chore(history): squash 67 commit(s) from 2026-09-25

- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
This commit is contained in:
loki5512344 2026-09-25 20:22:13 +02:00
parent 72bc4c7148
commit 7f4b532f99
257 changed files with 13085 additions and 6582 deletions

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import { type CSSProperties, useEffect, useMemo, useRef, useState } from 'react'
import { useTranslation } from 'react-i18next'
import { prefersReducedMotion } from '../../shared/motion/reducedMotion'
import { PRESETS } from '../themes/presets.generated'
import type { ThemeEntry } from '../themes/types'
import { useActiveTheme } from '../themes/useActiveTheme'
import { DEMO, useDemo } from './demo'
import { ModuleCard } from './ModuleCard'
import './parts/clickgui.css'
import { CategoryIcon, DemoCursor, LogoMark, SearchGlyph } from './parts/Glyphs'
import { CATEGORIES, QUICK_THEMES, TABS } from './parts/modules'
import { themeToCssVars } from './themeVars'
type Props = {
/** Runs the scripted cursor demo (pauses while hovered or when `paused`). */
demo?: boolean
paused?: boolean
/** Overrides the active theme — for previews. */
theme?: ThemeEntry
className?: string
}
export function ClickGuiWindow({ demo = true, paused = false, theme: override, className = '' }: Props) {
const { t } = useTranslation('clickgui')
const { theme: active, setTheme } = useActiveTheme()
const theme = override ?? active
const rootRef = useRef<HTMLDivElement>(null)
const [hovered, setHovered] = useState(false)
const [reduced] = useState(prefersReducedMotion)
const themeIdRef = useRef(theme.id)
useEffect(() => {
themeIdRef.current = theme.id
}, [theme.id])
const { cursor, state, dispatch } = useDemo(DEMO, {
paused: !demo || paused || hovered,
reduced,
rootRef,
nextTheme: () => {
const i = QUICK_THEMES.indexOf(themeIdRef.current as (typeof QUICK_THEMES)[number])
return QUICK_THEMES[(i + 1) % QUICK_THEMES.length]
},
onTheme: (id) => setTheme(id, 'demo'),
})
const vars = useMemo(() => themeToCssVars(theme), [theme])
const category = CATEGORIES.find((c) => c.id === state.category) ?? CATEGORIES[0]
return (
<div
ref={rootRef}
role="group"
aria-label={t('windowLabel')}
data-testid="clickgui-root"
className={`lv-gui ${className}`}
style={vars}
onPointerEnter={(e) => e.pointerType === 'mouse' && setHovered(true)}
onPointerLeave={() => setHovered(false)}
>
<div className="lv-gui-bloom" aria-hidden="true" />
<div className="lv-gui-window">
<header className="lv-gui-header">
<span className="lv-gui-logo">
<LogoMark />
LoVisual
</span>
<nav className="lv-gui-tabs" aria-hidden="true">
{TABS.map((tab, i) => (
<span key={tab} className="lv-gui-tab" data-active={i === 0}>
{tab}
</span>
))}
</nav>
<span className="lv-gui-search" aria-hidden="true">
<SearchGlyph />
</span>
</header>
<div className="lv-gui-body">
<aside className="lv-gui-cats" aria-label={t('categories')}>
{CATEGORIES.map((c) => (
<button
key={c.id}
type="button"
className="lv-gui-cat"
data-active={c.id === category.id}
aria-pressed={c.id === category.id}
data-demo={`cat:${c.id}`}
aria-label={c.name}
onClick={() => dispatch({ type: 'category', id: c.id })}
>
<CategoryIcon id={c.id} />
<span className="lv-gui-cat-name">{c.name}</span>
<span className="lv-gui-cat-count">{c.modules.length}</span>
</button>
))}
<div className="lv-gui-theme-dots">
{QUICK_THEMES.map((id) => {
const preset = PRESETS.find((p) => p.id === id)
if (!preset) return null
const dot = themeToCssVars(preset)
return (
<button
key={id}
type="button"
className="lv-gui-theme-dot"
data-active={theme.id === id}
data-demo={`theme:${id}`}
aria-label={t('theme', { name: preset.name })}
style={{ '--dot': dot['--gui-header-gradient'], '--dot-accent': dot['--gui-accent'] } as CSSProperties}
onClick={() => setTheme(id, 'user')}
/>
)
})}
</div>
</aside>
<div className="lv-gui-main">
<div className="lv-gui-grid" key={category.id}>
{category.modules.map((m) => (
<ModuleCard key={m.name} module={m} state={state} dispatch={dispatch} />
))}
</div>
</div>
</div>
</div>
<DemoCursor cursor={cursor} />
</div>
)
}