
location = player.getLocation();
hunger = player.getFoodLevel();
allowFlight = player.getAllowFlight();
flying = player.isFlying();
effects = player.getActivePotionEffects();
for (PotionEffect effect : effects) {
player.removePotionEffect(effect.getType());
}
if (Config.CONFIG.getBoolean("options.inventory-handling")) {
inventoryData = new InventoryData(player);
inventoryData.save(Config.CONFIG.getBoolean("options.inventory-saving"));
} else {
inventoryData = null;
}
}
public void apply(Player player, boolean urgent) {
var to = Config.CONFIG.getBoolean("bungeecord.go-back-enabled") ? Option.GO_BACK_LOC : location;
if (!urgent)
PaperLib.teleportAsync(player, to).thenRun(() -> apply(player));
else {
player.teleport(to);
apply(player);
}
}
private void apply(Player player) {
try {
player.setFoodLevel(hunger);
player.setGameMode(gamemode);
player.setAllowFlight(allowFlight);
player.setFlying(flying);
for (PotionEffect effect : player.getActivePotionEffects()) {
player.removePotionEffect(effect.getType());
}
for (PotionEffect effect : effects) {
player.addPotionEffect(effect);
}
player.resetPlayerTime();
player.resetPlayerWeather();
player.setVelocity(new Vector(0, 0, 0));
player.setFallDistance(0f);
} catch (Exception ex) { // not the best way to do this... too bad!
LoParkour.logging().stack("Error while recovering stats of %s".formatted(player.getName()), ex);
}
if (inventoryData != null) {
inventoryData.apply();
}
}
}

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package dev.loki.loparkour.reward;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.hook.VaultHook;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourPlayer;
import org.bukkit.Bukkit;
import org.jetbrains.annotations.NotNull;
/**
* A class for handling reward commands, etc.
*/
// todo add cross-server support
// todo mode-specific way of saving one-time-rewards
public record Reward(@NotNull String string) {
/**
* Parses and executes this reward
*
* @param player The player to which to give this reward to
*/
public void execute(@NotNull ParkourPlayer player, @NotNull Mode mode) {
if (string.isEmpty()) {
return;
}
String string = this.string;
Mode rewardMode = Registry.getModes().stream()
.filter(m -> this.string.contains("%s:".formatted(m.getName().toLowerCase())))
.findFirst()
.orElse(Modes.DEFAULT);
if (mode != rewardMode) {
return;
}
string = string.replaceFirst("%s:".formatted(rewardMode.getName().toLowerCase()), "");
// check for placeholders
if (string.toLowerCase().contains("%player%")) {
string = string.replaceAll("%player%", player.getName());
}
// check for extra data
if (string.toLowerCase().contains("leave:")) { // leave:
string = string.replaceFirst("leave:", "");
player.previousData.onLeave.add(new Reward(string));
return;
}
// check for things to perform
if (string.toLowerCase().contains("send:")) {
string = string.replaceFirst("send:", "");
player.send(string);
} else if (string.toLowerCase().contains("vault:")) {
string = string.replaceFirst("vault:", "");
try {
VaultHook.deposit(player.player, Double.parseDouble(string));
} catch (NumberFormatException ex) {
LoParkour.logging().stack("Error while trying to process Vault reward", "check your rewards file for incorrect numbers", ex);
}
} else {
Bukkit.dispatchCommand(Bukkit.getConsoleSender(), string);
}
}
}

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package dev.loki.loparkour.reward;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
/**
* Class that reads the rewards-v2.yml file and puts them in the variables listed below.
*/
public class Rewards {
public static boolean REWARDS_ENABLED;
/**
* A map with all Score-type score rewards.
* The key is the score, and the value are the commands that will be executed once this score is reached.
*/
public static Map<Integer, List<Reward>> SCORE_REWARDS = new HashMap<>();
/**
* A map with all Interval-type score rewards.
* The key is the score, and the value are the commands that will be executed once this score is reached.
*/
public static Map<Integer, List<Reward>> INTERVAL_REWARDS = new HashMap<>();
/**
* A map with all One time-type score rewards.
* The key is the score, and the value are the commands that will be executed once this score is reached.
*/
public static Map<Integer, List<Reward>> ONE_TIME_REWARDS = new HashMap<>();
/**
* Reads the rewards from the rewards-v2.yml file
*/
public static void init() {
// init options
REWARDS_ENABLED = Config.REWARDS.getBoolean("enabled");
if (!REWARDS_ENABLED) {
return;
}
SCORE_REWARDS = parseScores("score-rewards");
INTERVAL_REWARDS = parseScores("interval-rewards");
ONE_TIME_REWARDS = parseScores("one-time-rewards");
}
private static Map<Integer, List<Reward>> parseScores(String path) {
Map<Integer, List<Reward>> rewardMap = new HashMap<>();
for (String score : Config.REWARDS.getChildren(path)) {
// read commands for this score
List<Reward> rewardStrings = Config.REWARDS.getStringList("%s.%s".formatted(path, score)).stream()
.map(Reward::new)
.toList();
try {
int value = Integer.parseInt(score);
if (value < 1) {
LoParkour.logging().stack("Error while trying to read rewards",
"check the rewards file for incorrect numbers",
new IllegalArgumentException("%s is not a valid score".formatted(value)));
continue;
}
rewardMap.put(value, rewardStrings);
} catch (NumberFormatException ex) {
LoParkour.logging().stack("Error while trying to read rewards", "check the rewards file for incorrect numbers", ex);
}
}
return rewardMap;
}
}

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package dev.loki.loparkour.schematic;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.efnilite.vilib.util.Task;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
/**
* Stores schematics, so they don't have to be read every time.
*/
public class Schematics {
private static final String[] SPAWN_SCHEMATICS = new String[]{
"spawn-island", "spawn-island-duels"
};
private static final File FOLDER = LoParkour.getInFolder("schematics");
/**
* Reads all files.
*/
public static void init() {
Task.create(LoParkour.getPlugin()).async().execute(() -> {
if (!FOLDER.exists()) {
FOLDER.mkdirs();
}
File[] files = FOLDER.listFiles((dir, name) -> name.contains("parkour-") || name.contains("spawn-island"));
if (files == null || files.length == 0) {
download();
init();
return;
}
try {
dev.efnilite.vilib.schematic.Schematics.addFromFiles(LoParkour.getPlugin(), files);
} catch (IOException | ClassNotFoundException ex) {
LoParkour.logging().stack("Error while trying to load schematics", ex);
}
}).run();
}
private static void download() {
LoParkour.log("Downloading schematics");
List<String> schematics = new ArrayList<>();
schematics.addAll(Arrays.asList(SPAWN_SCHEMATICS));
schematics.addAll(Config.SCHEMATICS.getChildren("difficulty", false).stream().map("parkour-%s"::formatted).toList());
schematics.forEach(file -> LoParkour.getPlugin().saveResource("schematics/%s".formatted(file), true));
}
}

