Commit graph

72 commits

Author SHA1 Message Date
7bb981b58e
feat(frontend): visual QA pass — unified page titles, CTAs, native controls, 404 fixes
- add PageTitle and apply it on /download, /themes, /configs, /showcase, /link, 404
- reset range-slider thumbs in the theme editor; fold color picker into the swatch
- hide horizontal scrollbars in the ClickGui mock; clip html to kill 100vw pan
- pin the footer under short pages via flex AppShell; split 404 art from caption
- one landing CTA geometry (lv-cta-lg / quiet); CLOUD eyebrow; auth caption scrim
- showcase error hides sort/pager; query retry limited to 1
2026-09-28 13:11:46 +02:00
10d90dce93 feat(mod): backend integration, module cleanup, and SpatialGui port 2026-09-28 10:17:36 +02:00
ff2edc8eb6 chore(history): squash 16 commit(s) from 2026-09-26
- chore(backend): sync Cargo.lock with gateway dev-dependency
- feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards
- feat(frontend): floating glass top bar in the mod's UI language
- fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen
- chore(frontend): replace em dashes in UI copy with lighter separators
- refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule)
- feat(frontend): login and registration in the mod's glass panel style
- feat(frontend): link the game with a device code
- feat(frontend): account page with avatar upload and linked games
- feat(frontend): my configs with share codes and publishing
- feat(frontend): public showcase listing and detail pages
- chore(frontend): drop em dashes from visible copy
- feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing
- feat(frontend): Konami code, DevTools console greeting and ASCII 404 block
- feat: public player profiles at /u/:id and author link in the showcase
- fix(frontend): stop the theme editor overflowing horizontally at 375px
2026-09-26 15:26:37 +02:00
7f4b532f99 chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
2026-09-25 20:22:13 +02:00
72bc4c7148 chore(history): squash 100 commit(s) from 2026-09-24
- fix(backend): case-insensitive unique email, revoke PUBLIC schema access, pin Argon2id params
- test(backend): assert password length cap boundary (256 ok, 257 rejected)
- docs(backend): plan — typed JWT token kinds so refresh/device tokens cannot pass as access tokens
- feat(backend): JWT access/refresh token issue and verify
- feat(backend): accounts repository (create/find_by_email/find_by_id)
- refactor(gui): LoVisualAddonManagerScreen 989→10 файлов addon/ (8.5.2)
- docs(backend): plan — fix sqlx::migrate! path in integration tests
- feat(backend): POST /auth/register and /auth/login
- refactor(settings): SettingsPanelComponent 715→81 + 6 helpers (8.5.2)
- docs(backend): plan — harden device flow (single-use codes, bounded store, 404/429)
- feat(backend): OAuth device authorization grant for mod login
- fix(backend): first confirm wins for device codes
- docs(backend): plan — split Task 8 (refactor) and Task 9 (avatars), harden avatar handling
- refactor(mixins): LocalPlayerMixin 691→111 + 4 handlers (8.5.2)
- refactor(visuals): Trails 687→130 (8.5.2)
- refactor(render): ItemBatchRenderer 677->100 (8.5.2)
- refactor(visuals): ReimaginedVisual 674→118 + 5 helpers (8.5.2)
- refactor(config): ConfigSerializer 668→91 + 4 helpers (8.5.2)
- refactor(hud): DynamicIsland 661→158 + 4 helpers (8.5.2)
- refactor(render): GlStencilFramebufferSupport 666→169 (8.5.2)
- refactor(gui): MenuScreen 669→128 + 4 helpers (8.5.2)
- refactor(render): UiStyle 644→170 + 3 helpers (8.5.2)
