LoVisual/backend/accounts-service/src/lib.rs
loki5512344 7f4b532f99 chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
2026-09-25 20:22:13 +02:00

86 lines
2.9 KiB
Rust

pub mod accounts;
pub mod auth;
pub mod avatars;
pub mod config;
pub mod device;
pub mod error;
pub mod grpc;
use accounts::handlers::AccountsState;
use auth::handlers::AuthState;
use avatars::{handlers::AvatarState, storage::S3Storage};
use axum::{
Router,
extract::DefaultBodyLimit,
routing::{get, post},
};
use config::Config;
use device::{handlers::DeviceState, store::DeviceStore};
pub fn build_app(pool: sqlx::PgPool, cfg: &Config) -> Router {
let auth_state = AuthState::new(pool.clone(), cfg.jwt_secret.clone(), cfg.cookie_secure);
let device_state = DeviceState {
store: DeviceStore::default(),
pool: pool.clone(),
};
let avatar_state = AvatarState {
pool: pool.clone(),
storage: S3Storage::from_config(
&cfg.s3_endpoint,
&cfg.s3_access_key,
&cfg.s3_secret_key,
cfg.s3_bucket.clone(),
),
base_url: cfg.avatar_base_url(),
};
let accounts_state = AccountsState {
pool: pool.clone(),
avatar_base_url: cfg.avatar_base_url(),
};
let auth_routes = Router::new()
.route("/auth/register", post(auth::handlers::register))
.route("/auth/login", post(auth::handlers::login))
.route("/auth/refresh", post(auth::handlers::refresh))
.route("/auth/logout", post(auth::handlers::logout))
.with_state(auth_state);
let device_routes = Router::new()
.route("/device/code", post(device::handlers::create_code))
.route("/device/confirm", post(device::handlers::confirm))
.route("/device/token", post(device::handlers::token))
.route("/device/links", get(device::handlers::list_links))
.route(
"/device/links/{id}",
axum::routing::delete(device::handlers::revoke_link),
)
.with_state(device_state);
let avatar_routes = Router::new()
.route("/avatars", post(avatars::handlers::upload))
// Hard transport cap slightly above the 5 MB business limit (413 beyond it).
.layer(DefaultBodyLimit::max(6 * 1024 * 1024))
.with_state(avatar_state);
let accounts_routes = Router::new()
.route("/me", get(accounts::handlers::me))
.route("/users/{id}", get(accounts::handlers::public_profile))
.with_state(accounts_state);
// Everything except /health is internal-only: reachable solely through
// the gateway, which authenticates the caller and forwards the identity
// header. Direct traffic (or spoofed headers) is rejected here.
let api = Router::new()
.merge(auth_routes)
.merge(device_routes)
.merge(avatar_routes)
.merge(accounts_routes)
.layer(axum::middleware::from_fn_with_state(
common::internal::InternalKey::new(cfg.internal_key.clone()),
common::internal::require_internal_key,
));
Router::new()
.route("/health", get(|| async { "ok" }))
.merge(api)
}