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package dev.loki.loparkour.session;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.generator.ParkourGenerator;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.loki.loparkour.player.ParkourSpectator;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.world.Divider;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.jetbrains.annotations.NotNull;
import java.util.*;
import java.util.function.Function;
/**
* <p>A session is bound to a {@link Divider} section.
* It manages all players, all spectators, visibility, the generator, etc.</p>
* <p>Iteration 2.</p>
*
* @author loki
* @since 5.0.0
*/
public class Session {
/**
* The spawn location of this session.
*/
private Location spawnLocation;
/**
* The generator.
*/
public ParkourGenerator generator;
/**
* The visibility of this session. Default public.
*/
private Visibility visibility = Visibility.PUBLIC;
/**
* List of muted users.
*/
private final List<ParkourUser> muted = new ArrayList<>();
/**
* List of users.
*/
private final Map<UUID, ParkourUser> users = new HashMap<>();
/**
* Function that takes the current session and returns whether new players should be accepted.
*/
private Function<Session, Boolean> isAcceptingPlayers = session -> false;
/**
* Function that takes the current session and returns whether new spectators should be accepted.
*/
private Function<Session, Boolean> isAcceptingSpectators = session -> session.visibility == Visibility.PUBLIC;
/**
* Creates a new session.
*
* @param generatorFunction The generator function.
* @param isAcceptingPlayers The function that takes the current session and returns whether new players should be accepted.
* @param isAcceptingSpectators The function that takes the current session and returns whether new spectators should be accepted.
* @param players The players.
* @return The session.
*/
public static Session create(Function<Session, ParkourGenerator> generatorFunction,
Function<Session, Boolean> isAcceptingPlayers,
Function<Session, Boolean> isAcceptingSpectators,
Player... players) {
LoParkour.log("Creating session");
if (players != null) {
LoParkour.log("Players in session: %s".formatted(Arrays.stream(players).map(Player::getName).toList()));
}
Session session = new Session();
if (isAcceptingPlayers != null) session.isAcceptingPlayers = isAcceptingPlayers;
if (isAcceptingSpectators != null) session.isAcceptingSpectators = isAcceptingSpectators;
List<ParkourPlayer> pps = new ArrayList<>();
if (players != null) {
for (Player player : players) {
ParkourPlayer pp = ParkourUser.register(player, session);
session.addPlayers(pp);
pps.add(pp);
}
}
session.spawnLocation = Divider.add(session);
session.generator = generatorFunction.apply(session);
if (players != null) {
pps.forEach(p -> p.updateGeneratorSettings(session.generator));
}
session.generator.island.build(session.spawnLocation);
return session;
}
/**
* Sets the visibility of this session.
* @param visibility The visibility.
*/
public void setVisibility(Visibility visibility) {
this.visibility = visibility;
}
/**
* @return The visibility of this session.
*/
public Visibility getVisibility() {
return visibility;
}
/**
* Adds provided players to this session's player list.
*
* @param toAdd The players to add.
*/
public void addPlayers(ParkourPlayer... toAdd) {
for (ParkourPlayer player : toAdd) {
LoParkour.log("Adding player %s to session".formatted(player.getName()));
for (ParkourPlayer to : getPlayers()) {
to.send(Locales.getString(player.locale, "lobby.other_join").formatted(player.getName()));
}
users.put(player.getUUID(), player);
}
}
/**
* Removes provided players from this session's player list.
*
* @param toRemove The players to remove.
*/
public void removePlayers(ParkourPlayer... toRemove) {
for (ParkourPlayer player : toRemove) {
LoParkour.log("Removing player %s from session".formatted(player.getName()));
users.remove(player.getUUID());
}
List<ParkourPlayer> players = getPlayers();
for (ParkourPlayer player : toRemove) {
for (ParkourPlayer to : players) {
to.send(Locales.getString(player.locale, "lobby.other_leave").formatted(player.getName()));
}
}
if (toRemove.length > 0 && players.isEmpty()) {
generator.reset(false);
Divider.remove(this);
}
}
/**
* @return The players.
*/
public List<ParkourPlayer> getPlayers() {
return users.values().stream()
.filter(user -> user instanceof ParkourPlayer)
.map(user -> (ParkourPlayer) user)
.toList();
}
/**
* Adds provided spectators to this session's spectator list.
*
* @param spectators The spectators to add.
*/
public void addSpectators(ParkourSpectator... spectators) {
for (ParkourSpectator spectator : spectators) {
LoParkour.log("Adding spectator %s to session".formatted(spectator.getName()));
for (ParkourPlayer player : getPlayers()) {
player.sendTranslated("play.spectator.other_join", spectator.getName());
}
users.put(spectator.getUUID(), spectator);
}
}
/**
* Removes provided spectators from this session's spectator list.
*
* @param spectators The spectators to remove.
*/
public void removeSpectators(ParkourSpectator... spectators) {
for (ParkourSpectator spectator : spectators) {
LoParkour.log("Removing spectator %s from session".formatted(spectator.getName()));
for (ParkourPlayer player : getPlayers()) {
player.sendTranslated("play.spectator.other_leave", spectator.getName());
}
users.remove(spectator.getUUID());
}
}
/**
* @return The spectators.
*/
public List<ParkourSpectator> getSpectators() {
return users.values().stream()
.filter(user -> user instanceof ParkourSpectator)
.map(user -> (ParkourSpectator) user)
.toList();
}
/**
* @return The users.
*/
public List<ParkourUser> getUsers() {
return new ArrayList<>(users.values());
}
/**
* @return the spawn location for this {@link Session}.
*/
@SuppressWarnings("unused")
public Location getSpawnLocation() {
return spawnLocation.clone();
}
/**
* Toggles mute for the specified user.
*
* @param user The user to (un)mute.
*/
public void toggleMute(@NotNull ParkourUser user) {
if (!muted.remove(user)) {
muted.add(user);
}
}
/**
* @param user The user.
* @return True when the user is muted, false if not.
*/
public boolean isMuted(@NotNull ParkourUser user) {
return muted.contains(user);
}
/**
* @return True when players may join this session, false if not.
*/
public boolean isAcceptingPlayers() {
return isAcceptingPlayers.apply(this);
}
/**
* @return True when spectators may join this session, false if not.
*/
public boolean isAcceptingSpectators() {
return isAcceptingSpectators.apply(this);
}
public enum Visibility {
/**
* No-one can join.
*/
PRIVATE,
/**
* Only people with the session id can join.
*/
ID_ONLY,
/**
* Anyone can join.
*/
PUBLIC,
}
/**
* An enum for all available chat types that a player can select while playing
*/
public enum ChatType {
LOBBY_ONLY, PLAYERS_ONLY, PUBLIC
}
}

