chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints - feat(frontend): app shell, routing and landing page with the chat-command hero - feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion - docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans - feat(accounts): internal gRPC AuthenticateDevice guarded by internal key - feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch - feat(accounts): GET /me profile endpoint - feat(gateway): scaffold crate with config validation and health check - feat(gateway): reverse proxy to accounts and configs services - feat(gateway): resolve identity once from access JWT or device token via gRPC - feat(gateway): per-route and global rate limits with Retry-After - feat(gateway): CORS for the site origin; docs for gateway and internal contract - feat(configs): scaffold service with schema, config validation and health check - feat(configs): four config slots per account with list, get and save - feat(configs): permanent share codes with regenerate and public load-by-code - feat(accounts): GetPublicProfiles gRPC for showcase author info - style(accounts,common): apply rustfmt to existing sources - feat(configs): public showcase with publish, browse, detail and copy-to-slot - feat(backend): public profile endpoint and showcase author filter - fix(gateway): silence clippy collapsible-if and needless-ref warnings - docs(backend): configs-service implemented; Подсистема 1 backend complete - feat(mod): add Optimize module skeleton with OptimizeState holder - feat(mod): gate glass blur behind Optimize no_glass knob - feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob - feat(mod): trim procedural sky noise behind lite_sky knob - feat(mod): drop fade gradients and digit rolls behind lean_hud knob - docs(todo): mark Optimize module phase 9.2 complete - refactor(mod): drop dead Renderer2D compatibility shims - refactor(mod): prune unreachable Renderer2D overload towers - refactor(mod): remove unused Renderer2D overloads and imports - docs(todo): mark Renderer2D giant-splitting done (2179 to 1597) - refactor(mod): extract shader id constants from LoVisualRenderPipelines - docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines) - refactor(mod): move Renderer2D instance state into base class - refactor(mod): extract Renderer2DRounded drawing family - refactor(mod): extract Renderer2DPath connector and chamfer family - refactor(mod): extract Renderer2DShapes circle line and texture primitives - refactor(mod): extract Renderer2DGlass and Renderer2DItem families - refactor(mod): prune Renderer2D imports after facade split - docs(todo): record Renderer2D facade inheritance split (1597 to 475) - docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot - feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer) - refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants) - refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec - feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution - feat(mod): flat fallback for no-glass optimize mode and persist global HUD config - feat(mod): default HUD bg effects to Auto so the global surface style drives widgets - feat(mod): add global cycle-style hotkey with surface style notification - feat(mod): add surface style swatch strip under the global style picker - feat(gateway): reject ambiguous paths and answer .env probes with a honeypot - fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth - feat(frontend): ClickGui theme pipeline generated from the mod, live site theming - feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip - docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9 - feat(gateway): answer /coffee with a 418 teapot - feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer - feat(frontend): one-click download from GitHub releases, changelog page, release CI - feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links - fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping) - style(frontend): apply ClickGui glass effect to landing HUD playground widgets - fix(frontend): prevent color field row overflow in theme editor grid - fix(frontend): never attach stale bearer token to /auth/* requests - fix(configs): unpublish/publish can no longer bypass moderation - refactor(accounts): shrink auth/handlers.rs under the 250-line cap - fix(accounts): tolerate concurrent refresh without killing every session - fix(gateway): minor hardening from the backend review - feat(configs): IDDQD easter egg config
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257 changed files with 13085 additions and 6582 deletions
88
backend/accounts-service/src/accounts/handlers.rs
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88
backend/accounts-service/src/accounts/handlers.rs
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@ -0,0 +1,88 @@
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use super::repo;
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use crate::error::AppError;
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use axum::{
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Json,
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extract::{Path, State},
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};
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use chrono::{DateTime, Utc};
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use common::internal::GatewayIdentity;
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use serde::Serialize;
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use uuid::Uuid;
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#[derive(Clone)]
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pub struct AccountsState {
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pub pool: sqlx::PgPool,
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pub avatar_base_url: String,
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}
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#[derive(Serialize)]
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pub struct MeResponse {
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pub id: Uuid,
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pub email: String,
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pub display_nick: String,
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pub role: String,
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pub avatar_url: Option<String>,
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pub created_at: DateTime<Utc>,
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}
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pub async fn me(
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State(state): State<AccountsState>,
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identity: GatewayIdentity,
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) -> Result<Json<MeResponse>, AppError> {
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let account = repo::find_by_id(&state.pool, identity.account_id)
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.await?
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.ok_or(AppError::Unauthorized)?;
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let avatar_url = repo::avatar_key(&state.pool, account.id)
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.await?
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.map(|key| format!("{}/{key}", state.avatar_base_url));
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Ok(Json(MeResponse {
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id: account.id,
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email: account.email,
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display_nick: account.display_nick,
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role: account.role,
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avatar_url,
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created_at: account.created_at,
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}))
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}
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/// Public profile for the site's `/u/:id` page: no identity required, and no
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/// private fields (email, role) — only what showcase viewers may see.
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#[derive(Serialize)]
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pub struct PublicProfileResponse {
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pub id: Uuid,
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pub display_nick: String,
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pub avatar_url: Option<String>,
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pub created_at: DateTime<Utc>,
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pub badges: Vec<String>,
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}
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/// Accounts are handed out in `created_at` order, so the first 1000 to sign
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/// up get the `early` badge.
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const EARLY_ADOPTER_LIMIT: i64 = 1000;
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pub async fn public_profile(
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State(state): State<AccountsState>,
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Path(raw): Path<String>,
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) -> Result<Json<PublicProfileResponse>, AppError> {
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let not_found = || AppError::NotFound("no such account".into());
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let id = Uuid::parse_str(&raw).map_err(|_| not_found())?;
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let account = repo::find_by_id(&state.pool, id)
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.await?
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.ok_or_else(not_found)?;
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let avatar_url = repo::avatar_key(&state.pool, account.id)
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.await?
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.map(|key| format!("{}/{key}", state.avatar_base_url));
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let rank = repo::account_rank(&state.pool, account.created_at).await?;
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let badges = if rank < EARLY_ADOPTER_LIMIT {
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vec!["early".to_owned()]
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} else {
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Vec::new()
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};
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Ok(Json(PublicProfileResponse {
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id: account.id,
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display_nick: account.display_nick,
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avatar_url,
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created_at: account.created_at,
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badges,
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}))
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}
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