- refactor(gui): ModuleComponent 613→98 + 4 helpers (8.5.2)
- refactor(media): MediaSessionService 616→200 + 4 helpers (8.5.2)
- refactor(gui): RelationsComponent 661→59 + 4 helpers (8.5.2)
- chore(license): strip GPL file headers from all Java sources
- refactor(aiming): PointTracker 583→168 + 2 helpers (8.5.2)
- refactor(gui): LoVisualProxyManagerScreen 591→132 + 2 helpers (8.5.2)
- refactor(visuals): KillEffect 588→96 + 4 helpers (8.5.2)
- refactor(render): MeshBuilder +4 helpers (8.5.2)
- refactor(visuals): extract WorldParticlesRender helper (8.5.2)
- refactor(world): ExplosionDamageUtil 551→116 + 2 helpers (8.5.2)
- refactor(visuals): TazikHat 596->179 + Model + Palette in hats/tazik (8.5.2)
- chore(license): strip GPL header from remaining 30 files and make strip script variant-aware
- refactor(gui): ThemeComponent 561->166 + CardRenderer + ScrollState (8.5.2)
- refactor(hud): CustomHotbar 556→178 + Renderer + Selection + SelectionGradient (8.5.2)
- refactor(gui): ThemeCardRenderer perf + readability polish
- refactor(clickgui): CooldownRulesSetting 596->198 + Editor + DetailRenderer (8.5.2)
- refactor(hud): HudNotifier 561->200 + Painter + runtime/HudNotifierRuntime (8.5.2)
- refactor(theme): Themes 555->168 + impl/Transition + impl/Blending + impl/ProfileCodec (8.5.2)
- refactor(theme): EditableClickGuiTheme 205->185 + JavaDoc (8.5.2)
- refactor(theme): ThemeStore 491->128 + store/ThemeStoreJson + store/ThemeStoreIO (8.5.2)
- refactor(clickgui): ClickGuiRenderer 604->200 compacted one-line delegators + JavaDoc (8.5.2)
- refactor(mainmenu): LoVisualMainMenuScreen 551->161 + impl/Painter + impl/Renderer + impl/TextUtil (8.5.2)
- refactor(clickgui): ClickGuiTextEditorState 531->187 + impl/EditorCaret + impl/EditorPainter (8.5.2)
- refactor(tab): TabListModel 525->139 + model/Collector + model/Reader + model/Signature + model/TextSplitter (8.5.2)
- refactor(backend): shared bearer helper and test helpers, build_app takes Config, validate JWT secret strength
- refactor(module): ModuleManager 521->198 + impl/Registrar + impl/Dispatcher (8.5.2)
- feat(backend): avatar upload with decode, square crop, PNG re-encode and S3 storage
- refactor(clip): ClipFunction 512->146 + impl/Geometry + impl/Debug (8.5.2)
- docs(backend): implementation plans for gateway (auth hardening, gRPC, rate limits) and configs-service
- refactor(iris-patch): ShaderPatchEngine 499->146 + impl/Repo (8.5.2)
- chore(frontend): add router, react-query, fonts and vitest; dev proxy to gateway
- refactor(hud): ScriptedListHudPanel 499->158 + panel/Props + panel/Signature (8.5.2)
- refactor(hud): BaseHudElement 499->199 + impl/Registry + impl/Namer + impl/Prewarm (8.5.2)
- refactor(clickgui): Setting 498->170 + impl/Localization + impl/I18n (8.5.2)
- refact(viewmodel): split swing animations into camera/swing package
- refact(kineticlyrics): split module into stage, playback and modes
- rename(holeesp): module HoleESP -> CrystalHoles
- refact(crystalholes): split module into crystal scanner, renderer and safety
- refact(addonmanager): split manager into lifecycle, runtime, descriptors and profiles
- refact(accountconfig): split config into store, session and value helpers
- refactor(render): CustomTextRenderer 229->195, extract glyph-pass into GradientTexts helper
- docs(TODO): mark AddonManager split done; close 9.2 refactor gate
- refactor(media): LinuxMediaSession 441->148, split reader + track/seek state
- refactor(nametags): split NameTags into facade + impl helpers
- refactor(clickgui): split MainSettingsComponent into facade + scroll + model
