Initial commit: LoParkour v1.1.0

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loki 2026-02-24 22:07:03 +01:00
commit aecb03ccf8
120 changed files with 9668 additions and 0 deletions

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# English (English, en)
# By loki
# Copy this file and rename it to add your own language!
# Materials have to be from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# Learn more about colouring: https://docs.adventure.kyori.net/minimessage/format.html#format
name: "English"
main:
name: "&#FFFFFFParkour"
play:
name: "&#FFFFFFPlay"
item:
material: "sugar_cane"
name: "&#00D4FF<bold>Play"
lore: ""
single:
name: "&#FFFFFFSingle"
item:
material: "ender_pearl"
name: "&#00D4FF<bold>Single-player"
lore: ""
default:
material: "barrel"
name: "&#00D4FF<bold>Default"
lore: "&#404040The default gamemode."
spectator:
name: "&#FFFFFFSpectator"
join: "&#00D4FFYou are now a spectator. You can use \"/parkour\" to leave/change your gamemode."
action_bar: "&#00D4FFYou are a spectator &#A0A0A0• &#00D4FFUse \"/parkour\" to leave."
other_join: "<dark_green><bold>+ <reset>&#A0A0A0%s started spectating you"
other_leave: "&#FF4444<bold>- <reset>&#A0A0A0%s stopped spectating you"
item:
material: "glass"
name: "&#00D4FF<bold>Spectator"
lore: ""
head:
material: ""
name: "&#00D4FF<bold>%s"
lore: ""
community:
name: "&#FFFFFFCommunity"
item:
material: "oak_boat"
name: "&#00D4FF<bold>Community"
lore: ""
leaderboards:
name: "&#FFFFFFLeaderboards"
item:
material: "gold_nugget"
name: "&#00D4FF<bold>Leaderboards"
lore: ""
sort:
material: "bookshelf"
name: "&#00D4FF<bold>Sorted by %s"
lore: ""
values: ["score", "time", "difficulty"]
head:
material: ""
name: "&#00D4FF<bold>#%r - %p"
lore: "&#00D4FFScore: &#A0A0A0%s||&#00D4FFTime: &#A0A0A0%t||&#00D4FFDifficulty: &#A0A0A0%d&#404040/1.0"
settings:
name: "&#FFFFFFSettings"
item:
material: "comparator"
name: "&#00D4FF<bold>Settings"
lore: ""
lang:
name: "&#FFFFFFLanguage"
item:
material: "writable_book"
name: "&#00D4FF<bold>Language"
lore: "&#404040Currently: &#00D4FF<bold>%s"
chat:
material: "crossbow"
name: "&#00D4FF<bold>Chat"
lore: "&#404040Currently: &#00D4FF<bold>%s||&#404040Select who you can chat with"
values: ["lobby only", "players only", "public"]
formats:
lobby: "&#00D4FF(Lobby) &#00D4FF%s &#404040> &#A0A0A0%s"
players: "&#00D4FF(Players) &#00D4FF%s &#404040> &#A0A0A0%s"
parkour_settings:
enabled: "&#00D4FF<bold>✔"
disabled: "&#FF4444<bold>✘"
item:
material: "redstone"
name: "&#00D4FF<bold>Parkour Settings"
lore: "&#404040Change the way your parkour appears."
items:
no_change:
material: "barrier"
name: "<dark_red><bold>You cant change this right now!"
lore: "&#A0A0A0You have a score above 0,||&#A0A0A0which means you cant change this setting."
styles:
name: "&#FFFFFFStyles"
style_item:
material: ""
name: "&#FFFFFF<bold>%s"
lore: "&#00D4FFCategory: &#A0A0A0%s"
item:
material: "crafting_table"
name: "&#00D4FF<bold>Style"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Choose which blocks will be used."
leads:
material: "feather"
name: "&#00D4FF<bold>Lead"
lore: "&#00D4FFCurrently: &#A0A0A0%s blocks||&#A0A0A0How many blocks will||&#A0A0A0be generated in front of you."
time:
material: "clock"
name: "&#00D4FF<bold>Time"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time."
schematics:
material: ""
name: "&#00D4FF<bold>Schematic difficulty"
lore: "&#00D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics"
values: ["&#FF4444off", "&#00D4FFeasy", "<yellow>medium", "&#00D4FFhard", "<dark_red>very hard"]
scoreboard:
material: ""
name: "Show scoreboard"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard."
fall_message:
item:
material: ""
name: "Show fall message"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info."
divider: "&#404040<strikethrough>-----------------------------------"
score: "&#00D4FF<bold>Score <reset>&#FFFFFF%s"
time: "&#00D4FF<bold>Time <reset>&#FFFFFF%s"
high_score: "&#00D4FF<bold>High-score <reset>&#FFFFFF%s"
formats:
miss: "&#A0A0A0You missed your high score by %s points!"
beat: "&#A0A0A0You beat your high score by %s points!"
tied: "&#A0A0A0You tied your high score!"
particles:
material: ""
name: "Show particles"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles."
sound:
material: ""
name: "Play sounds"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound."
special_blocks:
material: ""
name: "Use special blocks"
lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs."
score_difficulty:
material: ""
name: "Score difficulty"
lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets."
lobby:
name: "&#FFFFFFLobby"
other_join: '<dark_green><bold>+ <reset>&#A0A0A0%s joined your lobby'
other_leave: '&#FF4444<bold>- <reset>&#A0A0A0%s left your lobby'
item:
material: "iron_ingot"
name: "&#00D4FF<bold>Your Lobby"
lore: ""
visibility:
material: "firework_rocket"
name: "&#00D4FF<bold>Visibility"
lore: "&#404040Currently: &#00D4FF<bold>%s||&#404040Select who can join your lobby."
values: ["private", "invite-only", "public"]
player_management:
name: "&#FFFFFFManage players"
kicked: "&#A0A0A0You've been kicked from your lobby by the lobby owner."
advice: "&#A0A0A0Set your lobby visibility to invite-only or private to avoid people randomly joining."
muted: "&#A0A0A0You've been muted by the lobby owner."
unmuted: "&#A0A0A0You've been unmuted by the lobby owner."
item:
material: "cake"
name: "&#00D4FF<bold>Manage Players"
lore: "&#404040Kick or mute players here."
head:
material: ""
name: "&#00D4FF<bold>%s"
lore: ""
top: "&#404040Muted in lobby||"
bottom: "&#00D4FFLeft click&#404040 to kick from lobby||&#00D4FFRight click&#404040 to (un)mute in lobby"
scoreboard:
title: "&#00D4FF<bold>LoParkour"
lines:
- "<blue>"
- "&#00D4FFScore &#FFFFFF%score%"
- "&#00D4FFTime &#FFFFFF%time%"
- "&#00D4FFHighscore &#FFFFFF%high_score%"
- "&#FF4444"
- "&#00D4FF<bold>server.ip"
other:
no_do: "&#A0A0A0You can't do this right now."
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
quit:
material: "barrier"
name: "&#00D4FF<bold>Quit"
lore: ""
close:
material: "arrow"
name: "&#00D4FF<bold>Close"
lore: ""
iep:
material: "elytra"
name: "&#00D4FF<bold>Flying"
lore: "&#A0A0A0Parkour with elytra!"

