# English (English, en) # By loki # Copy this file and rename it to add your own language! # Materials have to be from: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html # Colors: hex &#RRGGBB and legacy & codes only (see .cursor/rules/locale-and-colors.mdc) name: "English" main: name: "&#FFFFFFParkour" play: name: "&#FFFFFFPlay" item: material: "sugar_cane" name: "�D4FF&lPlay" lore: "" single: name: "&#FFFFFFSingle" item: material: "ender_pearl" name: "�D4FF&lSingle-player" lore: "" default: material: "barrel" name: "�D4FF&lDefault" lore: "񢩈The default gamemode." speedrun: material: "clock" name: "�D4FF&lSpeedrun" lore: "񢩈Race against time! Blocks||񢩈disappear after you step on them." gravity-shift: material: "potion" name: "�D4FF&lGravity Shift" lore: "񢩈Random potion effects||񢩈every few jumps" spectator: name: "&#FFFFFFSpectator" join: "�D4FFYou are now a spectator. You can use \"/parkour\" to leave/change your gamemode." action_bar: "�D4FFYou are a spectator &#A0A0A0• �D4FFUse \"/parkour\" to leave." other_join: "ᤀ&l+ &r&#A0A0A0%s started spectating you" other_leave: "&#FF4444&l- &r&#A0A0A0%s stopped spectating you" item: material: "glass" name: "�D4FF&lSpectator" lore: "" head: material: "" name: "�D4FF&l%s" lore: "" community: name: "&#FFFFFFCommunity" item: material: "oak_boat" name: "�D4FF&lCommunity" lore: "" leaderboards: name: "&#FFFFFFLeaderboards" item: material: "gold_nugget" name: "�D4FF&lLeaderboards" lore: "" sort: material: "bookshelf" name: "�D4FF&lSorted by %s" lore: "" values: ["score", "time", "difficulty"] head: material: "" name: "�D4FF&l#%r - %p" lore: "�D4FFScore: &#A0A0A0%s||�D4FFTime: &#A0A0A0%t||�D4FFDifficulty: &#A0A0A0%d񢩈/1.0" settings: name: "&#FFFFFFSettings" item: material: "comparator" name: "�D4FF&lSettings" lore: "" lang: name: "&#FFFFFFLanguage" item: material: "writable_book" name: "�D4FF&lLanguage" lore: "񢩈Currently: �D4FF&l%s" chat: material: "crossbow" name: "�D4FF&lChat" lore: "񢩈Currently: �D4FF&l%s||񢩈Select who you can chat with" values: ["lobby only", "players only", "public"] formats: lobby: "�D4FF(Lobby) �D4FF%s 񢩈> &#A0A0A0%s" players: "�D4FF(Players) �D4FF%s 񢩈> &#A0A0A0%s" parkour_settings: enabled: "�D4FF&l✔" disabled: "&#FF4444&l✘" item: material: "redstone" name: "�D4FF&lParkour Settings" lore: "񢩈Change the way your parkour appears." items: no_change: material: "barrier" name: "B0000&lYou cant change this right now!" lore: "&#A0A0A0You have a score above 0,||&#A0A0A0which means you cant change this setting." styles: name: "&#FFFFFFStyles" style_item: material: "" name: "&#FFFFFF&l%s" lore: "�D4FFCategory: &#A0A0A0%s" item: material: "crafting_table" name: "�D4FF&lStyle" lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0Choose which blocks will be used." leads: material: "feather" name: "�D4FF&lLead" lore: "�D4FFCurrently: &#A0A0A0%s blocks||&#A0A0A0How many blocks will||&#A0A0A0be generated in front of you." time: material: "clock" name: "�D4FF&lTime" lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0Your current visual time." schematics: material: "" name: "�D4FF&lSchematic difficulty" lore: "�D4FFCurrently: &#A0A0A0%s||&#A0A0A0The difficulty of schematics" values: ["&#FF4444off", "�D4FFeasy", "&#FFFF00medium", "�D4FFhard", "B0000very hard"] scoreboard: material: "" name: "Show scoreboard" lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows the scoreboard." fall_message: item: material: "" name: "Show fall message" lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled shows a message when you fall||&#A0A0A0with extra info." divider: "񢩈&m-----------------------------------" score: "�D4FF&lScore &r&#FFFFFF%s" time: "�D4FF&lTime &r&#FFFFFF%s" high_score: "�D4FF&lHigh-score &r&#FFFFFF%s" formats: miss: "&#A0A0A0You missed your high score by %s