- refactor(hud): split CustomBar into facade, model and BarSettings
- docs(frontend): implementation plan with design system from the mod theme
- feat(frontend): design tokens from the mod theme, fonts and shared UI kit
- fix(accounts): run migrations on startup, offload Argon2, validate register input, JSON error shape
- docs(gateway): plan note on splitting auth handlers before refresh endpoints
- feat(frontend): API client with silent refresh, error descriptions and test helpers
- style(mod): group compact one-line bulk query methods in ModuleManager
- feat(frontend): session restore, login and registration with client-side validation
- refactor(hud): split CustomHealthBar into facade + painter + script renderer
- docs(mod): record the 2026-09-24 HUD/settings split wave in TODO phase 8.5
- refactor(rhi): split GlStencilShapeClipBackend into facade + native-state + pass-lifecycle helpers
- refactor(rhi): split VulkanRenderStateBridge into facade + MSAA and stencil state helpers
- refactor(backtrack): split BacktrackController into facade + model + impl helpers
- refactor(svg): split SvgPathParser into facade + arc geometry + command/curve helpers
- refactor(mixin): split ClientPacketListenerMixin into hook-only mixin + handlers
- refactor(renderer3d): un-nest batch bindings + culling into sibling impl types
- refactor(renderwarp): extract static factories + geometry into impl helpers
- feat(backend): add common crate with shared JWT, internal gateway contract and accounts proto
- refactor(guimixin): move hook bodies into handlers, keep mixin as hooks + shadows
- feat(accounts): accept only gateway traffic, read identity from gateway header
- refactor(cacheduiscriptruntime): extract engine, hashing and frame stats into impl
- refactor(customskyboxrenderer): extract projection, shader passes and sun into impl
- refactor(betterchatstoremanager): extract persistence, key/path and hover helpers into impl
- feat(accounts): rotating opaque refresh tokens in httpOnly cookie, /auth/refresh and /auth/logout
- refactor(targetesp): extract crystal rendering subsystem into impl/TargetEspCrystalRenderer
- refactor(betterchathovercache): extract disk codec and lookup indexing into impl/ChatHoverCacheCodec
- refactor(microsoftauth): split HTTP transport, device-code and Xbox flows into impl/
- refactor(pvpcooldowns): extract local item-rule engine and defaults into impl/PvpCooldownRules
- refactor(lovisual): extract HUD/world render orchestration into HudRender helper
- refactor(statuseffectheuristics): extract palette/inference into ParticlePalette and color utils into ParticleColors
- refactor(dropesp): extract overlay/label render subsystem into impl/DropEspOverlayRenderer
- refactor(proxy): extract SOCKS handshake message builders into ProxyProtocolMessages
- refactor(eagleutil): promote EdgeRecovery controller and RecoveryMode to top-level class
2026-09-24 23:52:12 +02:00
9d08fa910a chore(history): squash 59 commit(s) from 2026-09-23
- refactor(hud/weather/render): Scoreboard 931→240 + Rain 903→159 + UiMeshGeometry 956→99 (8.5.2)
- refactor(chams): Chams 985 → 129 + 4×≤195 (8.5.2)
- refactor(module): Module 1031 → 139 + 4×≤134 (8.5.2)
- refactor(tooltips): BetterTooltips 960 → 181 + 4×≤199 (8.5.2)
- refactor(clickgui): ClickGuiPickerState 970→166 + ModulesMenuScreen 966→145 (8.5.2)
- refactor(clickgui): CombatProtocolHeuristicsEditorState 932→79 + 4×≤192 (8.5.2)
- refactor(hud): CompactHudStatModel 894 → 125 + 4×≤175 (8.5.2)
