LoVisual/backend/accounts-service/tests/avatar_upload.rs
loki5512344 7f4b532f99 chore(history): squash 67 commit(s) from 2026-09-25
- feat(accounts): persist device links with opaque hashed tokens, list and revoke endpoints
- feat(frontend): app shell, routing and landing page with the chat-command hero
- feat(frontend): Cyrillic-first fonts (Unbounded, Onest, JetBrains Mono); add i18next and motion
- docs: free mod, bilingual site, one-click download, theme editor, public profiles, rich landing in plans
- feat(accounts): internal gRPC AuthenticateDevice guarded by internal key
- feat(frontend): ru/en i18n with typed per-feature dictionaries and language switch
- feat(accounts): GET /me profile endpoint
- feat(gateway): scaffold crate with config validation and health check
- feat(gateway): reverse proxy to accounts and configs services
- feat(gateway): resolve identity once from access JWT or device token via gRPC
- feat(gateway): per-route and global rate limits with Retry-After
- feat(gateway): CORS for the site origin; docs for gateway and internal contract
- feat(configs): scaffold service with schema, config validation and health check
- feat(configs): four config slots per account with list, get and save
- feat(configs): permanent share codes with regenerate and public load-by-code
- feat(accounts): GetPublicProfiles gRPC for showcase author info
- style(accounts,common): apply rustfmt to existing sources
- feat(configs): public showcase with publish, browse, detail and copy-to-slot
- feat(backend): public profile endpoint and showcase author filter
- fix(gateway): silence clippy collapsible-if and needless-ref warnings
- docs(backend): configs-service implemented; Подсистема 1 backend complete
- feat(mod): add Optimize module skeleton with OptimizeState holder
- feat(mod): gate glass blur behind Optimize no_glass knob
- feat(mod): cut MotionBlur and DoF sample counts behind lite_post knob
- feat(mod): trim procedural sky noise behind lite_sky knob
- feat(mod): drop fade gradients and digit rolls behind lean_hud knob
- docs(todo): mark Optimize module phase 9.2 complete
- refactor(mod): drop dead Renderer2D compatibility shims
- refactor(mod): prune unreachable Renderer2D overload towers
- refactor(mod): remove unused Renderer2D overloads and imports
- docs(todo): mark Renderer2D giant-splitting done (2179 to 1597)
- refactor(mod): extract shader id constants from LoVisualRenderPipelines
- docs(todo): record registry wave 2026-09-25 (Renderer2D, pipelines)
- refactor(mod): move Renderer2D instance state into base class
- refactor(mod): extract Renderer2DRounded drawing family
- refactor(mod): extract Renderer2DPath connector and chamfer family
- refactor(mod): extract Renderer2DShapes circle line and texture primitives
- refactor(mod): extract Renderer2DGlass and Renderer2DItem families
- refactor(mod): prune Renderer2D imports after facade split
- docs(todo): record Renderer2D facade inheritance split (1597 to 475)
- docs: easter eggs — .env honeypot, konami troll mode, devtools banner, IDDQD config, breakable 404 block, 418 teapot
- feat(mod): introduce surface style system core (SurfaceStyle, StyleSpec, StyleConfig, SurfaceRenderer)
- refactor(mod): delegate HudRenderUtil liquid glass draws to SurfaceRenderer (dedupe glass constants)
- refactor(mod): route bespoke glass call sites through SurfaceRenderer.plateSpec
- feat(mod): add Auto option to HUD bg effects via shared HudBgStyles resolution
- feat(mod): flat fallback for no-glass optimize mode and persist global HUD config
- feat(mod): default HUD bg effects to Auto so the global surface style drives widgets
- feat(mod): add global cycle-style hotkey with surface style notification
- feat(mod): add surface style swatch strip under the global style picker
- feat(gateway): reject ambiguous paths and answer .env probes with a honeypot
- fix(gateway): charge failed credentials against the rate limit, allow stale ones on /auth
- feat(frontend): ClickGui theme pipeline generated from the mod, live site theming
- feat(frontend): landing v2 hero — voxel/particle backdrop, live ClickGui, theme strip
