Initial commit: LoParkour v1.1.0

This commit is contained in:
loki 2026-02-24 22:07:03 +01:00
commit aecb03ccf8
120 changed files with 9668 additions and 0 deletions

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package dev.loki.loparkour.menu.play;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.DynamicMenu;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.efnilite.vilib.inventory.Menu;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
/**
* The menu where players can join modes
*/
public class PlayMenu extends DynamicMenu {
public PlayMenu() {
registerMainItem(1, 0, (player, user) -> Locales.getItem(player, "play.single.item")
.click(event -> Menus.SINGLE.open(event.getPlayer())),
ParkourOption.SINGLE::mayPerform);
registerMainItem(1, 1, (player, user) -> Locales.getItem(player, "other.iep")
.click(event -> event.getPlayer().performCommand("iep play")),
player -> Bukkit.getPluginManager().isPluginEnabled("IEP"));
registerMainItem(1, 6, (player, user) -> Locales.getItem(player, "play.spectator.item")
.click(event -> Menus.SPECTATOR.open(event.getPlayer())),
ParkourOption.SPECTATOR::mayPerform);
registerMainItem(2, 0, (player, user) -> Locales.getItem(player, "other.close")
.click(event -> event.getPlayer().closeInventory()),
player -> true);
}
public void open(Player player) {
display(player, new Menu(3, Locales.getString(player, "play.name"))
.distributeRowsEvenly());
}
}

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package dev.loki.loparkour.menu.play;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.MultiMode;
import dev.loki.loparkour.player.ParkourUser;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import java.time.Duration;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
/**
* The menu to select single player modes
*/
public class SingleMenu {
public void open(Player player) {
ParkourUser user = ParkourUser.getUser(player);
String locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
List<Mode> modes = Registry.getModes();
List<MenuItem> items = new ArrayList<>();
List<Mode> modeSet = new ArrayList<>();
for (Mode mode : modes) {
boolean permissions = Config.CONFIG.getBoolean("permissions.enabled") && !player.hasPermission("LoParkour.gamemode." + mode.getName());
Item item = mode.getItem(locale);
if (permissions || mode instanceof MultiMode || item == null) {
continue;
}
modeSet.add(mode);
items.add(item.clone().click(event -> {
if (user == null || Duration.between(user.joined, Instant.now()).toSeconds() > 3) {
mode.create(player);
}
}));
}
if (modeSet.size() == 1) {
modeSet.get(0).create(player);
return;
}
PagedMenu mode = new PagedMenu(3, Locales.getString(player, "play.single.name"));
mode.displayRows(0, 1)
.addToDisplay(items)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> mode.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> mode.page(-1)))
.item(22, Locales.getItem(player, "other.close").click(event -> Menus.PLAY.open(event.getPlayer())))
.open(player);
}
}

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package dev.loki.loparkour.menu.play;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.config.Option;
import dev.loki.loparkour.menu.Menus;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Modes;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.session.Session;
import dev.loki.loparkour.world.Divider;
import dev.efnilite.vilib.inventory.PagedMenu;
import dev.efnilite.vilib.inventory.item.Item;
import dev.efnilite.vilib.inventory.item.MenuItem;
import dev.efnilite.vilib.util.SkullSetter;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.SkullMeta;
import java.util.ArrayList;
import java.util.List;
/**
* The menu to select other players to spectate
*/
public class SpectatorMenu {
public void open(Player player) {
ParkourUser user = ParkourUser.getUser(player);
String locale = user == null ? Option.OPTIONS_DEFAULTS.get(ParkourOption.LANG) : user.locale;
PagedMenu spectator = new PagedMenu(3, Locales.getString(player, "play.spectator.name"));
List<MenuItem> display = new ArrayList<>();
for (Session session : Divider.sections.keySet()) {
if (!session.isAcceptingSpectators()) { // only showcase sessions with spectators enabled
continue;
}
if (user != null && session == user.session) { // don't let player join their own session
continue;
}
if (session.getPlayers().isEmpty()) { // weird but possible
continue;
}
var pp = session.getPlayers().get(0);
Item item = Locales.getItem(locale, "play.spectator.head", pp.getName());
// Player head gathering
item.material(Material.PLAYER_HEAD);
ItemStack stack = item.build(); // Updating meta requires building
stack.setType(Material.PLAYER_HEAD);
// bedrock has no player skull support
if (!ParkourUser.isBedrockPlayer(player)) {
if (pp.getName() != null && !pp.getName().startsWith(".")) { // bedrock players' names with geyser start with a .
SkullMeta meta = (SkullMeta) stack.getItemMeta();
if (meta != null) {
SkullSetter.setPlayerHead(pp.player, meta);
item.meta(meta);
}
}
}
item.click(event -> Modes.SPECTATOR.create(player, session));
display.add(item);
}
spectator.displayRows(0, 1)
.addToDisplay(display)
.nextPage(26, new Item(Material.LIME_DYE, "<#0DCB07><bold>»").click(event -> spectator.page(1)))
.prevPage(18, new Item(Material.RED_DYE, "<#DE1F1F><bold>«").click(event -> spectator.page(-1)))
.item(22, Locales.getItem(player, "other.close").click(event -> Menus.PLAY.open(event.getPlayer())))
.open(player);
}
}