chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints - feat(frontend): app shell, routing and landing page with the chat-command hero - feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion - docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans - feat(accounts): internal gRPC AuthenticateDevice guarded by internal key - feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch - feat(accounts): GET /me profile endpoint - feat(gateway): scaffold crate with config validation and health check - feat(gateway): reverse proxy to accounts and configs services - feat(gateway): resolve identity once from access JWT or device token via gRPC - feat(gateway): per-route and global rate limits with Retry-After - feat(gateway): CORS for the site origin; docs for gateway and internal contract - feat(configs): scaffold service with schema, config validation and health check - feat(configs): four config slots per account with list, get and save - feat(configs): permanent share codes with regenerate and public load-by-code - feat(accounts): GetPublicProfiles gRPC for showcase author info - style(accounts,common): apply rustfmt to existing sources - feat(configs): public showcase with publish, browse, detail and copy-to-slot - feat(backend): public profile endpoint and showcase author filter - fix(gateway): silence clippy collapsible-if and needless-ref warnings - docs(backend): configs-service implemented; Подсистема 1 backend complete - feat(mod): add Optimize module skeleton with OptimizeState holder - feat(mod): gate glass blur behind Optimize no_glass knob - feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob - feat(mod): trim procedural sky noise behind lite_sky knob - feat(mod): drop fade gradients and digit rolls behind lean_hud knob - docs(todo): mark Optimize module phase 9.2 complete - refactor(mod): drop dead Renderer2D compatibility shims - refactor(mod): prune unreachable Renderer2D overload towers - refactor(mod): remove unused Renderer2D overloads and imports - docs(todo): mark Renderer2D giant-splitting done (2179 to 1597) - refactor(mod): extract shader id constants from LoVisualRenderPipelines - docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines) - refactor(mod): move Renderer2D instance state into base class - refactor(mod): extract Renderer2DRounded drawing family - refactor(mod): extract Renderer2DPath connector and chamfer family - refactor(mod): extract Renderer2DShapes circle line and texture primitives - refactor(mod): extract Renderer2DGlass and Renderer2DItem families - refactor(mod): prune Renderer2D imports after facade split - docs(todo): record Renderer2D facade inheritance split (1597 to 475) - docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot - feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer) - refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants) - refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec - feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution - feat(mod): flat fallback for no-glass optimize mode and persist global HUD config - feat(mod): default HUD bg effects to Auto so the global surface style drives widgets - feat(mod): add global cycle-style hotkey with surface style notification - feat(mod): add surface style swatch strip under the global style picker - feat(gateway): reject ambiguous paths and answer .env probes with a honeypot - fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth - feat(frontend): ClickGui theme pipeline generated from the mod, live site theming - feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip - docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9 - feat(gateway): answer /coffee with a 418 teapot - feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer - feat(frontend): one-click download from GitHub releases, changelog page, release CI - feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links - fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping) - style(frontend): apply ClickGui glass effect to landing HUD playground widgets - fix(frontend): prevent color field row overflow in theme editor grid - fix(frontend): never attach stale bearer token to /auth/* requests - fix(configs): unpublish/publish can no longer bypass moderation - refactor(accounts): shrink auth/handlers.rs under the 250-line cap - fix(accounts): tolerate concurrent refresh without killing every session - fix(gateway): minor hardening from the backend review - feat(configs): IDDQD easter egg config
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103
frontend/src/features/landing/i18n/en.ts
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frontend/src/features/landing/i18n/en.ts
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import type { Translation } from '../../../shared/i18n/common.ru'
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import type { landingRu } from './ru'
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export const landingEn = {
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hero: {
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badge: 'Minecraft 26.2 · Fabric',
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headlineLead: 'Visuals',
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headlineAccent: 'you can see',
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lead: 'A free legit mod for Minecraft 26.2: 52 visual modules, cloud configs and themes you build yourself.',
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download: 'Download for free',
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downloadHint: 'One .jar straight from GitHub',
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register: 'Create account',
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facts: {
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modules: 'modules',
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visuals: 'for visuals',
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themes: 'built-in themes',
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},
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tryIt: 'This is the real interface — hover and click around',
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},
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themeStrip: {
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eyebrow: 'Themes',
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title: 'Hundreds of shades. Yours is one.',
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lead: 'Every built-in theme, straight from the mod. Click one — the ClickGui and the whole site recolor on the fly.',
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cta: 'Build your own theme',
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current: 'Now',
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swatches: 'Built-in themes',
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palette: 'Theme palette',
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},
