chore(history): squash 13 commit(s) from 2026-09-08
- fix: replace field-level Minecraft.getInstance() with lazy locals — Phase 5 sweep complete - docs: plan Phase 7 — new modules inspired by SoupVisuals (re-implementation, no code copied) - test: Phase 6 — EventBus, config values, profile codec/diff, LegacyTextUtil (54 new tests) - fix: LegacyTextUtil.isColor via explicit EnumSet instead of ChatFormatting.ordinal() - fix: last 4 field-level Minecraft instances (ESP, NameTags, TargetHud, ViewModel) — true end of Phase 5 - fix: ClickPearl + ElytraRecastUtil 'client' fields -> lazy access (final mc-field leftovers) - feat: Phase 7 — Light, Hitboxes, NameProtect, Watermark (re-implemented from SoupVisuals ideas) - fix: ChinaHat geometry — proper shallow cone per SoupVisuals profile - refactor: Watermark — static UI element in our style, not a Soup port - fix: startup crash and trollface texture errors from in-game log - docs+feat: DEVELOPMENT.md guide, Watermark username field, README refresh - feat: Reach HUD widget (Settings -> UI) — last hit distance, pure info - feat: Phase 7 Delta QoL modules + command prefix % with full autocomplete
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@ -19,7 +19,7 @@ Developed and maintained by loki5512344.
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### Overview
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LoVisual is an open-source utility and PvP client for Minecraft. It provides configurable combat, movement, visual, automation, HUD, and UI features with a custom ClickGUI, theme system, and addon API.
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LoVisual is an open-source legit utility client for Minecraft. It provides configurable visual, HUD, and UI features with a custom ClickGUI, theme system, and addon API.
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LoVisual is developed and maintained by [loki5512344](https://github.com/loki5512344). The goal is to keep adding new features and maintain compatibility with the latest Minecraft versions.
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@ -34,14 +34,13 @@ LoVisual is developed and maintained by [loki5512344](https://github.com/loki551
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| Feature | Description |
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|---------|-------------|
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| Combat | KillAura, AutoCrystal, AutoAnchor, AutoBed, AutoBow, Criticals, Reach, Velocity, Backtrack, and more |
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| Movement | Speed, Flight, ElytraFly, ElytraHelper, Sprint, Timer, Strafe, TargetStrafe, Scaffold, Parkour |
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| Visuals | ESP, NameTags, Chams, Tracers, Crosshair, Zoom, Freecam, FullBright, MotionBlur, NoRender |
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| Player | AutoTool, AutoEat, AutoArmor, AutoTotem, Scaffold, ClickPearl, FakeLag, XCarry |
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| Misc | BetterMinecraft, FakePlayer, HitSounds, Panic, NoSound |
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| HUD | Draggable elements, TargetHUD, ModuleList, Watermark, Armor, Potions, Keystrokes, Coords, Notifications, Scoreboard |
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| Combat | ProjectilePuncher, Reach, RubberHand, SpearAssist, TPSSync, PvpCooldowns, NoFriendDamage, TargetESP, Predictions, DamageTint |
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| Visuals | ESP, NameTags, Chams, Crosshair, FullBright, MotionBlur, NoRender, Freecam, Hitboxes, Light, ChinaHat, Trinkets, and more |
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| Player | AutoTool, ClickPearl, FakeLag, NoDelay, LockSlot, AutoRespawn, DeathCoords, NoInteract |
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| Misc | BetterMinecraft, FakePlayer, HitSounds, NameProtect, MessageFilter, NoSound, DefineTarget |
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| HUD | Draggable & static elements: TargetHUD, ModuleList, Watermark, Reach, Armor, Potions, Keystrokes, Coords, Notifications, Scoreboard |
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| ClickGUI | Full-featured GUI with module browser, settings editor, theme editor, config profiles |
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| Config profiles | `.lvisual` profiles for modules, HUD, and themes — shareable between users |
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| Config profiles | `.lvcfg` profiles for modules, HUD, and themes — shareable between users |
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| Addon API | Versioned addon API for extending the client |
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| Custom renderer | Custom UI rendering with MSDF fonts, SVG icons, and shader support |
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| Iris/Sodium/Xaero | Optional compatibility with popular mods |
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@ -75,7 +74,7 @@ LoVisual is developed and maintained by [loki5512344](https://github.com/loki551
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### Обзор
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LoVisual — открытый утилитарный и PvP-клиент для Minecraft. Включает настраиваемые боевые, двигательные, визуальные и автоматизированные модули, кастомный ClickGUI, систему тем и API для аддонов.
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LoVisual — открытый легитный утилитарный клиент для Minecraft. Включает настраиваемые визуальные, HUD и UI-модули, кастомный ClickGUI, систему тем и API для аддонов.
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LoVisual разрабатывается и поддерживается [loki5512344](https://github.com/loki5512344). Цель — добавлять новые возможности и поддерживать актуальные версии Minecraft.
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@ -90,14 +89,13 @@ LoVisual разрабатывается и поддерживается [loki551
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| Возможность | Описание |
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|-------------|----------|
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| Combat | KillAura, AutoCrystal, AutoAnchor, AutoBed, AutoBow, Criticals, Reach, Velocity, Backtrack и другие |
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| Movement | Speed, Flight, ElytraFly, ElytraHelper, Sprint, Timer, Strafe, TargetStrafe, Scaffold, Parkour |
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| Visuals | ESP, NameTags, Chams, Tracers, Crosshair, Zoom, Freecam, FullBright, MotionBlur, NoRender |
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| Player | AutoTool, AutoEat, AutoArmor, AutoTotem, Scaffold, ClickPearl, FakeLag, XCarry |
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| Misc | BetterMinecraft, FakePlayer, HitSounds, Panic, NoSound |
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| HUD | Перетаскиваемые элементы: TargetHUD, ModuleList, Watermark, Armor, Potions, Keystrokes, Coords, Notifications, Scoreboard |
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| Combat | ProjectilePuncher, Reach, RubberHand, SpearAssist, TPSSync, PvpCooldowns, NoFriendDamage, TargetESP, Predictions, DamageTint |
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| Visuals | ESP, NameTags, Chams, Crosshair, FullBright, MotionBlur, NoRender, Freecam, Hitboxes, Light, ChinaHat, Trinkets и другие |
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| Player | AutoTool, ClickPearl, FakeLag, NoDelay, LockSlot, AutoRespawn, DeathCoords, NoInteract |
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| Misc | BetterMinecraft, FakePlayer, HitSounds, NameProtect, MessageFilter, NoSound, DefineTarget |
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| HUD | Перетаскиваемые и статические элементы: TargetHUD, ModuleList, Watermark, Reach, Armor, Potions, Keystrokes, Coords, Notifications, Scoreboard |
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| ClickGUI | Полноценный GUI с браузером модулей, редактором настроек, тем и профилей конфигов |
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| Профили `.lvisual` | Профили для модулей, HUD и тем — можно шарить между пользователями |
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| Профили `.lvcfg` | Профили для модулей, HUD и тем — можно шарить между пользователями |
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| Addon API | Версионированное API для аддонов |
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| Кастомный рендер | UI-рендеринг с MSDF-шрифтами, SVG-иконками и шейдерами |
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| Iris/Sodium/Xaero | Опциональная совместимость с популярными модами |
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### Docs
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- [Architecture](docs/ARCHITECTURE.md)
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- [Development guide](DEVELOPMENT.md) — project rules, how to add modules/HUD/events/config
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### License
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