- refactor(iris): ShaderPatchCompiler 843→66 + 4×≤174 (8.5.2)
- refactor(tab): CustomTabList 834→136 + 4×≤166 (8.5.2)
- refactor(relations): OnlineRelationPlayerPickerComponent 837→74 + 4×≤192 (8.5.2)
- refactor(hits): HitEffect 770→120 + 4×≤176 (8.5.2)
- refactor(predict): Predictions 815→150 + 4×≤195 (8.5.2)
- refactor(config): ConfigProfilesComponent 799→125 + 4×≤195 (8.5.2)
- refactor(sim): PlayerMovementSimulation 757→157 + 4×≤194 (8.5.2)
- refactor(predict): ProjectilePuncher 747→104 + 3×≤134 (8.5.2)
- refactor(crosshair): Crosshair 743→143 + 4×≤167 (8.5.2)
- refactor(mediaplayer): MediaPlayer 743→174 + 4×≤196 (8.5.2)
- refactor(hud): Itemizer 699→193 + Cooldowns 707→151 (8.5.2)
- refactor(hud): Potions 617→176 + 4×≤166 (8.5.2)
- refactor(hud): Admins 702→118 + 4×≤138 (8.5.2)
- refactor(hud): Keybinds 611→157 + 4×≤160 (8.5.2)
- refactor(hud): ModuleList 499→181 + 3×≤150 (8.5.2)
- refactor(hud): Radar 392→161 + 2×≤124 (8.5.2)
- refactor(hud): Fps 309→168 + 3×≤107 (8.5.2)
- refactor(hud): Memory 304→151 + 3×≤144 (8.5.2)
- refactor(hud): Tps 339→154 + 3×≤143 (8.5.2)
- refactor(hud): Ping 309→145 + 3×≤125 (8.5.2)
- refactor(hud): SpeedBps 334→156 + 3×≤142 (8.5.2)
- refactor(hud): GameTime 314→150 + 3×≤127 (8.5.2)
- refactor(hud): SystemTime 300→136 + 3×≤130 (8.5.2)
- refactor(hud): Coordinates 337→174 + 2×≤172 (8.5.2)
- refactor(hud): Armor 324→162 + 2×≤148 (8.5.2)
- refactor(hud): Inventory 476→153 + 3×≤181 (8.5.2)
- docs(todo): обновлён 8.5.2 — отмечены готовые гиганты (BetterButtons/InventorySwap/Svg/Темы/WorldParticles/Module/Chams и хвост)
- docs(api): папка combatant-client-26.2/docs + addons.md (API можно ломать при рефакторе)
- refactor(visuals): BlockHighlight 692→271 + 4×≤200 (8.5.2)
- refactor(mixins): GameRendererMixin 830→344 (хуки) + 4 хелпера (8.5.2)
- refactor(visuals): WorldParticles 821→260 + 6×≤200, режимы добиты (8.5.2)
- docs(todo): 8.5.2 — WorldParticles/GameRendererMixin/BlockHighlight отмечены ГОТОВО
- refactor(render): MeshBuilder 738→447 (фасад write-API) + 3 хелпера, FrameStats снесён (8.5.2)
- docs(todo): Фаза 10 — дизайн платформы (аккаунты/конфиги/аватарки), backlog RPC-чата
- docs(todo): Подсистема 3 — Аддоны 2.0 (скрипты/версии) + витрина аддонов + админка
- docs(todo): Подсистема 2 — RPC-чат/друзья/виджеты-телеметрия + рейт-лимиты, доп. правки Подсистемы 3
- chore: переименование combatant-client-26.2 -> mod, добавлены backend/ и frontend/
- docs(backend): implementation plan for accounts-service (Подсистема 1, часть 1)
- chore: пересоздать backend/frontend через cargo new и bun create vite + tailwind; убрать таблицу компонентов из TODO.md
- docs(backend): edition 2024 в плане вместо 2021
- chore: обновить версии до реально актуальных (проверено компиляцией)
- docs: правила платформы (лимит 250 строк, антипаттерны backend/frontend по итогам ресёрча) + frontend/ARCHITECTURE.md
- docs: добавить правило ≤4 файла на папку в правила платформы (backend/frontend)
- docs: commit messages in English from now on
- chore: gitignore .superpowers/ scratch directory
- docs: commit messages in English from now on (mod)
- feat(backend): scaffold accounts-service with health check
- chore(backend): remove target/ build artifacts from git, add gitignore
- chore: track docs/ in git (was accidentally gitignored, never committed)
- chore(backend): convert to Cargo workspace, plan full microservice layout
- feat(backend): accounts/avatars/device_links schema + migration
- feat(backend): argon2id password hashing
2026-09-23 22:38:08 +02:00
ec10395511 chore(history): squash 15 commit(s) from 2026-09-22
