WASM plugins, scripting, i18n, GUI pan/zoom, cargo-dist CI/CD

- WASM plugin host (wasmtime 46, 17 host fns) + example noisemap plugin
- Rhai scripting engine (12 API fns, `terrafier run` cmd)
- i18n: en/ru translations, auto-detect, t! macro
- GUI: pan (click-drag) + zoom (scroll wheel) with viewport transform
- cargo-dist 0.31: MSI/pkg/shell installers, both binaries
- CI: .github/workflows/ci.yml + release.yml
- Security: wasmtime 30→46, bincode 1.3→2.0, quick-xml CVE docs
- Code review: SAFETY comments, unwrap→match cleanup
- Fixes: clippy approx_constant, needless_borrows, rustfmt
This commit is contained in:
loki5512344 2026-07-04 11:14:47 +02:00
parent bdd4564240
commit 18613260a8
100 changed files with 4262 additions and 585 deletions

View file

@ -47,57 +47,103 @@ impl GpuRenderer {
needed_storage,
);
}
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("terrain_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStages::COMPUTE, ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Uniform, has_dynamic_offset: false, min_binding_size: None }, count: None },
wgpu::BindGroupLayoutEntry { binding: 1, visibility: wgpu::ShaderStages::COMPUTE, ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Storage { read_only: true }, has_dynamic_offset: false, min_binding_size: None }, count: None },
wgpu::BindGroupLayoutEntry { binding: 2, visibility: wgpu::ShaderStages::COMPUTE, ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Storage { read_only: true }, has_dynamic_offset: false, min_binding_size: None }, count: None },
wgpu::BindGroupLayoutEntry { binding: 3, visibility: wgpu::ShaderStages::COMPUTE, ty: wgpu::BindingType::Buffer { ty: wgpu::BufferBindingType::Storage { read_only: false }, has_dynamic_offset: false, min_binding_size: None }, count: None },
],
});
let shader_module =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("terrain_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("terrain_pipeline_layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let compute_pipeline =
device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("terrain_compute_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("main"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
cache: None,
});
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("terrain_bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: false },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let shader_module = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("terrain_shader"),
source: wgpu::ShaderSource::Wgsl(shader_source.into()),
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("terrain_pipeline_layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let compute_pipeline = device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("terrain_compute_pipeline"),
layout: Some(&pipeline_layout),
module: &shader_module,
entry_point: Some("main"),
compilation_options: wgpu::PipelineCompilationOptions::default(),
cache: None,
});
let heightmap_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("heightmap_buffer"), size: 8192 * 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false,
label: Some("heightmap_buffer"),
size: 8192 * 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let terrain_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("terrain_buffer"), size: 4096 * 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false,
label: Some("terrain_buffer"),
size: 4096 * 4,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let uniform_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("uniform_buffer"), size: std::mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false,
label: Some("uniform_buffer"),
size: std::mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let output_size = (width * height * 4) as u64;
let output_buffer = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("output_buffer"), size: output_size,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC, mapped_at_creation: false,
label: Some("output_buffer"),
size: output_size,
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC,
mapped_at_creation: false,
});
let output_texture = device.create_texture(&wgpu::TextureDescriptor {
label: Some("output_texture"),
size: wgpu::Extent3d { width, height, depth_or_array_layers: 1 },
mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2,
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::Rgba8UnormSrgb,
view_formats: &[wgpu::TextureFormat::Rgba8UnormSrgb],
usage: wgpu::TextureUsages::COPY_DST | wgpu::TextureUsages::TEXTURE_BINDING,
@ -107,16 +153,54 @@ impl GpuRenderer {
label: Some("terrain_bind_group"),
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry { binding: 0, resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding { buffer: &uniform_buffer, offset: 0, size: None }) },
wgpu::BindGroupEntry { binding: 1, resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding { buffer: &heightmap_buffer, offset: 0, size: None }) },
wgpu::BindGroupEntry { binding: 2, resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding { buffer: &terrain_buffer, offset: 0, size: None }) },
wgpu::BindGroupEntry { binding: 3, resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding { buffer: &output_buffer, offset: 0, size: None }) },
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &uniform_buffer,
offset: 0,
size: None,
}),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &heightmap_buffer,
offset: 0,
size: None,
}),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &terrain_buffer,
offset: 0,
size: None,
}),
},
wgpu::BindGroupEntry {
binding: 3,
resource: wgpu::BindingResource::Buffer(wgpu::BufferBinding {
buffer: &output_buffer,
offset: 0,
size: None,
}),
},
],
});
Self {
device, queue, compute_pipeline, heightmap_buffer, terrain_buffer,
uniform_buffer, output_buffer, output_texture, output_texture_view, bind_group,
texture_id: None, width, height,
device,
queue,
compute_pipeline,
heightmap_buffer,
terrain_buffer,
uniform_buffer,
output_buffer,
output_texture,
output_texture_view,
bind_group,
texture_id: None,
width,
height,
last_heightmap: vec![0i16; 16384],
last_terrain: vec![0u8; 16384],
last_show_heightmap: false,
@ -125,16 +209,25 @@ impl GpuRenderer {
}
pub(crate) fn pack_heightmap(heightmap: &[i16; 16384]) -> Vec<u32> {
heightmap.chunks(2).map(|chunk| {
let low = chunk[0] as u32 & 0xFFFF;
let high = chunk[1] as u32 & 0xFFFF;
low | (high << 16)
}).collect()
heightmap
.chunks(2)
.map(|chunk| {
let low = chunk[0] as u32 & 0xFFFF;
let high = chunk[1] as u32 & 0xFFFF;
low | (high << 16)
})
.collect()
}
pub(crate) fn pack_terrain(terrain: &[u8; 16384]) -> Vec<u32> {
terrain.chunks(4).map(|chunk| {
chunk[0] as u32 | (chunk[1] as u32) << 8 | (chunk[2] as u32) << 16 | (chunk[3] as u32) << 24
}).collect()
terrain
.chunks(4)
.map(|chunk| {
chunk[0] as u32
| (chunk[1] as u32) << 8
| (chunk[2] as u32) << 16
| (chunk[3] as u32) << 24
})
.collect()
}
}