refactor: reorganize packages and replace LPSchematic with WorldEdit

Restructure core modules into subpackages (generator, schematic, config, session, etc.); add .schem/.nbt schematic pipeline, commands, adaptive stats skeleton, and bootstrap wiring.
This commit is contained in:
loki5512344 2026-06-01 14:02:48 +02:00
parent 6ba6e5137d
commit fd0ba2cc0e
203 changed files with 5652 additions and 2367 deletions

View file

@ -1,12 +1,12 @@
package dev.loki.loparkour.menu.community;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.leaderboard.Leaderboard;
import dev.loki.loparkour.leaderboard.Score;
import dev.loki.loparkour.menu.LPMenu;
import dev.loki.loparkour.menu.ParkourOption;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.config.locale.Locales;
import dev.loki.loparkour.leaderboard.core.Leaderboard;
import dev.loki.loparkour.leaderboard.model.Score;
import dev.loki.loparkour.menu.core.LPMenu;
import dev.loki.loparkour.menu.core.ParkourOption;
import dev.loki.loparkour.mode.base.Mode;
import dev.loki.loparkour.player.core.ParkourUser;
import dev.lolib.gui.InventoryGUI;
import org.bukkit.Material;
import org.bukkit.OfflinePlayer;
@ -89,12 +89,12 @@ public class SingleLeaderboardMenu extends LPMenu {
// Add navigation buttons
if (currentPage > 0) {
// Previous page button
gui = gui.setItem(0, backItem(), e -> open(player, mode, sort, currentPage - 1));
gui = gui.setItem(0, backItem(player), e -> open(player, mode, sort, currentPage - 1));
}
if (currentPage < totalPages - 1) {
// Next page button
gui = gui.setItem(8, nextItem(), e -> open(player, mode, sort, currentPage + 1));
gui = gui.setItem(8, nextItem(player), e -> open(player, mode, sort, currentPage + 1));
}
gui.open(player);