- refactor(mixins): разбивка render/entity (crystal/item) и render/level/particles — регресс 8.5.1
- refactor(structure): разбивка 10 папок >4 файлов — регресс 8.5.1 после Фаз 7/10
- refactor(ui): OrderedUiBatcher 944 → 188 + 8 хелперов ≤200 (8.5.2, гейт 9.2)
- refactor(text): MsdfFont 613 → 163 + atlas/ (Atlas,AtlasLoader,Json,Glyph) + GlyphDrawer 179 (8.5.2, гейт 9.2)
- refactor(text): CustomTextRenderer 540 → 235 + CustomFontSet 142 + GradientTexts 95 + HorizontalFade 77 (8.5.2, гейт 9.2)
- refactor(buttons): BetterButtons 1033 → 388 + 7 хелперов ≤200 (8.5.2, гейт 9.2)
- refactor(inventory): удалить InventorySwap 1038 + ShitDropper → ShitESP (Вариант A)
- fix(shitesp): цвет через color() helper как у ESP/Chams (крутой пиккер)
- fix(blockesp): камень→спавнер подсвечивается сразу, docs: DEV_GUIDE + DEVELOPMENT → один гайд
- docs(dev-guide): дополнен §18 современными правилами (web-поиск 2025-2026)
- chore(quality): PMD 7.27.0 + Checkstyle 14.1.0 + SpotBugs 6.5.11 + обновы зависимостей
- refactor(svg): SvgMeshBackend 1020 → 611 + SvgParser 181 + SvgGeometry 173 (8.5.2)
- refactor(svg): SvgMeshBackend 611 → 267 + SvgTexture 223 + SvgRender 35 + SvgCache 25 (8.5.2)
- refactor(theme): Themes 1012 → 562 + 3×163 пресета (8.5.2)
- refactor(particles): WorldParticles 999 → 821 + geometry 93 + sphere 67 (8.5.2)
2026-09-22 20:33:03 +02:00
8181f11c5a fix(render): чиним EndCrystal под новый MC 26.2 API, AutoLeave race и InvisESP alpha 2026-09-18 18:05:18 +02:00
25060c9fa9 chore(history): squash 6 commit(s) from 2026-09-16
- feat(balancer): новый модуль Balancer + команда %tier — тиры с mctiers.com
- docs(todo): отмечен Balancer как выполненный
- feat(trinket): новый модуль Trinket — прыгающий шарик-компаньон у ног игрока
- docs(todo): отмечен Trinket как выполненный
- feat(chams): добавлен режим Invert руки (HandsShader) — закрывает Фазу 7
- docs(todo): Фаза 7 полностью закрыта
2026-09-16 10:11:16 +02:00
4a73a70dbf chore(history): squash 16 commit(s) from 2026-09-15
- fix(stability): FireworkParticles NPE, mesh trim, tab-list warn spam, TargetHud mob icons
- fix(trollface_mask): маска не рендерилась на себе, всех/друзей игнорировал всех кроме прицела
- docs(todo): план Фазы 10 — заход по референсам из Downloads (trollface/rain/hiteffect/hmi)
- docs(todo): вывод по сравнению Rain — уже паритет с обоими референсами, mokriyzhir отдельная идея на будущее
- fix(wet_surface): кривая нормаль/мёртвый код ряби + новый модуль WetWorld (SSR top из 3 референсов)
- docs(todo): отмечен WetWorld + фикс wet_surface шейдера как выполненные
- feat(holdmyitems): grip-хват для мечей/инструментов (портировано из Delta HMI)
- docs(todo): отмечен HoldMyItems grip как выполненный
- feat(hiteffect): режим Impact Ring — кольцевая волна + вертикальное свечение при ударе
- docs(todo): отмечена Фаза 10 полностью выполненной
- feat(gps): новый модуль Gps — компас-стрелка + маркер к точке (идея Soup)
- feat(hitbubbles): новый модуль HitBubbles — отдельно от HitEffect.BUBBLES
- feat(ambientparticles): новый модуль — атмосферные мошки / светлячки со шлейфом
- docs(todo): отмечены Gps/HitBubbles/AmbientParticles как выполненные (Фаза 7)
- feat(endcrystal): новый модуль — тонировка модели + осколки при разрушении
- docs(todo): отмечен EndCrystal как выполненный
2026-09-15 21:37:40 +02:00
e06ebc26ff chore(history): squash 16 commit(s) from 2026-09-11
- refactor(7): Cosmetics overhaul — built-in ChinaHat/TazikHat/BackSword в слоты, файлы ≤200, i18n en+ru, тесты
- docs(7): Cosmetics Overhaul завершён; 8.5.2 — TazikHat 859 закрыт портированием