points!" beat: "&#A0A0A0You beat your high score by %s points!" tied: "&#A0A0A0You tied your high score!" particles: material: "" name: "Show particles" lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will show particles." sound: material: "" name: "Play sounds" lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, every generated block||&#A0A0A0will play a sound." special_blocks: material: "" name: "Use special blocks" lore: "&#A0A0A0Currently: %s||&#A0A0A0If enabled, uses special blocks like ice and slabs." score_difficulty: material: "" name: "Score difficulty" lore: "&#A0A0A0Currently: %s||&#A0A0A0When enabled, the higher score you have,||&#A0A0A0the more difficult it gets." lobby: name: "&#FFFFFFLobby" other_join: 'ᤀ&l+ &r&#A0A0A0%s joined your lobby' other_leave: '&#FF4444&l- &r&#A0A0A0%s left your lobby' item: material: "iron_ingot" name: "�D4FF&lYour Lobby" lore: "" visibility: material: "firework_rocket" name: "�D4FF&lVisibility" lore: "񢩈Currently: �D4FF&l%s||񢩈Select who can join your lobby." values: ["private", "invite-only", "public"] player_management: name: "&#FFFFFFManage players" kicked: "&#A0A0A0You've been kicked from your lobby by the lobby owner." advice: "&#A0A0A0Set your lobby visibility to invite-only or private to avoid people randomly joining." muted: "&#A0A0A0You've been muted by the lobby owner." unmuted: "&#A0A0A0You've been unmuted by the lobby owner." item: material: "cake" name: "�D4FF&lManage Players" lore: "񢩈Kick or mute players here." head: material: "" name: "&#FFFF55%s%s" muted_suffix: " &#FF4444[mute]" lore: "" top: "񢩈Muted in lobby||" bottom: "�D4FFLeft click񢩈 to kick from lobby||�D4FFRight click񢩈 to (un)mute in lobby" lore_kick: "&#A0A0A0Left-click &#FFFFFFto kick" lore_mute: "&#A0A0A0Right-click &#FFFFFFto mute" lore_unmute: "&#A0A0A0Right-click &#FFFFFFto unmute" scoreboard: title: "�D4FF&lLoParkour" lines: - "�FF" - "�D4FFScore &#FFFFFF%score%" - "�D4FFTime &#FFFFFF%time%" - "�D4FFHighscore &#FFFFFF%high_score%" - "&#FF4444" - "�D4FF&lserver.ip" other: no_do: "&#A0A0A0You can't do this right now." no_menu_items: "&#FF4444&lNo menu items are available for you right now." joining_disabled: "&#FF4444&lJoining is currently disabled." no_teleporting: "&#FFFFFFYou can't enter the parkour world by teleporting!" customize: "&#A0A0A0Customize your parkour experience by using \"/parkour\"" leave_error: "&#FF4444&lThere was an error while trying to leave." bungee_kick: "Couldn't move you to %s. Please rejoin." menu_unavailable: "&#FF4444%s &#A0A0A0(%d rows) — menu unavailable." paged_menu_unavailable: "&#FF4444%s &#A0A0A0(%d rows, %d items) — menu unavailable." back: material: "red_dye" name: "&#DE1F1F&lBack" lore: "" next: material: "lime_dye" name: "�DCB07&lNext" lore: "" quit: material: "barrier" name: "�D4FF&lQuit" lore: "" close: material: "arrow" name: "�D4FF&lClose" lore: "" iep: material: "elytra" name: "�D4FF&lFlying" lore: "&#A0A0A0Parkour with elytra!" modes: elytra: material: "elytra" name: "�D4FF&lElytra" lore: "&#A0A0A0Fly through rings!||&#A0A0A0Use fireworks to boost" start_hint: "&#A0A0A0Fly through the rings! Use fireworks to boost." ring_perfect: "7FF55Perfect! +%d" ring_good: "7FF55Good! +%d" fell: "&#FF4444Fell: %s" action_bar: "&#FFFF55Ring: %d/%d &#A0A0A0| 7FF55Score: &#FFFFFF%d" race: material: "golden_boots" name: "&#FFD700&lRace" lore: "&#A0A0A0First to reach target score!||&#A0A0A0Compete for fastest time" completed: "&#FFD700Finished! Score: &#FFFFFF%s &#A0A0Ain &#FFFFFF%s" title: "&#FFD700&lRACE COMPLETE!" subtitle: "7FF55Finished in &#FFFFFF%s" action_bar: "%s &#FFFF55%d &#A0A0A0/ 7FF55%d%s" action_bar_left: " &#A0A0A0(&#FF4444%d &#A0A0A0left)" action_bar_done: " &#FFD700&lDONE!" coop: material: "player_head" name: "�FF00&lCo-op" lore: "&#A0A0A0Team up with friends!