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menu:
main:
title: "&#FF6464Главное меню"
play: "&#00D4FFИграть"
community: "&#FFD700Сообщество"
settings: "&#A0A0A0Настройки"
lobby: "&#90EE90Лобби"
quit: "&#FF4444Выход"
play:
title: "&#00D4FFВыбор режима"
single: "&#00FF00Одиночный"
spectator: "&#FFFF00Наблюдатель"
settings:
title: "&#A0A0A0Настройки"
language: "&#FFFFFFЯзык"
parkour: "&#00D4FFПаркур"
chat: "&#90EE90Чат"
parkour_settings:
title: "&#00D4FFНастройки паркура"
style: "&#FF6464Стиль блоков"
leads: "&#FFD700Количество блоков"
time: "&#A0A0A0Время"
schematics: "&#00FFFFСхематики"
scoreboard: "&#90EE90Табло"
fall_message: "&#FF4444Сообщение о падении"
particles: "&#FFAAFFЧастицы"
sound: "&#FFFFAAЗвук"
special_blocks: "&#00D4FFСпециальные блоки"
community:
title: "&#FFD700Сообщество"
leaderboards: "&#00D4FFТаблица лидеров"
lobby:
title: "&#90EE90Лобби"
visibility: "&#FFFFFFВидимость игроков"
management: "&#A0A0A0Управление"
messages:
join: "&#00D4FFВы присоединились к паркуру!"
leave: "&#FF6464Вы покинули паркур"
fall: "&#FF4444Вы упали! Счет: %score%"
score: "&#FFD700Новый рекорд: %score%!"
no_permission: "&#FF4444У вас нет прав!"
commands:
help: "&#00D4FF/loparkour &#FFFFFF- Главное меню"
reload: "&#00D4FFКонфигурация перезагружена!"