LoVisual/combatant-client-26.2/src/main/java/dev/loki/lovisual/mixins/ItemFeatureRendererMixin.java
loki5512344 52d87368c9 chore(history): squash 10 commit(s) from 2026-07-31
- feat: Фаза 1 ребрендинг combatant → lovisual + восстановление config
- refactor: Фаза 2 — выкинуть Runtime/JarReplacement, заменить на Lifecycle
- refactor: Фаза 3.5 — удалить читерские модули, ESP под легит
- refactor: Фаза 3 — разбить Renderer2D (3379→2150 фасад + 14 хелперов ≤200)
- refactor: Фаза 3 — разбить BetterChatRenderer (2870→210 фасад + 21 хелпер ≤200)
- refactor: Фаза 3 — разбить UnifiedSettingRenderer (2798→208 фасад + 24 хелпера ≤200)
- refactor: Фаза 3 — разбить ClickGuiRenderer (1887→542 фасад + 15 хелперов ≤200)
- refactor: Фаза 3 — разбить NameTags (1791→438 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить TargetHud (1655→340 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить ESP (1538→269 фасад + 11 хелперов ≤200)
2026-07-31 23:14:14 +02:00

66 lines
2.8 KiB
Java

/*
* This file is part of the LoVisual Client distribution.
* Copyright (c) 2026 pivosos2007.
*
* Licensed under the GNU General Public License v3.0.
*/
package dev.loki.lovisual.mixins;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import com.llamalad7.mixinextras.injector.ModifyReturnValue;
import com.llamalad7.mixinextras.sugar.Local;
import net.minecraft.client.renderer.feature.ItemFeatureRenderer;
import net.minecraft.client.renderer.rendertype.RenderType;
import net.minecraft.client.resources.model.geometry.BakedQuad;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
@Mixin(ItemFeatureRenderer.class)
public abstract class ItemFeatureRendererMixin {
@Unique
private static final int LOVISUAL_VIEW_FADE_DITHER_MARK = 0x00010001;
@Unique
private static final int LOVISUAL_VIEW_FADE_A2C_MARK = 0x00010100;
@Unique
private static boolean lovisual$isViewFadeMarked(int argb) {
int alpha = (argb >>> 24) & 0xFF;
if (alpha >= 255) {
return false;
}
int rgbMarker = argb & 0x00010101;
return rgbMarker == LOVISUAL_VIEW_FADE_DITHER_MARK || rgbMarker == LOVISUAL_VIEW_FADE_A2C_MARK;
}
@Unique
private static boolean lovisual$hasViewFadeTint(int[] tints) {
return tints != null && tints.length > 0 && lovisual$isViewFadeMarked(tints[0]);
}
@ModifyReturnValue(
method = "getLayerColorSafe([ILnet/minecraft/client/resources/model/geometry/BakedQuad$MaterialInfo;)I",
at = @At("RETURN")
)
private static int lovisual$applyViewFadeToUntintedItemQuads(int original,
int[] tints,
BakedQuad.MaterialInfo materialInfo) {
if (original != -1 || !lovisual$hasViewFadeTint(tints)) {
return original;
}
return tints[0];
}
@ModifyExpressionValue(
method = "prepareMainSubmit",
at = @At(value = "INVOKE", target = "Lnet/minecraft/client/resources/model/geometry/BakedQuad$MaterialInfo;itemRenderType()Lnet/minecraft/client/renderer/rendertype/RenderType;")
)
private RenderType lovisual$useTranslucentRenderTypeForViewFadeItem(RenderType original,
@Local(argsOnly = true) ItemFeatureRenderer.Submit submit,
@Local(ordinal = 0) BakedQuad.MaterialInfo materialInfo) {
// Vanilla item translucent sheets render into ITEM_ENTITY_TARGET. For entity fade this can
// corrupt the following world translucent composite, so item layers keep their own type.
return original;
}
}