Initial commit: LoParkour v1.1.0

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loki 2026-02-24 22:07:03 +01:00
commit aecb03ccf8
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# -= Parkour generation settings =-
# Settings for parkour generation
generation:
# -= Jump type =-
# The chance of each type of jump. Can be above 100%.
type:
normal: 85
special: 10
schematic: 5
# -= Normal jump chances =-
normal:
# -= Distance chances =-
# The chances of the different distances in %. Can be above 100%.
distance:
1: 10
2: 55
3: 34
4: 1
# -= Height chances =-
# The chances of the different heights a jump can have in %. Can be above 100%.
height:
1: 20
0: 65
-1: 10
-2: 5
# -= Special jump chances =-
special:
ice: 50
slab: 30
pane: 10
fence: 10
# -= Jump settings =-
settings:
# -= Min jump y value =-
# The minimal y value for parkour to be generated at.
# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
min-y: 100
# -= Max jump y value =-
# The maximum y value for parkour to be generated at.
# If you are using a custom world, you should set this to a value where the parkour won't intersect with the world.
max-y: 200
# -= Advanced settings =-
# Don't modify these if you don't know what you're doing!
advanced:
# -= Spawn island options =-
# Options for the spawn island
island:
spawn:
# -= Player block =-
# The material of the block that the player will spawn on.
# This block will be set to air once the schematic has been pasted.
player-block: diamond_block
# -= Spawn yaw/pitch =-
yaw: -90
pitch: 0
parkour:
# -= Begin block =-
# The block from which the parkour begins
# This block will be set to air once the schematic has been pasted
begin-block: emerald_block
# -= Directional heading =-
# The directional heading of the parkour
# Possible options: north, south, west and east.
heading: east
# -= Border size =-
# The diameter of the playing area of a person in the single mode.
border-size: 10000
# -= Schematic cooldown =-
# The amount of blocks that provide a cooldown for the schematics.
schematic-cooldown: 20