- perf(9.1): glGetError только когда clip активен или stencil-debug
- perf(9.1): isVulkanBackend() кэшируется после инициализации устройства
- perf(9.1): PreTranslucentDepth copy по запросу потребителя, не каждый кадр
- perf(9.1): copyMainColor в captureWorldSource только при запрошенном blur
- perf(9.1): ленивые лейблы профайлера — склейка строк только с dev-профайлером
- perf(9.1): переиспользуемые scratch-объекты в GameRendererMixin вместо new/кадр
- docs(9.1): мёртвые грузы FPS закрыты — 6/6 пунктов (137121e…4d60d3d); 9.3 A/B мерка не снята
- revert(9.1): Frustum-reuse через @Invoker убран — краш на реальном рантайме
- docs(9.1): пометка — Frustum-reuse отменён, @Invoker падает на remapped-классе
- feat(gui): tooltip с описанием при наведении на строку настроек (включая function-бинды)
- feat(7.x): волна 17:07–18:03 (параллельная сессия) — checkpoint перед доделкой
- feat(7): ShaderSky — завершён режим Starry (звёздное небо с луной)
- feat(7): порт Wings (WiNGS.zip) — крылья на спину, 8 типов, взмахи по позам
- fix(7): KineticLyrics — симметрия resync (пауза/seek) + tooltip-описания настроек синха
2026-09-11 19:59:55 +02:00
573780cd5f chore(history): squash 37 commit(s) from 2026-09-10
- refactor(8.5.1): split render/engine/uniform/impl 28 classes into hand/sky/esp/post/ui/world(+liquid) leaves
- refactor(8.5.1): split renderer/ui top 28 files into blur/batches(+ordered)/item/deferred(+sched)/pass/dispatch leaves; add tools/pkgsplit scripts (split_struct.py, promote.py) for reproducible waves
- refactor(8.5.1): split render/engine/text 24 files into font(+faces/info)/glyph/msdf/render/command leaves; fiximports tool; disambiguate Font/GlyphAtlasManager shadowing
- refactor(8.5.1): split nondraggable/impl into bars(+jump)/locator(+panel)/buttons/tooltips/dynamicisland/overlay; promote.py +8-indent & ctor support
- refactor(8.5.1): nondraggable dynamicisland 5->4 files (IslandUiUtil into controls)
- refactor(8.5.1): split features/gui/clickgui top 20 files into render/screen/editor/input/tabs/picker/font; ClickGuiModel records nested
- refactor(8.5.1): picker 6->5+screen leaf
- refactor(8.5.1): picker catalog leaf (picker=2: state+icon manager)
- refactor(tools): improve pkgsplit import handling (fiximports v2)
- refactor(8.5.1): split util/text 8 -> mask/format/edit leaves (≤4)
- refactor(8.5.1): split util/network 5, util/player/effect 5, util/media 5 (+ shadow fix)
- refactor(8.5.1): split util/pvp 13, util/projectile 13, util/block 8
- refactor(8.5.1): split util/wav 9, util/item 9, util/combat 9, util/player/inventory 9
- refactor(8.5.1): split render/helpers 16 + config/values 16
- refactor(8.5.1): split renderer/ui/draw 23 -> shape/box/corner/edge/paint/effect
- refactor(8.5.1): split render/engine/command 17 -> core/shape/effect/texture/world
- refactor(8.5.1): split renderer/ui/runtime/script 23 -> engine/runtime/module/registry/render/patch
- refactor(8.5.1): split profiler 14 + hud 14 + addon 14
- refactor(8.5.1): split iris 13 + profile 13 + text/backend 12
- refactor(8.5.1): split config 12 + module 12 + cosmetic 11
- refactor(8.5.1): split rhi/pipeline 11 + mixininterface 11 + config/common/impl 11
- refactor(8.5.1): split util/player 10 + rhi/resource 10 + runtime/render 10
- refactor(8.5.1): split rhi 9 + svg 9 + command 8
- refactor(8.5.1): split core 9 + postprocess 9 + combat 9
- refactor(8.5.1): split command/impl 16 + modules/player 14 + modules/misc 12
- refactor(8.5.1): split ui/runtime 43 -> core/style/input/reconcile/asset
