chore(history): squash 16 commit(s) from 2026-09-26
- chore(backend): sync Cargo.lock with gateway dev-dependency - feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards - feat(frontend): floating glass top bar in the mod's UI language - fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen - chore(frontend): replace em dashes in UI copy with lighter separators - refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule) - feat(frontend): login and registration in the mod's glass panel style - feat(frontend): link the game with a device code - feat(frontend): account page with avatar upload and linked games - feat(frontend): my configs with share codes and publishing - feat(frontend): public showcase listing and detail pages - chore(frontend): drop em dashes from visible copy - feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing - feat(frontend): Konami code, DevTools console greeting and ASCII 404 block - feat: public player profiles at /u/:id and author link in the showcase - fix(frontend): stop the theme editor overflowing horizontally at 375px
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@ -24,6 +24,7 @@ pub struct Listing {
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pub copies_count: i32,
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pub published_at: DateTime<Utc>,
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pub author: Option<Author>,
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pub author_id: Option<Uuid>,
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}
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fn to_listing(row: ListingRow, author: Option<Author>) -> Listing {
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@ -34,6 +35,7 @@ fn to_listing(row: ListingRow, author: Option<Author>) -> Listing {
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config_name: row.name,
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copies_count: row.copies_count,
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published_at: row.published_at,
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author_id: author.as_ref().map(|_| row.account_id),
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author,
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}
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}
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