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package dev.loki.loparkour.storage;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.player.ParkourPlayer;
import org.jetbrains.annotations.NotNull;
import java.util.Map;
import java.util.UUID;
/**
* I/O handling.
*
* @author loki
* @since 5.0.0
*/
public class Storage {
public static void init(String mode) {
if (Option.SQL) {
StorageSQL.init(mode);
}
}
public static void close() {
if (Option.SQL) {
StorageSQL.close();
}
}
/**
* Reads scores.
*
* @param mode The mode.
* @return Map with all scores, unsorted.
*/
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
if (Option.SQL) {
return StorageSQL.readScores(mode);
} else {
return StorageDisk.readScores(mode);
}
}
/**
* Writes scores.
*
* @param mode The mode.
* @param scores The score map.
*/
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
if (Option.SQL) {
StorageSQL.writeScores(mode, scores);
} else {
StorageDisk.writeScores(mode, scores);
}
}
/**
* Reads player data and applies changes.
*
* @param player The player.
*/
public static void readPlayer(@NotNull ParkourPlayer player) {
if (Option.SQL) {
StorageSQL.readPlayer(player);
} else {
StorageDisk.readPlayer(player);
}
}
/**
* Writes player data.
*
* @param player The player.
*/
public static void writePlayer(@NotNull ParkourPlayer player) {
if (Option.SQL) {
StorageSQL.writePlayer(player);
} else {
StorageDisk.writePlayer(player);
}
}
}

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package dev.loki.loparkour.storage;
import com.google.gson.annotations.Expose;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.player.ParkourPlayer;
import org.jetbrains.annotations.NotNull;
import java.io.File;
import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.UUID;
/**
* Local disk (json) storage manager.
*
* @since 5.0.0
*/
class StorageDisk {
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
File file = getLeaderboardFile(mode);
if (!file.exists()) {
return new HashMap<>();
}
try (FileReader reader = new FileReader(file)) {
LeaderboardContainer read = LoParkour.getGson().fromJson(reader, LeaderboardContainer.class);
if (read == null) {
return new HashMap<>();
}
Map<UUID, String> serialized = new LinkedHashMap<>(read.serialized);
Map<UUID, Score> scores = new HashMap<>();
serialized.forEach((uuid, score) -> scores.put(uuid, Score.fromString(score)));
return scores;
} catch (IOException ex) {
LoParkour.logging().stack("Error while trying to read leaderboard file %s".formatted(mode), ex);
return new HashMap<>();
}
}
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
LeaderboardContainer container = new LeaderboardContainer();
scores.forEach((uuid, score) -> container.serialized.put(uuid, score.toString()));
File file = getLeaderboardFile(mode);
createFile(file);
try (FileWriter writer = new FileWriter(file)) {
LoParkour.getGson().toJson(container, writer);
writer.flush();
} catch (IOException ex) {
LoParkour.logging().stack("Error while trying to write to leaderboard file %s".formatted(mode), ex);
}
}
private static File getLeaderboardFile(String mode) {
return LoParkour.getInFolder("leaderboards/%s.json".formatted(mode.toLowerCase()));
}
public static class LeaderboardContainer {
@Expose
public final Map<UUID, String> serialized = new LinkedHashMap<>();
}
public static void readPlayer(@NotNull ParkourPlayer player) {
if (!getPlayerFile(player).exists()) {
player.setSettings(new HashMap<>());
return;
}
try (FileReader reader = new FileReader(getPlayerFile(player))) {
ParkourPlayer from = LoParkour.getGson().fromJson(reader, ParkourPlayer.class);
Map<String, Object> settings = new HashMap<>();
settings.put("style", from.style);
settings.put("blockLead", from.blockLead);
settings.put("useParticles", from.particles);
settings.put("useSpecial", from.useSpecialBlocks);
settings.put("showFallMsg", from.showFallMessage);
settings.put("showScoreboard", from.showScoreboard);
settings.put("selectedTime", from.selectedTime);
settings.put("collectedRewards", from.collectedRewards);
settings.put("locale", from._locale);
settings.put("schematicDifficulty", from.schematicDifficulty);
settings.put("sound", from.sound);
player.setSettings(settings);
} catch (IOException ex) {
LoParkour.logging().stack("Error while trying to read disk data of %s".formatted(player.getName()), ex);
}
}
public static void writePlayer(@NotNull ParkourPlayer player) {
File file = getPlayerFile(player);
createFile(file);
try (FileWriter writer = new FileWriter(file)) {
LoParkour.getGson().toJson(player, writer);
writer.flush();
} catch (IOException ex) {
LoParkour.logging().stack("Error while trying to write disk data of %s to file %s".formatted(player.getName(), file), ex);
}
}
private static void createFile(File file) {
if (file.exists()) {
return;
}
try {
file.getParentFile().mkdirs();
file.createNewFile();
} catch (IOException ex) {
LoParkour.logging().stack("Error while trying to create file %s".formatted(file), ex);
}
}
private static File getPlayerFile(ParkourPlayer player) {
return LoParkour.getInFolder("players/%s.json".formatted(player.getUUID()));
}
}

