feat(mod): ProjectileTrails, KillEffect death modes (Shatter/Ascend/Explosion/Disintegrate), TNT fuse bar; compact TODO

Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
This commit is contained in:
loki5512344 2026-10-02 10:01:37 +02:00
parent 483d6bfb93
commit 8d9a2ad0d6
Signed by: boba
GPG key ID: 253067914055423B
17 changed files with 1097 additions and 800 deletions

View file

@ -1042,6 +1042,8 @@
"setting.predictions.aim_trajectory": "Aim Trajectory",
"setting.predictions.aim_indicator": "Aim Indicator",
"setting.predictions.tnt_timer": "TNT Timer",
"setting.predictions.tnt_icon": "TNT icon",
"setting.predictions.tnt_fuse_bar": "TNT fuse bar",
"setting.predictions.tnt_color": "TNT Color",
"setting.predictions.show_plate": "Show Impact Plate",
"setting.reimaginedvisual.night_mode.option.NIGHT": "Dark night",
@ -3632,5 +3634,50 @@
"module.rain.description": "Customizes rain visuals and sounds.",
"module.spatialgui.description": "Renders the interface as a floating panel in 3D space.",
"module.trinket.description": "Attaches decorative trinkets to your character.",
"module.wet_world.description": "Makes surfaces look wet during rain."
"module.wet_world.description": "Makes surfaces look wet during rain.",
"module.projectiletrails.description": "Draws fading trails behind arrows, pearls and other projectiles.",
"setting.projectiletrails.duration": "Duration (ms)",
"setting.projectiletrails.width": "Width",
"setting.projectiletrails.fill": "Fill",
"setting.projectiletrails.fill_type": "Fill type",
"setting.projectiletrails.fill_type.option.Solid": "Solid",
"setting.projectiletrails.fill_type.option.Glow": "Glow",
"setting.projectiletrails.lines": "Outline",
"setting.projectiletrails.line_width": "Outline width",
"setting.projectiletrails.depth_test": "Depth test",
"setting.projectiletrails.color_mode": "Color mode",
"setting.projectiletrails.color": "Color",
"setting.projectiletrails.color2": "Second color",
"setting.projectiletrails.color_speed": "Color speed",
"setting.projectiletrails.projectiles": "Projectiles",
"setting.projectiletrails.color_mode.option.Static": "Static",
"setting.projectiletrails.color_mode.option.Rainbow": "Rainbow",
"setting.projectiletrails.color_mode.option.LightRainbow": "Light Rainbow",
"setting.projectiletrails.color_mode.option.Sky": "Sky",
"setting.projectiletrails.color_mode.option.Fade": "Fade",
"setting.projectiletrails.color_mode.option.DoubleColor": "Double Color",
"setting.projectiletrails.color_mode.option.Analogous": "Analogous",
"setting.projectiletrails.color_mode.option.Theme": "Theme",
"setting.projectiletrails.projectiles.option.arrow": "Arrows",
"setting.projectiletrails.projectiles.option.trident": "Tridents",
"setting.projectiletrails.projectiles.option.pearl": "Ender pearls",
"setting.projectiletrails.projectiles.option.snowball": "Snowballs",
"setting.projectiletrails.projectiles.option.egg": "Eggs",
"setting.projectiletrails.projectiles.option.potion": "Potions",
"setting.projectiletrails.projectiles.option.fireball": "Fireballs",
"setting.projectiletrails.projectiles.option.wind_charge": "Wind charges",
"setting.projectiletrails.projectiles.option.firework": "Fireworks",
"setting.killeffect.mode.option.Shatter": "Shatter",
"setting.killeffect.mode.option.Ascend": "Ascend",
"setting.killeffect.mode.option.Explosion": "Explosion",
"setting.killeffect.mode.option.Disintegrate": "Disintegrate",
"setting.killeffect.death_power": "Power",
"setting.killeffect.death_duration": "Duration (s)",
"setting.killeffect.death_spin": "Spin",
"setting.killeffect.death_bounce": "Bounce off the ground",
"setting.killeffect.death_sparks": "Sparks",
"setting.killeffect.blast_color": "Blast color",
"setting.killeffect.blast_color.option.Natural": "Natural",
"setting.killeffect.blast_color.option.Client": "Client theme",
"setting.killeffect.blast_color.option.Custom": "Custom"
}