- docs: Cosmetics Overhaul design spec (slot-based cosmetics + built-in head/back modules) - chore: drop design doc, implementing directly from TODO.md - feat: Cosmetics module overhaul — 8 body-zone slots + 3D preview screen - feat: AlwaysVisibleHand module + KineticLyrics text scale & timing offset - feat: KillEffect Portal/Tornado procedural shader modes - feat: KineticLyrics sync — millisecond position prediction (playerctl-style) - feat: SkyShader Nebula mode, BlockHighlight shader outlines, crosshairs - feat: CombatLog module — damage dealt/taken log with DPS stats - refactor(8.5.1): regroup mixins/ 108 files into domain leaf packages (<=4 each) + regenerate mixins.json - refactor(8.5.1): split accessors into 12 groups, iris/sodium/security into leaves, fix plugin FQNs + mixins.json - refactor(8.5.1): split visuals/ 67 files into esp/nametags/hats/effects/weather/scene/camera/player/items/fx packages; lyrics->lrc; member visibility fixes; configs untouched (module ids preserved) - refactor(8.5.1): split features/gui/clickgui/settings 51 files into 18 leaf packages (core/color/slider/text/bind/...); visibility promotion only, no behavior changes - refactor(8.5.1): split features/gui/hud/draggable/impl 40 files into stats/metrics/status/combat/panels/targethud/scripted leaves; TargetHudModel records nested; visibility-only - refactor(8.5.1): split events tree (impl 32 -> 8 domains, top -> core/meta); TODO 8.5 progress notes - refactor(8.5.1): split features/gui/chat 31 files into model/render/text/input/suggestions/menu/messages leaves - fix(8.5.1 audit): delete dead unregistered ItemRenderStateLayerAccessor, drop ghost sodium FQNs from plugin, remove vestigial visuals.* star import
3 lines
23 B
JSON
3 lines
23 B
JSON
{
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"enabled": false
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}
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