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package dev.loki.loparkour.storage;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.player.ParkourPlayer;
import dev.efnilite.vilib.util.Colls;
import org.bukkit.Bukkit;
import org.jetbrains.annotations.NotNull;
import java.sql.*;
import java.text.DecimalFormat;
import java.text.DecimalFormatSymbols;
import java.util.HashMap;
import java.util.Locale;
import java.util.Map;
import java.util.UUID;
/**
* MySQL storage manager.
*
* @since 5.0.0
*/
class StorageSQL {
private static Connection connection;
static {
connect();
}
public static void init(String mode) {
sendUpdate("""
CREATE TABLE IF NOT EXISTS `%s`
(
uuid CHAR(36) NOT NULL PRIMARY KEY,
name VARCHAR(16),
time VARCHAR(16),
difficulty VARCHAR(3),
score INT
)
CHARSET = utf8 ENGINE = InnoDB;
"""
.formatted(getTableName(mode)));
}
public static void close() {
try {
connection.close();
LoParkour.log("Closed connection to MySQL");
} catch (SQLException ex) {
LoParkour.logging().stack("Error while trying to close connection to SQL database", ex);
}
}
public static @NotNull Map<UUID, Score> readScores(@NotNull String mode) {
try (ResultSet results = sendQuery(
"""
SELECT * FROM `%s`;
"""
.formatted(getTableName(mode)))) {
if (results == null) {
return new HashMap<>();
}
Map<UUID, Score> scores = new HashMap<>();
while (results.next()) { // advance row
scores.put(UUID.fromString(results.getString("uuid")), new Score(
results.getString("name"),
results.getString("time"),
results.getString("difficulty"),
results.getInt("score")));
}
return scores;
} catch (SQLException ex) {
LoParkour.logging().stack("Error while trying to read SQL data of %s".formatted(mode), ex);
return new HashMap<>();
}
}
public static void writeScores(@NotNull String mode, @NotNull Map<UUID, Score> scores) {
new HashMap<>(scores).forEach((uuid, score) -> sendUpdate(
"""
INSERT INTO `%s`
(uuid, name, time, difficulty, score)
VALUES ('%s', '%s', '%s', '%s', %d)
ON DUPLICATE KEY UPDATE name = '%s',
time = '%s',
difficulty = '%s',
score = %d;
"""
.formatted(getTableName(mode), uuid.toString(), score.name(), score.time(), score.difficulty(), score.score(),
score.name(), score.time(), score.difficulty(), score.score())));
}
// returns leaderboard table name
private static String getTableName(String mode) {
return "%sleaderboard-%s".formatted(Option.SQL_PREFIX, mode);
}
public static void readPlayer(@NotNull ParkourPlayer player) {
try (ResultSet results = sendQuery(
"""
SELECT * FROM `%s` WHERE uuid = '%s';
"""
.formatted("%soptions".formatted(Option.SQL_PREFIX), player.getUUID()))) {
if (results == null) {
player.setSettings(new HashMap<>());
return;
}
boolean hasNext = results.next(); // move cursor
if (!hasNext) {
player.setSettings(new HashMap<>());
return;
}
Map<String, Object> settings = Colls.thread(ParkourPlayer.PLAYER_COLUMNS).mapv((key, value) -> {
try {
return results.getObject(key);
} catch (SQLException ex) {
LoParkour.logging().stack("Error while trying to read SQL data of %s, option = %s".formatted(player.getName(), key), ex);
return null;
}
}).get();
player.setSettings(settings);
} catch (SQLException ex) {
LoParkour.logging().stack("Error while trying to read SQL data of %s".formatted(player.getName()), ex);
}
}
public static void writePlayer(@NotNull ParkourPlayer player) {
DecimalFormat df = new DecimalFormat("#.######", DecimalFormatSymbols.getInstance(Locale.ENGLISH));
String schematicDifficulty = df.format(player.schematicDifficulty);
sendUpdate("""
INSERT INTO `%s`
(uuid, style, blockLead, useParticles, useSpecial, showFallMsg, showScoreboard,
selectedTime, collectedRewards, locale, schematicDifficulty, sound)
VALUES ('%s', '%s', %d, %b, %b, %b, %b, %d, '%s', '%s', %s, %b)
ON DUPLICATE KEY UPDATE style = '%s',
blockLead = %d,
useParticles = %b,
useSpecial = %b,
showFallMsg = %b,
showScoreboard = %b,
selectedTime = %d,
collectedRewards = '%s',
locale = '%s',
schematicDifficulty = %s,
sound = %b;
"""
.formatted("%soptions".formatted(Option.SQL_PREFIX), player.getUUID(), player.style, player.blockLead,
player.particles, player.useSpecialBlocks, player.showFallMessage,
player.showScoreboard, player.selectedTime, String.join(",", player.collectedRewards), player.locale,
schematicDifficulty, player.sound,
player.style, player.blockLead,
player.particles, player.useSpecialBlocks, player.showFallMessage,
player.showScoreboard, player.selectedTime, String.join(",", player.collectedRewards), player.locale,
schematicDifficulty, player.sound));
}
public static void connect() {
try {
LoParkour.log("Connecting to MySQL");
try { // load drivers
Class.forName("com.mysql.cj.jdbc.Driver"); // for newer versions
} catch (ClassNotFoundException old) {
Class.forName("com.mysql.jdbc.Driver"); // for older versions
}
connection = DriverManager.getConnection(("jdbc:mysql://%s:%d/%s?allowPublicKeyRetrieval=true" +
"&useSSL=false&useUnicode=true&characterEncoding=utf-8" +
"&autoReconnect=true&maxReconnects=5").formatted(Option.SQL_URL, Option.SQL_PORT, Option.SQL_DB), Option.SQL_USERNAME, Option.SQL_PASSWORD);
sendUpdate("CREATE DATABASE IF NOT EXISTS `%s`;".formatted(Option.SQL_DB));
sendUpdate("USE `%s`;".formatted(Option.SQL_DB));
sendUpdate("CREATE TABLE IF NOT EXISTS `%soptions` (`uuid` CHAR(36) NOT NULL, `time` VARCHAR(8), `style` VARCHAR(32), `blockLead` INT, `useParticles` BOOLEAN, `useDifficulty` BOOLEAN, `useSpecial` BOOLEAN, `showFallMsg` BOOLEAN, `showScoreboard` BOOLEAN, PRIMARY KEY (`uuid`)) ENGINE = InnoDB CHARSET = utf8;".formatted(Option.SQL_PREFIX));
// v3.0.0
sendUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `time`;".formatted(Option.SQL_PREFIX));
sendUpdateSuppressed("ALTER TABLE `%soptions` ADD `selectedTime` INT NOT NULL;".formatted(Option.SQL_PREFIX));
// v3.1.0
sendUpdateSuppressed("ALTER TABLE `%soptions` ADD `collectedRewards` MEDIUMTEXT;".formatted(Option.SQL_PREFIX));
// v3.6.0
sendUpdateSuppressed("ALTER TABLE `%s` ADD `locale` VARCHAR(8);".formatted(Option.SQL_PREFIX + "options"));
sendUpdateSuppressed("ALTER TABLE `%s` ADD `schematicDifficulty` DOUBLE;".formatted(Option.SQL_PREFIX + "options"));
// v4.0.0
sendUpdateSuppressed("ALTER TABLE `%s` ADD `sound` BOOLEAN;".formatted(Option.SQL_PREFIX + "options"));
// 5.0.0
sendUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useDifficulty`;".formatted(Option.SQL_PREFIX));
sendUpdateSuppressed("ALTER TABLE `%soptions` DROP COLUMN `useStructure`;".formatted(Option.SQL_PREFIX));
LoParkour.log("Connected to MySQL");
} catch (Exception ex) {
LoParkour.logging().stack("Could not connect to MySQL", "check your SQL settings in the config", ex);
Bukkit.getPluginManager().disablePlugin(LoParkour.getPlugin()); // disable plugin since data handling without db will go horribly wrong
}
}
private static void validateConnection() {
try {
if (!connection.isValid(10)) {
connect();
}
} catch (Exception ex) {
LoParkour.logging().stack("Error while trying to reconnect to MySQL", ex);
}
}
// send query and get result
private static ResultSet sendQuery(String sql) {
validateConnection();
try {
return connection.prepareStatement(sql).executeQuery();
} catch (SQLException ex) {
LoParkour.logging().stack("Error while sending query %s".formatted(sql), ex);
return null;
}
}
// send update
private static void sendUpdate(String sql) {
validateConnection();
try (PreparedStatement statement = connection.prepareStatement(sql)) {
statement.executeUpdate();
} catch (SQLException ex) {
LoParkour.logging().stack("Error while sending query %s".formatted(sql), ex);
}
}
// if query throws an error, ignore it
private static void sendUpdateSuppressed(String sql) {
validateConnection();
try (PreparedStatement statement = connection.prepareStatement(sql)) {
statement.executeUpdate();
} catch (SQLException ignored) {
}
}
}

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package dev.loki.loparkour.style;
import org.bukkit.Material;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
public final class RandomStyle implements Style {
private final String name;
private final List<Material> materials;
public RandomStyle(String name, List<Material> materials) {
this.name = name;
this.materials = materials;
}
@Override
public Material getNext() {
return materials.get(ThreadLocalRandom.current().nextInt(materials.size()));
}
@Override
public String getName() {
return name;
}
}

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package dev.loki.loparkour.style;
import org.bukkit.Material;
/**
* Represents a parkour style.
*/
public interface Style {
/**
* The material to be used for the next block.
* @return A material.
*/
Material getNext();
/**
* The name of the style.
* @return A name.
*/
String getName();
}

