- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints - feat(frontend): app shell, routing and landing page with the chat-command hero - feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion - docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans - feat(accounts): internal gRPC AuthenticateDevice guarded by internal key - feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch - feat(accounts): GET /me profile endpoint - feat(gateway): scaffold crate with config validation and health check - feat(gateway): reverse proxy to accounts and configs services - feat(gateway): resolve identity once from access JWT or device token via gRPC - feat(gateway): per-route and global rate limits with Retry-After - feat(gateway): CORS for the site origin; docs for gateway and internal contract - feat(configs): scaffold service with schema, config validation and health check - feat(configs): four config slots per account with list, get and save - feat(configs): permanent share codes with regenerate and public load-by-code - feat(accounts): GetPublicProfiles gRPC for showcase author info - style(accounts,common): apply rustfmt to existing sources - feat(configs): public showcase with publish, browse, detail and copy-to-slot - feat(backend): public profile endpoint and showcase author filter - fix(gateway): silence clippy collapsible-if and needless-ref warnings - docs(backend): configs-service implemented; Подсистема 1 backend complete - feat(mod): add Optimize module skeleton with OptimizeState holder - feat(mod): gate glass blur behind Optimize no_glass knob - feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob - feat(mod): trim procedural sky noise behind lite_sky knob - feat(mod): drop fade gradients and digit rolls behind lean_hud knob - docs(todo): mark Optimize module phase 9.2 complete - refactor(mod): drop dead Renderer2D compatibility shims - refactor(mod): prune unreachable Renderer2D overload towers - refactor(mod): remove unused Renderer2D overloads and imports - docs(todo): mark Renderer2D giant-splitting done (2179 to 1597) - refactor(mod): extract shader id constants from LoVisualRenderPipelines - docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines) - refactor(mod): move Renderer2D instance state into base class - refactor(mod): extract Renderer2DRounded drawing family - refactor(mod): extract Renderer2DPath connector and chamfer family - refactor(mod): extract Renderer2DShapes circle line and texture primitives - refactor(mod): extract Renderer2DGlass and Renderer2DItem families - refactor(mod): prune Renderer2D imports after facade split - docs(todo): record Renderer2D facade inheritance split (1597 to 475) - docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot - feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer) - refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants) - refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec - feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution - feat(mod): flat fallback for no-glass optimize mode and persist global HUD config - feat(mod): default HUD bg effects to Auto so the global surface style drives widgets - feat(mod): add global cycle-style hotkey with surface style notification - feat(mod): add surface style swatch strip under the global style picker - feat(gateway): reject ambiguous paths and answer .env probes with a honeypot - fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth - feat(frontend): ClickGui theme pipeline generated from the mod, live site theming - feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip - docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9 - feat(gateway): answer /coffee with a 418 teapot - feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer - feat(frontend): one-click download from GitHub releases, changelog page, release CI - feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links - fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping) - style(frontend): apply ClickGui glass effect to landing HUD playground widgets - fix(frontend): prevent color field row overflow in theme editor grid - fix(frontend): never attach stale bearer token to /auth/* requests - fix(configs): unpublish/publish can no longer bypass moderation - refactor(accounts): shrink auth/handlers.rs under the 250-line cap - fix(accounts): tolerate concurrent refresh without killing every session - fix(gateway): minor hardening from the backend review - feat(configs): IDDQD easter egg config
61 lines
2 KiB
Rust
61 lines
2 KiB
Rust
#![allow(dead_code, unused_imports)] // each test binary uses a different subset
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use accounts_service::config::Config;
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use axum_test::TestServer;
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use uuid::Uuid;
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// `::` — the workspace crate, not this module (which every test binary
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// mounts as `mod common;`).
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pub use ::common::internal::{ACCOUNT_ID_HEADER, INTERNAL_KEY_HEADER};
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pub async fn test_pool() -> sqlx::PgPool {
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let url = std::env::var("DATABASE_URL")
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.unwrap_or_else(|_| "postgres://lovisual:lovisual@localhost:5432/accounts_db".into());
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let pool = sqlx::PgPool::connect(&url)
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.await
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.expect("connect to test database");
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sqlx::migrate!("./migrations")
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.run(&pool)
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.await
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.expect("run migrations");
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pool
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}
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pub fn test_config() -> Config {
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Config {
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database_url: String::new(),
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jwt_secret: "test-secret-test-secret-test-secret!".into(),
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internal_key: TEST_INTERNAL_KEY.into(),
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port: 0,
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grpc_port: 0,
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s3_endpoint: "http://localhost:9000".into(),
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s3_bucket: "lovisual-avatars-test".into(),
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s3_access_key: "minioadmin".into(),
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s3_secret_key: "minioadmin".into(),
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cookie_secure: false,
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}
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}
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pub const TEST_INTERNAL_KEY: &str = "internal-key-internal-key-internal!!";
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/// A server that behaves like it sits behind the gateway.
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pub fn test_server(app: axum::Router) -> TestServer {
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let mut server = TestServer::new(app);
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server.add_header(INTERNAL_KEY_HEADER, TEST_INTERNAL_KEY);
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server
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}
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/// Registers a fresh random account; returns its id and email.
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pub async fn register_account(server: &TestServer) -> (Uuid, String) {
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let email = format!("t-{}@example.com", Uuid::new_v4());
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let res = server
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.post("/auth/register")
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.json(&serde_json::json!({ "email": email, "password": "correct-horse-battery-staple", "nick": "Tester" }))
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.await;
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res.assert_status(axum::http::StatusCode::CREATED);
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let body: serde_json::Value = res.json();
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(
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Uuid::parse_str(body["id"].as_str().unwrap()).unwrap(),
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email,
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)
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}
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