- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints - feat(frontend): app shell, routing and landing page with the chat-command hero - feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion - docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans - feat(accounts): internal gRPC AuthenticateDevice guarded by internal key - feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch - feat(accounts): GET /me profile endpoint - feat(gateway): scaffold crate with config validation and health check - feat(gateway): reverse proxy to accounts and configs services - feat(gateway): resolve identity once from access JWT or device token via gRPC - feat(gateway): per-route and global rate limits with Retry-After - feat(gateway): CORS for the site origin; docs for gateway and internal contract - feat(configs): scaffold service with schema, config validation and health check - feat(configs): four config slots per account with list, get and save - feat(configs): permanent share codes with regenerate and public load-by-code - feat(accounts): GetPublicProfiles gRPC for showcase author info - style(accounts,common): apply rustfmt to existing sources - feat(configs): public showcase with publish, browse, detail and copy-to-slot - feat(backend): public profile endpoint and showcase author filter - fix(gateway): silence clippy collapsible-if and needless-ref warnings - docs(backend): configs-service implemented; Подсистема 1 backend complete - feat(mod): add Optimize module skeleton with OptimizeState holder - feat(mod): gate glass blur behind Optimize no_glass knob - feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob - feat(mod): trim procedural sky noise behind lite_sky knob - feat(mod): drop fade gradients and digit rolls behind lean_hud knob - docs(todo): mark Optimize module phase 9.2 complete - refactor(mod): drop dead Renderer2D compatibility shims - refactor(mod): prune unreachable Renderer2D overload towers - refactor(mod): remove unused Renderer2D overloads and imports - docs(todo): mark Renderer2D giant-splitting done (2179 to 1597) - refactor(mod): extract shader id constants from LoVisualRenderPipelines - docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines) - refactor(mod): move Renderer2D instance state into base class - refactor(mod): extract Renderer2DRounded drawing family - refactor(mod): extract Renderer2DPath connector and chamfer family - refactor(mod): extract Renderer2DShapes circle line and texture primitives - refactor(mod): extract Renderer2DGlass and Renderer2DItem families - refactor(mod): prune Renderer2D imports after facade split - docs(todo): record Renderer2D facade inheritance split (1597 to 475) - docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot - feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer) - refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants) - refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec - feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution - feat(mod): flat fallback for no-glass optimize mode and persist global HUD config - feat(mod): default HUD bg effects to Auto so the global surface style drives widgets - feat(mod): add global cycle-style hotkey with surface style notification - feat(mod): add surface style swatch strip under the global style picker - feat(gateway): reject ambiguous paths and answer .env probes with a honeypot - fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth - feat(frontend): ClickGui theme pipeline generated from the mod, live site theming - feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip - docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9 - feat(gateway): answer /coffee with a 418 teapot - feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer - feat(frontend): one-click download from GitHub releases, changelog page, release CI - feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links - fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping) - style(frontend): apply ClickGui glass effect to landing HUD playground widgets - fix(frontend): prevent color field row overflow in theme editor grid - fix(frontend): never attach stale bearer token to /auth/* requests - fix(configs): unpublish/publish can no longer bypass moderation - refactor(accounts): shrink auth/handlers.rs under the 250-line cap - fix(accounts): tolerate concurrent refresh without killing every session - fix(gateway): minor hardening from the backend review - feat(configs): IDDQD easter egg config
121 lines
3.4 KiB
Rust
121 lines
3.4 KiB
Rust
mod common;
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use axum::http::StatusCode;
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use axum_test::multipart::{MultipartForm, Part};
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use common::ACCOUNT_ID_HEADER;
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fn png_bytes() -> Vec<u8> {
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let img = image::RgbaImage::new(64, 32);
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let mut out = std::io::Cursor::new(Vec::new());
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img.write_to(&mut out, image::ImageFormat::Png).unwrap();
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out.into_inner()
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}
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fn form(bytes: Vec<u8>) -> MultipartForm {
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MultipartForm::new().add_part(
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"file",
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Part::bytes(bytes).file_name("a.png").mime_type("image/png"),
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)
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}
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#[tokio::test]
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async fn valid_upload_stores_avatar_and_returns_url() {
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let pool = common::test_pool().await;
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let server = common::test_server(accounts_service::build_app(
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pool.clone(),
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&common::test_config(),
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));
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let (account_id, email) = common::register_account(&server).await;
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let response = server
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.post("/avatars")
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.add_header(ACCOUNT_ID_HEADER, account_id.to_string())
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.multipart(form(png_bytes()))
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.await;
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response.assert_status_ok();
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let url = response.json::<serde_json::Value>()["avatar_url"]
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.as_str()
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.unwrap()
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.to_string();
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assert!(
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url.starts_with("http://localhost:9000/lovisual-avatars-test/avatars/"),
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"{url}"
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);
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assert!(url.ends_with(".png"), "{url}");
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let stored: (String,) = sqlx::query_as(
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"SELECT a.s3_key FROM avatars a JOIN accounts c ON c.id = a.account_id WHERE lower(c.email) = $1",
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)
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.bind(email.to_lowercase())
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.fetch_one(&pool)
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.await
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.expect("avatars row must exist");
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assert!(url.ends_with(&stored.0));
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sqlx::query("DELETE FROM accounts WHERE lower(email) = $1")
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.bind(email.to_lowercase())
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.execute(&pool)
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.await
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.unwrap();
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}
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#[tokio::test]
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async fn non_image_upload_is_rejected_with_400() {
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let pool = common::test_pool().await;
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let server = common::test_server(accounts_service::build_app(
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pool.clone(),
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&common::test_config(),
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));
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let (account_id, email) = common::register_account(&server).await;
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server
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.post("/avatars")
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.add_header(ACCOUNT_ID_HEADER, account_id.to_string())
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.multipart(form(b"definitely not an image".to_vec()))
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.await
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.assert_status(StatusCode::BAD_REQUEST);
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sqlx::query("DELETE FROM accounts WHERE lower(email) = $1")
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.bind(email.to_lowercase())
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.execute(&pool)
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.await
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.unwrap();
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}
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#[tokio::test]
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async fn oversized_upload_is_rejected_with_400() {
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let pool = common::test_pool().await;
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let server = common::test_server(accounts_service::build_app(
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pool.clone(),
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&common::test_config(),
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));
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let (account_id, email) = common::register_account(&server).await;
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server
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.post("/avatars")
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.add_header(ACCOUNT_ID_HEADER, account_id.to_string())
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.multipart(form(vec![0u8; 5 * 1024 * 1024 + 1]))
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.await
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.assert_status(StatusCode::BAD_REQUEST);
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sqlx::query("DELETE FROM accounts WHERE lower(email) = $1")
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.bind(email.to_lowercase())
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.execute(&pool)
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.await
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.unwrap();
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}
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#[tokio::test]
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async fn upload_without_identity_is_401() {
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let pool = common::test_pool().await;
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let server = common::test_server(accounts_service::build_app(
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pool.clone(),
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&common::test_config(),
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));
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server
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.post("/avatars")
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.multipart(form(png_bytes()))
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.await
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.assert_status(StatusCode::UNAUTHORIZED);
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}
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