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package dev.loki.loparkour.world;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.session.Session;
import dev.efnilite.vilib.util.Locations;
import org.bukkit.Location;
import java.util.HashMap;
import java.util.Map;
import java.util.stream.IntStream;
/**
* <p>Divides the parkour world in sections, each with an active session.</p>
* <p>Iteration 2.</p>
*
* @author loki
* @since 5.0.0
*/
public class Divider {
/**
* Map with all session ids map to the session instances.
*/
public static final Map<Session, Integer> sections = new HashMap<>();
/**
* Associates a session to a specific section.
*
* @param session The session.
*/
public static synchronized Location add(Session session) {
// attempts to get the closest available section to the center
var missing = IntStream.range(0, sections.size() + 1)
.filter(i -> !sections.containsValue(i))
.findFirst()
.orElseThrow();
sections.put(session, missing);
var location = toLocation(session);
LoParkour.log("Added session at %s".formatted(Locations.toString(location, true)));
return location;
}
/**
* Disassociates a session from a specific section.
*
* @param session The session.
*/
public static void remove(Session session) {
LoParkour.log("Removed session at %s".formatted(Locations.toString(toLocation(session), true)));
sections.remove(session);
}
/**
* @param session The session.
* @return The location at the center of section n.
*/
private static Location toLocation(Session session) {
int[] xz = spiralAt(sections.get(session));
return new Location(World.getWorld(),
xz[0] * Option.BORDER_SIZE,
(Option.MAX_Y + Option.MIN_Y) / 2.0,
xz[1] * Option.BORDER_SIZE);
}
/**
* @param session The session.
* @return Array where the first item is the smallest location and second item is the largest.
*/
public static Location[] toSelection(Session session) {
Location center = toLocation(session);
// get the min and max locations
Location max = center.clone().add(Option.BORDER_SIZE / 2, 0, Option.BORDER_SIZE / 2);
Location min = center.clone().subtract(Option.BORDER_SIZE / 2, 0, Option.BORDER_SIZE / 2);
max.setY(Option.MAX_Y);
min.setY(Option.MIN_Y);
return new Location[]{min, max};
}
/**
* Gets a spiral
*
* @param n The number of value
* @return the coords of this value
*/
// https://math.stackexchange.com/a/163101
private static int[] spiralAt(int n) {
if (n < 0) {
throw new IllegalArgumentException("Invalid n bound: %d".formatted(n));
}
n++; // one-index
int k = (int) Math.ceil((Math.sqrt(n) - 1) / 2);
int t = 2 * k + 1;
int m = t * t;
t--;
if (n > m - t) {
return new int[]{k - (m - n), -k};
} else {
m -= t;
}
if (n > m - t) {
return new int[]{-k, -k + (m - n)};
} else {
m -= t;
}
if (n > m - t) {
return new int[]{-k + (m - n), k};
} else {
return new int[]{k, k - (m - n - t)};
}
}
}

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package dev.loki.loparkour.world;
import dev.loki.loparkour.LoParkour;
import dev.loki.loparkour.config.Config;
import dev.efnilite.vilib.util.VoidGenerator;
import org.bukkit.*;
import java.io.File;
import java.nio.file.Files;
import java.nio.file.Path;
import java.util.Comparator;
import java.util.stream.Stream;
public class World {
private static String name;
private static org.bukkit.World world;
/**
* Creates a new world and sets all according settings in it.
*/
public static void create() {
name = Config.CONFIG.getString("world.name");
var world = Bukkit.getWorld(name);
if (!Config.CONFIG.getBoolean("joining")) {
return;
}
if (world != null) {
LoParkour.logging().warn("Crash detected! The parkour world loading twice is not usual behaviour. This only happens after a server crash.");
}
if (Config.CONFIG.getBoolean("world.delete-on-reload")) {
deleteWorld();
}
createWorld();
setup();
}
private static void createWorld() {
LoParkour.log("Creating Spigot world");
try {
WorldCreator creator = new WorldCreator(name)
.generateStructures(false)
.type(WorldType.NORMAL)
.generator(VoidGenerator.getGenerator()) // to fix No keys in MapLayer etc.
.environment(org.bukkit.World.Environment.NORMAL);
world = Bukkit.createWorld(creator);
} catch (Exception ex) {
LoParkour.logging().stack("Error while trying to create the parkour world", "delete the parkour world folder and restart the server", ex);
}
}
private static void setup() {
LoParkour.log("Initializing world rules");
world.setGameRule(GameRule.DO_FIRE_TICK, false);
world.setGameRule(GameRule.DO_MOB_SPAWNING, false);
world.setGameRule(GameRule.DO_TILE_DROPS, false);
world.setGameRule(GameRule.DO_DAYLIGHT_CYCLE, false);
world.setGameRule(GameRule.DO_WEATHER_CYCLE, false);
world.setGameRule(GameRule.LOG_ADMIN_COMMANDS, false);
world.setGameRule(GameRule.KEEP_INVENTORY, true);
world.setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false);
world.getWorldBorder().setCenter(0, 0);
world.getWorldBorder().setSize(10_000_000);
world.setDifficulty(Difficulty.PEACEFUL);
world.setClearWeatherDuration(1000000);
world.setAutoSave(false);
}
/**
* Deletes the world.
*/
public static void delete() {
if (!Config.CONFIG.getBoolean("world.delete-on-reload") || !Config.CONFIG.getBoolean("joining")) {
return;
}
LoParkour.log("Deleting world");
getWorld().getPlayers().forEach(player -> player.kickPlayer("Server is restarting"));
deleteWorld();
}
private static void deleteWorld() {
LoParkour.log("Deleting Spigot world");
File file = new File(name);
// world has already been deleted
if (!file.exists()) {
return;
}
Bukkit.unloadWorld(name, false);
try (Stream<Path> files = Files.walk(file.toPath())) {
files.sorted(Comparator.reverseOrder())
.map(Path::toFile)
.forEach(File::delete);
} catch (Exception ex) {
LoParkour.logging().stack("Error while trying to delete the parkour world", ex);
}
}
/**
* @return the name of the parkour world.
*/
public static String getName() {
return name;
}
/**
* @return the Bukkit world wherein LoParkour is currently active.
*/
public static org.bukkit.World getWorld() {
return world;
}
}