- docs(todo): drop the FPS A/B measurement from phase 9.3, close phase 9
- feat(gateway): answer /coffee with a 418 teapot
- feat(frontend): land the rest of landing v2 — HUD, module wall, showcase, FAQ, footer
- feat(frontend): one-click download from GitHub releases, changelog page, release CI
- feat(frontend): theme editor with live ClickGui preview, mod-compatible export and share links
- fix(frontend): landing HUD playground now shows real mod widgets (fps, coordinates, module list, keybinds, ping)
- style(frontend): apply ClickGui glass effect to landing HUD playground widgets
- fix(frontend): prevent color field row overflow in theme editor grid
- fix(frontend): never attach stale bearer token to /auth/* requests
- fix(configs): unpublish/publish can no longer bypass moderation
- refactor(accounts): shrink auth/handlers.rs under the 250-line cap
- fix(accounts): tolerate concurrent refresh without killing every session
- fix(gateway): minor hardening from the backend review
- feat(configs): IDDQD easter egg config
2026-09-25 20:22:13 +02:00

121 lines
3.4 KiB
Rust

mod common;
use axum::http::StatusCode;
use axum_test::multipart::{MultipartForm, Part};
use common::ACCOUNT_ID_HEADER;
fn png_bytes() -> Vec<u8> {
let img = image::RgbaImage::new(64, 32);
let mut out = std::io::Cursor::new(Vec::new());
img.write_to(&mut out, image::ImageFormat::Png).unwrap();
out.into_inner()
}
fn form(bytes: Vec<u8>) -> MultipartForm {
MultipartForm::new().add_part(
"file",
Part::bytes(bytes).file_name("a.png").mime_type("image/png"),
)
}
#[tokio::test]
async fn valid_upload_stores_avatar_and_returns_url() {
let pool = common::test_pool().await;
let server = common::test_server(accounts_service::build_app(
pool.clone(),
&common::test_config(),
));
let (account_id, email) = common::register_account(&server).await;
let response = server
.post("/avatars")
.add_header(ACCOUNT_ID_HEADER, account_id.to_string())
.multipart(form(png_bytes()))
.await;
response.assert_status_ok();
let url = response.json::<serde_json::Value>()["avatar_url"]
.as_str()
.unwrap()
.to_string();
assert!(
url.starts_with("http://localhost:9000/lovisual-avatars-test/avatars/"),
"{url}"
);
assert!(url.ends_with(".png"), "{url}");
let stored: (String,) = sqlx::query_as(
"SELECT a.s3_key FROM avatars a JOIN accounts c ON c.id = a.account_id WHERE lower(c.email) = $1",
)
.bind(email.to_lowercase())
.fetch_one(&pool)
.await
.expect("avatars row must exist");
assert!(url.ends_with(&stored.0));
sqlx::query("DELETE FROM accounts WHERE lower(email) = $1")
.bind(email.to_lowercase())
.execute(&pool)
.await
.unwrap();
}
#[tokio::test]
async fn non_image_upload_is_rejected_with_400() {
let pool = common::test_pool().await;
let server = common::test_server(accounts_service::build_app(
pool.clone(),
&common::test_config(),
));
let (account_id, email) = common::register_account(&server).await;
server
.post("/avatars")
.add_header(ACCOUNT_ID_HEADER, account_id.to_string())
.multipart(form(b"definitely not an image".to_vec()))
.await
.assert_status(StatusCode::BAD_REQUEST);
sqlx::query("DELETE FROM accounts WHERE lower(email) = $1")
.bind(email.to_lowercase())
.execute(&pool)
.await
.unwrap();
}
#[tokio::test]
async fn oversized_upload_is_rejected_with_400() {
let pool = common::test_pool().await;
let server = common::test_server(accounts_service::build_app(
pool.clone(),
&common::test_config(),
));
let (account_id, email) = common::register_account(&server).await;
server
.post("/avatars")
.add_header(ACCOUNT_ID_HEADER, account_id.to_string())
.multipart(form(vec![0u8; 5 * 1024 * 1024 + 1]))
.await
.assert_status(StatusCode::BAD_REQUEST);
sqlx::query("DELETE FROM accounts WHERE lower(email) = $1")
.bind(email.to_lowercase())
.execute(&pool)
.await
.unwrap();
}
#[tokio::test]
async fn upload_without_identity_is_401() {
let pool = common::test_pool().await;
let server = common::test_server(accounts_service::build_app(
pool.clone(),
&common::test_config(),
));
server
.post("/avatars")
.multipart(form(png_bytes()))
.await
.assert_status(StatusCode::UNAUTHORIZED);
}