LoVisual/combatant-client-26.2/src/main/java/dev/loki/lovisual/mixins/FlowingFluidMixin.java
loki5512344 52d87368c9 chore(history): squash 10 commit(s) from 2026-07-31
- feat: Фаза 1 ребрендинг combatant → lovisual + восстановление config
- refactor: Фаза 2 — выкинуть Runtime/JarReplacement, заменить на Lifecycle
- refactor: Фаза 3.5 — удалить читерские модули, ESP под легит
- refactor: Фаза 3 — разбить Renderer2D (3379→2150 фасад + 14 хелперов ≤200)
- refactor: Фаза 3 — разбить BetterChatRenderer (2870→210 фасад + 21 хелпер ≤200)
- refactor: Фаза 3 — разбить UnifiedSettingRenderer (2798→208 фасад + 24 хелпера ≤200)
- refactor: Фаза 3 — разбить ClickGuiRenderer (1887→542 фасад + 15 хелперов ≤200)
- refactor: Фаза 3 — разбить NameTags (1791→438 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить TargetHud (1655→340 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить ESP (1538→269 фасад + 11 хелперов ≤200)
2026-07-31 23:14:14 +02:00

36 lines
1.4 KiB
Java

/*
* This file is part of the LoVisual Client distribution.
* Copyright (c) 2026 pivosos2007.
* Portions derived from ThunderHack Recode, copyright (c) 2023-2024 Pan4ur & 06ED.
* Upstream: https://github.com/Pan4ur/ThunderHack-Recode
*
* Licensed under the GNU General Public License v3.0.
*/
package dev.loki.lovisual.mixins;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.material.FlowingFluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.Vec3;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import static net.minecraft.world.level.material.FlowingFluid.FALLING;
@Mixin(FlowingFluid.class)
public abstract class FlowingFluidMixin {
@Shadow
protected abstract boolean isSolidFace(BlockGetter world, BlockPos pos, Direction direction);
@Inject(method = "getFlow", at = @At("HEAD"), cancellable = true)
private void lovisual$getVelocity(BlockGetter world, BlockPos pos, FluidState state, CallbackInfoReturnable<Vec3> cir) {
// NoPush module removed; no fluid velocity override remains.
}
}