LoVisual/frontend/src/features/themes/editor/tests/editor.test.tsx
loki5512344 ff2edc8eb6 chore(history): squash 16 commit(s) from 2026-09-26
- chore(backend): sync Cargo.lock with gateway dev-dependency
- feat(frontend): ClickGui replica matching the in-game GUI — category panels, Modules/Settings switch, theme cards
- feat(frontend): floating glass top bar in the mod's UI language
- fix(frontend): soft night backdrop for the ClickGui, editor that fits one screen
- chore(frontend): replace em dashes in UI copy with lighter separators
- refactor(frontend): split landing sections and theme editor into subfolders (4-files-per-folder rule)
- feat(frontend): login and registration in the mod's glass panel style
- feat(frontend): link the game with a device code
- feat(frontend): account page with avatar upload and linked games
- feat(frontend): my configs with share codes and publishing
- feat(frontend): public showcase listing and detail pages
- chore(frontend): drop em dashes from visible copy
- feat(frontend): atmospheric backdrop, glass download block and ClickGui-style FAQ on the landing
- feat(frontend): Konami code, DevTools console greeting and ASCII 404 block
- feat: public player profiles at /u/:id and author link in the showcase
- fix(frontend): stop the theme editor overflowing horizontally at 375px
2026-09-26 15:26:37 +02:00

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1.8 KiB
TypeScript

import { fireEvent, render, screen, within } from '@testing-library/react'
import userEvent from '@testing-library/user-event'
import { expect, test } from 'vitest'
import { PRESETS } from '../../presets.generated'
import { ActiveThemeProvider, useActiveTheme } from '../../useActiveTheme'
import { ThemeEditor } from '../ThemeEditor'
test('editor shows the initial preset name and one toggle per gradient slot', () => {
render(<ThemeEditor initial={PRESETS[0]} />)
const name = screen.getByDisplayValue('Classic')
expect(name).toBeInTheDocument()
expect(screen.getAllByRole('checkbox', { name: /Градиент/ })).toHaveLength(5)
})
test('picking a preset chip loads it into the editor', () => {
const next = PRESETS[1]
render(<ThemeEditor initial={PRESETS[0]} />)
fireEvent.click(screen.getByRole('button', { name: next.name }))
expect(screen.getByDisplayValue(next.name)).toBeInTheDocument()
})
function SiteTheme() {
return <output aria-label="site theme">{useActiveTheme().theme.id}</output>
}
test('a theme card inside the preview loads that preset into the draft, not the site', async () => {
const user = userEvent.setup()
render(
<ActiveThemeProvider applyToPage={false}>
<SiteTheme />
<ThemeEditor initial={PRESETS[0]} />
</ActiveThemeProvider>,
)
const gui = screen.getByTestId('clickgui-root')
await user.click(within(gui).getByRole('tab', { name: 'Settings' }))
await user.click(within(gui).getByRole('option', { name: 'Тема Nitro' }))
expect(screen.getByDisplayValue('Nitro')).toBeInTheDocument()
expect(within(gui).getByRole('option', { name: 'Тема Nitro' })).toHaveAttribute('aria-selected', 'true')
expect(screen.getByRole('status', { name: 'site theme' })).toHaveTextContent(PRESETS[0].id)
expect(window.localStorage.getItem('lv_theme')).toBeNull()
})