LoVisual/frontend/src/shared/layout/TopBar.tsx
loki5512344 7f4b532f99 chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
2026-09-25 20:22:13 +02:00

94 lines
3 KiB
TypeScript

import { useState } from 'react'
import { useTranslation } from 'react-i18next'
import { Link, NavLink } from 'react-router'
import { useSession } from '../../features/auth/session'
import { LanguageSwitch } from '../i18n/LanguageSwitch'
import type { Me } from '../types'
import { ButtonLink } from '../ui/Button'
export function TopBar() {
const { t } = useTranslation(['common', 'download'])
const [open, setOpen] = useState(false)
const nav = [
{ to: '/showcase', label: t('nav.showcase') },
{ to: '/configs', label: t('nav.myConfigs') },
{ to: '/link', label: t('nav.linkGame') },
]
return (
<header className="border-b border-shoal bg-slate">
<div className="mx-auto flex w-full max-w-[1120px] flex-wrap items-center gap-x-6 px-4 sm:px-6">
<Link to="/" className="py-4 font-display text-xl font-bold text-snow">
LoVisual
</Link>
<nav
id="site-nav"
aria-label={t('nav.mainNav')}
className={`${open ? 'flex' : 'hidden'} order-last w-full flex-col gap-1 pb-3 sm:order-none sm:flex sm:w-auto sm:flex-row sm:gap-6 sm:pb-0`}
>
{nav.map((item) => (
<NavLink
key={item.to}
to={item.to}
onClick={() => setOpen(false)}
className={({ isActive }) =>
`py-2 text-sm transition-colors ${isActive ? 'text-snow' : 'text-frost hover:text-snow'}`
}
>
{item.label}
</NavLink>
))}
</nav>
<div className="ml-auto flex items-center gap-3">
<ButtonLink to="/download" variant="primary">
{t('download:nav')}
</ButtonLink>
<LanguageSwitch />
<button
type="button"
aria-expanded={open}
aria-controls="site-nav"
onClick={() => setOpen((v) => !v)}
className="rounded-md px-2 py-2 text-sm text-frost hover:text-snow sm:hidden"
>
{t('nav.menu')}
</button>
<AccountButton />
</div>
</div>
</header>
)
}
function AccountButton() {
const { t } = useTranslation('common')
const { status, me } = useSession()
if (status === 'loading') return null
if (!me) {
return (
<ButtonLink to="/login" variant="quiet">
{t('nav.login')}
</ButtonLink>
)
}
return (
<Link to="/account" className="flex min-w-0 items-center gap-2 py-2 text-sm text-snow hover:text-ice">
<Avatar me={me} />
<span className="max-w-[8rem] truncate sm:max-w-[12rem]">{me.display_nick}</span>
</Link>
)
}
function Avatar({ me }: { me: Me }) {
if (me.avatar_url) {
return <img src={me.avatar_url} alt="" className="size-7 shrink-0 rounded-full object-cover" />
}
return (
<span
aria-hidden="true"
className="flex size-7 shrink-0 items-center justify-center rounded-full bg-shoal font-display text-xs font-bold text-snow"
>
{me.display_nick.charAt(0).toUpperCase()}
</span>
)
}