- refactor(8.5.1): split session/microsoft 8 + relations 7 + animation 7
- refactor(8.5.1): split engine/world 7 + postprocess/graph 7 + api/v0/render 7
- refactor(8.5.1): split sodium 12 + aiming 21
- refactor(8.5.1): split хвост 13 папок 34 файла
- fix(8.5.1): видимость членов и enum после расщепления пакетов
- refactor(8.5.1): FailRotationProcessor -> processors root (impl 5 -> 4)
- docs(8.5.1): TODO — волна 8.5.1 завершена (0 папок >4 файлов)
- refactor(8.5.2): split LoVisualAltManagerScreen 1113 -> 11 файлов alt/ (≤200 строк)
- docs(8.5.2): LoVisualAltManagerScreen сплит завершён
- refactor(8.5.2): split UiPrimitiveRenderer 1053 -> фасад 188 + primitive/ + rect/ (7 файлов ≤200); fix readPoints индексация
- docs(8.5.2): UiPrimitiveRenderer сплит завершён
2026-09-10 20:26:41 +02:00
fb6e6eb1d3 chore(history): squash 16 commit(s) from 2026-09-09
- docs: Cosmetics Overhaul design spec (slot-based cosmetics + built-in head/back modules)
- chore: drop design doc, implementing directly from TODO.md
- feat: Cosmetics module overhaul — 8 body-zone slots + 3D preview screen
- feat: AlwaysVisibleHand module + KineticLyrics text scale & timing offset
- feat: KillEffect Portal/Tornado procedural shader modes
- feat: KineticLyrics sync — millisecond position prediction (playerctl-style)
- feat: SkyShader Nebula mode, BlockHighlight shader outlines, crosshairs
- feat: CombatLog module — damage dealt/taken log with DPS stats
- refactor(8.5.1): regroup mixins/ 108 files into domain leaf packages (<=4 each) + regenerate mixins.json
- refactor(8.5.1): split accessors into 12 groups, iris/sodium/security into leaves, fix plugin FQNs + mixins.json
- refactor(8.5.1): split visuals/ 67 files into esp/nametags/hats/effects/weather/scene/camera/player/items/fx packages; lyrics->lrc; member visibility fixes; configs untouched (module ids preserved)
- refactor(8.5.1): split features/gui/clickgui/settings 51 files into 18 leaf packages (core/color/slider/text/bind/...); visibility promotion only, no behavior changes
- refactor(8.5.1): split features/gui/hud/draggable/impl 40 files into stats/metrics/status/combat/panels/targethud/scripted leaves; TargetHudModel records nested; visibility-only
- refactor(8.5.1): split events tree (impl 32 -> 8 domains, top -> core/meta); TODO 8.5 progress notes
- refactor(8.5.1): split features/gui/chat 31 files into model/render/text/input/suggestions/menu/messages leaves
- fix(8.5.1 audit): delete dead unregistered ItemRenderStateLayerAccessor, drop ghost sodium FQNs from plugin, remove vestigial visuals.* star import
2026-09-09 23:55:33 +02:00
707820e418 chore(history): squash 13 commit(s) from 2026-09-08
- fix: replace field-level Minecraft.getInstance() with lazy locals — Phase 5 sweep complete
- docs: plan Phase 7 — new modules inspired by SoupVisuals (re-implementation, no code copied)
- test: Phase 6 — EventBus, config values, profile codec/diff, LegacyTextUtil (54 new tests)
- fix: LegacyTextUtil.isColor via explicit EnumSet instead of ChatFormatting.ordinal()
- fix: last 4 field-level Minecraft instances (ESP, NameTags, TargetHud, ViewModel) — true end of Phase 5
- fix: ClickPearl + ElytraRecastUtil 'client' fields -> lazy access (final mc-field leftovers)
- feat: Phase 7 — Light, Hitboxes, NameProtect, Watermark (re-implemented from SoupVisuals ideas)
- fix: ChinaHat geometry — proper shallow cone per SoupVisuals profile
- refactor: Watermark — static UI element in our style, not a Soup port
- fix: startup crash and trollface texture errors from in-game log
