chore(history): squash 16 commit(s) from 2026-09-26

- chore(backend): sync Cargo.lock with gateway dev-dependency
- feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards
- feat(frontend): floating glass top bar in the mod's UI language
- fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen
- chore(frontend): replace em dashes in UI copy with lighter separators
- refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule)
- feat(frontend): login and registration in the mod's glass panel style
- feat(frontend): link the game with a device code
- feat(frontend): account page with avatar upload and linked games
- feat(frontend): my configs with share codes and publishing
- feat(frontend): public showcase listing and detail pages
- chore(frontend): drop em dashes from visible copy
- feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing
- feat(frontend): Konami code, DevTools console greeting and ASCII 404 block
- feat: public player profiles at /u/:id and author link in the showcase
- fix(frontend): stop the theme editor overflowing horizontally at 375px
This commit is contained in:
loki5512344 2026-09-26 15:26:37 +02:00
parent 7f4b532f99
commit ff2edc8eb6
116 changed files with 3534 additions and 1020 deletions

View file

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import { act, renderHook } from '@testing-library/react'
import { describe, expect, it } from 'vitest'
import { useKonami } from '../useKonami'
const press = (key: string) => act(() => void window.dispatchEvent(new KeyboardEvent('keydown', { key })))
describe('useKonami', () => {
it('activates after the full code', () => {
const { result } = renderHook(() => useKonami())
;['ArrowUp', 'ArrowUp', 'ArrowDown', 'ArrowDown', 'ArrowLeft', 'ArrowRight', 'ArrowLeft', 'ArrowRight', 'b'].forEach(press)
expect(result.current).toBe(false)
press('a')
expect(result.current).toBe(true)
})
it('ignores a wrong sequence', () => {
const { result } = renderHook(() => useKonami())
;['ArrowUp', 'ArrowDown', 'b', 'a'].forEach(press)
expect(result.current).toBe(false)
})
})