chore(history): squash 67 commit(s) from 2026-09-25

- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
This commit is contained in:
loki5512344 2026-09-25 20:22:13 +02:00
parent 72bc4c7148
commit 7f4b532f99
257 changed files with 13085 additions and 6582 deletions

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import type { Translation } from '../../../shared/i18n/common.ru'
import type { landingRu } from './ru'
export const landingEn = {
hero: {
badge: 'Minecraft 26.2 · Fabric',
headlineLead: 'Visuals',
headlineAccent: 'you can see',
lead: 'A free legit mod for Minecraft 26.2: 52 visual modules, cloud configs and themes you build yourself.',
download: 'Download for free',
downloadHint: 'One .jar straight from GitHub',
register: 'Create account',
facts: {
modules: 'modules',
visuals: 'for visuals',
themes: 'built-in themes',
},
tryIt: 'This is the real interface — hover and click around',
},
themeStrip: {
eyebrow: 'Themes',
title: 'Hundreds of shades. Yours is one.',
lead: 'Every built-in theme, straight from the mod. Click one — the ClickGui and the whole site recolor on the fly.',
cta: 'Build your own theme',
current: 'Now',
swatches: 'Built-in themes',
palette: 'Theme palette',
},
cloud: {
headlinePart1: 'Your LoVisual settings',
headlinePart2: 'on any computer',
subtitle: 'Four cloud slots, a code you can share with friends, and a showcase of ready-made configs.',
ctaAuthenticated: 'My configs',
ctaAnonymous: 'Create account',
ctaShowcase: 'View showcase',
chatConfirmation: '[LoVisual] Loaded config "pvp"',
chatAriaLabel: 'Example: loading a config by code in the game chat',
},
howItWorks: {
slotsTitle: 'Four slots in the cloud',
slotsDesc:
'Save up to four sets of settings and load any of them on another computer — every slot has a code a friend can load too.',
slotsAriaLabel: 'Example slots',
emptySlot: 'empty',
slotNamePvp: 'pvp',
slotNameStream: 'stream',
slotNameLazy: 'lazy',
linkTitle: 'Linking the game',
linkStep1: 'Open the account tab in the mod — a code will appear there.',
linkStep2: 'Enter the code on the "Link game" page.',
linkStep3: "Done: the mod signs in to your account by itself, no password needed.",
showcaseText: 'Any config from the showcase can be copied into a free slot with one button.',
showcaseLink: 'Open showcase',
},
hud: {
eyebrow: 'HUD',
title: 'Arrange the widgets like in game',
lead: 'The same widgets the mod draws: FPS, coordinates, module list, keys and ping. Drag them with the mouse or arrow keys.',
caption: 'Drag it — just like in game.',
reset: 'Reset',
widgetFps: 'FPS',
widgetCoords: 'Coordinates',
widgetModules: 'Module list',
widgetKeys: 'Key presses',
widgetPing: 'Ping',
unitMs: 'ms',
dragAria: 'Draggable HUD widget "{{name}}". Arrow keys move it.',
},
wall: {
eyebrow: 'Modules',
title: '88 modules. 52 are about looks.',
lead: 'The whole category wall. Hover a visuals module — I\'ll tell you what it does.',
columnsAria: 'Module categories',
},
showcase: {
eyebrow: 'Showcase',
title: 'Ready-made configs from the community',
lead: 'The most popular showcase configs. Copy any of them into your slot with one button.',
cta: 'Open showcase',
example: 'Example',
by: 'by {{author}}',
downloads: '{{count}} downloads',
},
faq: {
eyebrow: 'FAQ',
title: 'Frequently asked',
q1: 'Is it really free?',
a1: 'Yes. The mod is free and open source: no subscriptions, no pay-to-unlock features.',
q2: 'Which Minecraft versions are supported?',
a2: 'Minecraft 26.2 on the Fabric loader.',
q3: 'Do I need an account?',
a3: 'Not for the mod itself. An account is only needed for cloud slots and the config showcase.',
q4: 'Is it legit? Will I get banned?',
a4: 'LoVisual is a visuals mod: it reads nothing from memory and sends nothing to the server. Your admin decides.',
q5: 'How do I move settings to another computer?',
a5: 'Save a config to a cloud slot and load it by code on any other PC.',
downloadTitle: 'Ready to try it?',
downloadLead: 'One .jar straight from GitHub — just drop it into your mods folder.',
downloadCta: 'Download for free',
downloadNote: 'Minecraft 26.2 · Fabric · the latest release',
releaseLink: 'Releases and versions',
},
} satisfies Translation<typeof landingRu>