# -= Parkour generation settings =- # Settings for parkour generation generation: # -= Jump type =- # The chance of each type of jump. Can be above 100%. type: normal: 85 special: 10 schematic: 5 # -= Normal jump chances =- normal: # -= Distance chances =- # The chances of the different distances in %. Can be above 100%. distance: 1: 5 2: 35 3: 45 4: 15 # -= Height chances =- # The chances of the different heights a jump can have in %. Can be above 100%. height: 1: 30 0: 40 -1: 20 -2: 10 # -= Special jump chances =- special: ice: 50 slab: 30 pane: 10 fence: 10 # -= Jump type variations =- # Chances for different jump types within normal blocks # These add variety to the parkour generation jump-types: normal: 70 neo: 5 head-hitter: 5 fence: 10 trapdoor: 5 ladder: 5 # -= Jump settings =- settings: # -= Min jump y value =- # The minimal y value for parkour to be generated at. # If you are using a custom world, you should set this to a value where the parkour won't intersect with the world. min-y: 100 # -= Max jump y value =- # The maximum y value for parkour to be generated at. # If you are using a custom world, you should set this to a value where the parkour won't intersect with the world. max-y: 200 # -= Advanced settings =- # Don't modify these if you don't know what you're doing! advanced: # -= Spawn platform =- # Start area is a flat square platform at the session cell (no structure island). island: # Legacy key (unused for spawn). Course schematics use schematics.yml / schematics-new. schematic-name: "island" spawn: # Legacy keys (unused). Platform material is parkour.first-block-material below. player-block: diamond_block # -= Spawn yaw/pitch =- yaw: -90 pitch: 0 parkour: # Legacy (unused). begin-block was for island schematics. begin-block: emerald_block # -= Platform + first jump pad material =- # The whole spawn platform uses this block type. first-block-material: stone # -= Directional heading =- # The directional heading of the parkour # Possible options: north, south, west and east. heading: east # -= Jump distance weights (advanced.distance.min .. max) =- distance: min: 1 max: 4 chances: 1: 25 2: 25 3: 25 4: 25 # -= Vertical step weights (advanced.height.min .. max) =- height: min: -1 max: 2 chances: "-1": 20 "0": 30 1: 30 2: 20 # -= Block type mix (default vs special vs schematic) =- type: default: 80 special: 15 schematic: 5 # -= Special block variants (BlockData strings) =- special: ice: material: minecraft:ice chance: 25 slab: material: minecraft:oak_slab chance: 20 pane: material: minecraft:glass_pane chance: 15 fence: material: minecraft:oak_fence chance: 15 # -= Border size =- # The diameter of the playing area of a person in the single mode. border-size: 10000 # -= Schematic cooldown =- # The amount of blocks that provide a cooldown for the schematics. schematic-cooldown: 20