LoVisual/backend/gateway/src/config.rs
loki5512344 7f4b532f99 chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
2026-09-25 20:22:13 +02:00

89 lines
2.8 KiB
Rust

use anyhow::{Context, Result};
#[derive(Clone)]
pub struct Config {
pub port: u16,
pub jwt_secret: String,
pub internal_key: String,
pub accounts_http_url: String,
pub accounts_grpc_url: String,
pub configs_http_url: String,
pub site_origin: String,
/// Behind a reverse proxy (nginx/caddy) that appends the client IP to
/// X-Forwarded-For. Never enable when the gateway is exposed directly.
pub trust_proxy: bool,
}
fn var(name: &str) -> Result<String> {
std::env::var(name).with_context(|| format!("{name} not set"))
}
impl Config {
pub fn from_env() -> Result<Config> {
Ok(Config {
port: std::env::var("GATEWAY_PORT")
.unwrap_or_else(|_| "8080".into())
.parse()
.context("GATEWAY_PORT")?,
jwt_secret: var("JWT_SECRET")?,
internal_key: var("INTERNAL_KEY")?,
accounts_http_url: var("ACCOUNTS_HTTP_URL")?,
accounts_grpc_url: var("ACCOUNTS_GRPC_URL")?,
configs_http_url: var("CONFIGS_HTTP_URL")?,
site_origin: var("SITE_ORIGIN")?,
trust_proxy: std::env::var("TRUST_PROXY").is_ok_and(|v| v == "true"),
})
}
pub fn validate(&self) -> Result<()> {
for (name, value) in [
("JWT_SECRET", &self.jwt_secret),
("INTERNAL_KEY", &self.internal_key),
] {
if value.len() < 32 {
anyhow::bail!("{name} must be at least 32 bytes");
}
}
// Both are sent as raw header values (INTERNAL_KEY on every upstream
// call, SITE_ORIGIN in the CORS layer); checked here so a bad value
// is a startup error, not a panic deep in request handling.
axum::http::HeaderValue::from_str(&self.internal_key)
.context("INTERNAL_KEY is not a valid header value")?;
axum::http::HeaderValue::from_str(&self.site_origin)
.context("SITE_ORIGIN is not a valid header value")?;
Ok(())
}
}
#[cfg(test)]
mod tests {
use super::*;
pub fn sample() -> Config {
Config {
port: 0,
jwt_secret: "j".repeat(32),
internal_key: "k".repeat(32),
accounts_http_url: String::new(),
accounts_grpc_url: String::new(),
configs_http_url: String::new(),
site_origin: "http://localhost:5173".into(),
trust_proxy: false,
}
}
#[test]
fn valid_config_passes() {
assert!(sample().validate().is_ok());
}
#[test]
fn weak_secrets_are_rejected() {
let mut c = sample();
c.internal_key = "short".into();
assert!(c.validate().is_err());
let mut c = sample();
c.jwt_secret = "short".into();
assert!(c.validate().is_err());
}
}