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#===============================================================================#
# #
# 88 88888888ba #
# 88 88 "8b #
# 88 88 ,8P #
# 88 88aaaaaa8P' #
# 88 88""""""' #
# 88 88 #
# 88 88 #
# 88 88 #
# #
#===============================================================================#
#===============================================================================#
# #
# (c) loki 2026 #
# #
#===============================================================================#
# -= Debugging =-
debug: false
# -= Enable joining =-
# Whether players can join the parkour.
# When joining is disabled, the IP instance on this server will only read data from leaderboard databases.
# Set joining to false if you want to create a cross-server leaderboard on this server.
# true = players can join, false = players can't join.
joining: true
# -= Proxy options =-
# Change the proxy settings. Applies to Velocity as well.
# This also applies to servers who only want to run this plugin.
bungeecord:
# -= Proxy enabled =-
# Enabling this will make players who join the server automatically join the parkour.
# You can enable this even without BungeeCord to make this a parkour-only server.
# True = players will automatically join the parkour on join, false = players have to use the menu/parkour command.
enabled: false
# -= Proxy return server =-
# The server the players will be returned to after they leave.
return_server: 'Lobby'
# -= Go back enabled =-
# Whether players should be teleported to a specific location after leaving.
# True = players get teleported to a specific location when they leave, false = they go to their location when they joined.
go-back-enabled: false
# -= Go back location =-
# The place players will go back to when they leave
# Only applies if proxy mode is disabled and the go-back-enabled option is true.
# Syntax: '(x,y,z,worldName)'
go-back: '(0,100,0,world)'
# -= Go back axes =-
# Sets the pitch and yaw of the go-back location.
# The first argument is the pitch, second yaw.
go-back-axes: '0,0'
# -= Storage update interval =-
# The amount of seconds between every disk/database storage update.
# In this update, the in-memory scores will be written to storage.
# A lower number might reduce the chance of losing data on server crashes,
# but will increase the amount of requests to the disk/database.
# (requires a restart, default = 300)
storage-update-interval: 300
# -= MySQL =-
# The options for using MySQL as storage.
sql:
# -= MySQL enabled =-
# Using databases makes you able to sync player data across multiple servers.
# True = data will be stored in a database, false = data will be stored locally.
enabled: false
# -= MySQL settings =-
url: 'localhost'
port: 3306
username: 'efnilite'
password: 'super secret password'
database: 'ip'
# -= MySQL prefix =-
# The prefix given to any table names
# The default is ''. Example: 'ip-' -> this would make the table 'ip-players'
prefix: ''
# -= World options =-
world:
# -= World name =-
# The world in which parkour will take place
name: 'witp'
# -= Delete world on reload =-
# Deletes the world on reload/restart of the server.
# This makes sure there are no ghost blocks left when a server crash occurs.
# Disable this if you want to have a custom map.
delete-on-reload: true
# -= World fall back =-
# The world players will be teleported to if they accidentally join the Parkour world without joining parkour
fall-back: 'world'
# -= General options =-
options:
# -= Leads options =-
leads:
# -= Leads amounts =-
# The lead amounts a player can select in their options menu.
# Values also need to be above 1 and below 64.
amount:
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
# -= Time options =-
time:
# -= Time format =-
# Choose between:
# 24 - 24 hour clock. (00:00, 12:00, 23:59)
# 12 - 12 hour clock. (12:00 AM, 12:00 PM, 11:59 PM)
format: 24
# -= Score time format =-
# H = hours, m = minutes, s = seconds, S = milliseconds
score-format: "mm:ss:SSS"
# -= Inventory handling =-
# Toggles the inventory handling system.
# True = players' inventories get saved and cleared when they join the parkour and when they leave they get their items back
# False = players keep their inventories when they join the parkour
inventory-handling: true
# -= Inventory saving =-
# Logs inventories of the players that join to the inventories/ folder.
# It is highly recommended to keep this enabled. Server crashes or errors while leaving might cause
# inventories of players to be lost if this is set to false!
# Use /ip recoverinventory to recover inventories of players who joined the parkour and who lost their inventories in a crash, etc.
inventory-saving: true
# -= Alternate inventory saving command =-
# If you don't trust this plugin to save inventories, you can select another plugin to execute a command
# to save players' inventories.
# Example: /inventory save %player%
# This command will be executed by console.
alt-inventory-saving-command: ''
# -= Disables inventory blocks =-
# Disables the ability for a player to open blocks with an inventory.
disable-inventory-blocks: false
# -= Permissions options =-
# These permissions are used to determine which things the player can change.
# Find them at https://efnilite.dev/projects/ip/wiki
permissions:
# -= Permissions enabled =-
# If permission handling is enabled.
# True = players need a permission to join, view the leaderboard, etc., false = players can do and view anything
# from this plugin besides admin commands.
enabled: false
# -= Per style permissions =-
# Gives every style a permission. The permission is the name of the style.
# Syntax: ip.settings.styles.<style> - example: ip.settings.styles.red
# Useful for servers with ranks.
per-style: false
# -= Focus mode options =-
focus-mode:
# -= Focus mode enabled =-
# If focus mode is enabled players can't use commands while in parkour.
# Note: this might not work on all commands because Minecraft.
enabled: false
# -=
# A whitelist for commands which ARE allowed during focus mode (if focus mode is enabled).
# If you want to disable the default whitelisted commands you can remove every item in the list below.
whitelist:
- 'ip'
- 'parkour'
- 'msg'
- 'r'
- 'w'
- 'whisper'
- 'reply'
- 'message'
# -= Styles options =-
styles:
# -= Styles list =-
# The list of all available styles, which you can add to if you want.
# For changes, you have to restart or reload your server.
list:
red: [red_wool, red_stained_glass, red_concrete, red_terracotta]
blue: [blue_wool, blue_stained_glass, blue_concrete, blue_terracotta]
light blue: [light_blue_wool, light_blue_stained_glass, light_blue_concrete, light_blue_terracotta]
green: [green_wool, green_stained_glass, green_concrete, green_terracotta]
lime: [lime_wool, lime_stained_glass, lime_concrete, lime_terracotta]
cyan: [cyan_wool, cyan_stained_glass, cyan_concrete, cyan_terracotta]
purple: [purple_wool, purple_stained_glass, purple_concrete, purple_terracotta]
yellow: [yellow_wool, yellow_stained_glass, yellow_concrete, yellow_terracotta]
gray: [gray_wool, gray_stained_glass, gray_concrete, gray_terracotta]
end: [end_stone, end_stone_bricks, purpur_block, purpur_pillar]
nether: [netherrack, nether_bricks, red_nether_bricks, chiseled_nether_bricks, nether_wart_block, nether_gold_ore, netherite_block, basalt]
quartz: [smooth_quartz, chiseled_quartz_block, quartz_block, quartz_bricks, quartz_pillar]
ocean: [prismarine, prismarine_bricks, dark_prismarine, sea_lantern]
redstone: [observer, dispenser, redstone_block, piston, sticky_piston, redstone_lamp, target]
overworld: [grass_block, stone, cobblestone, oak_log]
ores: [diamond_ore, gold_ore, iron_ore, coal_ore, nether_gold_ore, lapis_ore, redstone_ore, emerald_ore, nether_quartz_ore]
wood: [oak_planks, spruce_planks, jungle_planks, acacia_planks, birch_planks, dark_oak_planks, oak_log, spruce_log, jungle_log, birch_log, acacia_log, dark_oak_log]
rainbow: [red_wool, blue_wool, orange_wool, magenta_wool, lime_wool, purple_wool, yellow_concrete, orange_concrete, lime_concrete, light_blue_concrete, yellow_stained_glass, white_stained_glass, magenta_stained_glass, light_blue_stained_glass]
glow: [glowstone, jack_o_lantern, beacon, sea_lantern, crying_obsidian, shroomlight]
# -= Scoring options =-
scoring:
# -= All points =-
# This will give the player all possible points.
# If a player skips a block jump, it will still give the points for that block.
all-points: false
# -= Rewards use total score =-
# Whether interval rewards should use the total score of a session or not.
# The total score doesn't reset when a player falls.
rewards-use-total-score: false
# -= Particle options =-
particles:
# -= Particle shape =-
# The shape of the particle that will appear when a new block generates.
# Possible options: dot, box, circle
particle-shape: 'box'
# -= Particle type =-
# The type of particle that will appear when a new block generates.
# You can find all types at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
particle-type: 'SPELL_INSTANT'
# -= Sound type =-
# The sound that will play when a new block generates.
# You can find all sounds at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
sound-type: 'BLOCK_NOTE_BLOCK_GUITAR'
# -= Sound pitch =-
# The pitch of the sound that will play when a new block generates.
sound-pitch: 3
# -= Sound volume =-
sound-volume: 2
# -= Default values =-
# This is a list of all options and defaults.
default-values:
main:
enabled: true
quit:
enabled: true
play:
enabled: true
single:
enabled: true
spectator:
enabled: true
community:
enabled: true
leaderboards:
enabled: true
settings:
enabled: true
lang:
enabled: true
default: "en"
chat:
enabled: true
parkour_settings:
item:
enabled: true
items:
styles:
enabled: true
default: "red"
leads:
enabled: true
default: 4
time:
enabled: true
default: 6000
schematics:
enabled: true
default: 0.6
scoreboard:
enabled: true
default: true
fall_message:
enabled: true
default: true
particles:
enabled: true
default: true
sound:
enabled: true
default: true
special_blocks:
enabled: true
default: true
lobby:
enabled: true
visibility:
enabled: true
player_management:
enabled: true

