chore(history): squash 16 commit(s) from 2026-09-26
- chore(backend): sync Cargo.lock with gateway dev-dependency - feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards - feat(frontend): floating glass top bar in the mod's UI language - fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen - chore(frontend): replace em dashes in UI copy with lighter separators - refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule) - feat(frontend): login and registration in the mod's glass panel style - feat(frontend): link the game with a device code - feat(frontend): account page with avatar upload and linked games - feat(frontend): my configs with share codes and publishing - feat(frontend): public showcase listing and detail pages - chore(frontend): drop em dashes from visible copy - feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing - feat(frontend): Konami code, DevTools console greeting and ASCII 404 block - feat: public player profiles at /u/:id and author link in the showcase - fix(frontend): stop the theme editor overflowing horizontally at 375px
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@ -36,6 +36,9 @@
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@layer base {
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html {
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/* Height reserved for the floating top bar (TopBar): its top margin plus the bar itself. */
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--topbar-h: 4.25rem;
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scroll-padding-top: calc(var(--topbar-h) + 1rem);
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color-scheme: dark;
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transition: --color-ice 400ms ease, --page-accent-glow 400ms ease;
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}
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@ -64,3 +67,7 @@
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transition-duration: 0.01ms !important;
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}
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}
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/* Konami easter egg: the whole page cycles through the hue wheel for a few seconds. */
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html.lv-konami { animation: lv-konami-hue 1.4s linear infinite; }
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@keyframes lv-konami-hue { to { filter: hue-rotate(360deg); } }
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