LoVisual/frontend/src/features/configs/components/PublishForm.tsx
loki5512344 ff2edc8eb6 chore(history): squash 16 commit(s) from 2026-09-26
- chore(backend): sync Cargo.lock with gateway dev-dependency
- feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards
- feat(frontend): floating glass top bar in the mod's UI language
- fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen
- chore(frontend): replace em dashes in UI copy with lighter separators
- refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule)
- feat(frontend): login and registration in the mod's glass panel style
- feat(frontend): link the game with a device code
- feat(frontend): account page with avatar upload and linked games
- feat(frontend): my configs with share codes and publishing
- feat(frontend): public showcase listing and detail pages
- chore(frontend): drop em dashes from visible copy
- feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing
- feat(frontend): Konami code, DevTools console greeting and ASCII 404 block
- feat: public player profiles at /u/:id and author link in the showcase
- fix(frontend): stop the theme editor overflowing horizontally at 375px
2026-09-26 15:26:37 +02:00

73 lines
2.3 KiB
TypeScript

import { useMutation, useQueryClient } from '@tanstack/react-query'
import { useState } from 'react'
import { useTranslation } from 'react-i18next'
import { Button } from '../../../shared/ui/Button'
import { TextField } from '../../../shared/ui/TextField'
import { publish } from '../api'
const MAX_DESCRIPTION = 500
export function PublishForm({
slot,
onCancel,
onPublished,
}: {
slot: number
onCancel: () => void
onPublished: () => void
}) {
const { t } = useTranslation('configs')
const client = useQueryClient()
const [title, setTitle] = useState('')
const [description, setDescription] = useState('')
const [touched, setTouched] = useState(false)
const mutation = useMutation({
mutationFn: () => publish(slot, title.trim(), description),
onSuccess: () => {
client.invalidateQueries({ queryKey: ['configs'] })
onPublished()
},
})
const invalid = touched && title.trim().length === 0
function submit() {
setTouched(true)
if (title.trim().length === 0 || title.trim().length > 64 || description.length > MAX_DESCRIPTION) return
mutation.mutate()
}
return (
<div className="flex flex-col gap-3 rounded-md border border-shoal bg-abyss/60 p-3">
<TextField
label={t('publishForm.title')}
value={title}
onChange={(e) => setTitle(e.target.value)}
error={invalid ? t('publishForm.titleRequired') : undefined}
maxLength={64}
/>
<div className="flex flex-col gap-1.5">
<label htmlFor="publish-description" className="text-sm text-frost">
{t('publishForm.description')}
</label>
<textarea
id="publish-description"
value={description}
onChange={(e) => setDescription(e.target.value.slice(0, MAX_DESCRIPTION))}
rows={3}
className="rounded-md border border-shoal bg-abyss px-3 py-2 text-snow focus:border-ice"
/>
<span className="self-end text-xs text-frost">{t('publishForm.counter', { count: description.length })}</span>
</div>
<div className="flex gap-2">
<Button variant="primary" busy={mutation.isPending} onClick={submit}>
{t('publishForm.submit')}
</Button>
<Button variant="quiet" onClick={onCancel}>
{t('publishForm.cancel')}
</Button>
</div>
</div>
)
}