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# -= Parkour generation settings =-
# Settings for parkour generation
generation:
# -= Jump type =-
# The chance of each type of jump. Can be above 100%.
type:
normal: 85
special: 10
schematic: 5
# -= Normal jump chances =-
normal:
# -= Distance chances =-
# The chances of the different distances in %. Can be above 100%.
distance:
1: 10
2: 55
3: 34
4: 1
# -= Height chances =-
# The chances of the different heights a jump can have in %. Can be above 100%.
height:
1: 20
0: 65
-1: 10
-2: 5
# -= Special jump chances =-
special:
ice: 50
slab: 30
pane: 10
fence: 10
# -= Jump settings =-
settings:
# -= Min jump y value =-
# The minimal y value for parkour to be generated at.
# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
min-y: 100
# -= Max jump y value =-
# The maximum y value for parkour to be generated at.
# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
max-y: 200
# -= Advanced settings =-
# Don't modify these if you don't know what you're doing!
advanced:
# -= Spawn island options =-
# Options for the spawn island
island:
spawn:
# -= Player block =-
# The material of the block that the player will spawn on.
# This block will be set to air once the schematic has been pasted.
player-block: diamond_block
# -= Spawn yaw/pitch =-
yaw: -90
pitch: 0
parkour:
# -= Begin block =-
# The block from which the parkour begins
# This block will be set to air once the schematic has been pasted
begin-block: emerald_block
# -= Directional heading =-
# The directional heading of the parkour
# Possible options: north, south, west and east.
heading: east
# -= Border size =-
# The diameter of the playing area of a person in the single mode.
border-size: 10000
# -= Schematic cooldown =-
# The amount of blocks that provide a cooldown for the schematics.
schematic-cooldown: 20

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# English (English, en)
# By loki
# Copy this file and rename it to add your own language!
# Materials have to be from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Learn more about colouring: https://docs.adventure.kyori.net/minimessage/format.html#format
name: "English"
main:
name: "&#FFFFFFParkour"
play:
name: "&#FFFFFFPlay"
item:
material: "sugar_cane"
name: "&#00D4FF<bold>Play"
lore: ""
single:
name: "&#FFFFFFSingle"
item:
material: "ender_pearl"
name: "&#00D4FF<bold>Single-player"
lore: ""
default:
material: "barrel"
name: "&#00D4FF<bold>Default"
lore: "&#404040The default gamemode."
spectator:
name: "&#FFFFFFSpectator"
join: "&#00D4FFYou are now a spectator. You can use \"/parkour\" to leave/change your gamemode."
action_bar: "&#00D4FFYou are a spectator &#A0A0A0• &#00D4FFUse \"/parkour\" to leave."
other_join: "<dark_green><bold>+ <reset>&#A0A0A0%s started spectating you"
other_leave: "&#FF4444<bold>- <reset>&#A0A0A0%s stopped spectating you"
item:
material: "glass"
name: "&#00D4FF<bold>Spectator"
lore: ""
head:
material: ""
name: "&#00D4FF<bold>%s"
lore: ""
community:
name: "&#FFFFFFCommunity"
item:
material: "oak_boat"
name: "&#00D4FF<bold>Community"
lore: ""
leaderboards:
name: "&#FFFFFFLeaderboards"
item:
material: "gold_nugget"
name: "&#00D4FF<bold>Leaderboards"
lore: ""
sort:
material: "bookshelf"
name: "&#00D4FF<bold>Sorted by %s"
lore: ""
values: ["score", "time", "difficulty"]
head:
material: ""
name: "&#00D4FF<bold>#%r - %p"
lore: "&#00D4FFScore: &#A0A0A0%s||&#00D4FFTime: &#A0A0A0%t||&#00D4FFDifficulty: &#A0A0A0%d&#404040/1.0"
settings:
name: "&#FFFFFFSettings"
item:
material: "comparator"
name: "&#00D4FF<bold>Settings"
lore: ""
lang:
name: "&#FFFFFFLanguage"
item:
material: "writable_book"
name: "&#00D4FF<bold>Language"
lore: "&#404040Currently: &#00D4FF<bold>%s"
chat:
material: "crossbow"
name: "&#00D4FF<bold>Chat"
lore: "&#404040Currently: &#00D4FF<bold>%s||&#404040Select who you can chat with"
values: ["lobby only", "players only", "public"]
formats:
lobby: "&#00D4FF(Lobby) &#00D4FF%s &#404040> &#A0A0A0%s"
players: "&#00D4FF(Players) &#00D4FF%s &#404040> &#A0A0A0%s"
parkour_settings:
enabled: "&#00D4FF<bold>✔"
disabled: "&#FF4444<bold>✘"
item:
material: "redstone"
name: "&#00D4FF<bold>Parkour Settings"
lore: "&#404040Change the way your parkour appears."
items:
no_change:
material: "barrier"
name: "<dark_red><bold>You cant change this right now!"
lore: "&#A0A0A0You have a score above 0,||&#A0A0A0which means you cant change this setting."
styles:
name: "&#FFFFFFStyles"
style_item:
material: ""
name: "&#FFFFFF<bold>%s"
lore: "&#00D4FFCategory: &#A0A0A0%s"
item:
material: "crafting_table"
name: "&#00D4FF<bold>Style"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Choose which blocks will be used."
leads:
material: "feather"
name: "&#00D4FF<bold>Lead"
lore: "&#00D4FFCurrently: &#A0A0A0%s blocks||&#A0A0A0How many blocks will||&#A0A0A0be generated in front of you."
time:
material: "clock"
name: "&#00D4FF<bold>Time"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time."
schematics:
material: ""
name: "&#00D4FF<bold>Schematic difficulty"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics"
values: ["&#FF4444off", "&#00D4FFeasy", "<yellow>medium", "&#00D4FFhard", "<dark_red>very hard"]
scoreboard:
material: ""
name: "Show scoreboard"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard."
fall_message:
item:
material: ""
name: "Show fall message"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info."
divider: "&#404040<strikethrough>-----------------------------------"
score: "&#00D4FF<bold>Score <reset>&#FFFFFF%s"
time: "&#00D4FF<bold>Time <reset>&#FFFFFF%s"
high_score: "&#00D4FF<bold>High-score <reset>&#FFFFFF%s"
formats:
miss: "&#A0A0A0You missed your high score by %s points!"
beat: "&#A0A0A0You beat your high score by %s points!"
tied: "&#A0A0A0You tied your high score!"
particles:
material: ""
name: "Show particles"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles."
sound:
material: ""
name: "Play sounds"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound."
special_blocks:
material: ""
name: "Use special blocks"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs."
score_difficulty:
material: ""
name: "Score difficulty"
lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets."
lobby:
name: "&#FFFFFFLobby"
other_join: '<dark_green><bold>+ <reset>&#A0A0A0%s joined your lobby'
other_leave: '&#FF4444<bold>- <reset>&#A0A0A0%s left your lobby'
item:
material: "iron_ingot"
name: "&#00D4FF<bold>Your Lobby"
lore: ""
visibility:
material: "firework_rocket"
name: "&#00D4FF<bold>Visibility"
lore: "&#404040Currently: &#00D4FF<bold>%s||&#404040Select who can join your lobby."
values: ["private", "invite-only", "public"]
player_management:
name: "&#FFFFFFManage players"
kicked: "&#A0A0A0You've been kicked from your lobby by the lobby owner."
advice: "&#A0A0A0Set your lobby visibility to invite-only or private to avoid people randomly joining."
muted: "&#A0A0A0You've been muted by the lobby owner."
unmuted: "&#A0A0A0You've been unmuted by the lobby owner."
item:
material: "cake"
name: "&#00D4FF<bold>Manage Players"
lore: "&#404040Kick or mute players here."
head:
material: ""
name: "&#00D4FF<bold>%s"
lore: ""
top: "&#404040Muted in lobby||"
bottom: "&#00D4FFLeft click&#404040 to kick from lobby||&#00D4FFRight click&#404040 to (un)mute in lobby"
scoreboard:
title: "&#00D4FF<bold>LoParkour"
lines:
- "<blue>"
- "&#00D4FFScore &#FFFFFF%score%"
- "&#00D4FFTime &#FFFFFF%time%"
- "&#00D4FFHighscore &#FFFFFF%high_score%"
- "&#FF4444"
- "&#00D4FF<bold>server.ip"
other:
no_do: "&#A0A0A0You can't do this right now."
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
quit:
material: "barrier"
name: "&#00D4FF<bold>Quit"
lore: ""
close:
material: "arrow"
name: "&#00D4FF<bold>Close"
lore: ""
iep:
material: "elytra"
name: "&#00D4FF<bold>Flying"
lore: "&#A0A0A0Parkour with elytra!"

