chore(history): squash 67 commit(s) from 2026-09-25

- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
This commit is contained in:
loki5512344 2026-09-25 20:22:13 +02:00
parent 72bc4c7148
commit 7f4b532f99
257 changed files with 13085 additions and 6582 deletions

View file

@ -1,9 +1,7 @@
@import "tailwindcss";
@import "@fontsource-variable/inter";
@import "@fontsource/comfortaa/400.css";
@import "@fontsource/comfortaa/700.css";
@import "@fontsource/iosevka/400.css";
@import "@fontsource/iosevka/700.css";
@import "@fontsource-variable/unbounded";
@import "@fontsource-variable/onest";
@import "@fontsource-variable/jetbrains-mono";
@theme {
--color-abyss: #0d1416;
@ -14,22 +12,38 @@
--color-ice: #5cc8e7;
--color-ember: #e8835a;
--font-display: "Comfortaa", ui-rounded, system-ui, sans-serif;
--font-sans: "Inter Variable", system-ui, sans-serif;
--font-code: "Iosevka", ui-monospace, monospace;
--font-display: "Unbounded Variable", system-ui, sans-serif;
--font-sans: "Onest Variable", system-ui, sans-serif;
--font-code: "JetBrains Mono Variable", ui-monospace, monospace;
--text-hero: 3.8125rem;
--text-hero--line-height: 1.05;
--radius-panel: 10px;
}
/* The page accent follows the active ClickGui theme (useActiveTheme sets it on :root);
registering it as a color lets theme switches cross-fade instead of snapping. */
@property --color-ice {
syntax: "<color>";
inherits: true;
initial-value: #5cc8e7;
}
@property --page-accent-glow {
syntax: "<color>";
inherits: true;
initial-value: rgb(92 200 231 / 0.35);
}
@layer base {
html {
color-scheme: dark;
transition: --color-ice 400ms ease, --page-accent-glow 400ms ease;
}
body {
@apply bg-abyss text-snow font-sans antialiased;
min-height: 100dvh;
/* Full-bleed sections span 100vw; never let that turn into a horizontal scrollbar. */
overflow-x: clip;
}
h1,
h2,