Refactor the parkour generator to improve jump accuracy, block placement, and lifecycle management. - Improve jump calculation by normalizing heading vectors and adjusting height/distance constraints. - Implement height overrides for tall materials (fences, trapdoors, glass panes) during block placement. - Add difficulty-based special block generation (packed/blue ice). - Fix block identity issues by using coordinate-based comparison instead of reference equality for scoring and cleanup. - Optimize generation lead to reduce unnecessary block generation. - Update leaderboard logic to only replace scores if the new score is strictly better (higher score or faster time). - Add error handling for generator ticks to prevent session crashes. build: update build configuration and dependencies - Add `run-paper` plugin for easier local server testing. - Update Gradle wrapper to version 8.14.3. - Change WorldEdit dependencies to `compileOnly`. - Configure `runServer` task with Minecraft 1.21.4 and PlaceholderAPI. fix(ui): improve scoreboard placeholder handling - Add check for PlaceholderAPI plugin enablement before attempting to use it.
7 lines
253 B
INI
7 lines
253 B
INI
distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.3-bin.zip
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networkTimeout=10000
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validateDistributionUrl=true
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zipStoreBase=GRADLE_USER_HOME
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zipStorePath=wrapper/dists
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