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menu:
main:
title: "&#FF6464Главное меню"
play: "&#00D4FFИграть"
community: "&#FFD700Сообщество"
settings: "&#A0A0A0Настройки"
lobby: "&#90EE90Лобби"
quit: "&#FF4444Выход"
play:
title: "&#00D4FFВыбор режима"
single: "&#00FF00Одиночный"
spectator: "&#FFFF00Наблюдатель"
settings:
title: "&#A0A0A0Настройки"
language: "&#FFFFFFЯзык"
parkour: "&#00D4FFПаркур"
chat: "&#90EE90Чат"
parkour_settings:
title: "&#00D4FFНастройки паркура"
style: "&#FF6464Стиль блоков"
leads: "&#FFD700Количество блоков"
time: "&#A0A0A0Время"
schematics: "&#00FFFFСхематики"
scoreboard: "&#90EE90Табло"
fall_message: "&#FF4444Сообщение о падении"
particles: "&#FFAAFFЧастицы"
sound: "&#FFFFAAЗвук"
special_blocks: "&#00D4FFСпециальные блоки"
community:
title: "&#FFD700Сообщество"
leaderboards: "&#00D4FFТаблица лидеров"
lobby:
title: "&#90EE90Лобби"
visibility: "&#FFFFFFВидимость игроков"
management: "&#A0A0A0Управление"
messages:
join: "&#00D4FFВы присоединились к паркуру!"
leave: "&#FF6464Вы покинули паркур"
fall: "&#FF4444Вы упали! Счет: %score%"
score: "&#FFD700Новый рекорд: %score%!"
no_permission: "&#FF4444У вас нет прав!"
commands:
help: "&#00D4FF/loparkour &#FFFFFF- Главное меню"
reload: "&#00D4FFКонфигурация перезагружена!"

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name: 'LoParkour'
description: 'Advanced infinitely generating parkour plugin.'
author: loki
version: 1.1.0
api-version: 1.16
main: dev.loki.loparkour.LoParkour
softdepend: [floodgate, Vault, PlaceholderAPI, Multiverse-Core, VoidGen]
commands:
loparkour:
aliases: [parkour, lp]
usage: /<command> [arguments]
description: Main command for LoParkour

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# ----------- Rewards v2 -----------
# Each command needs a separate line, as you can see below.
# You can copy the format below and change the score/commands to add a reward.
# Reward commands are executed by the console. Don't add "/"!
# Scores of 0 do not work.
# If no mode is specified, "default" will be used.
# Custom reward syntaxes:
# %player% - the player's name.
# test %player% - execute a console command. Don't add "/"!
# leave:test - executes a command on leave.
# send:<bold>test - sends a message.
# vault:-87 - deposits a specific amount of money (Vault required)
# default:test - mode-specific rewards. Mode names are "default", or for IP+ modes the same as the name used in the IP+ config.
#
# Learn more about colouring: https://docs.advntr.dev/minimessage/format.html
# -= Rewards enabled =-
# Are rewards enabled?
enabled: false
# -= Score rewards =-
# Rewards when a player reaches a specific score
score-rewards:
420:
- "send:good job :)"
- "speed:send:You're like Lightning McQueen"
# -= Interval rewards =-
# Rewards which will be given at certain intervals.
# An interval of 10 means a player will get a reward at 10, 20, 30, etc.
interval-rewards:
10:
- "witpreward10"
- "send:<green>Good job!"
# -= One time rewards =-
# Rewards which players will receive just once.
# These are based on the score required.
# Changing the commands when a player already has achieved this score will not give it to them again.
# Warning: one-time rewards only work based on score. This might cause issues with per-mode rewards not being awarded.
one-time-rewards:
1:
- "send:You made your first jump!"
- "team_survival:send:<gray>Be sure to invite your friends!"
- "duels:send:<gray>Good luck!"
2023:
- "leave:currentyear"
- "vault:100"
2024:
- "send:<reset>"
- "send:<red><bold>Time travelling is illegal!"
- "send:<reset>"
- "vault:-100"

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