||&#A0A0A0Shared score and progress" player_joined: "�FF00%s &#A0A0A0joined the co-op session!" stats: "&#A0A0A0Team score: &#FFFFFF%s &#A0A0A0| Your blocks: &#FFFFFF%s &#A0A0A0(&#FFFFFF%s%%&#A0A0A0)" milestone_title: "&#FFD700&lTeam: &#FFFFFF%d" milestone_subtitle: "7FF55Keep it up!" admin: cooldown: "&#A0A0A0Please wait before using this again." force_join_everyone: "7FF55Force joined everyone!" force_join_player: "7FF55Force joined %s!" force_leave_everyone: "7FF55Force kicked everyone!" player_not_online: "&#FF4444Player not online!" player_not_playing: "&#FF4444That player isn't playing parkour!" reset_all: "7FF55Reset all high scores." reset_player: "7FF55Reset high score of %s." recover_inventory: "7FF55Recovered inventory of %s." recover_inventory_missing: "&#FF4444No saved inventory found for %s." commands: too_many_args: "&#A0A0A0Too many arguments. Try /parkour help" error: "&#FF4444&lLoParkour: command error — see server console." unknown_player: "&#FF4444Unknown player." not_playing: "&#FF4444That player isn't playing." reload: "&#A0A0A0Reloading config files... (locales load asynchronously)" help: header: "񢩈&m--------------- &#FF6464&lLoParkour 񢩈&m---------------" line_parkour: "&#A0A0A0/parkour 񢩈- Main command" line_join: "&#A0A0A0/parkour join [mode/player] 񢩈- Join a mode" line_leave: "&#A0A0A0/parkour leave 񢩈- Leave parkour" line_menu: "&#A0A0A0/parkour menu 񢩈- Open the menu" line_play: "&#A0A0A0/parkour play 񢩈- Mode selection menu" line_leaderboard: "&#A0A0A0/parkour leaderboard [type] 񢩈- Leaderboard" line_schematic: "&#A0A0A0/LoParkour schematic 񢩈- Schematic tools" line_reload: "&#A0A0A0/LoParkour reload 񢩈- Reload configs" line_reset: "&#A0A0A0/LoParkour reset 񢩈- Reset scores" line_force: "&#A0A0A0/LoParkour forcejoin/forceleave 񢩈- Force join/leave" line_recover: "&#A0A0A0/LoParkour recoverinventory 񢩈- Recover inventory" schematic: wand: material: "golden_axe" name: "&#FF4444&lSchematic Wand" lore: "&#A0A0A0Left click: position 1||&#A0A0A0Right click: position 2" help: header: "B0000&lSchematics 񢩈-----------" line_wand: "&#FF4444/LoParkour schematic wand 񢩈- &#A0A0A0Selection wand" line_pos1: "&#FF4444/LoParkour schematic pos1 񢩈- &#A0A0A0Set position 1" line_pos2: "&#FF4444/LoParkour schematic pos2 񢩈- &#A0A0A0Set position 2" line_create: "&#FF4444/LoParkour create 񢩈- &#A0A0A0Save selection to .schem + yml" line_create_named: "&#FF4444/LoParkour schematic create 񢩈- &#A0A0A0Named save" line_convert: "&#FF4444/LoParkour schematic convert 񢩈- &#A0A0A0Convert .lpschem to .schem" line_paste: "&#FF4444/LoParkour schematic paste 񢩈- &#A0A0A0Test-paste" line_list: "&#FF4444/LoParkour schematic list 񢩈- &#A0A0A0List loaded" line_reload: "&#FF4444/LoParkour schematic reload 񢩈- &#A0A0A0Reload from disk" line_folder: "&#A0A0A0Folder: plugins/LoParkour/schematics/ (.nbt, .schem, .schematic)" line_docs: "&#A0A0A0Docs: plugins/LoParkour/docs/SCHEMATICS.md (also in jar /docs)" wand_given: "&#A0A0A0Wand given. Left = pos1, Right = pos2." list_header: "&#A0A0A0Loaded schematics:" list_entry: "&#A0A0A0- &#FF4444%s 񢩈(%s, %s)" reloaded: "&#A0A0A0Reloaded." pos_set: "&#A0A0A0Position %s set to %s" invalid_name: "&#FF4444Invalid name. Use only letters, numbers, hyphens and underscores." invalid_difficulty: "&#FF4444Difficulty must be a number from 0.0 to 1.0 (e.g. 0.25, 0.5, 1.0)." selection_incomplete: "&#FF4444Selection incomplete. Use wand or pos1/pos2 first." created: "&#A0A0A0Added &#FF4444%s 񢩈(diff %s) as &#FF4444%s" create_failed: "&#FF4444Create failed: %s" convert_done: "&#A0A0A0Converted %s file(s), %s failed." convert_truncated: "&#A0A0A0...and %s more (see console)." not_found: "&#FF4444Schematic '%s' not found." pasted: "&#A0A0A0Pasted &#FF4444%s&#A0A0A0." ghost: saved: "�D4FFYour ghost was saved with a score of %s!"