chore(history): squash 16 commit(s) from 2026-09-26
- chore(backend): sync Cargo.lock with gateway dev-dependency - feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards - feat(frontend): floating glass top bar in the mod's UI language - fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen - chore(frontend): replace em dashes in UI copy with lighter separators - refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule) - feat(frontend): login and registration in the mod's glass panel style - feat(frontend): link the game with a device code - feat(frontend): account page with avatar upload and linked games - feat(frontend): my configs with share codes and publishing - feat(frontend): public showcase listing and detail pages - chore(frontend): drop em dashes from visible copy - feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing - feat(frontend): Konami code, DevTools console greeting and ASCII 404 block - feat: public player profiles at /u/:id and author link in the showcase - fix(frontend): stop the theme editor overflowing horizontally at 375px
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@ -16,7 +16,7 @@ export function CommandHero() {
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<section className="relative flex flex-col gap-6 pb-16 pt-20 sm:pt-28">
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<h2 className="text-[2rem] leading-[1.1] sm:text-[2.8rem]">
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{t('cloud.headlinePart1')}
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{' '}— <br className="hidden lg:inline" />
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{' '}<br className="hidden lg:inline" />
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<span className="text-ice">{t('cloud.headlinePart2')}</span>
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</h2>
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<p className="max-w-[60ch] text-lg text-frost">{t('cloud.subtitle')}</p>
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