- GodRays: PostProcessPass PRE_HAND, godrays.frag (radial sky blur to the sun over the scene, depth from mainDepth),
GodRaysUniforms, GodRaysSkyMixin takes sunAngle/sunset colour from SkyRenderState; off under shaderpacks (Iris)
- Knife (Melee Skins): 33 skins from Bedrock geo/anim in assets/lovisual/knife, animator (static_idle, draw/inspect/melee/run,
0.2 s crossfade, Catmull-Rom) with background baking, first/third-person render, sounds, mixins ItemInHand/PlayerItemInHand/Minecraft
- Wings: wingSource Procedural/Model with 14 textured Bedrock models (WingModelDef/WingModels/WingModelRenderer, BedrockClip +
procedural angel/demon/dragon); shared Bedrock parser util/bedrock (GeoParser, GeoFaces, Channel, Clip)
- EnchantGlint: Pulse/Fire/Galaxy/Hologram/Glitch/Sparkle/Aurora styles in glint/style, coverage setting, custom animated
texture matrix via GlintTextureMixin.styleMotion; lang en/ru for all new settings
- Themes: shader backdrop for ClickGUI (Backdrop record, 6 modes, intensity/speed/scale, ui_theme_backdrop_batch.frag with
700 ms REVEAL/ERASE wipe, ThemeBackdrop2D in BackgroundComponent), ThemeEntry.backdrop persisted in JSON and profile codec,
6 presets with backdrops, backdrop settings in the theme editor
- tests: GodRaysSun, GlintStyles, Knife assets/animator, WingModel, Backdrop, bedrock Channel; ./gradlew build green