refactor: reorganize packages and replace LPSchematic with WorldEdit
Restructure core modules into subpackages (generator, schematic, config, session, etc.); add .schem/.nbt schematic pipeline, commands, adaptive stats skeleton, and bootstrap wiring.
This commit is contained in:
parent
6ba6e5137d
commit
fd0ba2cc0e
203 changed files with 5652 additions and 2367 deletions
|
|
@ -2,7 +2,7 @@
|
|||
# By loki
|
||||
# Copy this file and rename it to add your own language!
|
||||
# Materials have to be from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
|
||||
# Learn more about colouring: https://docs.adventure.kyori.net/minimessage/format.html#format
|
||||
# Colors: hex &#RRGGBB and legacy & codes only (see .cursor/rules/locale-and-colors.mdc)
|
||||
|
||||
name: "English"
|
||||
|
||||
|
|
@ -236,10 +236,14 @@ lobby:
|
|||
|
||||
head:
|
||||
material: ""
|
||||
name: "�D4FF&l%s"
|
||||
name: "&#FFFF55%s%s"
|
||||
muted_suffix: " &#FF4444[mute]"
|
||||
lore: ""
|
||||
top: "񢩈Muted in lobby||"
|
||||
bottom: "�D4FFLeft click񢩈 to kick from lobby||�D4FFRight click񢩈 to (un)mute in lobby"
|
||||
lore_kick: "&#A0A0A0Left-click &#FFFFFFto kick"
|
||||
lore_mute: "&#A0A0A0Right-click &#FFFFFFto mute"
|
||||
lore_unmute: "&#A0A0A0Right-click &#FFFFFFto unmute"
|
||||
|
||||
scoreboard:
|
||||
|
||||
|
|
@ -256,8 +260,24 @@ scoreboard:
|
|||
other:
|
||||
|
||||
no_do: "&#A0A0A0You can't do this right now."
|
||||
no_menu_items: "&#FF4444&lNo menu items are available for you right now."
|
||||
joining_disabled: "&#FF4444&lJoining is currently disabled."
|
||||
no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!"
|
||||
customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\""
|
||||
leave_error: "&#FF4444&lThere was an error while trying to leave."
|
||||
bungee_kick: "Couldn't move you to %s. Please rejoin."
|
||||
menu_unavailable: "&#FF4444%s &#A0A0A0(%d rows) — menu unavailable."
|
||||
paged_menu_unavailable: "&#FF4444%s &#A0A0A0(%d rows, %d items) — menu unavailable."
|
||||
|
||||
back:
|
||||
material: "red_dye"
|
||||
name: "&#DE1F1F&lBack"
|
||||
lore: ""
|
||||
|
||||
next:
|
||||
material: "lime_dye"
|
||||
name: "�DCB07&lNext"
|
||||
lore: ""
|
||||
|
||||
quit:
|
||||
material: "barrier"
|
||||
|
|
@ -280,19 +300,95 @@ modes:
|
|||
name: "�D4FF&lElytra"
|
||||
lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost"
|
||||
start_hint: "&#A0A0A0Fly through the rings! Use fireworks to boost."
|
||||
ring_perfect: "7FF55Perfect! +%d"
|
||||
ring_good: "7FF55Good! +%d"
|
||||
fell: "&#FF4444Fell: %s"
|
||||
action_bar: "&#FFFF55Ring: %d/%d &#A0A0A0| 7FF55Score: &#FFFFFF%d"
|
||||
|
||||
race:
|
||||
material: "golden_boots"
|
||||
name: "&#FFD700&lRace"
|
||||
lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time"
|
||||
completed: "&#FFD700Finished! Score: &#FFFFFF%s &#A0A0Ain &#FFFFFF%s"
|
||||
title: "&#FFD700&lRACE COMPLETE!"
|
||||
subtitle: "7FF55Finished in &#FFFFFF%s"
|
||||
action_bar: "%s &#FFFF55%d &#A0A0A0/ 7FF55%d%s"
|
||||
action_bar_left: " &#A0A0A0(&#FF4444%d &#A0A0A0left)"
|
||||
action_bar_done: " &#FFD700&lDONE!"
|
||||
|
||||
coop:
|
||||
material: "player_head"
|
||||
name: "�FF00&lCo-op"
|
||||
lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress"
|
||||
player_joined: "�FF00%s &#A0A0Ajoined the co-op session!"
|
||||
stats: "&#A0A0ATeam score: &#FFFFFF%s &#A0A0A| Your blocks: &#FFFFFF%s &#A0A0A(&#FFFFFF%s%%&#A0A0A)"
|
||||
player_joined: "�FF00%s &#A0A0A0joined the co-op session!"
|
||||
stats: "&#A0A0A0Team score: &#FFFFFF%s &#A0A0A0| Your blocks: &#FFFFFF%s &#A0A0A0(&#FFFFFF%s%%&#A0A0A0)"
|
||||
milestone_title: "&#FFD700&lTeam: &#FFFFFF%d"
|
||||
milestone_subtitle: "7FF55Keep it up!"
|
||||
|
||||
admin:
|
||||
cooldown: "<gray>Please wait before using this again."
|
||||
cooldown: "&#A0A0A0Please wait before using this again."
|
||||
force_join_everyone: "7FF55Force joined everyone!"
|
||||
force_join_player: "7FF55Force joined %s!"
|
||||
force_leave_everyone: "7FF55Force kicked everyone!"
