- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints - feat(frontend): app shell, routing and landing page with the chat-command hero - feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion - docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans - feat(accounts): internal gRPC AuthenticateDevice guarded by internal key - feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch - feat(accounts): GET /me profile endpoint - feat(gateway): scaffold crate with config validation and health check - feat(gateway): reverse proxy to accounts and configs services - feat(gateway): resolve identity once from access JWT or device token via gRPC - feat(gateway): per-route and global rate limits with Retry-After - feat(gateway): CORS for the site origin; docs for gateway and internal contract - feat(configs): scaffold service with schema, config validation and health check - feat(configs): four config slots per account with list, get and save - feat(configs): permanent share codes with regenerate and public load-by-code - feat(accounts): GetPublicProfiles gRPC for showcase author info - style(accounts,common): apply rustfmt to existing sources - feat(configs): public showcase with publish, browse, detail and copy-to-slot - feat(backend): public profile endpoint and showcase author filter - fix(gateway): silence clippy collapsible-if and needless-ref warnings - docs(backend): configs-service implemented; Подсистема 1 backend complete - feat(mod): add Optimize module skeleton with OptimizeState holder - feat(mod): gate glass blur behind Optimize no_glass knob - feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob - feat(mod): trim procedural sky noise behind lite_sky knob - feat(mod): drop fade gradients and digit rolls behind lean_hud knob - docs(todo): mark Optimize module phase 9.2 complete - refactor(mod): drop dead Renderer2D compatibility shims - refactor(mod): prune unreachable Renderer2D overload towers - refactor(mod): remove unused Renderer2D overloads and imports - docs(todo): mark Renderer2D giant-splitting done (2179 to 1597) - refactor(mod): extract shader id constants from LoVisualRenderPipelines - docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines) - refactor(mod): move Renderer2D instance state into base class - refactor(mod): extract Renderer2DRounded drawing family - refactor(mod): extract Renderer2DPath connector and chamfer family - refactor(mod): extract Renderer2DShapes circle line and texture primitives - refactor(mod): extract Renderer2DGlass and Renderer2DItem families - refactor(mod): prune Renderer2D imports after facade split - docs(todo): record Renderer2D facade inheritance split (1597 to 475) - docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot - feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer) - refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants) - refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec - feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution - feat(mod): flat fallback for no-glass optimize mode and persist global HUD config - feat(mod): default HUD bg effects to Auto so the global surface style drives widgets - feat(mod): add global cycle-style hotkey with surface style notification - feat(mod): add surface style swatch strip under the global style picker - feat(gateway): reject ambiguous paths and answer .env probes with a honeypot - fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth - feat(frontend): ClickGui theme pipeline generated from the mod, live site theming - feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip - docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9 - feat(gateway): answer /coffee with a 418 teapot - feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer - feat(frontend): one-click download from GitHub releases, changelog page, release CI - feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links - fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping) - style(frontend): apply ClickGui glass effect to landing HUD playground widgets - fix(frontend): prevent color field row overflow in theme editor grid - fix(frontend): never attach stale bearer token to /auth/* requests - fix(configs): unpublish/publish can no longer bypass moderation - refactor(accounts): shrink auth/handlers.rs under the 250-line cap - fix(accounts): tolerate concurrent refresh without killing every session - fix(gateway): minor hardening from the backend review - feat(configs): IDDQD easter egg config
94 lines
3 KiB
TypeScript
94 lines
3 KiB
TypeScript
import { useState } from 'react'
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import { useTranslation } from 'react-i18next'
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import { Link, NavLink } from 'react-router'
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import { useSession } from '../../features/auth/session'
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import { LanguageSwitch } from '../i18n/LanguageSwitch'
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import type { Me } from '../types'
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import { ButtonLink } from '../ui/Button'
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export function TopBar() {
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const { t } = useTranslation(['common', 'download'])
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const [open, setOpen] = useState(false)
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const nav = [
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{ to: '/showcase', label: t('nav.showcase') },
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{ to: '/configs', label: t('nav.myConfigs') },
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{ to: '/link', label: t('nav.linkGame') },
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]
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return (
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<header className="border-b border-shoal bg-slate">
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<div className="mx-auto flex w-full max-w-[1120px] flex-wrap items-center gap-x-6 px-4 sm:px-6">
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<Link to="/" className="py-4 font-display text-xl font-bold text-snow">
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LoVisual
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</Link>
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<nav
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id="site-nav"
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aria-label={t('nav.mainNav')}
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className={`${open ? 'flex' : 'hidden'} order-last w-full flex-col gap-1 pb-3 sm:order-none sm:flex sm:w-auto sm:flex-row sm:gap-6 sm:pb-0`}
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>
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{nav.map((item) => (
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<NavLink
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key={item.to}
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to={item.to}
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onClick={() => setOpen(false)}
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className={({ isActive }) =>
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`py-2 text-sm transition-colors ${isActive ? 'text-snow' : 'text-frost hover:text-snow'}`
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}
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>
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{item.label}
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</NavLink>
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))}
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</nav>
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<div className="ml-auto flex items-center gap-3">
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<ButtonLink to="/download" variant="primary">
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{t('download:nav')}
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</ButtonLink>
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<LanguageSwitch />
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<button
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type="button"
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aria-expanded={open}
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aria-controls="site-nav"
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onClick={() => setOpen((v) => !v)}
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className="rounded-md px-2 py-2 text-sm text-frost hover:text-snow sm:hidden"
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>
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{t('nav.menu')}
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</button>
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<AccountButton />
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</div>
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</div>
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</header>
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)
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}
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function AccountButton() {
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const { t } = useTranslation('common')
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const { status, me } = useSession()
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if (status === 'loading') return null
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if (!me) {
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return (
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<ButtonLink to="/login" variant="quiet">
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{t('nav.login')}
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</ButtonLink>
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)
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}
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return (
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<Link to="/account" className="flex min-w-0 items-center gap-2 py-2 text-sm text-snow hover:text-ice">
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<Avatar me={me} />
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<span className="max-w-[8rem] truncate sm:max-w-[12rem]">{me.display_nick}</span>
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</Link>
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)
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}
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function Avatar({ me }: { me: Me }) {
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if (me.avatar_url) {
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return <img src={me.avatar_url} alt="" className="size-7 shrink-0 rounded-full object-cover" />
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}
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return (
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<span
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aria-hidden="true"
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className="flex size-7 shrink-0 items-center justify-center rounded-full bg-shoal font-display text-xs font-bold text-snow"
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>
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{me.display_nick.charAt(0).toUpperCase()}
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</span>
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)
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}
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