Landing: - Rewrote all landing copy (ru/en): removed the tracked-caps eyebrow chrome pattern everywhere, active-voice player-facing text - ThemeStrip: full-bleed live-recolored ClickGui window instead of a boxed swatch panel; HudPlayground: full-size real HUD screen - ShowcaseTeaser: dropped the fake "example" fallback cards, shows an honest empty state when there aren't 3 real configs yet - Fixed VoxelScene parallax leaking outside the hero into the HUD section Data accuracy: the module list/counts advertised InvisESP, BlockESP and FakeLag — all three were removed from the mod earlier this session as cheat modules. Corrected the catalogue and the 88/52 module-count claims to the real 86/50. Design QOL pass: removed the same eyebrow-label chrome from the site footer; replaced plausible-looking fake share codes (howItWorks demo slots, the chat command typing demo) with an explicit placeholder string so they read as illustration, not fabricated real data. Perf: promoted .lv-lower-bg onto its own compositor layer (will-change/translateZ) — a full-height, multi-gradient, masked, continuously-animated background layer was repainting on every scroll tick in Safari. Claude-Session: https://claude.ai/code/session_01F1M1Jic1wTSn4igUENynmZ
71 lines
2.9 KiB
TypeScript
71 lines
2.9 KiB
TypeScript
import { useEffect, useRef, useState } from 'react'
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import { useTranslation } from 'react-i18next'
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import { prefersReducedMotion } from '@shared/motion/reducedMotion'
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import { ButtonLink } from '@shared/ui/Button'
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import { useSession } from '../auth/session'
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import { useInView } from './effects/useInView'
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import '@features/landing/styles/sections.css'
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// A placeholder code, not a plausible real one — this types out a UI demo, not live data.
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const COMMAND = '%config load ••••••••'
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const TYPE_DELAY_MS = 60
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/** Cloud configs, told through the one thing a player actually does: a command in the game chat. */
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export function CommandHero() {
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const { t } = useTranslation('landing')
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const { status } = useSession()
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return (
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<section aria-labelledby="cloud-title" className="relative flex flex-col gap-8 pb-16 pt-12 sm:pt-20">
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<ChatBar />
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<div className="grid gap-6 lg:grid-cols-[minmax(0,1.1fr)_minmax(0,0.9fr)] lg:gap-14">
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<h2 id="cloud-title" className="text-[1.75rem] leading-[1.1] sm:text-[2.4rem]">{t('cloud.title')}</h2>
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<div className="flex min-w-0 flex-col items-start gap-5">
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<p className="max-w-[52ch] text-lg text-frost">{t('cloud.subtitle')}</p>
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<div className="flex flex-wrap items-center gap-3">
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{status === 'authenticated' ? (
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<ButtonLink to="/configs" className="px-8 py-3 text-base">{t('cloud.ctaAuthenticated')}</ButtonLink>
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) : (
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<ButtonLink to="/register" className="px-8 py-3 text-base">{t('cloud.ctaAnonymous')}</ButtonLink>
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)}
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<ButtonLink to="/showcase" variant="quiet" className="px-8 py-3 text-base">
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{t('cloud.ctaShowcase')}
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</ButtonLink>
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</div>
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</div>
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</div>
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</section>
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)
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}
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function ChatBar() {
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const { t } = useTranslation('landing')
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const [typed, setTyped] = useState(() => (prefersReducedMotion() ? COMMAND.length : 0))
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const done = typed >= COMMAND.length
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// Typing starts once the chat is on screen, so the player actually sees the command go in.
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const ref = useRef<HTMLDivElement>(null)
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const inView = useInView(ref, { once: true, rootMargin: '-80px' })
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useEffect(() => {
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if (done || !inView) return
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const t = setInterval(() => setTyped((n) => Math.min(n + 1, COMMAND.length)), TYPE_DELAY_MS)
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return () => clearInterval(t)
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}, [done, inView])
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return (
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<div
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ref={ref}
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role="img"
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aria-label={t('cloud.chatAriaLabel')}
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className="lv-chat flex min-h-[5.5em] w-full flex-col justify-end gap-1 px-4 py-3 font-code text-snow sm:px-6"
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>
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<p aria-hidden="true" className="whitespace-pre-wrap break-all">
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{COMMAND.slice(0, typed)}
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{done ? null : <span className="animate-pulse text-frost">▌</span>}
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</p>
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<p aria-hidden="true" className={done ? 'text-ice' : 'invisible'}>
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{t('cloud.chatConfirmation')}
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</p>
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</div>
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)
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}
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