LoVisual/combatant-client-26.2/src/main/java/dev/loki/lovisual/mixins/KeyboardInputMixin.java
loki5512344 52d87368c9 chore(history): squash 10 commit(s) from 2026-07-31
- feat: Фаза 1 ребрендинг combatant → lovisual + восстановление config
- refactor: Фаза 2 — выкинуть Runtime/JarReplacement, заменить на Lifecycle
- refactor: Фаза 3.5 — удалить читерские модули, ESP под легит
- refactor: Фаза 3 — разбить Renderer2D (3379→2150 фасад + 14 хелперов ≤200)
- refactor: Фаза 3 — разбить BetterChatRenderer (2870→210 фасад + 21 хелпер ≤200)
- refactor: Фаза 3 — разбить UnifiedSettingRenderer (2798→208 фасад + 24 хелпера ≤200)
- refactor: Фаза 3 — разбить ClickGuiRenderer (1887→542 фасад + 15 хелперов ≤200)
- refactor: Фаза 3 — разбить NameTags (1791→438 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить TargetHud (1655→340 фасад + 11 хелперов ≤200)
- refactor: Фаза 3 — разбить ESP (1538→269 фасад + 11 хелперов ≤200)
2026-07-31 23:14:14 +02:00

47 lines
1.6 KiB
Java

/*
* This file is part of the LoVisual Client distribution.
* Copyright (c) 2026 pivosos2007.
*
* Licensed under the GNU General Public License v3.0.
*/
package dev.loki.lovisual.mixins;
import com.llamalad7.mixinextras.injector.ModifyExpressionValue;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.KeyboardInput;
import net.minecraft.world.entity.player.Input;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import dev.loki.lovisual.util.aiming.RotationManager;
import dev.loki.lovisual.util.aiming.RotationUtil;
import dev.loki.lovisual.util.aiming.data.Rotation;
import dev.loki.lovisual.util.aiming.features.MovementCorrection;
@Mixin(KeyboardInput.class)
public abstract class KeyboardInputMixin extends InputMixin {
@ModifyExpressionValue(
method = "tick",
at = @At(
value = "NEW",
target = "(ZZZZZZZ)Lnet/minecraft/world/entity/player/Input;"
)
)
private Input lovisual$applyFreeCorrection(Input original) {
Minecraft mc = Minecraft.getInstance();
if (mc.player == null) {
return original;
}
var target = RotationManager.INSTANCE.getActiveRotationTarget();
if (target == null
|| target.movementCorrection != MovementCorrection.SILENT
|| !target.freeCorrection) {
return original;
}
Rotation rotation = RotationManager.INSTANCE.getMovementRotation();
return RotationUtil.correctMovementInput(original, mc.player.getYRot(), rotation.yaw());
}
}