LoParkour/src/main/java/dev/loki/loparkour/menu/play/SingleMenu.java
2026-03-10 12:39:21 +01:00

76 lines
2.5 KiB
Java

package dev.loki.loparkour.menu.play;
import dev.loki.loparkour.api.Registry;
import dev.loki.loparkour.config.Config;
import dev.loki.loparkour.config.Locales;
import dev.loki.loparkour.menu.LPMenu;
import dev.loki.loparkour.mode.Mode;
import dev.loki.loparkour.mode.MultiMode;
import dev.loki.loparkour.player.ParkourUser;
import dev.loki.loparkour.util.ColorUtil;
import dev.lolib.gui.ScrollableGUI;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.NotNull;
import java.time.Duration;
import java.time.Instant;
import java.util.ArrayList;
import java.util.List;
public class SingleMenu extends LPMenu {
@Override
public void open(@NotNull Player player) {
String locale = locale(player);
List<Mode> availableModes = new ArrayList<>();
List<ItemStack> items = new ArrayList<>();
for (Mode mode : Registry.getModes()) {
// Skip spectator mode in single menu
if (mode.getName().equals("spectator")) continue;
// Check if mode is enabled in config
if (!Config.CONFIG.getBoolean("modes." + mode.getName() + ".enabled")) continue;
boolean blocked = Config.CONFIG.getBoolean("permissions.enabled")
&& !player.hasPermission("LoParkour.gamemode." + mode.getName());
if (blocked) continue;
var item = mode.getItem(locale);
if (item == null) continue;
availableModes.add(mode);
items.add(item.build());
}
if (availableModes.size() == 1) {
availableModes.get(0).create(player);
return;
}
String title = Locales.getString(locale, "play.single.name");
ScrollableGUI gui = ScrollableGUI.create()
.title(ColorUtil.color(title))
.rows(3)
.scrollUpButton(backItem(), 0)
.scrollDownButton(nextItem(), 8);
for (int i = 0; i < items.size(); i++) {
final Mode mode = availableModes.get(i);
gui = gui.addItem(items.get(i), e -> {
// Prevent multiple clicks - check if player is already in parkour
if (ParkourUser.getUser(player) != null) {
return; // Already in parkour, ignore click
}
player.closeInventory();
mode.create(player);
});
}
gui.open(player);
}
}