|
||||
player_not_online: "&#FF4444Player not online!"
|
||||
player_not_playing: "&#FF4444That player isn't playing parkour!"
|
||||
reset_all: "7FF55Reset all high scores."
|
||||
reset_player: "7FF55Reset high score of %s."
|
||||
recover_inventory: "7FF55Recovered inventory of %s."
|
||||
recover_inventory_missing: "&#FF4444No saved inventory found for %s."
|
||||
|
||||
commands:
|
||||
too_many_args: "&#A0A0A0Too many arguments. Try /parkour help"
|
||||
error: "&#FF4444&lLoParkour: command error — see server console."
|
||||
unknown_player: "&#FF4444Unknown player."
|
||||
not_playing: "&#FF4444That player isn't playing."
|
||||
reload: "&#A0A0A0Reloading config files... (locales load asynchronously)"
|
||||
help:
|
||||
header: "񢩈&m--------------- &#FF6464&lLoParkour 񢩈&m---------------"
|
||||
line_parkour: "&#A0A0A0/parkour 񢩈- Main command"
|
||||
line_join: "&#A0A0A0/parkour join [mode/player] 񢩈- Join a mode"
|
||||
line_leave: "&#A0A0A0/parkour leave 񢩈- Leave parkour"
|
||||
line_menu: "&#A0A0A0/parkour menu 񢩈- Open the menu"
|
||||
line_play: "&#A0A0A0/parkour play 񢩈- Mode selection menu"
|
||||
line_leaderboard: "&#A0A0A0/parkour leaderboard [type] 񢩈- Leaderboard"
|
||||
line_schematic: "&#A0A0A0/LoParkour schematic 񢩈- Schematic tools"
|
||||
line_reload: "&#A0A0A0/LoParkour reload 񢩈- Reload configs"
|
||||
line_reset: "&#A0A0A0/LoParkour reset <everyone/player> 񢩈- Reset scores"
|
||||
line_force: "&#A0A0A0/LoParkour forcejoin/forceleave <target> 񢩈- Force join/leave"
|
||||
line_recover: "&#A0A0A0/LoParkour recoverinventory <player> 񢩈- Recover inventory"
|
||||
|
||||
schematic:
|
||||
wand:
|
||||
material: "golden_axe"
|
||||
name: "&#FF4444&lSchematic Wand"
|
||||
lore: "&#A0A0A0Left click: position 1||&#A0A0A0Right click: position 2"
|
||||
help:
|
||||
header: "B0000&lSchematics 񢩈-----------"
|
||||
line_wand: "&#FF4444/LoParkour schematic wand 񢩈- &#A0A0A0Selection wand"
|
||||
line_pos1: "&#FF4444/LoParkour schematic pos1 񢩈- &#A0A0A0Set position 1"
|
||||
line_pos2: "&#FF4444/LoParkour schematic pos2 񢩈- &#A0A0A0Set position 2"
|
||||
line_create: "&#FF4444/LoParkour create <difficulty> 񢩈- &#A0A0A0Save selection to .schem + yml"
|
||||
line_create_named: "&#FF4444/LoParkour schematic create <name> <difficulty> 񢩈- &#A0A0A0Named save"
|
||||
line_convert: "&#FF4444/LoParkour schematic convert 񢩈- &#A0A0A0Convert .lpschem to .schem"
|
||||
line_paste: "&#FF4444/LoParkour schematic paste <name> 񢩈- &#A0A0A0Test-paste"
|
||||
line_list: "&#FF4444/LoParkour schematic list 񢩈- &#A0A0A0List loaded"
|
||||
line_reload: "&#FF4444/LoParkour schematic reload 񢩈- &#A0A0A0Reload from disk"
|
||||
line_folder: "&#A0A0A0Folder: plugins/LoParkour/schematics/ (.nbt, .schem, .schematic)"
|
||||
line_docs: "&#A0A0A0Docs: plugins/LoParkour/docs/SCHEMATICS.md (also in jar /docs)"
|
||||
wand_given: "&#A0A0A0Wand given. Left = pos1, Right = pos2."
|
||||
list_header: "&#A0A0A0Loaded schematics:"
|
||||
list_entry: "&#A0A0A0- &#FF4444%s 񢩈(%s, %s)"
|
||||
reloaded: "&#A0A0A0Reloaded."
|
||||
pos_set: "&#A0A0A0Position %s set to %s"
|
||||
invalid_name: "&#FF4444Invalid name. Use only letters, numbers, hyphens and underscores."
|
||||
invalid_difficulty: "&#FF4444Difficulty must be a number from 0.0 to 1.0 (e.g. 0.25, 0.5, 1.0)."
|
||||
selection_incomplete: "&#FF4444Selection incomplete. Use wand or pos1/pos2 first."
|
||||
created: "&#A0A0A0Added &#FF4444%s 񢩈(diff %s) as &#FF4444%s"
|
||||
create_failed: "&#FF4444Create failed: %s"
|
||||
convert_done: "&#A0A0A0Converted %s file(s), %s failed."
|
||||
convert_truncated: "&#A0A0A0...and %s more (see console)."
|
||||
not_found: "&#FF4444Schematic '%s' not found."
|
||||
pasted: "&#A0A0A0Pasted &#FF4444%s&#A0A0A0."
|
||||
|
||||
ghost:
|
||||
saved: "�D4FFYour ghost was saved with a score of %s!"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue