Initial commit: LoParkour v1.1.0
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src/main/resources/generation.yml
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86
src/main/resources/generation.yml
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# -= Parkour generation settings =-
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# Settings for parkour generation
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generation:
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# -= Jump type =-
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# The chance of each type of jump. Can be above 100%.
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type:
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normal: 85
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special: 10
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schematic: 5
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# -= Normal jump chances =-
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normal:
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# -= Distance chances =-
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# The chances of the different distances in %. Can be above 100%.
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distance:
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1: 10
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2: 55
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3: 34
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4: 1
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# -= Height chances =-
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# The chances of the different heights a jump can have in %. Can be above 100%.
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height:
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1: 20
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0: 65
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-1: 10
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-2: 5
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# -= Special jump chances =-
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special:
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ice: 50
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slab: 30
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pane: 10
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fence: 10
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# -= Jump settings =-
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settings:
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# -= Min jump y value =-
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# The minimal y value for parkour to be generated at.
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# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
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min-y: 100
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# -= Max jump y value =-
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# The maximum y value for parkour to be generated at.
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# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
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max-y: 200
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# -= Advanced settings =-
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# Don't modify these if you don't know what you're doing!
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advanced:
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# -= Spawn island options =-
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# Options for the spawn island
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island:
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spawn:
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# -= Player block =-
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# The material of the block that the player will spawn on.
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# This block will be set to air once the schematic has been pasted.
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player-block: diamond_block
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# -= Spawn yaw/pitch =-
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yaw: -90
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pitch: 0
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parkour:
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# -= Begin block =-
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# The block from which the parkour begins
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# This block will be set to air once the schematic has been pasted
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begin-block: emerald_block
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# -= Directional heading =-
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# The directional heading of the parkour
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# Possible options: north, south, west and east.
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heading: east
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# -= Border size =-
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# The diameter of the playing area of a person in the single mode.
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border-size: 10000
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# -= Schematic cooldown =-
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# The amount of blocks that provide a cooldown for the schematics.
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schematic-cooldown: 20
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