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cloud: {
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headlinePart1: 'Your LoVisual settings',
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headlinePart2: 'on any computer',
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subtitle: 'Four cloud slots, a code you can share with friends, and a showcase of ready-made configs.',
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ctaAuthenticated: 'My configs',
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ctaAnonymous: 'Create account',
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ctaShowcase: 'View showcase',
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chatConfirmation: '[LoVisual] Loaded config "pvp"',
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chatAriaLabel: 'Example: loading a config by code in the game chat',
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},
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howItWorks: {
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slotsTitle: 'Four slots in the cloud',
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slotsDesc:
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'Save up to four sets of settings and load any of them on another computer — every slot has a code a friend can load too.',
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slotsAriaLabel: 'Example slots',
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emptySlot: 'empty',
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slotNamePvp: 'pvp',
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slotNameStream: 'stream',
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slotNameLazy: 'lazy',
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linkTitle: 'Linking the game',
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linkStep1: 'Open the account tab in the mod — a code will appear there.',
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linkStep2: 'Enter the code on the "Link game" page.',
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linkStep3: "Done: the mod signs in to your account by itself, no password needed.",
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showcaseText: 'Any config from the showcase can be copied into a free slot with one button.',
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showcaseLink: 'Open showcase',
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},
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hud: {
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eyebrow: 'HUD',
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title: 'Arrange the widgets like in game',
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lead: 'The same widgets the mod draws: FPS, coordinates, module list, keys and ping. Drag them with the mouse or arrow keys.',
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caption: 'Drag it — just like in game.',
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reset: 'Reset',
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widgetFps: 'FPS',
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widgetCoords: 'Coordinates',
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widgetModules: 'Module list',
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widgetKeys: 'Key presses',
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widgetPing: 'Ping',
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unitMs: 'ms',
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dragAria: 'Draggable HUD widget "{{name}}". Arrow keys move it.',
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},
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wall: {
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eyebrow: 'Modules',
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title: '88 modules. 52 are about looks.',
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lead: 'The whole category wall. Hover a visuals module — I\'ll tell you what it does.',
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columnsAria: 'Module categories',
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},
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showcase: {
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eyebrow: 'Showcase',
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title: 'Ready-made configs from the community',
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lead: 'The most popular showcase configs. Copy any of them into your slot with one button.',
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cta: 'Open showcase',
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example: 'Example',
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by: 'by {{author}}',
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downloads: '{{count}} downloads',
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},
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faq: {
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eyebrow: 'FAQ',
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title: 'Frequently asked',
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q1: 'Is it really free?',
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a1: 'Yes. The mod is free and open source: no subscriptions, no pay-to-unlock features.',
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q2: 'Which Minecraft versions are supported?',
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a2: 'Minecraft 26.2 on the Fabric loader.',
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q3: 'Do I need an account?',
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a3: 'Not for the mod itself. An account is only needed for cloud slots and the config showcase.',
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q4: 'Is it legit? Will I get banned?',
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a4: 'LoVisual is a visuals mod: it reads nothing from memory and sends nothing to the server. Your admin decides.',
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q5: 'How do I move settings to another computer?',
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a5: 'Save a config to a cloud slot and load it by code on any other PC.',
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downloadTitle: 'Ready to try it?',
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downloadLead: 'One .jar straight from GitHub — just drop it into your mods folder.',
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downloadCta: 'Download for free',
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downloadNote: 'Minecraft 26.2 · Fabric · the latest release',
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releaseLink: 'Releases and versions',
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},
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} satisfies Translation<typeof landingRu>
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