- docs+feat: DEVELOPMENT.md guide, Watermark username field, README refresh
- feat: Reach HUD widget (Settings -> UI) — last hit distance, pure info
- feat: Phase 7 Delta QoL modules + command prefix % with full autocomplete
2026-09-08 23:46:29 +02:00
e1d7d19a83 chore(history): squash 5 commit(s) from 2026-09-07
- refactor: Phase 8 pass 2 — Renderer2D split + Triangulator decomp
- test: add TriangulatorSolverTest (11 tests) - solve null/empty/single/two throws - perpendicular intersection - distanceToLine - formatPercent, formatThrowPoint, formatCoordinateLine (overworld/nether) - formatCopyCoordinates
- fix: Triangulator - replace static Minecraft field with lazy access
- fix: Coordinates HUD - replace static Minecraft field with lazy access
- fix: replace static Minecraft fields with lazy access in HUD elements (part 2)
2026-09-07 14:12:53 +02:00
d83f9a29ff chore(history): squash 3 commit(s) from 2026-09-05
- feat: батч QoL-модулей из Delta + фиксы рендера руки
- refactor: Фаза 8 — разбивка топ-гигантов по правилу ≤200 строк
- refactor: Фаза 8, проход 2 — Predictions, TargetESP, HudNotifier, Module
2026-09-05 23:07:43 +02:00
e504859777 chore(history): squash 2 commit(s) from 2026-09-04
- refactor: удалить launcher и backend — развитие только мода
- feat: автор loki5512344 везде, чужие атрибуции убраны, .cbcfg → .lvcfg с легаси-чтением + тесты
2026-09-04 17:54:49 +02:00
53ff8f8f8e feat: add KineticLyrics 3D lyrics rendering system 2026-09-03 19:52:03 +02:00
4a529466c7 feat: реорганизация combat/visuals модулей + добавлен InvisESP 2026-09-01 13:53:01 +02:00
ff42902c43 chore(history): squash 13 commit(s) from 2026-08-01
- refactor: Фаза 3 — разбить CustomBar (1495→426 фасад + 11 хелперов ≤200)
- docs: Фаза 3 завершена — обновить TODO (8 гигантов разбито, долг по >200)
- refactor: Фаза 4 — Security: BackdoorProtection инстанс-сервис, удалить StaffHeuristics
- refactor: Фаза 5 — нормализация модулей: ленивый Minecraft, GameClock
- feat: ShaderSky, Chams hand shaders + dual, BackSword, TargetESP blackhole, TargetManager 10s target
- fix: GUI — убрать пустую категорию Movement, починить HUD в настройках
- feat: кнопка-лупа поиска в меню модулей
- fix: крэш без Sodium (BedwarsESP/BlockObservationHub) + тесты на настройки HUD
- fix: диагностика HUD-виджетов в консоль (почему вкладка HUD пустая)
- fix: подробная диагностика скана HUD-виджетов (found/registered/errors)
- fix: HUD-виджеты загружаются лениво (вкладки HUD/UI пустые in-game)
- fix: HUD-виджеты не регистрировались in-game — classloader ClassGraph vs Knot
- fix: убрать дебаг-логи HUD (System.out)
2026-08-01 17:06:34 +02:00
52d87368c9 chore(history): squash 10 commit(s) from 2026-07-31
- feat: Фаза 1 ребрендинг combatant → lovisual + восстановление config
- refactor: Фаза 2 — выкинуть Runtime/JarReplacement, заменить на Lifecycle
- refactor: Фаза 3.5 — удалить читерские модули, ESP под легит
- refactor: Фаза 3 — разбить Renderer2D (3379→2150 фасад + 14 хелперов ≤200)
- refactor: Фаза 3 — разбить BetterChatRenderer (2870→210 фасад + 21 хелпер ≤200)
- refactor: Фаза 3 — разбить UnifiedSettingRenderer (2798→208 фасад + 24 хелпера ≤200)
- refactor: Фаза 3 — разбить ClickGuiRenderer (1887→542 фасад + 15 хелперов ≤200)
- refactor: Фаза 3 — разбить NameTags (1791→438 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить TargetHud (1655→340 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить ESP (1538→269 фасад + 11 хелперов ≤200)
2026-07-31 23:14:14 +02:00
8084ac50b3 init 2026-07-30 11:12:56 +02:00