chore(history): squash 16 commit(s) from 2026-09-09
- docs: Cosmetics Overhaul design spec (slot-based cosmetics + built-in head/back modules) - chore: drop design doc, implementing directly from TODO.md - feat: Cosmetics module overhaul — 8 body-zone slots + 3D preview screen - feat: AlwaysVisibleHand module + KineticLyrics text scale & timing offset - feat: KillEffect Portal/Tornado procedural shader modes - feat: KineticLyrics sync — millisecond position prediction (playerctl-style) - feat: SkyShader Nebula mode, BlockHighlight shader outlines, crosshairs - feat: CombatLog module — damage dealt/taken log with DPS stats - refactor(8.5.1): regroup mixins/ 108 files into domain leaf packages (<=4 each) + regenerate mixins.json - refactor(8.5.1): split accessors into 12 groups, iris/sodium/security into leaves, fix plugin FQNs + mixins.json - refactor(8.5.1): split visuals/ 67 files into esp/nametags/hats/effects/weather/scene/camera/player/items/fx packages; lyrics->lrc; member visibility fixes; configs untouched (module ids preserved) - refactor(8.5.1): split features/gui/clickgui/settings 51 files into 18 leaf packages (core/color/slider/text/bind/...); visibility promotion only, no behavior changes - refactor(8.5.1): split features/gui/hud/draggable/impl 40 files into stats/metrics/status/combat/panels/targethud/scripted leaves; TargetHudModel records nested; visibility-only - refactor(8.5.1): split events tree (impl 32 -> 8 domains, top -> core/meta); TODO 8.5 progress notes - refactor(8.5.1): split features/gui/chat 31 files into model/render/text/input/suggestions/menu/messages leaves - fix(8.5.1 audit): delete dead unregistered ItemRenderStateLayerAccessor, drop ghost sodium FQNs from plugin, remove vestigial visuals.* star import
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@ -545,6 +545,12 @@
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"setting.freecam.toggle_input": "Toggle input",
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"setting.fullbright.min_light": "Min light",
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"module.light.description": "Tints the world ambient light with a custom color.",
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"module.alwaysvisiblehand.description": "Keeps your hand visible while eating, drinking or drawing a bow. Vanilla hides it by default.",
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"setting.alwaysvisiblehand.keep_visible": "Keep visible",
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"setting.alwaysvisiblehand.keep_visible.option.Both": "Both hands",
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"setting.alwaysvisiblehand.keep_visible.option.Main hand": "Main hand",
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"setting.alwaysvisiblehand.keep_visible.option.Off hand": "Off hand",
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"setting.alwaysvisiblehand.keep_visible_during_use": "Apply while using items",
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"setting.light.tint_ambient": "Tint ambient",
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"setting.light.tint_sky": "Tint skylight",
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"setting.light.color": "Color",
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