LoVisual/backend/accounts-service/tests/smoke.rs
loki5512344 7f4b532f99 chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
2026-09-25 20:22:13 +02:00

84 lines
2.8 KiB
Rust

mod common;
use axum_test::TestServer;
#[tokio::test]
async fn health_returns_ok() {
// NOTE: this test does not touch the DB — pass a pool that is never
// queried. sqlx::PgPool::connect_lazy never opens a connection until
// a query runs, so this is safe without a running Postgres.
let pool = sqlx::PgPool::connect_lazy("postgres://user:pass@localhost/db").expect("lazy pool");
let app = accounts_service::build_app(pool, &common::test_config());
let server = TestServer::new(app);
let response = server.get("/health").await;
response.assert_status_ok();
response.assert_text("ok");
}
#[tokio::test]
async fn migrations_create_accounts_table() {
let pool = common::test_pool().await;
let row: (Option<String>,) = sqlx::query_as("SELECT to_regclass('accounts')::text")
.fetch_one(&pool)
.await
.expect("query must succeed");
assert!(
row.0.is_some(),
"accounts table must exist after migrations run"
);
}
#[tokio::test]
async fn api_routes_require_internal_key_but_health_does_not() {
let pool = common::test_pool().await;
// A raw server: no internal key header on any request, as if the
// service were reached directly, bypassing the gateway.
let server =
axum_test::TestServer::new(accounts_service::build_app(pool, &common::test_config()));
server.get("/health").await.assert_status_ok();
server
.post("/device/code")
.await
.assert_status(axum::http::StatusCode::FORBIDDEN);
}
#[tokio::test]
async fn public_profile_is_reachable_without_identity_but_never_leaks_private_fields() {
let pool = common::test_pool().await;
let server = common::test_server(accounts_service::build_app(pool, &common::test_config()));
let (id, _email) = common::register_account(&server).await;
// No identity header: public data must not need a logged-in caller.
let res = server.get(&format!("/users/{id}")).await;
res.assert_status_ok();
let body: serde_json::Value = res.json();
assert_eq!(body["id"], id.to_string());
assert_eq!(body["display_nick"], "Tester");
assert!(body["avatar_url"].is_null());
assert!(body.get("email").is_none(), "email must never be public");
assert!(body.get("role").is_none(), "role must never be public");
assert!(
body["badges"]
.as_array()
.expect("badges array")
.iter()
.any(|b| b == "early")
);
server
.get(&format!("/users/{}", uuid::Uuid::new_v4()))
.await
.assert_status(axum::http::StatusCode::NOT_FOUND);
server
.get("/users/not-a-uuid")
.await
.assert_status(axum::http::StatusCode::NOT_FOUND);
sqlx::query("DELETE FROM accounts WHERE id = $1")
.bind(id)
.execute(&common::test_pool().await)
.await
.expect("cleanup");
}