LoVisual/frontend
loki5512344 ff2edc8eb6 chore(history): squash 16 commit(s) from 2026-09-26
- chore(backend): sync Cargo.lock with gateway dev-dependency
- feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards
- feat(frontend): floating glass top bar in the mod's UI language
- fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen
- chore(frontend): replace em dashes in UI copy with lighter separators
- refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule)
- feat(frontend): login and registration in the mod's glass panel style
- feat(frontend): link the game with a device code
- feat(frontend): account page with avatar upload and linked games
- feat(frontend): my configs with share codes and publishing
- feat(frontend): public showcase listing and detail pages
- chore(frontend): drop em dashes from visible copy
- feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing
- feat(frontend): Konami code, DevTools console greeting and ASCII 404 block
- feat: public player profiles at /u/:id and author link in the showcase
- fix(frontend): stop the theme editor overflowing horizontally at 375px
2026-09-26 15:26:37 +02:00
..
public chore(history): squash 59 commit(s) from 2026-09-23 2026-09-23 22:38:08 +02:00
scripts chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00
src chore(history): squash 16 commit(s) from 2026-09-26 2026-09-26 15:26:37 +02:00
.env.example chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00
.gitignore chore(history): squash 59 commit(s) from 2026-09-23 2026-09-23 22:38:08 +02:00
.oxlintrc.json chore(history): squash 59 commit(s) from 2026-09-23 2026-09-23 22:38:08 +02:00
ARCHITECTURE.md chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00
bun.lock chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00
index.html chore(history): squash 16 commit(s) from 2026-09-26 2026-09-26 15:26:37 +02:00
package.json chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00
PLAN.md chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00
README.md chore(history): squash 59 commit(s) from 2026-09-23 2026-09-23 22:38:08 +02:00
tsconfig.app.json chore(history): squash 59 commit(s) from 2026-09-23 2026-09-23 22:38:08 +02:00
tsconfig.json chore(history): squash 59 commit(s) from 2026-09-23 2026-09-23 22:38:08 +02:00
tsconfig.node.json chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00
vite.config.ts chore(history): squash 67 commit(s) from 2026-09-25 2026-09-25 20:22:13 +02:00

React + TypeScript + Vite

This template provides a minimal setup to get React working in Vite with HMR and some Oxlint rules.

Currently, two official plugins are available:

React Compiler

The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see this documentation.

Expanding the Oxlint configuration

If you are developing a production application, we recommend enabling type-aware lint rules by installing oxlint-tsgolint and editing .oxlintrc.json:

{
  "$schema": "./node_modules/oxlint/configuration_schema.json",
  "plugins": ["react", "typescript", "oxc"],
  "options": {
    "typeAware": true
  },
  "rules": {
    "react/rules-of-hooks": "error",
    "react/only-export-components": ["warn", { "allowConstantExport": true }]
  }
}

See the Oxlint rules documentation for the full list of rules and categories.